Wake88's Large Normal Review, December 2019


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Wake88's Large Normal Review, December 2019

Post Post #0 (ISO) » Tue Dec 10, 2019 3:11 pm

Post by implosion »

Primary: PenguinPower

Secondary: Ircher, Flavor Leaf
Last edited by implosion on Sat May 23, 2020 1:42 pm, edited 1 time in total.
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Post Post #1 (ISO) » Tue Dec 10, 2019 5:30 pm

Post by Wake1 »

Oh snap, OK I'll get it over here soon (I'm at work in nurse's station).

This game will have 45 players. I'd like to have more PRs, but am willing to make them all very diluted.

I'll post the rough draft soon.
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"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
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Post Post #2 (ISO) » Tue Dec 10, 2019 6:08 pm

Post by Ircher »

I guess I should wait for the setup, but I will note that 45 players is an unusually large number of players for a normal setup. Most large normals take a while to fill; I think there would be a good possibility this one wouldn't fill in time.
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Post Post #3 (ISO) » Tue Dec 10, 2019 6:36 pm

Post by Flavor Leaf »

45 would need a lot of advertising ready for it once it gets into the setup.

If I saw the 45 player count, I’d probably /in for it just because that’s something way out there, so I’d try to be a part of it in someway, just for curiosity’s sake.

Definitely advertising would be necessary.
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Post Post #4 (ISO) » Tue Dec 10, 2019 6:48 pm

Post by Wake1 »

In post 3, Flavor Leaf wrote:45 would need a lot of advertising ready for it once it gets into the setup.

If I saw the 45 player count, I’d probably /in for it just because that’s something way out there, so I’d try to be a part of it in someway, just for curiosity’s sake.

Definitely advertising would be necessary.
Last time I ran a 42 theme game I sent out mass invitations, and filled it relatively quickly.
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— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
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Post Post #5 (ISO) » Tue Dec 10, 2019 6:49 pm

Post by Wake1 »

I already have 100 people selected.
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
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Post Post #6 (ISO) » Tue Dec 10, 2019 8:45 pm

Post by Wake1 »

- Semi-Closed Setup
- 33:6:6
- Scum have Daytalk
- No Hydras
- Mod will invite specific players

http://www.robandkriskris.com/votecounter/faq

https://wiki.mafiascum.net/index.php?title=Normal_Game

Neighborhoods:


The Sunlit Library - viewtopic.php?f=90&t=81526 (1)
The Palace of Darkness - viewtopic.php?f=90&t=81527 (2)
The Quiet Place - viewtopic.php?f=90&t=81528 (3)

Red Mafia Hideout - viewtopic.php?f=90&t=81530
Blue Mafia Hideout - viewtopic.php?f=90&t=81529

Dead Thread - [No Spoilers] - viewtopic.php?f=90&t=81531
Dead Thread - [Spoilers] - viewtopic.php?f=90&t=81532
___

Player Roles:

01) Cop/Neighbor (1)
02) 1-Shot Bulletproof Doctor
03) Announcing Motion Detector
04) Novice Tracker/Neighbor (1)
05) Loud Bodyguard
06) Novice Voyeur
07) 2-Shot Watcher
08) Follower/Neighbor (3)
09) 3-Shot Jailkeeper
10) Odd-Night Babysitter
11) Even-Night Neapolitan/Neighbor (2)
12) Loud Gunsmith/Neighbor (2)
13) Miller
14) Macho Citizen
15) Vengeful Citizen
16) Mailman
17) Even-Night Loud Traffic Analyst
18) Loud Town Roleblocker Miller/Neighbor (1)
19) 1-Shot Bulletproof Citizen
20) Citizen
21) Citizen
22) Citizen
23) Citizen
24) Citizen
25) Citizen
26) Citizen
27) Citizen/Neighbor (2)
28) Citizen
29) Citizen
30) Citizen
31) Citizen
32) Citizen
33) Citizen/Neighbor (1)
34) Red Mafia Ascetic Mailman
35) Red Mafia Loud Rolecop
36) Red Mafia Goon
37) Red Mafia Roleblocker/Neighbor (3)
38) Red Mafia Goon
39) Red Mafia Ninja
40) Blue Mafia Jailkeeper
41) Blue Mafia Loud Psychologist
42) Blue Mafia Announcing Vanilla Cop
43) Blue Mafia Roleblocker
44) Blue Mafia Goon
45) Blue Mafia Goon
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
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Post Post #7 (ISO) » Tue Dec 10, 2019 8:45 pm

Post by Wake1 »

Players (45)
  1. Player
  2. Player
  3. Player
  4. Player
  5. Player
  6. Player
  7. Player
  8. Player
  9. Player
  10. Player
  11. Player
  12. Player
  13. Player
  14. Player
  15. Player
  16. Player
  17. Player
  18. Player
  19. Player
  20. Player
  21. Player
  22. Player
  23. Player
  24. Player
  25. Player
  26. Player
  27. Player
  28. Player
  29. Player
  30. Player
  31. Player
  32. Player
  33. Player
  34. Player
  35. Player
  36. Player
  37. Player
  38. Player
  39. Player
  40. Player
  41. Player
  42. Player
  43. Player
  44. Player
  45. Player
Spoiler: Alive (45/45)
  1. Player#


Spoiler: Dead (00/45)
  1. Player#


Spoiler: Replacements
  1. Player#
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
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Post Post #8 (ISO) » Tue Dec 10, 2019 8:45 pm

Post by Wake1 »

Game Rules


Game Timeline
  • Day Phases will last 2 weeks.
  • Night Phases will last 2 days.
General Rules
  • Don't quote your role PM.
  • This
    is my color (#FBB917). Please don't use it.
  • Sharing PM or PT communication is forbidden. Paraphrasing is fine.
  • Keep all game talk in the game thread & PTs.
  • Do not use encrypted or hard-to-see text.
  • Don't publicly accuse other players of cheating.
  • Pretending to break a rule is the same as rule-breaking.
  • Don't play against your win condition.
  • Those modkilled become Neutral Survivors and don't win.
  • I reserve the right to change the rules at any time.
  • Scum win when their numbers equal or exceed that of the Town's, and all enemy anti-Town factions are dead.
  • Miscellaneous section is subject to updates.
Activity
  • 48 hour inactivity nets one prod.
  • If prod is ignored 48 hours after prod, forced replacement occurs.
  • 3 prods = forced replacement.
  • Be aware of any PMs from the mod.
  • If you plan to be absent for a long period of time, please give notice.
  • The preferred way to contact me is via PM.
Votes and Lynching
  • Votes must be in the format of VOTE: Player Name.
  • Unvotes are not necessary to change a vote.
  • A player will be lynched if a simple majority of the players have voted for that player.
  • A lynch occurs when half of players +1—rounded down—vote the same person.
  • Once I have posted your death scene, you may not post. No "bah" posts.
  • You may change your vote as many times as you wish.
  • After a lynch has been made, all players including the one who was lynched may continue to post until I lock the thread.
  • If a majority of votes is not reached by deadline, there will be no lynch for that day.
  • You may vote not to lynch by saying
    VOTE: No Lynch
    /VOTE: No Lynch.
Behavior
  • Harassment of an individual player is NOT permitted. While this is a competitive game, no personal attacks will be tolerated.
  • Do not discuss this game anywhere else with anyone else unless your role allows you to.
  • If you die, do not continue posting in game or PT threads. Post only in Dead PT.
Setup
  • This game has a Day start.
  • 'Citizen' will be used in place of 'Vanilla Townie.'

  • This is a Semi-Closed Setup.

  • Scum have Daytalk.

  • Deadline extensions may be permitted.

  • Faction Ratio is 32:5:5.

  • This setup does not include any non-normal/Variant roles.

  • The game uses a specific version of Natural Action Resolution. It's outlined in 'Miscellaneous.'
  • There may be duplicate roles.
  • No Hydras permitted.
  • Any role may be Town or Scum.
  • Mod is NOT infallible. If you suspect a mistake, please let me know via PM right away.
  • Role assumptions are not advised.
  • ALL PTs will be revealed post-game.
Votecounter
  • Use the official [ vote ] and [ unvote ] tags. For example, If you wanted to vote for Thesp, you would type VOTE: Thesp.
  • Avoid abbreviations. Spell out the player's name that you are voting for.
  • Don't use the word "Vote" with a colon unless you are actually voting. Even better, use the VOTE: tag!
  • Don't use the word "Unvote" in bold, unless you are actually unvoting.
  • Don't vote for multiple different people in the same post.
Spoiler: Miscellaneous
The only results a Cop would get are "Innocent," "Guilty," and "No Result."

A Gunsmith would receive a result of 'This player owns a gun,' 'This player does not own a gun,' or 'No Result.'

In Normal games on mafiascum.net, a Gunsmith gets guilties on all Mafia (except Traitors and Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, Backups of roles with guns and JoATs that have any of these listed powers.

Should an X-Shot ability be used, and that player is roleblocked, he or she will have used up that shot.

Roleblockers cannot be roleblocked.

'1-Shot Bulletproof' status will only protect against one NK attempt during a Night. If two are attempted that same Night on that '1-Shot Bulletproof' player, he or she will die.

There may or may not be a Neighborhood(s).

"Informed" Modifier - This role gives the player information about the setup (pregame, or with timing determined by a role modifier), and is considered Normal on mafiascum.net provided the information given is objective and accurate. The information can be any information about the setup, but should be non-random with regards to what player-slot is being referred to. For example, if someone is to be told that a player is town, it should be noted in the setup specification that the player they are told is town is a randomly chosen vanilla townie, or a specific power role, and not just a randomly chosen town player.

Informed roles should flip with only their role name, and not any private information; an Informed role is effectively an investigative role whose investigation happens passively and automatically, with the actual information being the "investigation result". An Informed Townie should therefore flip simply as "Informed Townie" (with a redacted role PM, if role PMs are included in flips). Similarly, a Rolecop would only see "Informed", and would not get to see the information itself.

If a Commuter is commuting, it is untargettable that night by any means, not even Strongman, Roleblocker or Ninja. Any role that attempts to target a commuting Commuter should be treated as though they are blocked (e.g. receive a "No Result" pm if they are investigative).

All night actions targeting players with Ascetic (excluding NKs) will fail. All information-gathering actions targeting them will return with 'No Result.'

If a 'Jack-of-All-Trades' dies and flips, its 1-Shot abilities will be listed.

A Rolestopper can prevent its target from being affected by anything, whether Night Ability or Night Kill.

'Vanilla Cop,' if used, will return a result of 'Vanilla,' 'Not Vanilla,' or 'No Result.' Targets that yield a result of 'Vanilla' are Vanilla Townies, Mafia Goons, and a Serial Killer with no abilities or modifiers.

"Can the last mafia member, if a PR, kill AND use their role, or must they pick one?" No, the last Mafia member must pick one. He or she cannot use a power role and simultaneously perform a Night Kill.[/b]

Natural Action Resolution

Commute - {Commuter}
Blocking - {Roleblocker > Rolestopper}
Jailkeep - {Jailkeeper}
Protection - {Doctor > Bodyguard}
Miscellaneous - {Neighborizer > Friendly Neighbor}
Kill - {Mafia factional kill = SK factional kill = Vigilante}
Role Investigation - {Cop > Gunsmith > Role Cop > Neapolitan > Vanilla Cop}
Action Investigation - {Tracker > Watcher > Voyeur > Follower > Motion Detector}
The '>' represents internal priority between the roles.

The '=' means that internal priority between the roles is the same.

All Night Kills have the same priority/speed.


A Cop's result of 'Innocent' means that player is Town.
- Updated 8/3/2016


Please read these rules one more time.
Especially
Miscellaneous.
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*