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Mini 1901 - over
- PeregrineV
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PeregrineV Survivor
- PeregrineV
- Survivor
- Survivor
- Posts: 21275
- Joined: February 23, 2011
- Location: Zendikar
- PeregrineV
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PeregrineV Survivor
- PeregrineV
- Survivor
- Survivor
- Posts: 21275
- Joined: February 23, 2011
- Location: Zendikar
Not to complain, but the last time I had a role that I could "activate" to avoid being nightkilled, I didn't do it, since I thought "nobody kills me night1". I was town treestump, and was going to wait until night2.
BLAM! Died night1.
Same here....I will haveLimited Accesson weekends.- PeregrineV
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PeregrineV Survivor
- PeregrineV
- Survivor
- Survivor
- Posts: 21275
- Joined: February 23, 2011
- Location: Zendikar
+1 this, esp. if you are going with lots of role interactions. Create your own list of how things resolve, and type up your results, and double check them, and then triple check after crafting your PMs. It seems like more work but it prevents premature game endings.In post 1322, Firebringer wrote:Modding things for this:
Vonflare I think you should get a co-mod in future games to help you out with interacts/double check the work and stuff. I think this is become a normal problem with you, and think it could be fixed pretty easily.
Another thing, when you are doing role madness, I don't need a "full flip", but like. I have no idea what Whemes or PergrineV roles did when they died, I don't understand reasoning on this, and you did it a lot in your games.
Personally, I like more vote counts also, but I think you did OK on that (like 1 per real day at least?).
As for full role reveals on flip, thats personal preference, since it is theme game.I will haveLimited Accesson weekends.- PeregrineV
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PeregrineV Survivor
- PeregrineV
- Survivor
- Survivor
- Posts: 21275
- Joined: February 23, 2011
- Location: Zendikar
@Von- On the false result, I think you could have sent the real result, confessed your mistake to the player, and leave it on Dunn to explain it, and on the rest of the players to accept or deny it.
This is more based on what happened to me before, when I was sent a wrong result, I claimed it in thread, was given the correct result, but for absolute minimum game disruption, the mod did not confirm nor deny anything. I couldn't quote the mod without a modkill, and he apologized, but the game otherwise went on normally.I will haveLimited Accesson weekends.- Toogeloo
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Toogeloo Jack of All Trades
- Toogeloo
- Jack of All Trades
- Jack of All Trades
- Posts: 8437
- Joined: October 21, 2009
- Location: Jusenkyo
Without locking the thread as well. This was important. The moment the thread was locked, it pretty much guaranteed two confirmed town.In post 1328, PeregrineV wrote:On the false result, I think you could have sent the real result, confessed your mistake to the player, and leave it on Dunn to explain it, and on the rest of the players to accept or deny it.- Dunnstral
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Dunnstral he/himGoodfellas
- Dunnstral
he/him- Goodfellas
- Goodfellas
- Posts: 39790
- Joined: April 2, 2016
- Pronoun: he/him
- vonflare
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vonflare doot
- vonflare
- doot
- doot
- Posts: 3093
- Joined: January 1, 2014
- Location: Blue Gatorade Factory
- Edosurist
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Edosurist Mafia Scum
- Edosurist
- Mafia Scum
- Mafia Scum
- Posts: 2425
- Joined: September 20, 2012
- Location: Boltsblaze
Hah. Funny guys.
I'm just disappointed I never got to use my ability. Rolled a 2 on that first try which meant I couldn't use it again that day.The name's Edosurist. People call me Edos.
I'm back from hiatus (again), so please don't make me leave again (x4) by calling meEdo,Edoist(pronounced E-do-ist or e-DOIST? I'm not quite certain), orEndoperson.
Wiki (will eventually get updated) | Looking for a reviewer for a 24-themed (slightly) bastard mini. - Edosurist
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- vonflare
- Dunnstral
- Toogeloo
- PeregrineV
- PeregrineV
- PeregrineV
- PeregrineV