RadiantCowbells's Mini Normal Review, January 2020


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RadiantCowbells's Mini Normal Review, January 2020

Post Post #0 (ISO) » Fri Jan 03, 2020 11:19 pm

Post by implosion »

new year new me

Primary: mastina
Last edited by implosion on Sat May 23, 2020 1:45 pm, edited 1 time in total.
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Post Post #1 (ISO) » Fri Jan 03, 2020 11:20 pm

Post by RadiantCowbells »

ok let's see

i wanna do a gunsmith game
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #2 (ISO) » Fri Jan 03, 2020 11:20 pm

Post by implosion »

jesus christ
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Post Post #3 (ISO) » Fri Jan 03, 2020 11:20 pm

Post by RadiantCowbells »

OK FINE

fine

no gunsmiths
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #4 (ISO) » Fri Jan 03, 2020 11:20 pm

Post by implosion »

only gunsmiths
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Post Post #5 (ISO) » Fri Jan 03, 2020 11:21 pm

Post by implosion »

do gunsmiths find guns on gunsmiths
i assume the answer is no but it should probably be yes...
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Post Post #6 (ISO) » Fri Jan 03, 2020 11:21 pm

Post by implosion »

no it's yes carry on
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Post Post #7 (ISO) » Fri Jan 03, 2020 11:21 pm

Post by RadiantCowbells »

i know this!!! gunsmiths do get a gun result on gunsmiths
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #8 (ISO) » Fri Jan 03, 2020 11:22 pm

Post by implosion »

so only gunsmiths it is, then

3x mafia gunsmith
10x town gunsmith

i'm taking over as primary reviewer and /passing this; congratulations!
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Post Post #9 (ISO) » Fri Jan 03, 2020 11:22 pm

Post by RadiantCowbells »

what is the maximum amount of gunsmiths in a 13p setup that you think i could plausibly get mastina to consider normal
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #10 (ISO) » Fri Jan 03, 2020 11:22 pm

Post by RadiantCowbells »

what is the maximum amount of gunsmiths in a 13p setup that you think i could plausibly get mastina to consider normal
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #11 (ISO) » Fri Jan 03, 2020 11:22 pm

Post by implosion »

actually
3x mafia gunsmith
8x town gunsmith
1x town backup miller
1x vanilla townie

/pass.
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Post Post #12 (ISO) » Fri Jan 03, 2020 11:22 pm

Post by implosion »

that is an interesting fermi problem.
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Post Post #13 (ISO) » Fri Jan 03, 2020 11:24 pm

Post by implosion »

the number should be at least two, one town and one scum gunsmith. probably at least 3 by adding a backup gunsmith.
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Post Post #14 (ISO) » Fri Jan 03, 2020 11:25 pm

Post by RadiantCowbells »

watch this

Gunsmith
Backup Gunsmith
JoAT [Gunsmith, Jailkeeper, Doctor, Rolestopper]
Vigilante
VT
VT
VT
VT
VT
VT
Mafia Gunsmith
Mafia Backup Gunsmith
Mafia Goon

how does this work if the JoAT dies before the gunsmith?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #15 (ISO) » Fri Jan 03, 2020 11:28 pm

Post by RadiantCowbells »

I bet I could even fit a day 99 gunsmith as a gunsmith miller essentially
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #16 (ISO) » Fri Jan 03, 2020 11:28 pm

Post by RadiantCowbells »

(like, the same role as a deputy essentially: a role with a gun)
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #17 (ISO) » Fri Jan 03, 2020 11:30 pm

Post by RadiantCowbells »

altho that would be really ugly if it ate the nightkill
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #18 (ISO) » Fri Jan 03, 2020 11:31 pm

Post by RadiantCowbells »

like i'm fine with the joat getting backed up, less keen

maybe we could make the mafia the day 99 gunsmith because then at least they're appropriately penalized for losing the ~wrong member~ kinda
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #19 (ISO) » Fri Jan 03, 2020 11:31 pm

Post by RadiantCowbells »

oh wait actually that doesn't change anything

regardless of who gets lynched/nked scum are left with 1 day 99 gunsmith and 1 full gunsmith
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #20 (ISO) » Fri Jan 03, 2020 11:32 pm

Post by RadiantCowbells »

but it would be a good fakeclaim

ok

Gunsmith
Backup Gunsmith
JoAT [Gunsmith, Jailkeeper, Doctor, Rolestopper]
Vigilante
VT
VT
VT
VT
VT
VT
Mafia Gunsmith
Mafia Backup Gunsmith
Mafia Day 99 Gunsmith
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #21 (ISO) » Fri Jan 03, 2020 11:37 pm

Post by RadiantCowbells »

and get this

an informed townie that knows there is at least 1 gunsmith in the game
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #22 (ISO) » Sat Jan 04, 2020 12:06 am

Post by implosion »

i believe a backup gunsmith becomes a gunsmith regardless of what kind of gunsmith's death causes that. Backup is a modifier to the role gunsmith, meaning "you can't use your role until a gunsmith has died"; it is not saying "when a gunsmith dies, you will become their role", it's saying "when a gunsmith dies, you will become a gunsmith".
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Post Post #23 (ISO) » Sat Jan 04, 2020 12:09 am

Post by RadiantCowbells »

how would you rate the setup

i would personally rate it 6/13, room for improvement but
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Post Post #24 (ISO) » Sat Jan 04, 2020 12:09 am

Post by implosion »

one point for each vt i see
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