A callforjudgement 12-player pre-designed setup


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A callforjudgement 12-player pre-designed setup

Post Post #0 (ISO) » Thu Sep 10, 2020 6:52 am

Post by implosion »

And while I'm at it I should send this out from 2 weeks ago...
Last edited by implosion on Thu Feb 25, 2021 8:35 am, edited 2 times in total.
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Post Post #1 (ISO) » Thu Sep 10, 2020 9:34 am

Post by callforjudgement »

Town 2-Shot Watcher
Town Friendly Neighbour
Town 1-Shot Vigilante
Town Neighbouriser
5 Vanilla Townies

Mafia Goon
Informed Mafioso ("This setup contains a Watcher ability")
Mafia Tracker
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2 (ISO) » Sat Sep 12, 2020 10:23 pm

Post by mastina »

I think this is probably balanced. 1x vig with no possible failure mechanism = game is guaranteed to get on odds again (since it starts on evens). Vig + friendly neighbor = two conftown. Watcher is gated, but scum knowing it exists mean that they can't just recklessly kill the conftown here.

Just need the roles and then it'd be a /pass from me.
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Post Post #3 (ISO) » Sun Sep 13, 2020 3:10 am

Post by callforjudgement »

There is one possible failure mechanism: that the vig gets eliminated D1 without a chance to claim. I don't think that this is at all likely, though (of course, now that I've said that…), and town probably deserve the loss if it happens.

Anyway, role PMs (these assume scum+Neighbour daytalk, which needs to be mentioned in the game rules):

Town 2-Shot WatcherYou are a
Town 2-Shot Watcher
.

At most once per night, and at most twice total in the game, you may choose a player; assuming no interference with your action, you will learn which other players target your chosen target that night. (You may not target yourself.)

You win when the town is the last remaining faction.
Result PMs
: "Nobody else targeted
target
last night"; "
player
targeted
target
last night"; "
player
and
player
targeted
target
last night", etc.; (not possible in this setup, but listed in case you need to answer questions about how the role works) "Your action failed, and received no result".

Town Friendly NeighbourYou are a
Town Friendly Neighbour
.

Once per night, you may choose a player. Assuming no interference with your action, the moderator will confirm to that player that you are town.

You win when the town is the last remaining faction.
Result PM
: (sent to the Friendly Neighbour's target) "
player
is town".

Town 1-Shot VigilanteYou are a
Town 1-Shot Vigilante
.

Once in the game at night, you may choose a player. Assuming no interference with your action, that player will die unless protected.

You win when the town is the last remaining faction.

Town NeighbouriserYou are a
Town Neighbouriser
.

You have access to
this private topic
. Initially, you are the only player with access to your private topic. You may read it and post to it at any time.

Once per night, you may choose a player. Assuming no interference with your action, your target will be given access to your private topic, and will become able to read it and post to it at any time.

You win when town is the last remaining faction.
Result PMs
: (sent to the Neighbouriser's target) "You have gained access to the following Private Topic:
link
"; (in the Private Topic) "
player
now has access to this Private Topic".

Vanilla TownieYou are a
Vanilla Townie
.

You have no special abilities.

You win when the town is the last remaining faction.


Mafia TrackerYou are a
Mafia Tracker
.

Your teammates are
player
(an Informed Mafioso) and
player
(a Mafia Goon). You may talk to them using
this private topic
, which you may read and post to at any time.

Once per night, if no other member of your faction is performing this action, you may nightkill a player; assuming no interference with your action, that player will die unless protected.
Alternatively, if you are not performing the nightkill that night, you may choose a player; assuming no interference with your action, you will learn who that player targets that night.

You win when the Mafia are the last remaining faction (or nothing can prevent this).
Result PMs
: "
target
did not target anybody last night"; "
target
targeted
player
last night"; (not possible in this setup, but listed in case you need to answer questions about how the role works) "Your action failed, and received no result".

Informed MafiosoYou are a
Informed Mafioso
.

Your teammates are
player
(a Mafia Tracker) and
player
(a Mafia Goon). You may talk to them using
this private topic
, which you may read and post to at any time.

You know the following additional information about the setup: "This setup contains a player with a Watcher ability". (A Watcher ability allows its user to choose a player, and learn who else targets that player that Night.)

Once per night, if no other member of your faction is performing this action, you may nightkill a player; assuming no interference with your action, that player will die unless protected.

You win when the Mafia are the last remaining faction (or nothing can prevent this).
Mod notes
: The information in an Informed player's role PM is not part of their role; it works more like an investigation result. As such, if the Informed Mafioso dies, they should flip simply as "Informed Mafioso"; the actual information that they know (including the note about what a Watcher is) should be omitted or redacted.

Mafia GoonYou are a
Mafia Goon
.

Your teammates are
player
(a Mafia Tracker) and
player
(an Informed Mafioso). You may talk to them using
this private topic
, which you may read and post to at any time.

Once per night, if no other member of your faction is performing this action, you may nightkill a player; assuming no interference with your action, that player will die unless protected.

You win when the Mafia are the last remaining faction (or nothing can prevent this).
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #4 (ISO) » Sun Sep 13, 2020 11:50 am

Post by callforjudgement »

Note to whichever moderator gets this setup: take care to avoid sending people the mod notes / result PMs in addition to the role PMs. It's probably safest to copy-and-paste from the post itself, rather than its source code.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #5 (ISO) » Wed Sep 16, 2020 8:21 pm

Post by mastina »

I'd like to note on a technicality that both results listed as not possible in this setup (Watcher/Tracker) are in fact possible in this setup (two people can visit one player the watcher is watching; the tracker can track someone which is the result listed as impossible), but obviously otherwise, roles are good, so:
/pass
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Post Post #6 (ISO) » Thu Sep 17, 2020 2:39 am

Post by callforjudgement »

The "(not possilble)" result is the no result result (it applies to the result after it, not the result before). There aren't any manipulative roles or modifiers in the setup.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #7 (ISO) » Thu Sep 17, 2020 10:32 am

Post by mastina »

Ah. My bad, misread the punctuation. :P
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Post Post #8 (ISO) » Mon Feb 01, 2021 3:51 am

Post by lendunistus »

assuming this uses natural action resolution? (this is a normal game so most likely, just wanted to double check)

also, anything else I should know? thanks!
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Post Post #9 (ISO) » Mon Feb 01, 2021 8:51 am

Post by implosion »

Yes, normal games use NAR. Most of the time it won't really matter which specific action resolution you're using, though.
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Post Post #10 (ISO) » Mon Feb 01, 2021 3:24 pm

Post by callforjudgement »

I keep forgetting to leave extra space between the role PM and mod notes, so take care when copy-and-pasting.
scum
· scam · seam · team · term · tern · torn ·
town
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