TrueSoulEnergy wrote:I’ll do this game instead.
13 Player JOAT
3 Vanilla Townie
7 Town JOAT’s
3 Mafia JOAT’s
The following is Hidden from Players:
Town JOAT’s
JOAT 1 - Babysitter, Vengeful and Neapolitan
JOAT 2 - Watcher, Gunsmith and Hider
JOAT 3 - Doctor, Sane Cop and Voyeur
JOAT 4 - Vigilante, Doctor And Motion Detector
JOAT 5 -Rolestopper, Roleblocker And Psychologist
JOAT 6 - Neighborizor, Jailkeeper And Mailman
JOAT 7 - Bodyguard, Fruit Vendor and Vigilante
Mafia JOAT’s
JOAT 1 - Rolecop, Rolestopper and Roleblocker
JOAT 2 - Gunsmith, Tracker and Neighborizor
JOAT 3 - Doctor, Strongman and Watcher
TrueSoulEnergy's Mini Normal Review, February 2020
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TrueSoulEnergy's Mini Normal Review, February 2020
Last edited by implosion on Sat May 23, 2020 1:48 pm, edited 2 times in total.- implosion
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If you don’t like that one I did make an alternative.
TrueSoulEnergy wrote:
This works right?TrueSoulEnergy wrote:
If the setup gets rejected I’ll try this one instead.implosion wrote:Alright - I'm setting up your review, but in the mean time, just to let you know, it's very unlikely that this kind of setup will pass review as a normal setup. Games in the normal queue are typically expected to fulfill a certain standard of "feeling" normal, beyond just technically fitting the requirements. If you want some examples to look at, I'd encourage you to look at some completed game setups from the normal game subforum.
Free my Innocents
Town Innocent Child
Town JOAT - Hider, Cop, Babysitter
Town Crucifer
Town Scout
3 Town Visitors
2 Vanilla Townie
Mafia JOAT - Mailman, Rolestopper, Jailkeeper
Mafia Hustler
Mafia Rolecop
Rolecards for Crucifer, Scout and Hustler:
Crucifer
Each night Target someone.
If they are visited by another player.
They will be Marked for Death.
If someone who’s Marked for Death is visited by anyone, They will be Crucified (Die).
Regardless if the Crucifer is alive or not.
Only the Crucifer will be aware if a player is Marked for Death.
They will receive the following:
Your target is now Marked for Death!
Scout
Target someone each night.
Their next action will be delayed if they performed an Action. (They will be Roleblocked the next night)
Hustler
Each night target a player and force them to do the same action on the same target they did the previous night. (This effect still works even if the player they previously targeted is dead)
If my custom roles get into the normal format for all to use. Don’t make Crucifer allowed to be used by mafia.
My suggestion is add “Ambusher” as a Mafia role with this ability: During the night target someone. If the target is visited by someone you will attack them.
If your target is visited by multiple targets (more then 1) you will instead do nothing.- TrueSoulEnergy
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Custom roles aren't allowed either. Please see Normal Guidelines for the specifics; all roles must be explicitly whitelisted.- TrueSoulEnergy
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Mafia Master Scheme
Closed Setup
Day Phases are 1-2 Week/Weeks closest on Saturday.
(Whatever is closest to Saturday)
Mafia has Day Chat Regardless of Encryptor
Night Phases are Between 24 - 48 Hours.
End of Day Phase will Usually be on Saturdays unless a Majority is reached.
Rolecards
(5 Vanilla Townie)
Welcome to Mafia Master Scheme! You are a Vanilla Townie.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Town Compulsive Fruit Vender
Welcome to game! You are a Town Fruit Vendor.
You have the following active ability:
* Each Night, you may target a player. Assuming no interference with your action, that player will be told they received fruit (but not who sent it).
* If you don’t use your Night ability you will commit suicide.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Welcome, [Player Name], you are a Town Informed Odd Night Tracker.
Abilities:
• You are aware that (Player) is a Vanilla Townie.
* Each odd night, you may investigate one player in the game and you will discover which player they targeted (if any).
Win condition:
* You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Vengeful Neighbour
Welcome, [Player]! You are a Vengeful Neighbour Townie.
Abilities:
•Neighbourhood: You share a Neighbourhood with (?), (?) And (?)
* Kill: When you are lynched, you may target another player in the game to attempt to kill them.
Win Conditions:
* You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town 1-Shot Novice Vigilante Neighbour
Welcome, [Player Name], you are a Town 1-Shot Novice Vigilante Neighbour
Abilities:
• You share a Neighbourhood with (?), (?) And (?)
* Once per game during the night phase, you may attempt to kill another player.
* You cannot shoot night 1.
Win condition:
* You win when all threats to the town have been eliminated.
Welcome, [Player]! You are a Town Indecisive Hider.
Abilities:
* Hide: Each night phase, you may target another player in the game to hide behind, rendering yourself immune to all nightkills that phase. However, if your target dies that phase, you also die.
* You cannot hide behind the same person twice in a row
Win Conditions:
* You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Welcome [Player]! You are a Mafia Bulletproof Neighbour Roleblocker Traitor.
Abilities:
•You share a Neighbourhood with (?), (?) And (?)
•You know (?) and (?) are Mafia but they don’t know you are Mafia.
•They are aware there is a traitor but not that the Traitor is you.
•Each night you may choose someone to Roleblock.
•You are bulletproof.
Win Conditions:
* You win if all the town are eliminat
Welcome [Player]! You are a Mafia Ninja (change to Neighbour?) Mailman.
Abilities:
•Your partner is (?) an you share a chat with them.
•You know there is a Mafia Traitor.
•Each Night, you may target a player. Assuming no interference with your action, the moderator will anonymously send that player a message of your choice (specified when you submit this action).
•Your Night Ability cannot be seen by Investigative Actions.
Win Conditions:
Welcome [Player]! You are a Mafia JOAT.
Abilities:
•Your partner is (?) an you share a chat with them.
•You know there is a Mafia Traitor.
•You have a 1-Shot Watcher, 1-Shot Jailkeeper and 1-Shot Rolestopper
Win Conditions:- TrueSoulEnergy
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Thx.In post 13, Ircher wrote:Mafia Win Condition: You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Can I run this new purposed setup instead?
It’s more Normal.- Ircher
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It's better than your first two; I agree with that.
Anyway, I'm the secondary reviewer; thus, I do not have the power to pass your setup. You'll have to wait fir RadiantCowbells to look at it and make his decision.- TrueSoulEnergy
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Sounds Good.In post 15, Ircher wrote:It's better than your first two; I agree with that.
Anyway, I'm the secondary reviewer; thus, I do not have the power to pass your setup. You'll have to wait fir RadiantCowbells to look at it and make his decision.- RadiantCowbells
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So remove 1 VT and add another PR?In post 18, RadiantCowbells wrote:setup as of most recent isn't awful but needs more town power
Got it!- TrueSoulEnergy
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Mafia Master Scheme
Closed Setup
Day Phases are 1-2 Week/Weeks closest on Saturday.
(Whatever is closest to Saturday)
Mafia has Day Chat Regardless of Encryptor
Night Phases are Between 24 - 48 Hours.
End of Day Phase will Usually be on Saturdays unless a Majority is reached.
Rolecards
(4 Vanilla Townie)
Welcome to Mafia Master Scheme! You are a Vanilla Townie.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Welcome to Mafia Master Scheme! You are an Even-Night Commuter.
•Each Even Night you will leave the town, thus making you ineligible to be targeted by Night actions.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Town Compulsive Fruit Vender
Welcome to Mafia Master Scheme! You are a Town Fruit Vendor.
You have the following active ability:
* Each Night, you may target a player. Assuming no interference with your action, that player will be told they received fruit (but not who sent it).
* If you don’t use your Night ability you will commit suicide.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Welcome, [Player Name], you are a Town Informed Odd Night Tracker.
Abilities:
• You are aware that (Player) is a Vanilla Townie.
* Each odd night, you may investigate one player in the game and you will discover which player they targeted (if any).
Win condition:
* You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Vengeful Neighbour
Welcome, [Player]! You are a Vengeful Neighbour Townie.
Abilities:
•Neighbourhood: You share a Neighbourhood with (?), (?) And (?)
* Kill: When you are lynched, you may target another player in the game to attempt to kill them.
Win Conditions:
* You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town 1-Shot Novice Vigilante Neighbour
Welcome, [Player Name], you are a Town 1-Shot Novice Vigilante Neighbour
Abilities:
• You share a Neighbourhood with (?), (?) And (?)
* Once per game during the night phase, you may attempt to kill another player.
* You cannot shoot night 1.
Win condition:
* You win when all threats to the town have been eliminated.
Welcome, [Player]! You are a Town Indecisive Hider.
Abilities:
* Hide: Each night phase, you may target another player in the game to hide behind, rendering yourself immune to all nightkills that phase. However, if your target dies that phase, you also die.
* You cannot hide behind the same person twice in a row
Win Conditions:
* You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Welcome [Player]! You are a Mafia Bulletproof Neighbour Roleblocker Traitor.
Abilities:
•You share a Neighbourhood with (?), (?) And (?)
•You know (?) and (?) are Mafia but they don’t know you are Mafia.
•They are aware there is a traitor but not that the Traitor is you.
•Each night you may choose someone to Roleblock.
•You are bulletproof.
Win Conditions:
•You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Welcome [Player]! You are a Mafia Ninja (change to Neighbour?) Mailman.
Abilities:
•Your partner is (?) an you share a chat with them.
•You know there is a Mafia Traitor.
•Each Night, you may target a player. Assuming no interference with your action, the moderator will anonymously send that player a message of your choice (specified when you submit this action).
•Your Night Ability cannot be seen by Investigative Actions.
Win Conditions:
•You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Welcome [Player]! You are a Mafia JOAT.
Abilities:
•Your partner is (?) an you share a chat with them.
•You know there is a Mafia Traitor.
•You have a 1-Shot Watcher, 1-Shot Jailkeeper and 1-Shot Rolestopper
Win Conditions:
•You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).- TrueSoulEnergy
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Okay, so looking at role pms, here are my thoughts/comments:
1) The commuter role pm implies the player is forced to commute whenever possible. In most games, the commuter is allowed to choose if they want to commute or not.
2) The way you have implemented compulsive for the compulsive fruit vendor is not normal. The following is the correct rules regarding compulsive in normal games:
3) In addition to the above, you should explicitly state that their action is compulsive. (Likewise, when they flip, they should flip as "Town Compulsive Fruit Vendor", not "Town Fruit Vendor".)Normal Guidelines for Compulsive wrote:This modifier is considered Normal on mafiascum.net if the following rules are met: the role PM for a compulsive role must specify that the player with the role, when they confirm, must include an ordered list of all players in the game. If they ever fail to submit an action, their action must be resolved as targeting the first player on that list that is still alive. They are allowed to change the order of the list at any time, e.g. if they think they might accidentally fail to submit a night action. This is done to ensure that compulsive roles can have an action chosen non-randomly for them in the event that they fail to submit.
4) The informed odd night tracker role pm is fine, but you must determine ahead of time which vanilla townie it will be informed of. (i.e.: you can't decide after randing roles because the information is supposed to be nonrandom. I guess in practice, it may not be an issue since it does partially depend on how you rand roles.)
5) Will the Mafia JOAT flip with abilities shown or hidden? Both are fine, but you must decide ahead of time.
We also need to see your ruleset.- TrueSoulEnergy
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