Fredrick A Campbell's Mini Normal Review, June 2020


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Post Post #25 (ISO) » Thu Jun 11, 2020 8:31 pm

Post by northsidegal »

you don't have to phrase anything, you're literally just supposed to return those category names. so for instance, if the follower targets the neapolitan, you would say "Your target performed a Role Investigation action". and you can verbatim copy what i wrote earlier to put in your role PM
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Post Post #26 (ISO) » Thu Jun 11, 2020 8:32 pm

Post by northsidegal »

(the usage of the word "literally" there might come across as harsh but that's not my intention, just trying to be clear)
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Post Post #27 (ISO) » Thu Jun 11, 2020 9:39 pm

Post by Fredrick A Campbell »

Spoiler: Role PMs
Welcome Player! You are a
Town Neapolitan
.

You have the following active ability:
-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Vanilla Townie.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Tracker
.

You have the following active ability:

-Each night, you may investigate one player in the game and you will discover which player they targeted (if any).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Follower
.

You have the following active ability:

-Each night, you may follow a player in the game and you will discover if the player commuted, blocked, jailkept, protected, performed a miscellaneous action, killed, performed a role investigation, performed an action investigation, or any combination of these that night.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Psychologist
.

You have the following active ability:

-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player has an unused active killing ability (which gives a "positive" result), as opposed to having no kill or a kill that has already been used (both of which give a "negative" result).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Mafia Commuter
.

You have the following active ability:

-Each night you may commute, causing any actions that target you to fail.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and commute in the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Indecisive Motion Detector
.

You have the following active ability:

-Each night, you may target a player. Assuming no inteference with your role, you will detect motion if the player performs an action or an action was performed on the player. If neither occurs, you will not detect any motion.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and use your ability on the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Goon
.

You and your partner share a factional kill each night. You must choose which of you will commit the kill.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.


I think I have corrected most everything.
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Post Post #28 (ISO) » Thu Jun 11, 2020 9:46 pm

Post by Fredrick A Campbell »

In post 27, Fredrick A Campbell wrote:
Spoiler: Role PMs
Welcome Player! You are a
Town Neapolitan
.

You have the following active ability:
-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Vanilla Townie.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Tracker
.

You have the following active ability:

-Each night, you may investigate one player in the game and you will discover which player they targeted (if any).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Follower
.

You have the following active ability:

-Each night, you may follow a player in the game and you will discover if the player commuted, blocked, jailkept, protected, performed a miscellaneous action, killed, performed a role investigation, performed an action investigation, or any combination of these that night.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Psychologist
.

You have the following active ability:

-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player has an unused active killing ability (which gives a "positive" result), as opposed to having no kill or a kill that has already been used (both of which give a "negative" result).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Mafia Commuter
.

You have the following active ability:

-Each night you may commute, causing any actions that target you to fail.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and commute in the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Indecisive Motion Detector
.

You have the following active ability:

-Each night, you may target a player. Assuming no inteference with your role, you will detect motion if the player performs an action or an action was performed on the player. If neither occurs, you will not detect any motion. You may not target the same player two nights in a row.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and use your ability on the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Goon
.

You and your partner share a factional kill each night. You must choose which of you will commit the kill.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.


I think I have corrected most everything.
Corrected the motion detector's PM to account for its indecisive nature.
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Post Post #29 (ISO) » Thu Jun 11, 2020 9:46 pm

Post by Fredrick A Campbell »

And I forgot to remove the quote.
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Post Post #30 (ISO) » Thu Jun 11, 2020 9:47 pm

Post by Fredrick A Campbell »

Spoiler: Role PMs
Welcome Player! You are a
Town Neapolitan
.

You have the following active ability:
-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Vanilla Townie.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Tracker
.

You have the following active ability:

-Each night, you may investigate one player in the game and you will discover which player they targeted (if any).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Follower
.

You have the following active ability:

-Each night, you may follow a player in the game and you will discover if the player commuted, blocked, jailkept, protected, performed a miscellaneous action, killed, performed a role investigation, performed an action investigation, or any combination of these that night.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Psychologist
.

You have the following active ability:

-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player has an unused active killing ability (which gives a "positive" result), as opposed to having no kill or a kill that has already been used (both of which give a "negative" result).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Mafia Commuter
.

You have the following active ability:

-Each night you may commute, causing any actions that target you to fail.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and commute in the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Indecisive Motion Detector
.

You have the following active ability:

-Each night, you may target a player. Assuming no inteference with your role, you will detect motion if the player performs an action or an action was performed on the player. If neither occurs, you will not detect any motion. You may not target the same player two nights in a row.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and use your ability on the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Goon
.

You and your partner share a factional kill each night. You must choose which of you will commit the kill.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Removed the unnecessary quote in the post.
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Post Post #31 (ISO) » Thu Jun 11, 2020 10:31 pm

Post by northsidegal »

i don't like how you have follower worded. a plausible reading of it could interpret it as implying a yes or no response – that is, the way you have it worded ("You will discover if that player did x y or z"), a plausible response could be "Yes, player did x y or z" when that's not how the role works.

i really think you should word it pretty much exactly "You will discover what type of action the player performed that night, if any, from the following categories: {Commute, Blocking, Jailkeep, Protection, Miscellaneous, Kill, Role Investigation, Action Investigation}".7
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Post Post #32 (ISO) » Thu Jun 11, 2020 10:53 pm

Post by Fredrick A Campbell »

In post 31, northsidegal wrote:i don't like how you have follower worded. a plausible reading of it could interpret it as implying a yes or no response – that is, the way you have it worded ("You will discover if that player did x y or z"), a plausible response could be "Yes, player did x y or z" when that's not how the role works.

i really think you should word it pretty much exactly "You will discover what type of action the player performed that night, if any, from the following categories: {Commute, Blocking, Jailkeep, Protection, Miscellaneous, Kill, Role Investigation, Action Investigation}".7
Now that you mention it, it could indeed be interpreted that way. Let's correct that.
Spoiler: Role PMs
Welcome Player! You are a
Town Neapolitan
.

You have the following active ability:
-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Vanilla Townie.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Tracker
.

You have the following active ability:

-Each night, you may investigate one player in the game and you will discover which player they targeted (if any).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Follower
.

You have the following active ability:

-Each night, you may follow a player in the game and you will discover in which category/categories the player's action/actions are in. The categories are Commute, Blocking, Jailkeep, Protection, Miscellaneous, Kill, Role Investigation, Action Investigation.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Psychologist
.

You have the following active ability:

-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player has an unused active killing ability (which gives a "positive" result), as opposed to having no kill or a kill that has already been used (both of which give a "negative" result).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Mafia Commuter
.

You have the following active ability:

-Each night you may commute, causing any actions that target you to fail.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and commute in the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Indecisive Motion Detector
.

You have the following active ability:

-Each night, you may target a player. Assuming no inteference with your role, you will detect motion if the player performs an action or an action was performed on the player. If neither occurs, you will not detect any motion. You may not target the same player two nights in a row.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and use your ability on the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Goon
.

You and your partner share a factional kill each night. You must choose which of you will commit the kill.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.


Postscript: The follower only knows what actions were performed on the night they followed the player, not what actions the player can perform, right?
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Post Post #33 (ISO) » Fri Jun 12, 2020 12:14 am

Post by mastina »

You and your partner share a
In the mafia role PMs, this implies only two groupscum. If you want to keep the number of scum ambiguous, just add an '(s)' to it, to make it,
"You and your partner(s)".
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Post Post #34 (ISO) » Fri Jun 12, 2020 2:36 am

Post by Fredrick A Campbell »

In post 33, mastina wrote:
You and your partner share a
In the mafia role PMs, this implies only two groupscum. If you want to keep the number of scum ambiguous, just add an '(s)' to it, to make it,
"You and your partner(s)".
My mistake. Not my intention to keep it ambiguous. I've made some minor changes to the wordings for all of the mafia's PT.
Spoiler: Role PMs
Welcome Player! You are a
Town Neapolitan
.

You have the following active ability:

-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Vanilla Townie.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Tracker
.

You have the following active ability:

-Each night, you may investigate one player in the game and you will discover which player they targeted (if any).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Follower
.

You have the following active ability:

-Each night, you may follow a player in the game and you will discover in which category/categories the player's action/actions are in. The categories are Commute, Blocking, Jailkeep, Protection, Miscellaneous, Kill, Role Investigation, Action Investigation.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Psychologist
.

You have the following active ability:

-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player has an unused active killing ability (which gives a "positive" result), as opposed to having no kill or a kill that has already been used (both of which give a "negative" result).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player 1! You are a
Mafia Commuter
.

You have the following active ability:

-Each night you may commute, causing any actions that target you to fail.

You and your partners, Player 2 and Player 3 share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and use your ability on the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT here.

Welcome Player 2! You are a
Mafia Indecisive Motion Detector
.

You have the following active ability:

-Each night, you may target a player. Assuming no inteference with your role, you will detect motion if the player performs an action or an action was performed on the player. If neither occurs, you will not detect any motion. You may not target the same player two nights in a row.

You and your partners, Player 1 and Player 3 share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and use your ability on the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT here.

Welcome Player 3! You are a
Mafia Goon
.

You and your partners, Player 1 and Player 2 share a factional kill each night. You must choose which of you will commit the kill.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT here.
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Post Post #35 (ISO) » Fri Jun 12, 2020 2:48 am

Post by Fredrick A Campbell »

In post 16, northsidegal wrote:There are a few things:

I'll need to see the rules that you're planning on using.
I'll need to see your role PMs for these roles (I can help you with this if you want)
I need to see all the potential night result PMs that might be sent out
As for the ruleset I'm planning to use, I will get back to you tomorrow. I have had permission to copy it at 0300 GMT and had been working on it when I had been on site.

As for example PT results, I will make a post on it whether or not you say you need it tomorrow, if I have the time.
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Post Post #36 (ISO) » Sat Jun 13, 2020 12:52 am

Post by Fredrick A Campbell »

Prescript: The part of the role PM in bracket will not be included in the role PM but is just there for clarification of the circumstances in which the role PM is received.
Spoiler: Results PM
Positive
Negative
Action Failed
Town Neapolitan
Player is a Vanilla Townie.
Player is not a Vanilla Townie.
You failed to receive a result.
Town Tracker
Player 1 visited Player 2.
You failed to receive a result.
Town Follower
Your target performed a role investigation. (Town Neapolitan or Town Psychologist); Your target performed an action investigation. (Town Tracker or Mafia Indecisive Motion Detector); Your target did not do anything. (Vanilla Townie or Mafia Goon that did not commit the factional kill); Action Failed result (Mafia Commuter); Your target killed. (Mafia Goon, Mafia Commuter, or Mafia Indecisive Motion Detector that committed the factional kill)
You failed to receive a result.
Town Psychologist
Your target has the ability to kill but has not done so.
Your target either has no ability to kill or has already done so.
You failed to receive a result.
Mafia Commuter
Mafia Indecisive Motion Detector
Motion was detected around your target.
Motion was not detected around your target.
You have failed to receive a result.


Postscript: I have proofread it this time and have found one error which I have now corrected. (I gave the follower "Your target did not go anywhere." instead of "Your target did not do anything.") If you find more errors, I'm sure you will tell me since this is a review and this is actually a pointless sentence.
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Post Post #37 (ISO) » Sat Jun 13, 2020 3:52 am

Post by Fredrick A Campbell »

I'm still working on the rules. I am half done (done with 10 of them), and will continue to look into the other 20. However, it is nearly eleven in the evening here. So, I will continue tomorrow.
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Post Post #38 (ISO) » Sat Jun 13, 2020 5:10 pm

Post by Fredrick A Campbell »

Rules




IMPORTANT BIT
  1. 14 real life days (168 hours) per in game day, 48 real life hours per in game night
  2. Majority lynches
  3. 48 hours before prod, 24 hours before replacement
  4. Bah posts allowed (limit: 1, free of game related content)
  5. Attack the play, not the player

  1. Mod colour
    – My mod colour is
    FF6600
    . You may use it. I will not edit any player's posts.
  2. Behaviour
    - This is a heated game but toxicity will not be tolerated. Attack the play not the player. If your fellow players tell you to stop, you must stop. If you do not stop, I will hand you over to the authorities (list mods). Asking people to stop voting you or to stop scumhunting you entirely doesn't count for this rule and you may find yourself lynched if you try it.
  3. Don't talk about ongoing games
    - You may not talk to each other about this game outside of threads I have created for this purpose. You may not talk about other ongoing games in this thread.
  4. Tiny text
    - may be difficult for players with myopia and hyperopia to read. Please keep its size above 80.
  5. Provable randomness
    - is against the rules. Saying that you rolled a die or some dice or used random.org is fine, using dice tags or quoting from random.org is not.
  6. Cryptography
    - is forbidden in any form. Breadcrumbing is okay.
  7. Confirmation
    - You have about 48 hours to confirm your role and your alignment by PM. Game will start sooner if everyone confirms. Posting in a private topic counts as confirmation.
  8. Activity
    - You must post at least once every 48 hours in the game thread during the day phase or I will prod you. You then have 24 hours to post in the game thread or I will replace you. Players can request me to prod somebody early. This will only count as an official prod if you don't post before you would have been due for a prod. If you haven't posted in the 24 hours before the thread is locked for the night, you must reply to the night start PM or you will be replaced during the night. If you accumulate 4 prods, you will be force replaced.
  9. Replacements
    - If you have failed to confirm your role or have not posted within 24 hours after you have been given a prod, I will seek a replacement. If I have not announced the replacement in thread, you may stay. If I have announced the replacement in thread, you may not stay.
  10. Days
    - The first day begins when the game starts. The other days begin after the night is over. Days last 14 days (168 hours).
  11. Nights
    - Nights last at least 48 hours. If every player replies to the night start PM with "fast night" or any of its variants, I will end the night phase prematurely. If a player does not send me such a PM, I will not do so.
  12. Vacation/Limited Access
    If you need to be absent for more than 48 hours, you should declare V/LA in bold in the thread like this:
    @Mod: I will be v/la until Thursday
    . While you are V/LA, you be prodded once every 72 hours.
  13. Quoting
    - You may not quote (or copy paste) any private information into the thread, including your role PM and any mod communication. Paraphrasing the contents of these is fine.
  14. Voting
    - Votes must be in bold in the format
    VOTE: Fredrick A Campbell
    or
    Vote: Fredrick A Campbell
    . Strong preference for using vote tags instead of bold tags. Unvotes are nice but not required. If I think it’s a vote, it’s a vote, no tricks.

    Code: Select all

    To use voting tags, type[vote]Fredrick A Campbell[/vote] to vote and [unvote]Fredrick A Campbell[/unvote] to unvote.

  15. Lynching
    - Days end early when a simple majority of players (50% of living players + 1 rounded down) vote to lynch somebody. If a majority is not reached at deadline or if a majority of the players vote for no lynch, the day will end without a lynch. At evens, 50% is sufficient for no lynch.
  16. Twilight
    - Begins when a majority is reached and lasts until I lock the thread. You're still alive until I flip you so you can talk in any game threads you have access to until then, but no votes or unvotes will be counted.
  17. Action submissions
    - You may submit actions via PM. As scum, you have the option of sending me a PM or using the PT. If the actions are not submitted by the deadline then you do nothing. You can change your mind as many times as you like before the night phase is over.
  18. Reminders
    - If I don't hear from you about your night actions, I'll PM you 24 hours before the deadline. This doesn't count as a prod. If I still don't hear from you, you will take no action.
  19. Notes Private Threads
    - Let me know if you want a private thread to store your thoughts and feedback for the other players. This thread will be made public immediately after the game. You may draft posts in your notes PT but you may not talk about your notes PT in public. You definitely may not use the notes PT to demonstrate that you've had a town mindset in private all along; just put your town mindset in public to begin with and keep your notes to yourself.
  20. Play to win
    - this particular game, not some future one, and keep it fun!
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Post Post #39 (ISO) » Sat Jun 13, 2020 5:29 pm

Post by northsidegal »

Those result PMs seem fine except you're missing a Tracker "Your target visited nobody" result (which is not the same as "action failed").

Your rules need to have a sample VT role PM in them. Apart from that I didn't notice any problems.
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Post Post #40 (ISO) » Sat Jun 13, 2020 6:28 pm

Post by Fredrick A Campbell »

Prescript: Corrected Tracker Results
Spoiler: Results PM
Positive
Negative
Action Failed
Town Neapolitan
Player is a Vanilla Townie.
Player is not a Vanilla Townie.
You failed to receive a result.
Town Tracker
Player 1 visited Player 2.
Player 1 did not go anywhere.
You failed to receive a result.
Town Follower
Your target performed a role investigation. (Town Neapolitan or Town Psychologist); Your target performed an action investigation. (Town Tracker or Mafia Indecisive Motion Detector); Your target did not do anything. (Vanilla Townie or Mafia Goon that did not commit the factional kill); Action Failed result (Mafia Commuter); Your target killed. (Mafia Goon, Mafia Commuter, or Mafia Indecisive Motion Detector that committed the factional kill)
You failed to receive a result.
Town Psychologist
Your target has the ability to kill but has not done so.
Your target either has no ability to kill or has already done so.
You failed to receive a result.
Mafia Commuter
Mafia Indecisive Motion Detector
Motion was detected around your target.
Motion was not detected around your target.
You have failed to receive a result.
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Post Post #41 (ISO) » Sat Jun 13, 2020 6:29 pm

Post by Fredrick A Campbell »

Rules




IMPORTANT BIT
  1. 14 real life days (168 hours) per in game day, 48 real life hours per in game night
  2. Majority lynches
  3. 48 hours before prod, 24 hours before replacement
  4. Bah posts allowed (limit: 1, free of game related content)
  5. Attack the play, not the player

  1. Mod colour
    – My mod colour is
    FF6600
    . You may use it. I will not edit any player's posts.
  2. Behaviour
    - This is a heated game but toxicity will not be tolerated. Attack the play not the player. If your fellow players tell you to stop, you must stop. If you do not stop, I will hand you over to the authorities (list mods). Asking people to stop voting you or to stop scumhunting you entirely doesn't count for this rule and you may find yourself lynched if you try it.
  3. Don't talk about ongoing games
    - You may not talk to each other about this game outside of threads I have created for this purpose. You may not talk about other ongoing games in this thread.
  4. Tiny text
    - may be difficult for players with myopia and hyperopia to read. Please keep its size above 80.
  5. Provable randomness
    - is against the rules. Saying that you rolled a die or some dice or used random.org is fine, using dice tags or quoting from random.org is not.
  6. Cryptography
    - is forbidden in any form. Breadcrumbing is okay.
  7. Confirmation
    - You have about 48 hours to confirm your role and your alignment by PM. Game will start sooner if everyone confirms. Posting in a private topic counts as confirmation.
  8. Activity
    - You must post at least once every 48 hours in the game thread during the day phase or I will prod you. You then have 24 hours to post in the game thread or I will replace you. Players can request me to prod somebody early. This will only count as an official prod if you don't post before you would have been due for a prod. If you haven't posted in the 24 hours before the thread is locked for the night, you must reply to the night start PM or you will be replaced during the night. If you accumulate 4 prods, you will be force replaced.
  9. Replacements
    - If you have failed to confirm your role or have not posted within 24 hours after you have been given a prod, I will seek a replacement. If I have not announced the replacement in thread, you may stay. If I have announced the replacement in thread, you may not stay.
  10. Days
    - The first day begins when the game starts. The other days begin after the night is over. Days last 14 days (168 hours).
  11. Nights
    - Nights last at least 48 hours. If every player replies to the night start PM with "fast night" or any of its variants, I will end the night phase prematurely. If a player does not send me such a PM, I will not do so.
  12. Vacation/Limited Access
    If you need to be absent for more than 48 hours, you should declare V/LA in bold in the thread like this:
    @Mod: I will be v/la until Thursday
    . While you are V/LA, you be prodded once every 72 hours.
  13. Quoting
    - You may not quote (or copy paste) any private information into the thread, including your role PM and any mod communication. Paraphrasing the contents of these is fine.
  14. Voting
    - Votes must be in bold in the format
    VOTE: Fredrick A Campbell
    or
    Vote: Fredrick A Campbell
    . Strong preference for using vote tags instead of bold tags. Unvotes are nice but not required. If I think it’s a vote, it’s a vote, no tricks.

    Code: Select all

    To use voting tags, type[vote]Fredrick A Campbell[/vote] to vote and [unvote]Fredrick A Campbell[/unvote] to unvote.

  15. Lynching
    - Days end early when a simple majority of players (50% of living players + 1 rounded down) vote to lynch somebody. If a majority is not reached at deadline or if a majority of the players vote for no lynch, the day will end without a lynch. At evens, 50% is sufficient for no lynch.
  16. Twilight
    - Begins when a majority is reached and lasts until I lock the thread. You're still alive until I flip you so you can talk in any game threads you have access to until then, but no votes or unvotes will be counted.
  17. Action submissions
    - You may submit actions via PM. As scum, you have the option of sending me a PM or using the PT. If the actions are not submitted by the deadline then you do nothing. You can change your mind as many times as you like before the night phase is over.
  18. Reminders
    - If I don't hear from you about your night actions, I'll PM you 24 hours before the deadline. This doesn't count as a prod. If I still don't hear from you, you will take no action.
  19. Notes Private Threads
    - Let me know if you want a private thread to store your thoughts and feedback for the other players. This thread will be made public immediately after the game. You may draft posts in your notes PT but you may not talk about your notes PT in public. You definitely may not use the notes PT to demonstrate that you've had a town mindset in private all along; just put your town mindset in public to begin with and keep your notes to yourself.
  20. Play to win
    - this particular game, not some future one, and keep it fun!
Sample VT Role PMWelcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.


Postscript: Sample VT Role PM added.
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Post Post #42 (ISO) » Sat Jun 13, 2020 6:35 pm

Post by northsidegal »

looks like a pass from me
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Post Post #43 (ISO) » Sun Jun 14, 2020 5:49 pm

Post by Fredrick A Campbell »

Do I need a backup moderator?
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Post Post #44 (ISO) » Sun Jun 14, 2020 5:52 pm

Post by northsidegal »

As far as I know you don't need one, but if you'd like one and you think you might need one then it's a good idea, I suppose. I think it's a good idea for any first-time mod, personally.
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Post Post #45 (ISO) » Sun Jun 14, 2020 5:58 pm

Post by Fredrick A Campbell »

Alright then. I will tell you if I find one.
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Post Post #46 (ISO) » Mon Jun 15, 2020 6:16 pm

Post by Fredrick A Campbell »

In post 13, northsidegal wrote:...
Town Neapolitan
Town Tracker
Town Follower
Town Psychologist
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Mafia Commuter
Mafia Indecisive Motion Detector
Mafia Goon
...
I am starting to wonder if this setup is too town-sided.
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Post Post #47 (ISO) » Mon Jun 15, 2020 6:16 pm

Post by northsidegal »

i'd say probably not. tracker and follower are both high-skew (aka skill-intensive) roles that aren't really guaranteed to get anything useful, and psychologist is basically useless. on the flip side, the motion detector is sort of like half of a vanilla cop. (i actually really like mafia indecisive motion detector as a role because you can't investigate someone twice in a row to check if a positive motion detect was due to their role or them being targeted, and with the combination of the mafia commuter it means that the mafia can't just use it on themselves to see if anyone targets them)

if anything, i would say that this setup probably leans scumsided.
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Post Post #48 (ISO) » Mon Jun 15, 2020 6:16 pm

Post by northsidegal »

what made you start thinking that?
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Post Post #49 (ISO) » Mon Jun 15, 2020 6:49 pm

Post by Fredrick A Campbell »

In post 48, northsidegal wrote:what made you start thinking that?
I'm starting to work on a second setup, not for this game, a future game.
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