OutWorldER's Mini Normal Review, May 2021


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OutWorldER's Mini Normal Review, May 2021

Post Post #0 (ISO) » Tue May 04, 2021 8:30 pm

Post by implosion »

OutWorldER wrote:Going in for my second modded game

10 Town
3 Scum

Town Roaming Detective
Town Combined Hider Bodyguard
Town 1-shot Simple Vigilante
Town Universal Backup
Vanilla Town x6

Mafia Complex Fruit Vendor
Mafia Goon x2

Daytalk available for all PT's
Scum are not multi-tasking by default

Notes: Mostly just me playing around with roles and modifiers I found interesting while trying to build a fairly "standard" setup. The only roles I'm really attached to are the Complex FV and the Combined Hider Bodyguard.


Spoiler: Role PM's:
Town Roaming DetectiveWelcome to Mini [NUMBER]! Your role is
Town Roaming Detective!


Roaming: After targeting a player once with your night action, you may not target that player again for the rest of the game.

Detective: Each night, you may target another player. Assuming no interference with your action, you will determine if that player has killed or attempted to kill another player.
This ability resolves after killing actions committed the same night.

Possible Results: This player has killed another player/This player has not killed another player/Your action failed, and you received no result.

You win when all threats to Town have been eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your full role name.

__________________________________________________

Town Combined Hider BodyguardWelcome to Mini [NUMBER]! Your role is
Town Combined Hider Bodyguard!


Combined: You may only target one player each night with your night action. When you do, you perform all avaliable night actions you have on that player at once.

Hider: Each Night, you may target another player. Assuming no interference with your action, you will be immune that Night to kills targeted at you directly, but will die if a player kills your target.

Bodyguard: Each Night, you may target another player. Assuming no interference with your action, if that player is targeted with a killing action, you will die instead.

You win when all threats to Town have been eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your full role name.

__________________________________________________

Town 1-shot Simple VigilanteWelcome to Mini [NUMBER]! Your role is
Town 1-shot Simple Vigilante!


Simple: This action will fail if it targets a player who is not Vanilla (Vanilla Townie or Mafia Goon)

Vigilante: Once per game, during the night, you may target another player. Assuming no interference with your action, that player will die.

You win when all threats to Town have been eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your full role name.

___________________________________________________

Town Universal BackupWelcome to Mini [NUMBER]! Your role is
Town Universal Backup!


You will inherit the role of Town power roles who die, losing this ability in the process

You have no active ablities

You win when all threats to Town have been eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your full role name.

___________________________________________________

Vanilla Townie:Welcome to Mini [NUMBER]! Your role is
Vanilla Town!


You have no active night ablities. Your weapon is your voice and your vote.

You win when all threats to Town have been eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your full role name.


___________________________________________________

Mafia Complex Fruit VendorWelcome to Mini [NUMBER]! Your role is
Mafia Complex Fruit Vendor!


Your partners are [PLAYER] and [PLAYER]. Your private topic is [HERE]

Complex: This action will fail if it targets a player that is Vanilla (Vanilla Townie or Mafia Goon)

Fruit Vendor: Each night, you may target another player. Assuming no interference with your action, that player will be informed they have received fruit.

Factional Kill: Each night, you may target another player. Assuming no interference with your action, that player will die. You may not use this action if you are performing any other night action.

You win when there are no Town left alive and at least one Mafia-aligned player is living, or nothing can prevent the same.

Confirm by replying to this PM with your full role name


______________________________________________________

Mafia Goon:Welcome to Mini [NUMBER]! Your role is
Mafia Goon!


Your partners are [PLAYER] and [PLAYER]. Your private topic is [HERE]

Factional Kill: Each night, you may target another player. Assuming no interference with your action, that player will die.

You win when there are no Town left alive and at least one Mafia-aligned player is living, or nothing can prevent the same.

Confirm by replying to this PM with your full role name


________________________________________________________________________________________

Spoiler: Rules:
Rules

No rules stated here supersede the Forum Rules and Guidelines. If there is a contradiction between these rules and those, please inform me privately so I may correct it.


The Basics
:
  • Days are 168 hours (1 week) Nights are 48 hours (2 days).
    Prod timers of 48/24 (hours). Naked prod dodges will only be counted the first three times. Players who incur 3 prods will be replaced.
    Standard Majority-only (50% + 1) elimination mechanics.
    Daytalk enabled for all PT's.
    Mafia are not multi-tasking by default.
Conduct:
  • 1. I will be using
    Teal
    for my mod color. Avoid using it.
    2. Play to your win-condition.
    3. You may not discuss this game in any capacity outside of this game until a win-condition has been met.
    4. Mafia can become a heated game. However, excessive insults, ad-hominim attacks, or targeted harrassment will be met with a warning. Failing to adhere to it will result in replacement. The use of slurs/insults/attacks that target minority, disadvantaged, or legally protected classes will result in replacement.
    5. Interpersonal disputes and other outside influences are to be kept out of the game.
    6. Do not quote or misquote private communications from the moderator. Do not quote or misquote any communications from any private topics you are in. This includes Notes PT's or factional/role PT's of any kind.
    7. Don't use encryption, tiny/hidden/unreadable text or anything that makes your post illegible in the main thread. All communication in the main thread must be in English.
    8. Images/GIF's are allowed as long as they are not excessively large. As a general rule, avoid using anything that is over 1000 pixels in any dimension. Excessive amounts of GIF's/Images on a single page will result in a warning.
    9. All replacement requests will be taken as serious, irrevocable, and effective once they are sent. Once you have requested replacement, you are disbarred from posting in the main thread. Similiarly, do not declare a replace out in the thread. Do not threaten to replace out. Do not tell another player to replace out, or say that you are considering replacing out.
    10. If you are eliminated from the game through any means, you are disbarred from posting in the thread.
    11. All pretended violations of the above rules will be treated as actual violations. Do not intentionally test the limits of these rules.
Activity Requirements:

Every 48 hours without a post will inquire a prod from me. Once you are prodded, you have 24 hours to post before you are replaced.
You may post naked prod dodges, but they will only count the first three times. Afterwards, posts must be game-advancing to reset the prod timer.
If you are prodded three times, you will be replaced.
Vacation/Limited Access: Declare V/LA by bolding Mod: V/LA until [date], if you have to be absent longer than 36 hours. The prod timer pauses completely during this time. If you are V/LA longer than 7 days (168 hours), you will be replaced. If you must be V/LA for that amount of time or longer, I recommend you simply replace out instead.

  • Game Mechanics:


Day:
  • Days begin with a deadline of 168 hours (7 days/1 week)
    Days end when one of the following occurs:


    -The deadline is reached
    -An execution (elimination) or no-execution (no-elimination) is achieved.
    -A player of any alignment is modkilled.

    Votes should be made via the vote tag: ["vote]NAME[/vote"] or ["v]NAME[/v"] (without the quotation marks). Full-player names are preferred.
    When more than half of the living players (50% + 1 rounded down) are voting for the same player, that player will be executed (eliminated) and the day will end. Votes are irrevocable once a majority is achieved.
    You may vote not to execute by voting for "No Execution or No Elimination". When a majority is reached on this (50% + 1 rounded down), the day will end without an execution.
    If the day reaches deadline without a majority, there will be no execution.
    Votes must be recognizably the players name, or they will not be counted (e.g typing SpaceHospital when you are trying to vote for OutWorldER will not count.)
    When a majority vote has been achieved but not yet recognized by the moderator, then the game is in Twilight. All players, including the condemned, may continue to post in all related topics until I lock the thread.
    Under certain circumstances I may elect to extend the deadline. I will announce this in thread if it occurs.
Night:
  • Nights last 48 hours, or until all living players have given me approval to end it early.
    During the night, you should be unable to post in the public game thread. If for some reason you are able, doing so is against the rules.
    Mafia night abilities must be submitted in the Mafia's private thread. Factional kills must specify which mafioso carries out the kill.
    Town night abilities should be submitted via PM. If you have a Notes PT, I will allow it to be submitted there.
    Use of active night abilities is optional unless otherwise specified in the role PM; if no action is submitted, no action will occur.
Sample Role PM:

At least one player will receive the role of Vanilla Townie and receive the following Role PM:

Vanilla Townie:

Welcome to Mini [NUMBER]! Your role is Vanilla Town!

You have no active night ablities. Your weapon is your voice and your vote.

You win when all threats to Town have been eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your full role name.
Last edited by implosion on Mon Jun 28, 2021 10:04 am, edited 1 time in total.
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Post Post #1 (ISO) » Tue May 04, 2021 8:30 pm

Post by implosion »

Primary: mastina
Secondary: Ircher
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Post Post #2 (ISO) » Wed May 05, 2021 12:01 am

Post by OutWorldER »

ego
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Post Post #3 (ISO) » Sat May 08, 2021 2:18 pm

Post by OutWorldER »

Something happen? It's been 4 days.
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Post Post #4 (ISO) » Sat May 08, 2021 4:20 pm

Post by mastina »

Didn't remember that I got a review, sorry, am here now.

Balance-wise, I'd say it's probably fine. The hider bodyguard can play to become bulletproof or play as a protective but not both at the same time, the detective is a decent investigative but not overpowered, the vig can't kill power roles on either team but is decent at self-confirming, the universal backup helps protect them.

I'd want to hear from Ircher ideally but I'm inclined to pass it as-is personally.
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Post Post #5 (ISO) » Sat May 08, 2021 4:37 pm

Post by Ircher »

I think it looks fine as well. One thing to note with the bodyguard hider is that it prevents the situation of a surprise double-death occurring due to the hider's target being killed; I like that aspect of the role. I don't really have anything else to say that mastina didn't already say.
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Post Post #6 (ISO) » Sat May 08, 2021 7:21 pm

Post by mastina »

/pass!
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Post Post #7 (ISO) » Fri Jun 18, 2021 5:45 am

Post by OutWorldER »

Hello reviewers, quick clarification: A Universal Backup that has already inherited a role will simply flip as that role with no addendums, correct?
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Post Post #8 (ISO) » Fri Jun 18, 2021 6:12 am

Post by Ircher »

I think it is traditional for universal backups to flip with both their initial role and new role.
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Post Post #9 (ISO) » Fri Jun 18, 2021 3:00 pm

Post by mastina »

In post 8, Ircher wrote:I think it is traditional for universal backups to flip with both their initial role and new role.
^
As in, "Universal Backup turned *role inherited*".
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Post Post #10 (ISO) » Mon Jun 28, 2021 8:58 am

Post by OutWorldER »

This thread can be released now.
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