Ircher's mini normal review, April 2020


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Ircher's mini normal review, April 2020

Post Post #0 (ISO) » Fri Apr 24, 2020 10:13 am

Post by implosion »

Ircher wrote:Subject: Normal Queue Thread (Players and Mods)
Ircher wrote:/in to mod a mini but not before May 1, 2020.
Basic Information:

Number of Players = 13
Faction Ratio = 10:3

Public Setup Information:

1. This setup consists of 10 Town and 3 Mafia.
2. Everyone possesses daytalk.
3. This setup has between 4 and 7 vanilla townies.
4. This setup does not possess a doctor, jailkeeper, or roleblocker.
---
Closed Setup Information:
(i.e.: notes for the moderator)
1. One of the following three setups is chosen randomly.

Setup A:

1. Town 1-Shot Bulletproof Traffic Analyst
2. Town Combined Tracker Follower
3. Town Informed Fruit Vendor --> Knows that the setup was randomly chosen from one of three setups. Also knows that there exists a pair of neighbors that may be a) town-town b) town-mafia or c) mafia-mafia. You know that {X} and {Y} are the neighbors. (Check the role pm posted below for the precise information given.)
4. Town Neigbhor
5. Town Neighbor
7. Vanilla Townie
8. Vanilla Townie
9. Vanilla Townie
10. Vanilla Townie
11. Mafia Goon
12. Mafia Goon
13. Mafia Goon

Setup B:

1. Town 1-Shot Bulletproof Traffic Analyst
2. Town Combined Tracker Follower
3. Town Informed Fruit Vendor --> Knows that the setup was randomly chosen from one of three setups. Also knows that there exists a pair of neighbors that may be a) town-town b) town-mafia or c) mafia-mafia. You know that {X} and {Y} are the neigbhors. (Check the role pm posted below for the precise information given.)
4. Town Neighbor
5. Vanilla Tonwie
7. Vanilla Townie
8. Vanilla Townie
9. Vanilla Townie
10. Vanilla Townie
11. Mafia Neighbor
12. Mafia Goon
13. Mafia Goon

Setup C:

1. Town 1-Shot Bulletproof Traffic Analyst
2. Town Combined Tracker Follower
3. Town Informed Fruit Vendor --> Knows that the setup was randomly chosen from one of three setups. Also knows that there exists a pair of neighbors that may be a) town-town b) town-mafia or c) mafia-mafia. You know that {X} and {Y} are the neighbors. (Check the role pm posted below for the precise information given.)
4. Vanilla Townie
5. Vanilla Townie
6. Vanilla Townie
7. Vanilla Townie
8. Vanilla Townie
9. Vanilla Townie
10. Vanilla Townie
11. Mafia Neighbor
12. Mafia Neighbor
13. Mafia Goon

Role PMs:

Spoiler: Town 1-Shot Bulletproof Traffic Analyst
Welcome, {Player}, to Mini Normal {X}: {Title}.
You are a
Town 1-Shot Bulletproof Traffic Analyst
!

You will survive the first kill performed against you.

Each night, you may target a player. You will learn if the player can privately communicate with another player.
Can Communicate{Target} can privately communicate with other players.

Cannot Communicate{Target} cannot privately communicate with other players.

FailureNo Result: You could not obtain a result on {Target}.


You win when all threats to the town are eliminated, and at least one townie is still alive.

Spoiler: Town Combined Tracker Follower
Welcome, {Player}, to Mini Normal {X}: {Title}.
You are a
Town Combined Tracker Follower
!

Each night, you may target a player. You will learn who they target and what type of actions they perform. Note that your results will follow the general categorization given in Natural Action Resolution/Normal Game.
Success VisitYou saw {Target} target {X} and {Y} with {Z}.

Success Saw NothingYou didn't see {Target} visit anyone.

FailureNo Result: You could not obtain a result on {Target}.


You win when all threats to the town are eliminated, and at least one townie is still alive.

Spoiler: Town Informed Fruit Vendor
Welcome, {Player}, to Mini Normal {X}: {Title}.
You are a
Town Informed Fruit Vendor
!

You know the following information about the setup:
  • The setup was
    randomly
    chosen from three possible setups.
  • In all three setups, there exists a pair of neighbors.
  • In setup A, neighbors are
    both
    town
    .

  • In setup B,
    one
    of the neighbors is
    town
    , and
    one
    of the neighbors is
    mafia
    .
  • In setup C, the neighbors are
    both
    mafia
    .

  • There may be other differences between setups A, B, and C.
  • {X} and {Y} are the neighbors in this game.
Each night, you may attempt to send fruit to another player. If successful, they will receive the following message:
Fruit Vend SuccessYou received a piece of fruit.


You win when all threats to the town are eliminated, and at least one townie is still alive.

Spoiler: Town Neighbor
Welcome, {Player}, to Mini Normal {X}: {Title}.
You are a
Town Neighbor
!

You will receive more information about your neighborhood in a separate pm. You do not know the alignment of your neighbor.

You win when all threats to the town are eliminated, and at least one townie is still alive.

Spoiler: Vanilla Townie
Welcome to Mini Normal {X}: {Title}.
You are a
Vanilla Townie
!

You possess no special abilities other than your vote and your voice.

You win when all threats to the town are eliminated, and at least one townie is still alive.

Spoiler: Mafia Neighbor
Welcome, {Player}, to Mini Normal {X}: {Title}.
You are a
Mafia Neighbor
!

As a member of the mafia, you are entitled to certain additional powers. These will be provided in a separate pm.

You will receive more information about your neigbhorhood in a separate pm. You do not know the alignment of your neighbor.

You win when mafia control the vote or when nothing can prevent the same.

Spoiler: Mafia Goon
Welcome, {Player}, to Mini Normal {X}: {Title}.
You are a
Mafia Goon
!

As a member of the mafia, you are entitled to certain additional powers. These will be provided in a separate pm.

You possess no special abilities.

You win when mafia control the vote or when nothing can prevent the same.

Spoiler: Separate Neighbor PM
Welcome {X} and {Y}. The two of you are neighbors. You may talk at anytime here. You do not know each others' alignments.

Spoiler: Separate Mafia PM
The mafia are {Player_One} ({Role_One}), {Player_Two} ({Role_Two}), and {Player_Three} ({Role_Three}). You may talk at anytime here.

Each night, you may choose a player to kill. You must select a specific member of the mafia to perform the kill. Good luck.
Last edited by implosion on Wed Jun 03, 2020 7:37 am, edited 1 time in total.
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Post Post #1 (ISO) » Fri Apr 24, 2020 10:14 am

Post by implosion »

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Post Post #2 (ISO) » Fri Apr 24, 2020 4:44 pm

Post by PenguinPower »

ego.

Checking out in the morning.
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Post Post #3 (ISO) » Fri Apr 24, 2020 4:46 pm

Post by PenguinPower »

In post 0, implosion wrote:3. Town Informed Fruit Vendor --> Knows that the setup was randomly chosen from one of three setups. Also knows that there exists a pair of neighbors that may be a) town-town b) town-mafia or c) mafia-mafia. You know that {X} and {Y} are the neighbors. (Check the role pm posted below for the precise information given.)
Can't have anything resolving with randomness in normals though.
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Post Post #4 (ISO) » Fri Apr 24, 2020 4:58 pm

Post by Ircher »

Ah I forgot about that... I'll have to change the entire setup I guess...
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Post Post #5 (ISO) » Sat Apr 25, 2020 3:06 am

Post by Ircher »

Well semi-open is allowed for normal setups, so what if all the subsetups were revealed? Would that be normal or would the random selection of a setup still be an issue?
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Post Post #6 (ISO) » Sun Apr 26, 2020 1:01 pm

Post by Ircher »

Alright, let's just go with this instead; it's very similar but doesn't have the randomness issue:
---
Basic Information:

Type of Game = Normal
Number of Players = 13
Faction Ratio = 10:3

Public Setup Information:

1. This setup consists of 10 Town and 3 Mafia.
2. All threads possess daytalk.

Role List:

1. Town 1-Shot Bulletproof Traffic Analyst
2. Town Combined Tracker Follower
3. Town Informed Fruit Vendor --> Knows {W}, {X}, {Y}, and {Z} are all in a neigbhorhood, and at least one of them is mafia.
4. Town 1-Shot Cop
5. Town Neighbor
7. Vanilla Townie
8. Vanilla Townie
9. Vanilla Townie
10. Vanilla Townie
11. Mafia Neighbor
12. Mafia Neighbor
13. Mafia Neighbor

Role PMs:

Spoiler: Town 1-Shot Bulletproof Traffic Analyst
Welcome, {Player}, to Mini Normal {X}: {Title}.
You are a
Town 1-Shot Bulletproof Traffic Analyst
!

You will survive the first kill performed against you.

Each night, you may target a player. You will learn if the player can privately communicate with another player.
Can Communicate{Target} can privately communicate with other players.

Cannot Communicate{Target} cannot privately communicate with other players.

FailureNo Result: You could not obtain a result on {Target}.


You win when all threats to the town are eliminated, and at least one townie is still alive.
Confirm by pm'ing me your alignment and role name.

Spoiler: Town Combined Tracker Follower
Welcome, {Player}, to Mini Normal {X}: {Title}.
You are a
Town Combined Tracker Follower
!

Each night, you may target a player. You will learn who they target and what type of actions they perform. Note that your results will follow the general categorization given in Natural Action Resolution/Normal Game.
Success VisitYou saw {Target} target {X} and {Y} with {Z}.

Success Saw NothingYou didn't see {Target} visit anyone.

FailureNo Result: You could not obtain a result on {Target}.


You win when all threats to the town are eliminated, and at least one townie is still alive.
Confirm by pm'ing me your alignment and role name.

Spoiler: Town Informed Fruit Vendor
Welcome, {Player}, to Mini Normal {X}: {Title}.
You are a
Town Informed Fruit Vendor
!

You know the following information about the setup:
  • {W}, {X}, {Y}, and {Z} are neighbors.
  • At least one of the neighbors is aligned with the
    mafia
    .
Each night, you may attempt to send fruit to another player. If successful, they will receive the following message:
Fruit Vend SuccessYou received a piece of fruit.


You win when all threats to the town are eliminated, and at least one townie is still alive.
Confirm by pm'ing me your alignment and role name.

Spoiler: Town 1-Shot Cop
Welcome, {Player}, to Mini Normal {X}: {Title}.
You are a
Town 1-Shot Cop
!

Once per game, you may attempt to investigate a player. You will learn their alignment.
Success Town{Target} is aligned with the
town
.

Success Mafia{Target} is aligned with the
mafia
.

FailureNo Result: You could not obtain a result on {Target}.


You win when all threats to the town are eliminated, and at least one townie is still alive.
Confirm by pm'ing me your alignment and role name.

Spoiler: Town Neighbor
Welcome, {Player}, to Mini Normal {X}: {Title}.
You are a
Town Neighbor
!

You will receive more information about your neighborhood in a separate pm. You do not know the alignment of your neighbor.

You win when all threats to the town are eliminated, and at least one townie is still alive.
Confirm by pm'ing me your alignment and role name.

Spoiler: Vanilla Townie
Welcome to Mini Normal {X}: {Title}.
You are a
Vanilla Townie
!

You possess no special abilities other than your vote and your voice.

You win when all threats to the town are eliminated, and at least one townie is still alive.
Confirm by pm'ing me your alignment and role name.

Spoiler: Mafia Neighbor
Welcome, {Player}, to Mini Normal {X}: {Title}.
You are a
Mafia Neighbor
!

As a member of the mafia, you are entitled to certain additional powers. These will be provided in a separate pm.

You will receive more information about your neigbhorhood in a separate pm. You do not know the alignment of your neighbor.

You win when mafia control the vote or when nothing can prevent the same.
Confirm by pm'ing me your alignment and role name.

Spoiler: Mafia Neighbor
Welcome, {Player}, to Mini Normal {X}: {Title}.
You are a
Mafia Neighbor
!

As a member of the mafia, you are entitled to certain additional powers. These will be provided in a separate pm.

You will receive more information about your neigbhorhood in a separate pm. You do not know the alignment of your neighbor.

You win when mafia control the vote or when nothing can prevent the same.
Confirm by pm'ing me your alignment and role name.

Spoiler: Mafia Neighbor
Welcome, {Player}, to Mini Normal {X}: {Title}.
You are a
Mafia Neighbor
!

As a member of the mafia, you are entitled to certain additional powers. These will be provided in a separate pm.

You will receive more information about your neigbhorhood in a separate pm. You do not know the alignment of your neighbor.

You win when mafia control the vote or when nothing can prevent the same.
Confirm by pm'ing me your alignment and role name.

Spoiler: Separate Neighbor PM
Welcome {W}, {X}, {Y}, and {Z}. The four of you are neighbors. You may talk at anytime here. You do not know each others' alignments.

Spoiler: Separate Mafia PM
The mafia are {Player_One} (Mafia Neighbor), {Player_Two} (Mafia Neighbor), and {Player_Three} (Mafia Neighbor). You may talk at anytime here.

Each night, you may choose a player to kill. You must select a specific member of the mafia to perform the kill. Good luck.
Links: User Page | GTKAS | Ratings
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [In Signups: 6/9]
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Post Post #7 (ISO) » Mon Apr 27, 2020 6:56 am

Post by PenguinPower »

lol...three mafia neighbors and one town in the same neighborhood. I love it.
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Post Post #8 (ISO) » Mon Apr 27, 2020 6:59 am

Post by PenguinPower »

I think this should be fine.
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Post Post #9 (ISO) » Wed Jun 03, 2020 6:23 am

Post by Ircher »

This game is finished.

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