BBMolla's micro normal review, December 2019


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BBMolla's micro normal review, December 2019

Post Post #0 (ISO) » Wed Dec 04, 2019 8:02 pm

Post by implosion »

BBmolla wrote:1 Town Informed Macho Mason
1 Town Masons
2 Town Neighbors
3 Vanilla Townies
2 Mafia Informed Multitasking Rolecops

Mason is informed that Mafia knows his role.
Mafia is informed of who is the Informed Macho Mason
Last edited by implosion on Sat May 23, 2020 1:41 pm, edited 1 time in total.
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Post Post #1 (ISO) » Wed Dec 04, 2019 8:02 pm

Post by implosion »

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Post Post #2 (ISO) » Wed Dec 04, 2019 8:14 pm

Post by schadd_ »

is there supposed to be some reason the mason wouldn't get shot? i don't believe there is, in which case, the mason ought to get shot at mafia's earliest convenience which leaves a scumsided setup
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Post Post #3 (ISO) » Wed Dec 04, 2019 8:39 pm

Post by BBmolla »

In post 2, schadd_ wrote:is there supposed to be some reason the mason wouldn't get shot? i don't believe there is, in which case, the mason ought to get shot at mafia's earliest convenience which leaves a scumsided setup
I was under the impression that 2 Masons vs 2 Mafia at 9 players is relatively balanced

Add in the two neighbors, that's at least three implied named town roles in a 9 player game.

To help the mafia I provided them with a free night one mason kill. A VT d1 lynch and a VT n1 nightkill, leaving the mafia in a situation where there only CC is one other VT, leaves a sort of awkward scenario.

Of course there's neighbor WIFOM, especially with my name for the setup, but I figured 4 named roles vs. 2 mafia (essentially) goons is a bit townsided.

But if I'm overestimating that then the informed can go away. I just wanted to help the swing of the first two deaths.
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Post Post #4 (ISO) » Wed Dec 04, 2019 8:41 pm

Post by BBmolla »

I can see your argument though that day 2, ignoring neighbors, becomes 1 mason vs. 2 mafia

Informed can go away if we think it should.
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Post Post #5 (ISO) » Wed Dec 04, 2019 9:00 pm

Post by implosion »

Add in the two neighbors, that's at least three implied named town roles in a 9 player game.
There's no real meta implication that the neighbors would be town/town rather than town/scum.
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Post Post #6 (ISO) » Wed Dec 04, 2019 9:01 pm

Post by implosion »

(at least not as far as i'm aware but i also haven't technically played a normal game in like two years :p)
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Post Post #7 (ISO) » Thu Dec 05, 2019 4:44 am

Post by PenguinPower »

Role PMs/Ruleset?

I look at the setup during lunch.
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Post Post #8 (ISO) » Thu Dec 05, 2019 6:53 am

Post by BBmolla »

In post 7, PenguinPower wrote:Role PMs/Ruleset?

I look at the setup during lunch.
I’ll post them today
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Post Post #9 (ISO) » Thu Dec 05, 2019 9:08 am

Post by BBmolla »

In post 5, implosion wrote:
Add in the two neighbors, that's at least three implied named town roles in a 9 player game.
There's no real meta implication that the neighbors would be town/town rather than town/scum.
It'd be implied at least one is town though, which is why I said 3 instead of 4 (mason/mason/one of the neighbors)

If it seems scumsided, maybe I give one neighbor a 1-shot Jailkeep?
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Post Post #10 (ISO) » Thu Dec 05, 2019 9:09 am

Post by BBmolla »

Or if that's taking things in opposite direction I can just get rid of the informed nonsense.
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Post Post #11 (ISO) » Thu Dec 05, 2019 9:15 am

Post by BBmolla »

I kind of liked having a dude who knows he's gonna die, he'll probably claim day one immediately and I wanted to see how that played out
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Post Post #12 (ISO) » Thu Dec 05, 2019 9:24 am

Post by BBmolla »

1 Town Informed Macho Mason
1 Town Mason
1 Town 1-shot Bodyguard Neighbor
1 Town Neighbor
3 Vanilla Townies
2 Mafia Informed Goons

Mason is informed that Mafia knows his role.
Mafia is informed of who is the Informed Macho Mason

?
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Post Post #13 (ISO) » Thu Dec 05, 2019 9:49 am

Post by PenguinPower »

In post 9, BBmolla wrote:It'd be implied at least one is town though, which is why I said 3 instead of 4 (mason/mason/one of the neighbors)
It's implied that one is town, so what happens when one of them flips town?
In post 11, BBmolla wrote:I kind of liked having a dude who knows he's gonna die, he'll probably claim day one immediately and I wanted to see how that played out
It doesn't seem that fun for the person playing the role though.
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Post Post #14 (ISO) » Thu Dec 05, 2019 9:52 am

Post by BBmolla »

In post 13, PenguinPower wrote:It doesn't seem that fun for the person playing the role though.
I could argue the same for an Innocent Child?
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Post Post #15 (ISO) » Thu Dec 05, 2019 9:53 am

Post by BBmolla »

In post 13, PenguinPower wrote:It's implied that one is town, so what happens when one of them flips town?
I concede that point tho
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Post Post #16 (ISO) » Thu Dec 05, 2019 9:55 am

Post by BBmolla »

I could compromise on an Macho Innocent Child Mason
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Post Post #17 (ISO) » Thu Dec 05, 2019 10:12 am

Post by PenguinPower »

In post 14, BBmolla wrote:
In post 13, PenguinPower wrote:It doesn't seem that fun for the person playing the role though.
I could argue the same for an Innocent Child?
Fair.

I think my only issue is the informed modifiers. Neighbor wifom could go either way dependent on the players. The most recent 13p with neighbors had two town neighbors (and three masons). It’s not an open setup so being a named townie isn’t as powerful wrt claims/ccs.

So removing informed you basically have two clears vs two mafia with wildcard neighbors which could swing either way in a closed setup.
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Post Post #18 (ISO) » Thu Dec 05, 2019 10:22 am

Post by BBmolla »

1 Town Macho Innocent Child Mason
1 Town Mason
1 Town 1-shot Bodyguard Neighbor
1 Town Neighbor
3 Vanilla Townies
2 Mafia Goons
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Post Post #19 (ISO) » Thu Dec 05, 2019 10:29 am

Post by schadd_ »

^ good with that
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Post Post #20 (ISO) » Thu Dec 05, 2019 10:31 am

Post by PenguinPower »

Yep.

Let’s see the rules/role PMs and we’ll be good.
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Post Post #21 (ISO) » Thu Dec 05, 2019 11:34 am

Post by BBmolla »

BBmolla wrote:Welcome,
PLAYER
, you are a
Town Macho Innocent Child Mason
.

Abilities
  • During the Day, you may vote for whomever you want lynched.
  • Macho
    - You are immune to any ability that would prevent your death.
  • Innocent Child
    - You will be publicly confirmed town by the mod at the start of the game.
  • Mason
    - You are a Mason, along with
    PLAYER
    . You know each other to be aligned with the town. There will be a Mason QT that can be used for discussion at any time.
Win Condition

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Mod confirmation:
PLAYER
is an
Innocent Child
and mod confirmed to be
Town.


(need thoughts on this, I don't want the players to feel lied to, do I state they are an Innocent Child or just state they are mod confirmed town.)
BBmolla wrote:Welcome,
PLAYER
, you are a
Town Mason
.

Abilities
  • During the Day, you may vote for whomever you want lynched.
  • Mason
    - You are a Mason, along with
    PLAYER
    . You know each other to be aligned with the town. There will be a Mason QT that can be used for discussion at any time.
Win Condition

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Mason QT post:
Welcome
PLAYER
and
PLAYER
to your Mason QT. This QT can be used for discussion at any time.
BBmolla wrote:Welcome,
PLAYER
, you are a
Town 1-shot Bodyguard Neighbor
.

Abilities
  • During the Day, you may vote for whomever you want lynched.
  • 1-shot
    - The following ability can be used once.
  • Bodyguard
    - During the Night, you may PM me the name of another player. If this player is nightkilled during that Night, you will die instead.
  • Neighbor
    - You are a Neighbor, along with
    PLAYER
    . There will be a Neighbor QT that can be used for discussion at any time.
Win Condition

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
BBmolla wrote:Welcome,
PLAYER
, you are a
Town Neighbor
.

Abilities
  • During the Day, you may vote for whomever you want lynched.
  • Neighbor
    - You are a Neighbor, along with
    PLAYER
    . There will be a Neighbor QT that can be used for discussion at any time.
Win Condition

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Neighbor QT post:
Welcome
PLAYER
and
PLAYER
to your Neighborhood. This Neighborhood can be used for discussion at any time.
BBmolla wrote:Welcome,
PLAYER
, you are a
Vanilla Townie
.

Abilities
  • During the Day, you may vote for whomever you want lynched.
Win Condition

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
BBmolla wrote:Welcome,
PLAYER
, you are a
Vanilla Townie
.

Abilities
  • During the Day, you may vote for whomever you want lynched.
Win Condition

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
BBmolla wrote:Welcome,
PLAYER
, you are a
Vanilla Townie
.

Abilities
  • During the Day, you may vote for whomever you want lynched.
Win Condition

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
BBmolla wrote:Welcome,
PLAYER
, you are a
Mafia Goon
, along with your partner
PLAYER
, a
Mafia Goon
.

Abilities
  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill
    - A member of the Mafia may kill one player per Night.
  • Factional Communication
    - There will be a Mafia QT that can be used for discussion at any time.
Win Condition

You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
BBmolla wrote:Welcome,
PLAYER
, you are a
Mafia Goon
, along with your partner
PLAYER
, a
Mafia Goon
.

Abilities
  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill
    - A member of the Mafia may kill one player per Night.
  • Factional Communication
    - There will be a Mafia QT that can be used for discussion at any time.
Win Condition

You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
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Post Post #22 (ISO) » Thu Dec 05, 2019 1:02 pm

Post by PenguinPower »

In post 21, BBmolla wrote:(need thoughts on this, I don't want the players to feel lied to, do I state they are an Innocent Child or just state they are mod confirmed town.)
Just state that [player name] is mod-confirmed to be aligned with town.
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Post Post #23 (ISO) » Thu Dec 05, 2019 4:23 pm

Post by implosion »

innocent child mason is kind of hilarious
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Post Post #24 (ISO) » Thu Dec 05, 2019 4:58 pm

Post by schadd_ »

normal is notoriously the funniest of the queues after all
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