Colour Concentration Mafia (Mini 1174) - Over

Seacore
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Post Post #0  (ISO)  » Mon May 23, 2011 6:13 pm

Seacore's Colour Concentration Mafia


The world is rainbow of variety, a palette of differences, a kaleidescope of colours. But 'wrongness' is entering the world. Colourlessness is creeping in, looking to eliminate the beauty of chaos and replace it with ordered murk.
The colourlessness has approached and caught the colour unprepared. Separated, diluted, weak.
As each drop is eliminated, the remaining drops will become more concentrated. More powerful. Stronger.

Welcome to Colour Concentration Mafia.

Gracing the Palette
Leiskyrie
Meransiel
xvart
HotDogs
hiplop
Glass
Jedo the Jedi


Painted Over
Voidedmafia - colourless - Lynched Day 1
hiphop - colourless - Lynched Day 2
Ghostlin - drop of red - Died from poison Night 2
Packbat - drop of yellow - Killed Night 2
StrangerCoug - colourless - Lynched Day 3
Rhinocke - drop of yellow - Macho Cop - Killed Night 3
Last edited by Seacore on Wed Jun 15, 2011 1:11 am, edited 13 times in total.

Seacore
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Post Post #1  (ISO)  » Mon May 23, 2011 6:14 pm

Rules (stolen from Hoopla with some modifications).


> Fundamental
1) The site-wide rules apply, please read them and don't do anything stupid.
2) Unless it is explicitly stated in your role PM that you can do so, do not talk about this game outside of the game thread.
3) Do not quote any communication you have with me, the moderator of the game. Depending on the circumstance, you may be able to paraphrase things I have sent you (such as a role PM). Use common sense and if you are unsure feel free to ask me via PM. This includes timestamps of role pm's.
4) Be courteous to your fellow player. This is just a game - please don't bring personal grudges into the game. Try and keep it civil.

> Voting, Lynching & Death
5) For your vote to be counted, it must be bold, and in the form Vote: Seacore. Caps and colons are optional, but it does need to be bolded.
6) Unvotes aren't necessary, but will be appreciated.
7) A lynch will occur when a player achieves 50% +1 of the votes. When this has happened, any subsequent votes and unvotes will not be counted, and the game will enter twilight. Night will begin as soon as I have declared the lynch.
8) You may vote for a ‘no lynch’ if desired. If a majority of the players in the game vote for a no lynch, the game will progress to night without a lynch.
9) Once you're dead, you are dead. Do not post in the thread until the game is over, not even a 'bah' post. There'll be a graveyard to complain in.


> Activity & Deadlines
10) Treat this game as a commitment, and try your best to stay active.
11) Prods will be issued after 48 hours in a row without posting. If I keep having to prod you I'll get cranky and replace you. Players may request a prod on another player too, I'm human I may forget so if you want someone prodded just tell me.
11a) If you do not open a prod within 24 hours of it being sent I will begin looking for a replacement.
12) Things come up in life, if you need time off for something, please let myself and the players know in-thread for V/LA purposes. I will be flexible, but if you can't be here for a significant amount of time I will replace you.
13) Deadlines for each game day will be 2 weeks unless specified as otherwise
14) In the event of a deadline ending without a player gaining a majority of votes, there will no lynch.
15) Nights will have a 72 hour deadline. If you fail to send in a night choice, I will automatically default to 'no choice' for that night, and you will do nothing.
16) Deadlines will only be extended if I need a number of replacements, or barring some other freak circumstances. Apart from that laziness, or anything else, will not result in a deadline extension.


> Other Information
17) No mechanism or website may be used to prove that a decision was achieved randomly. I.e. you may chose who claims first by rolling a dice, but you'll have to trust the person who rolled the dice not to lie.
18) Khaki and Mech font are my colours I will use for modly purposes. All other colors are fair game as long as they are easily read by your other players/myself. I'll not modkill you if you happen to use them, but try not to please.
19) I will try to post Vote Counts as often as possible. If you feel a vote count is needed, don’t hesitate to ask for one, and I’ll provide one at the next opportunity.
20) It's more than possible I've missed a rule or haven't completely covered something. Don't be a prick and try to exploit it, or I will punish you. If something is fuzzy for you, please ask!
21) I reserve the right to add more, or modify existing rules at any time. If this happens, I will let everyone know in thread.
22) Flavour in night/day write up's is just that: flavour. Don't look for secret meanings.
23) Have fun!

>Theme Specific Rules
24) All players and factions in this game begin vanilla. In effect the game begins mountainous.
25) When a drop of colour is eliminated, the remaining drops of colour will gain a power. If a second drop of that colour is eliminated, the remaining drop's power is enhanced. Those powers will either be Protective or Investigative.
26) Similarly the colourless faction powers increase with their own eliminations.
27) The colourless faction begins the game aware of all the colours in the game.

SAMPLE VANILLA PM:
Welcome to Colour Concentration Mafia, XXX.

You are a drop of colour. A drop of khaki. You know there are other drops of khaki out there, diluting your essence. There are other colours out there too. And then there is the colourless... dark grey blobs of murk, looking to destroy your world. Eliminate them.

You currently have no powers, except for voting.

If one of your fellow drops of khaki is eliminated, you and the other drop of khaki will gain a weak power.

If the other drop of khaki is also eliminated, you will gain a stronger power.

You win when all the colourless have been eliminated.

Seacore
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Post Post #2  (ISO)  » Mon May 23, 2011 6:15 pm

Day 1 Begins

With 13 alive 7 are needed for a lynch.
There are two weeks until deadline

Deadline can be found here
Last edited by Seacore on Mon May 23, 2011 7:29 pm, edited 1 time in total.

HotDogs
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Post Post #3  (ISO)  » Mon May 23, 2011 6:31 pm

Good evening.

The elephant in the room: Claiming colors may or may not confirm groups. It definitely will pinpoint whenever you gain a power if players from your color group also die, putting an immediate bullseye on your back. My opinion: No color claiming period.

Someone feel free to say if they see more to this mechanic. I notice it says the colorless faction know of each color, so they can fake claim being in each group.

Hi, Jedo.
Record:
Town: 1-0
Scum: 0-0
Other: 0-0

Glass
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Post Post #4  (ISO)  » Mon May 23, 2011 6:56 pm

No colour claiming. I may explain why if someone really wants a colour claim, but I thought about it and it is not beneficial to town.

VOTE: hiplop

Voidedmafia
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Post Post #5  (ISO)  » Mon May 23, 2011 7:06 pm

Why not? Afraid you'll be outed as the colorless aka scum?

[b]Vote: Glass
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coming back to Mafia...slowly. Keep an eye for me as a mod.
Also keep an eye for setup review requests.

Voidedmafia
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Post Post #6  (ISO)  » Mon May 23, 2011 7:08 pm

EBWOP: Crap, completely missed the part where HotDog said he didn't want it.

Still, I'm voting you, Glass. and redoing Vote: Glass because I forgot the end tag.
2011 scummies winner (BTS help) and participant;
coming back to Mafia...slowly. Keep an eye for me as a mod.
Also keep an eye for setup review requests.

Packbat
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Post Post #7  (ISO)  » Mon May 23, 2011 7:27 pm

RVS first: VOTE: Jedo the Jedi

With that out of the way, I'll place another vote for no color claiming - it may be useful toward the endgame, but scum will try to destroy all three of a color if they know they have two down.

On a related note, the sample role PM seems to imply three of each color - but 13 is one more than a multiple of 3. It's possible we have either two scum groups or a third party role.
"The genius of you Americans is that you never make clearcut stupid moves, only complicated stupid moves that make us wonder at the possibility that there may be something we are missing." -- Gamal Nasser

Co-mod Roll to Dodge: Zombie Apocalypse; solo mod Yahtzee. No replacements needed.

hiplop
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Post Post #8  (ISO)  » Mon May 23, 2011 7:28 pm

VOTE: hiphop Inferior version of me :)
third best scummer of all time

Glass
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Post Post #9  (ISO)  » Mon May 23, 2011 7:29 pm

Many reasons void:
We know too little about how the scumpowers work, do they become more powerful if other colourless are dead? Do they become more powerful if all of a single colour is eliminated? Is the scumteam split into our colour groups so when we lose one they get a power as well?

The 13 people is dis concerning to me as well, from my PM there seems to be least 3 people in my colour (although probably 3), but there is either:
a) an uneven spread of colour
b) a 4-man scumteam
c) a SK
d) 2 2-man scumteams

If there is a claim spread of 5-4-4, where do we start? The town spread could be 4-3-2, or 4-3-3, or really anything. And focusing on that instead of actually scumhunting can only help the scum.

PRE-edit: ninja'd

@Packbat
I think the uneven spread is the most likely to prevent a colour-claim breaking the game.

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Post Post #10  (ISO)  » Mon May 23, 2011 7:31 pm

Glass wrote:@Packbat
I think the uneven spread is the most likely to prevent a colour-claim breaking the game.

Ah, good thought.
"The genius of you Americans is that you never make clearcut stupid moves, only complicated stupid moves that make us wonder at the possibility that there may be something we are missing." -- Gamal Nasser

Co-mod Roll to Dodge: Zombie Apocalypse; solo mod Yahtzee. No replacements needed.

StrangerCoug
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Post Post #11  (ISO)  » Mon May 23, 2011 7:37 pm

VOTE: Voidedmafia for being rendered null and void.

And no color claiming. That gives scum info as to the color breakdown.
STRANGERCOUG: Stranger Than You!
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Dice Hospital (Mish Mash, 2-4P) is in signups for its first game.

hiplop
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Post Post #12  (ISO)  » Mon May 23, 2011 7:41 pm

Glass wrote:Many reasons void:
We know too little about how the scumpowers work, do they become more powerful if other colourless are dead? Do they become more powerful if all of a single colour is eliminated? Is the scumteam split into our colour groups so when we lose one they get a power as well?

The 13 people is dis concerning to me as well, from my PM there seems to be least 3 people in my colour (although probably 3), but there is either:
a) an uneven spread of colour
b) a 4-man scumteam
c) a SK
d) 2 2-man scumteams

If there is a claim spread of 5-4-4, where do we start? The town spread could be 4-3-2, or 4-3-3, or really anything. And focusing on that instead of actually scumhunting can only help the scum.

PRE-edit: ninja'd

@Packbat
I think the uneven spread is the most likely to prevent a colour-claim breaking the game.


i think its an uneven spread of colour, mine doesn't seem to be in 3
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Glass
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Post Post #13  (ISO)  » Mon May 23, 2011 7:43 pm

interesting....

VOTE: Void

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Post Post #14  (ISO)  » Mon May 23, 2011 7:47 pm

hiplop wrote:i think its an uneven spread of colour, mine doesn't seem to be in 3

We should stop talking about whether we seem to be in 4 or 3 or whatever.

Packbat
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Post Post #15  (ISO)  » Mon May 23, 2011 7:50 pm

Glass wrote:
hiplop wrote:i think its an uneven spread of colour, mine doesn't seem to be in 3

We should stop talking about whether we seem to be in 4 or 3 or whatever.

Agreed - I do not believe we will gain more useful data by doing so.
"The genius of you Americans is that you never make clearcut stupid moves, only complicated stupid moves that make us wonder at the possibility that there may be something we are missing." -- Gamal Nasser

Co-mod Roll to Dodge: Zombie Apocalypse; solo mod Yahtzee. No replacements needed.

hiplop
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Post Post #16  (ISO)  » Mon May 23, 2011 8:07 pm

My apologies
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Voidedmafia
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Post Post #17  (ISO)  » Mon May 23, 2011 8:14 pm

Glass wrote:Many reasons void:
We know too little about how the scumpowers work, do they become more powerful if other colourless are dead? Do they become more powerful if all of a single colour is eliminated? Is the scumteam split into our colour groups so when we lose one they get a power as well?

The 13 people is dis concerning to me as well, from my PM there seems to be least 3 people in my colour (although probably 3), but there is either:
a) an uneven spread of colour
b) a 4-man scumteam
c) a SK
d) 2 2-man scumteams

If there is a claim spread of 5-4-4, where do we start? The town spread could be 4-3-2, or 4-3-3, or really anything. And focusing on that instead of actually scumhunting can only help the scum

Very well. I can understand that.

Unvote
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coming back to Mafia...slowly. Keep an eye for me as a mod.
Also keep an eye for setup review requests.

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Post Post #18  (ISO)  » Mon May 23, 2011 8:18 pm

Townslip noted.

Voidedmafia wrote:Why not? Afraid you'll be outed as the colorless aka scum?

Vote: Glass
Voidedmafia wrote:EBWOP: Crap, completely missed the part where HotDog said he didn't want it.

Still, I'm voting you, Glass. and redoing [b]Vote: Glass because I forgot the end tag.

Apparently, having Glass and I disfavor claiming meant something to you, yet you still choose to correct a vote towards Glass. Explain this situation.
Record:
Town: 1-0
Scum: 0-0
Other: 0-0

Voidedmafia
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Post Post #19  (ISO)  » Mon May 23, 2011 8:21 pm

Glass just seemed so eager to jump on the idea of "No color claims", and I was pushing her for why.

As you can tell, she had given a good enough answer to that to warrant me unvoting her.

Also, is the townslip directed at me because I'm not sure who it's addressed to.
2011 scummies winner (BTS help) and participant;
coming back to Mafia...slowly. Keep an eye for me as a mod.
Also keep an eye for setup review requests.

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Post Post #20  (ISO)  » Mon May 23, 2011 8:27 pm

She agreed with my post, saying we shouldn't color claim. That should have been your clue right there. Even then, why did you only vote/suspect her and not me as well? (I was expecting you to say she was an RVS vote)

The townslip is not directed at you.
Record:
Town: 1-0
Scum: 0-0
Other: 0-0

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Post Post #21  (ISO)  » Mon May 23, 2011 8:37 pm

It's not the fact she said so, it's the general quickness in which she said it (it's obviously not THAT quick, since there's roughly a 25 min. difference between both of your's first posts, but still, the post just seems to carry a general idea of "yeah, let's not do that can we move on now?").

Quite frankly, I agree with the idea of no colorclaiming, and thus have no beef with you suggesting against it. But she just seemed far too quick on the draw to agree with you, which is what garnered my vote.
2011 scummies winner (BTS help) and participant;
coming back to Mafia...slowly. Keep an eye for me as a mod.
Also keep an eye for setup review requests.

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Post Post #22  (ISO)  » Mon May 23, 2011 8:47 pm

Ah yes, for future notice:

I AM A GUY

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Post Post #23  (ISO)  » Mon May 23, 2011 8:48 pm

Oh, sorry.
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coming back to Mafia...slowly. Keep an eye for me as a mod.
Also keep an eye for setup review requests.

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Post Post #24  (ISO)  » Mon May 23, 2011 8:49 pm

vote hiplop<--Purely omgus.

Then again, I already caught him with a lie. He ripped off my name, and not the other way around, like he claimes. How can I rip off his, unless I could see in the future?

StrangerCoug wrote:And no color claiming. That gives scum info as to the color breakdown.

Fyi, it is not the above that is the reason why we are not claiming, but the fact that the more one color dies the more the other's of that color gain powers. If one were to claim a color that is already dead, then mafia would know that person has a power. Then again

mod will the colors(yes "colors" not "colours") be revealed upon death?

stop ninja'ing me
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