Mini 1036 - DEFCON Mafia - Over


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Mini 1036 - DEFCON Mafia - Over

Post Post #0 (ISO) » Thu Aug 26, 2010 6:41 am

Post by AlmasterGM »

[DEFCON Mafia]

"Everybody dies."


Image


...

[NORAD SYSTEM] Initiating automated satellite scan…
[NORAD SYSTEM] Automated scan commencing.
[NORAD SYSTEM] All systems normal. No irregularities detected.
[NORAD SYSTEM] Resetting scan range…
[NORAD SYSTEM] Scan commencing.
[NORAD SYSTEM] All systems normal. No irregularities detected.
[NORAD SYSTEM] Resetting scan range…
[NORAD SYSTEM] Scan canceled by manual override, code alpha-echo-foxtrot-3-4-7-5.
[NORAD SYSTEM] Satellite repositioning…
[NORAD SYSTEM] Scan range set at coordinates 55°45′06″N 37°37′04″E.
[NORAD SYSTEM] Manual scan commencing.
[NORAD SYSTEM] Scan terminated. No irregularities reported.
[NORAD SYSTEM] Initiating automated satellite scan…
[NORAD SYSTEM] Automated scan commencing.
[NORAD SYSTEM] All systems normal. No irregularities detected.
[NORAD SYSTEM] Resetting scan range…

...

[NORAD COMMAND] Cheyenne to Washington. This is report number 3040681. Please advise, we are referring the following data compilation for your review. DEFCON level will be adjusted by your orders. Our reccomendations can be found in the brief. Over.
[WASHINGTON] Cheyenne, this is Washington. The political situation is complex. Please standby while the President discusses his options with his staff. Recommend you maintain normal levels of military alertness until that time. Also, declassify all relevant data to delta level. We need to dispatch it over the Atlantic. Over.
[NORAD COMMAND] Rodger the declassification, Washington. Standing by for DEFCON adjustment at your mark. Over and out.
Last edited by AlmasterGM on Fri Oct 29, 2010 3:15 am, edited 17 times in total.
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Post Post #1 (ISO) » Thu Aug 26, 2010 9:49 am

Post by AlmasterGM »

[General Rules]


1) All site-wide rules apply.
2) Unless your role PM permits you to do so, do not discuss this game with any player outside the game thread.
3) Do not edit or delete posts.
4) Do not post in the thread when dead. A single "bah" post with no game-related content is permitted.
5) Do not use smaller-than-normal text, invisible text, or any other board-tag related way of encoding hidden information in your posts.
6) Do not quote any communication you have with the moderator, including timestamps. Careful paraphrasing is acceptable. Please contact me first if you are unsure of whether a post will violate this rule.
7) Inactivity kills games. Please be considerate and play the game you signed up for. If you do not post every 48 hours, you will be prodded. If you do not post 24 hours after that, you will be replaced. If you receive 3 or more prods, you may be automatically replaced without additional warning at the moderator's discretion. Please notify me if you will be V/LA.
8)
Blue
is the reseved moderator color. Do not use it. Black will also be used by the moderator. It, however, is not reserved.
9) To cast a vote, post a bolded
Vote: [PLAYER NAME]
command in the thread. Unvotes are appreciated, but not mandatory.
10) A player will be lynched when they have received a majority of votes. Once a majority has been reached, all players may still converse until the moderator arrives to close the thread, but no game actions may be taken (including nuclear launches).
11) If no player reaches a majority of votes by the deadline, a no-lynch will occur.
12) If you do not wish to lynch, you may
Vote: No lynch
just like a normal vote on a player.
13) This is a full reveal game. Upon death, that player’s alignment and any abilities they had will be flipped.
14) There is a
zero tolerance
policy for using subterfuge or deception with moderator commands (by posting the
Nuke: [PLAYER NAME]
command when you do not possess a nuclear silo, for example). Violations of this rule are punishable by modkill on the first offense.
15) Flavor is written for your enjoyment only and has absolutely no relation on in-game alignment. Analyze it at your own risk.

[Setup]


The setup is 8:3:1. The text of the role PMs read as follows. Note that players are assigned not assigned to any particular nation within their respective factions.

Spoiler: NATO Role PM
[BEGIN MESSSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYER NAME]]

Welcome to DEFCON Mafia, [PLAYER NAME]! You are the military commander of a signatory nation to the North American Treat Organization (NATO). Although no nuclear weapons have been deployed offensively since the end of World War II, the planet is far from at peace. An iron curtain has dropped across Europe, and the Cold War looms forebodingly. As a military commander, you know one thing for sure: war never changes. You must uphold your sworn duty to do whatever it takes – even if it means destroying the lives of millions of others – to defend your nation and the rest of NATO from the evils of communism and the Warsaw Pact.

You are aligned with NATO. You win if, for 72 hours, all enemy nations have been destroyed and at least one member of your faction remains alive.

Confirmation is by return PM. The game thread is located here. Good luck!

[END MESSAGE]


Spoiler: Warsaw Pact Role PM
[BEGIN MESSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYER NAME]]

Welcome to DEFCON Mafia, [PLAYER NAME]! You are a high-ranking official of a nation belonging to the Warsaw Pact. Ever since the United States dropped the first pair of atomic bombs in 1945 and took the helm of the “western world," you have been jealous of their status as the world’s only hyper-super power. Why should you and your people have to pay because they disagree with your political choice to view capitalism as evil? You revel at the injustice, and want to see the dominating USA crushed. Simply destroying the USA and taking their place, however, is impossible – because of the North Atlantic Treaty Organization (NATO), an attack on the USA will provoke World War III and plunge earth into a global conflict like none it has seen before. You must eliminate ALL the members of NATO if you are to truly be the ruler of the world.

[PLAYER NAME] and [PLAYER NAME] share your political views. You may contact them at any time using the following communication channel: [LINK]. You are reminded that not all communications are secure.

You are aligned with the Warsaw Pact. You win if, for 72 hours, all enemy nations have been destroyed and at least one member of your faction remains alive.

Confirmation is by return PM. The game thread is located here. Good luck!

[END MESSAGE]


Spoiler: Terrorist Role PM
[BEGIN MESSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYER NAME]]

Welcome to DEFCON Mafia, [PLAYER NAME]! In public, you put on your pretty political face, shake some hands, and talk about how great peace would be. Secretly, however, you hate organizations, treaties, pacts, and politics. In fact, you hate everyone. From your perspective, NATO and the Warsaw Pact are locked in an irresolvable difference that only has one ultimate ending – the entire world burning to a crisp. You like fire, so you’d prefer that happen sooner rather than later. It’d be cool if you’d be around to see it, but if not, oh well – at least your name in the history books will be eternal as the man who put the term “Mutually Assured Destruction” to the test.

You are aligned with only yourself. You win if all other nations have been destroyed, even if you are no longer alive.

Confirmation is by return PM. The game thread is located here. Good luck!

[END MESSAGE]


[Game Phases]


This game will be divided into traditional day and night phases as well as a series of levels of “military alertness,” known as DEFCON. The levels and their various characteristics are as follows:

Image


DEFCON 5
Normal readiness
– 72 hours.
a) Discussion and confirmation only. Votes cannot yet be cast.
b) Players with private communication channels (quicktopics) may talk openly.

DEFCON 4
Increased intelligence watch and strengthened security measures
– 72 hours.
a) Discussion only. Votes cannot yet be cast.
b) Players must PM me whether they choose to deploy a missile silo, offensive troops, or defensive troops.
You only get one choice, and it is permanent for the entire game.

c) Players with private communication channels (quicktopics) may talk openly.

DEFCON 3
Increase in force readiness above that required for normal readiness
– Two weeks or until lynch.
a) Players may cast votes.
b) Following a lynch, a night phase lasting approximately 48 hours will occur.
c) During night phases, players may use any activated abilities they have.
d) All militaries switch to encrypted callsigns. Players with private communication channels may still talk openly at any time, but any messages sent during the day phase have a 10% chance of their contents being intercepted and posted publically in the thread.

DEFCON 2
Further increase in force readiness, but less than maximum readiness
– Two weeks or until lynch.
a) All non-NATO factions gain the following shared activated ability: Stealth Bomber {Kill target player}.
b) All other characteristics are identical to DEFCON 3.

DEFCON 1
Maximum readiness
– Two weeks or until lynch.
a) Nuclear launch becomes available to all players deploying missile silos in nuclear launch mode.
b) The game continues as normal in this DEFCON, cycling through the night and day phases, until a win condition has been achieved.
c) All other characteristics are identical to DEFCON 2.

[DEFCON Specific Procedures]


During DEFCON 4, players choose what forms of military they wish to deploy - a missile silo, offensive troops, OR defensive troops.

An unlimited number of players may choose to deploy a missile silo. If you choose to deploy a missile silo, you must place it into one of the following two modes. During the night phase, you may PM the mod and change the mode the silo is in.

Missile silo:


Nuclear launch mode:
As a nuclear power, you are equipped to unleash a wave of destruction like no other upon the world. {Once per day, if the game is in DEFCON 1, you may attempt to kill another player by posting the command
Nuke: [PLAYER NAME]
in the thread. It will take 72 hours for any nuke to hit its target. Players may abort nuclear launches by posting the command
Abort nuclear launch
up to 48 hours after launch; if you abort, you will not be able to fire again until the following day. Launches continue regardless of whether the game is in day or night phase, or whether the launching player is still alive (note, however, that if the game enters night phase, a launch cannot be recalled as the thread will be locked)}.

Anti-Ballistic missile mode:
The ABM missile systems are counter-ICBM rockets designed to shoot down incoming enemy warheads. {If deployed, you will be protected against the first nuclear launch against you each day.}


If you choose to deploy troops, you must choose whether to deploy them offensively, which grants you an activated ability, or defensively, which grants you a passive ability. Active abilities can be used during the night phase; passive abilities are constantly in effect. Unlike missile silos, which can switch between firing modes, armies take significant time to deploy. Your initial choice is permanent for the entire game.

Only one instance of each activated and passive abilities exists. If multiple players desire the same ability, a randomization system will be used to distribute it. It is
highly
recommended that you send a list of multiple choices ranked by preference in case you do not receive your first choice. If you do not send me a preference by the time DEFCON 3 begins (either because you sent me nothing OR you sent only a single activated ability choice and you did not win it), a missile silo will in nuclear launch mode will automatically be deployed for you.

Available Activated Abilities:


Fighter:
The fast and lightweight fighter is easily able to penetrate enemy territory, making it the perfect craft for reconnaissance {I will reveal to you whether target player has deployed a missile silo, offensive troops, or defensive troops}.

Espionage:
Knowing is half the battle, and when a nation needs to know, it relies on its clandestine organizations like the CIA, MI6, or the KGB to get the job done. {Choose a faction you are not aligned with. I will reveal to you whether target player is aligned with that faction or not.}

Special Ops Strike:
In order to carry out a successful nuclear strike, it is crucial to ensure the missile will not be deflected and the enemy left unscathed and free to retaliate. Special infiltration teams are secretly positioned in every enemy nation, read to make sure this happens when the brass gives the word. {If target player is currently deploying a missile silo in anti-ballistic missile mode, destroy it. If that player is not, I will reveal to them that you targeted them with this ability.}

Aircraft Carrier:
The monstrous aircraft carrier is capable of parking itself just outside territorial waters, allowing it to shoot down enemy troops or ICBMs before they leave enemy territory and become a threat to the globe. {Choose one: All abilities activated by target player fail; OR during the following day, prevent all nuclear launches made by target player.}

Battleship:
Mobile, hidden in the wide open sea away from population centers, capable of withstanding even the most directed air strikes, and armed with an array of incredibly powerful weapons, a battleship is one of the safer places on the planet {If a player would be eliminated because of a single non-nuclear activated ability, that player survives instead}.

Radar:
The night may be dark, but your radar screen is neon green. And it’s hard to miss stuff flashing in neon green. {I will inform you of who target player targets, if anyone.
Note: The Stealth Bomber is a shared activated ability and cannot be detected.
}


Available Passive Abilities:


Submarine:
A submerged nuclear submarines can survive for months without surfacing and can creep incredibly close to enemy shores without being detected. {On the first day of DEFCON 1, you may launch a nuclear weapon without revealing yourself as the aggressor. For the rest of the game, you may launch nuclear weapons as though you possessed a missile silo in nuclear launch mode.}

Eavesdrop:
A crucial part of the Allies’ success during WWII was its ability to crack into German communications. It worked then. Why wouldn’t it work now? {In DEFCON 3 or below, every time a member of an opposing faction communicates with another member of its faction privately during the night, there is a 5% chance the message will be intercepted and its contents PM’d to you. During the day, this possibility increases to 30%.}

Air base:
Capable of deploying a wide variety of response aircraft within seconds and fortified to the brink, any infrastructure surrounding the air base becomes incredibly difficult to penetrate. {You are immune to non-nuclear activated abilities except the Stealth Bomber.}

Fail Safe:
Courtesy of Dr Strangelove or: How I learned to Stop Worrying and Love the Bomb {If you are targeted by a player with a nuclear launch, you automatically launch a nuclear weapon targeting the player targeting you. Your launch cannot be recalled or prevented}.


Remember, this is a game. It is meant to be played and it is meant to be fun. Do your part and enjoy yourself, and feel free to contact me at any time if you have any questions. Good luck!
Last edited by AlmasterGM on Sun Sep 19, 2010 7:15 am, edited 18 times in total.
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Post Post #2 (ISO) » Thu Aug 26, 2010 9:51 am

Post by AlmasterGM »

[Game Information]


"NORAD's systems are querying your request. Standby...
"

[Status]


Game Over - Warsaw Pact Victory
3 Nuclear missiles were fired over the course of the game

[Key Events]


Day 1, DEFCON 3 - Elscouta lynched
Day 2, DEFCON 2 - Doombunny9 lynched
Night 1, DEFCON 2 - AurorusVox eliminated
Day 3, DEFCON 1 - Nuclear missile launched at Enigma
Day 3, DEFCON 1 - RedCoyote lynched
Night 3, DEFCON 1 - SpyreX eliminated
Day 4, DEFCON 1 - Enigma annihilated
Day 4, DEFCON 1 - Nuclear missile launched at SocioPath
Day 4, DEFCON 1 - SocioPath annihilated
Day 4, DEFCON 1 - Zhero lynched
Night 4, DEFCON 1 - Percy eliminated
Day 5, DEFCON 1 - Nuclear missile launched at Calcifer
Day 5, DEFCON 1 - Faraday Lynched
Endgame - Calcifer annihilated

[Living Players]


Fate
Hinduragi
(Missile silo, Warsaw Pact)

[Annihilated Players]


Elscouta (Battleship, NATO)
Doombunny9 (Missile Silo, 3rd Party)
AurorusVox (Air base, NATO)
RedCoyote
Papa Zito
(Submarine, Warsaw Pact)
SpyreX (Espionage, NATO)
Enigma (Fighter, NATO)
SocioPath (Missile silo, Warsaw Pact)
Zhero (Aircraft carrier, NATO)
Percy (Eavesdrop, NATO)
Faraday (Fail safe, NATO)
Calcifer (Radar, NATO)
Last edited by AlmasterGM on Fri Oct 29, 2010 5:10 am, edited 26 times in total.
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Post Post #3 (ISO) » Thu Aug 26, 2010 9:51 am

Post by AlmasterGM »

[DEFCON Mafia - Pregame]


Role PMs have been
are currently being
dispatched. Confirmation is by
return PM.
The game will begin when 80% of the players have confirmed.
Last edited by AlmasterGM on Fri Aug 27, 2010 4:30 am, edited 1 time in total.
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Post Post #4 (ISO) » Fri Aug 27, 2010 4:20 am

Post by AlmasterGM »

[DEFCON Mafia - Day 0, DEFCON 5]


Image

[NORAD SYSTEM] Attention all units, this is command. We are at DEFCON 5. Repeat, we are DEFCON 5. No irregular enemy movement detected. Readiness level is normal. Maintain your current positions. Over and out.

The necessary number of players have confirmed. It is now Day 0, DEFCON 5. This phase will last 72 hours from the timestamp on this post. Good luck to all players!
Last edited by AlmasterGM on Mon Aug 30, 2010 6:10 am, edited 1 time in total.
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Post Post #5 (ISO) » Fri Aug 27, 2010 4:50 am

Post by Enigma »

Hello all!
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Post Post #6 (ISO) » Fri Aug 27, 2010 6:03 am

Post by Elscouta »

Nuke: Enigma
I'm town. Please lynch someone else.
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Post Post #7 (ISO) » Fri Aug 27, 2010 6:53 am

Post by Enigma »

Lucky I choose Fail Safe ability.

Activate Failsafe

DIE SCUM.
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Post Post #8 (ISO) » Fri Aug 27, 2010 7:29 am

Post by Andrius »

Hey guys.
So I can't beat DEFCON in a 1 v. 1 against the computer. >_> lol

I was about to vote then realized votes don't count at DEFCON 5.

Angry Face: SocioPath

1) Won AGM's last modded game
2) Was in AGM's last game
3) Went to Scumstorm
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Post Post #9 (ISO) » Fri Aug 27, 2010 11:01 am

Post by AurorusVox »

Enigma wrote:Lucky I choose Fail Safe ability.

Activate Failsafe

DIE SCUM.


Thought we didn't pick til DEFCON 4 ;)
THE LEMON LIVES! - Cabd
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Post Post #10 (ISO) » Fri Aug 27, 2010 11:03 am

Post by Doombunny9 »

Hello everybody. Since votes don't count right now I will

MAJOR FoS: Percy
because I can.
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Post Post #11 (ISO) » Fri Aug 27, 2010 11:06 am

Post by Faraday »

Let's get this show on the road.

Already told the mod but I'll be v/la next thursday to sunday for Electric Picnic.
break my heart
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Post Post #12 (ISO) » Fri Aug 27, 2010 11:14 am

Post by Andrius »

@ AV: We don't pick until DEFCON 4. :P

Hey Faraday and SpyreX, the only people I've played with before.
"This is the true face of a man who plays paladin."
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Post Post #13 (ISO) » Fri Aug 27, 2010 11:33 am

Post by Hinduragi »

Hey AV, only person I've played with here.

I've read games of a good bit of the people here, though.(I'm not stalking, I swear :shifty:)
First they ignore you, then they laugh at you, then they fight you, then you win.
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Post Post #14 (ISO) » Fri Aug 27, 2010 11:34 am

Post by AlmasterGM »

[DEFCON Mafia - Day 0, DEFCON 5 - Announcement]


The following rule has been added to the rules set. The change is effective immediately, but prior violations will not be punished ex post facto.

General Rules wrote:14) There is a
zero tolerance
policy for using subterfuge or deception with moderator commands (by posting the
Nuke: [PLAYER NAME]
command during DEFCON 1 when you do not possess a nuclear silo, for example). Violations of this rule are punishable by modkill on the first offense.
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Post Post #15 (ISO) » Fri Aug 27, 2010 11:38 am

Post by Andrius »

ITT we learn Hinduragi is a creeper. :P
[off-topic]Also, Moderator_AGM sounds waaay different from Player_AGM. Its kinda' weird. >_>[/off-topic]

I'm going to go ahead and call scum in Elscouta/Enigma, for the DK/JK thing. :P /loljknotreallyidk
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Post Post #16 (ISO) » Fri Aug 27, 2010 1:00 pm

Post by Zhero »

Hi all, excited for another AGM game!
FoS: SocioPath
-Zhero
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Post Post #17 (ISO) » Fri Aug 27, 2010 1:09 pm

Post by SocioPath »

Andrius wrote:3) Went to Scumstorm
SCREW YOOOOU.
I WAS ANTICIPATING YOU SHOWING UP.
NOT FOR YOU.
I COULDNT CARE LESS ABOUT YOOOOOU.

BUT YOU HAVE WAR ON TERROR.
AND IVE BEEN WANTING TO PLAY THAT GAME FOR AAAAAAAGES.
AND YOU RUINED THAT FOR ME.

I CANT EVEN BUY IT NOW BECAUSE A NEWER EDITION IS COMING OUT AND I NEED TO WAIT FOR THAAAT.




Also anyone who actually -hasn't- played this game:
I hate you and you should go die and not waste a player slot.
This game rocks so much face.

FOS: SOCIOPATH

OH MAN THAT GUY ROCKED SO MUCH FACE LAST AGM GAME I CANNOT TRUST ANYTHING THAT GUY SAYS.
Aut Tace Aut Meliora Loquere Silentio.
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Post Post #18 (ISO) » Fri Aug 27, 2010 1:34 pm

Post by Zhero »

SocioPath wrote:
FOS: SOCIOPATH

OH MAN THAT GUY ROCKED SO MUCH FACE LAST AGM GAME I CANNOT TRUST ANYTHING THAT GUY SAYS.


SERIOUSLY.
-Zhero
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Post Post #19 (ISO) » Fri Aug 27, 2010 1:44 pm

Post by Andrius »

Socio wrote:
SCREW YOOOOU.
I WAS ANTICIPATING YOU SHOWING UP.
NOT FOR YOU.
I COULDNT CARE LESS ABOUT YOOOOOU.

BUT YOU HAVE WAR ON TERROR.
AND IVE BEEN WANTING TO PLAY THAT GAME FOR AAAAAAAGES.
AND YOU RUINED THAT FOR ME.

I CANT EVEN BUY IT NOW BECAUSE A NEWER EDITION IS COMING OUT AND I NEED TO WAIT FOR THAAAT.


WHAT IS THIS SOMEONE WANTED TO SEE ME BESIDES REAPERCHARLIE THE BLOODY TRAITOR? YOU SHOULD HAVE TOLD ME AND I WOULD HAVE TRIED HARDER TO ESCAPE FROM MY MORMON RELATIVES.
But seriously. Its a great game and I'd love to have people to play it with sometime... whereabouts do you live? I live in WA.

Hi Zhero.
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Post Post #20 (ISO) » Fri Aug 27, 2010 1:46 pm

Post by Andrius »

And we can totally take this to PMs, Socio, if you'd rather it that way.
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Post Post #21 (ISO) » Fri Aug 27, 2010 2:23 pm

Post by Doombunny9 »

Will be V/LA until Sunday night (should be able to post later today and maybe tomorrow morning though depending on the circumstances)


(Noted. --AGM)
Last edited by AlmasterGM on Fri Aug 27, 2010 6:34 pm, edited 1 time in total.
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Post Post #22 (ISO) » Fri Aug 27, 2010 4:49 pm

Post by SocioPath »

Andrius wrote:WHAT IS THIS SOMEONE WANTED TO SEE ME BESIDES REAPERCHARLIE THE BLOODY TRAITOR? YOU SHOULD HAVE TOLD ME AND I WOULD HAVE TRIED HARDER TO ESCAPE FROM MY MORMON RELATIVES.
No no no, I didn't want to see YOU.
I wanted to see your GAME.
Andrius wrote:But seriously. Its a great game and I'd love to have people to play it with sometime... whereabouts do you live? I live in WA.
IN THE GENERAL AREA AROUND SCUMSTORM.
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Post Post #23 (ISO) » Fri Aug 27, 2010 5:14 pm

Post by Andrius »

FINE SOCIO. DISREGARD THE FACT THAT I'M A COOL PERSON. WHATEVER.

THAT MEANS OREGON. :/

V/LA Saturday/Sunday.
So if my math is right, I should (sadly) miss the rest of DEFCON 5.

(Noted. --AGM)
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Percy
Rainbow Robot Cthulhu
Rainbow Robot Cthulhu
Posts: 1753
Joined: October 11, 2008
Location: Sydney

Post Post #24 (ISO) » Fri Aug 27, 2010 7:02 pm

Post by Percy »

Hi everyone, especially those I've played with before.

SocioPath wrote:Also anyone who actually -hasn't- played this game:
I hate you and you should go die and not waste a player slot..

I don't mind you hating me, but I'm not backing out of this game ;)
Wait, it's $10? Sure, why not.

Hi doombunny! I'm cool with your FoS, btw. That game was super hard, by the end I was FoSing myself...

And just to be clear: If you're going to nuke someone, you'd better be sure. Launching isn't evidence that supports you being NATO, it's evidence supporting you wanting everyone to die. 8:3:1 is tough enough without townies nuking each other...
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