Mini 1942 - Switchboard 2 [Game Over]


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Mini 1942 - Switchboard 2 [Game Over]

Post Post #0 (ISO) » Tue Aug 22, 2017 12:56 pm

Post by kunkstar7 »




Mini 1942 - Switchboard 2.


Bring the thirteen together again! Everyone take a box, your switch is inside. Just watch who you mess with, don't empower the deceptive ones!


Spoiler: Players Alive (3/13):
Creature,
Vanilla Town
, Priority 11
[Mjollnir]

Nosferatu,
Town Jailkeeper
, Priority 10
BlackVoid,
Town 1-Shot Bulletproof
, Priority 5
[Allomancer]


Spoiler: Players Removed (10/13):
Mozamis,
Vanilla Town
, Priority 4, Lynched Day 1.
Chickadee,
Vanilla Town
, Priority 3, Removed Night 1.
Realeo,
Vanilla Town
, Priority 9, Lynched Day 2.
Radical Rat,
Town Tracker
, Priority 8, Removed Night 2.
Flubbernugget,
Mafia Roleblocker
, Priority 6, Lynched Day 3.
havingfitz,
Town Hider
, Priority 12, Removed Night 3.
Aubrey,
Town Watcher
, Priority 13, Removed Night 3.
Keychain,
Mafia Goon
, Priority 7, Lynched Day 4.
Lil Uzi Vert,
Town Switch Analyst
, Priority 2, Removed Night 4.
I Am Innocent,
Mafia Rolecop
, Priority 1, Lynched Day 5.
Last edited by kunkstar7 on Mon Oct 16, 2017 8:43 am, edited 24 times in total.
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Post Post #1 (ISO) » Tue Aug 22, 2017 12:57 pm

Post by kunkstar7 »





  1. Play the game to play the game. Abuse of the game mechanic is allowed and encouraged, abuse of anything else is not.
  2. Don't be an unnecessary jerk.
Spoiler: Comprehensive Rules
  1. The Moderator has the final say in any dispute. Refusal to accept these decisions may be considered a modkillable offense depending on the severity. Although the Moderator may be the official voice, the Moderator is not infallible. If there is a mistake or you have a question, do not hesitate to inform the Moderator through private message or through the use of bold text within the thread.
  2. Dark-Red
    and
    Indigo
    are the Moderator's colors. Do NOT use them. Doing so is considered impersonating the Moderator and is a punishable offense.
  3. Any and all communication with the Moderator must remain strictly confidential. It is acceptable to paraphrase, for actions such as role claims. If in doubt whether your paraphrase is acceptable, ask the Moderator and assume it is unacceptable until confirmed otherwise.
  4. Any flavor given throughout this game is not indicative of the game state, amount of factions, the alignment of any player, or any piece of the game setup.
  5. The use of timestamps in any way is considered quoting Moderator communication and therefore is prohibited. The order in which Role PM's have been sent has been randomized to directly combat this.
  6. Any personal communication outside of the game thread, unless clearly specified in your role PM, is
    strictly prohibited.

  7. Do not post the links to any Private Topics that may or may not be available within the game. Doing so is considered a modkillable offense.
  8. It is not permissible to quote any existing Private Topics in game.
  9. All Quicktopics associated with this game will become public upon the game's end.
  10. [Subjective]Claiming to be scum, or someone's scumbuddy, is against any and all win conditions and therefore is prohibited. Either action is considered a modkillable offense.
  11. The use of invisible, small, or encrypted text is prohibited. Use your judgment, if it is unreadable by the Moderator, it is unacceptable.
  12. Using loopholes in the rules is considered against the spirit of the game and is a punishable offense. This does not refer to special game mechanics, merely the general gameplay rules. Example is faking a vote to trap players.
  13. Anything it is illegal to do is also illegal to fake.
  14. Modkills will be done in a fashion deemed most detrimental to your faction. Your faction will then be converted to
    Neutral Survivor
    , and as such are autolossed.
  1. As a general guideline, players should aim to post at least once every day (the more the better).
  2. If you anticipate an extended leave from the game, inform the Moderator either in thread or through a private message.
  3. Players who go for more than
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    hours will be prodded. If you are prodded and do not respond within
    24
    hours, you will be replaced.
  4. Players receiving more than
    3
    prods throughout the game's entirety will be force-replaced. Replacements reset the prod counter.
  5. A
    flexible two week deadline
    will be instated at the beginning of each Day.
  6. Votes must be bolded or they will not be counted. (ex.
    Vote: PlayerName
    ).
  7. Unvotes must also be bolded or will not be counted (ex.
    Unvote
    or
    Unvote: PlayerName
    ). Unvotes are appreciated but not required.
  8. Shortening of usernames or the use of nicknames is acceptable in votes, but will only be counted if the Moderator can clearly distinguish which player you are voting for.
  9. It requires a majority of the currently available votes for a Lynch to occur. Majority is equal to half of the available votes plus one rounded down.
  10. If players so choose, they may vote for No Lynch, and No Lynch will be reached if at least 50% of the currently available votes are placed on No Lynch.
  11. Once the majority required for a Lynch is reached, votes are locked in place and cannot be rescinded. The same policy applies to No Lynches as well. Discussion during twilight, the period of time before the mod scene is posted, is acceptable.
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  14. Play to win, but remember this is a game. It is understandable to be aggressive, yet personal attacks will not be tolerated. Be considerate of the other players within the game, and hopefully enjoy it yourself!


  1. This is a
    Open
    Setup. All available roles are detailed in the Role Post.
    Priority Levels
    and
    Switch State
    are
    NOT
    mod provided public information.
  2. Each night each player may submit an action targeting another player's switch in an attempt to toggle that player's abilities. You must specify in which manner you choose to alter the target's switch, either on or off.
    The standard format for this action is
    Toggle:Off
    or
    Toggle:On
    , but this is not a mandatory format.
  3. Each player will be given a unique priority level to determine the effect of multiple toggles on a single slot. Priority levels will be distributed semi-randomly, with some predetermined criteria effecting distribution. The criteria used in the previous iteration of this game has no importance in the setup of this game.
  4. Priority levels range from 1 to 13, with 1 being the highest and 13 the lowest. Only the highest Priority level will resolve.

Last edited by kunkstar7 on Thu Aug 24, 2017 7:21 am, edited 4 times in total.
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Post Post #2 (ISO) » Tue Aug 22, 2017 1:02 pm

Post by kunkstar7 »






Mod wrote:Welcome, esteemed
Switch.
Have a seat, any seat. Play with this button here, fun will be had!


Switch Panel:
Each night you may target one player to alter the state of their switch. You must specify to which state you would like to alter your target's switch, with your choices being either
On
or
Off
.
Priority Level:
Your priority level is
X
. This level will only be used to determine which action is the effective one in cases where multiple players choose to alter the same switch.

Switch Ability
[
Vanilla
]
: Your switch is a false, and has no effect in either state.
Switch Starting Condition:
Off.

Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Town Factional Win Condition.]


Game Topic is here: Mini 1942 - Switchboard 2.

Reply by PM to confirm you understand your role and win condition.


Spoiler: Town Role PMs
Mod wrote:Welcome, honored
Switch.
Round the table you go, where you are no one knows.


Switch Panel:
Each night you may target one player to alter the state of their switch. You must specify to which state you would like to alter your target's switch, with your choices being either
On
or
Off
.
Priority Level:
Your priority level is
X
. This level will only be used to determine which action is the effective one in cases where multiple players choose to alter the same switch.

Switch Ability
[
Hider
]
: You may target a player to hide behind. Any action targeting you that night will fail, but if the person you are hiding behind is targeted by a kill, you will be killed as well. As well, if you hide behind a player who is not part of the town, you will be killed.
Switch Starting Condition:
X.

Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Town Factional Win Condition.]


Game Topic is here: Mini 1942 - Switchboard 2.


Reply by PM to confirm you understand your role and win condition.

Mod wrote:Welcome, honored
Switch.
Think of it like being the little plastic cover on top of the "launch missile" button.


Switch Panel:
Each night you may target one player to alter the state of their switch. You must specify to which state you would like to alter your target's switch, with your choices being either
On
or
Off
.
Priority Level:
Your priority level is
X
. This level will only be used to determine which action is the effective one in cases where multiple players choose to alter the same switch.

Switch Ability
[
Jailkeeper
]
: You may target a player to be jailkept, which simultaneously protects and roleblocks that player for that Night. Your roleblock does
not
affect switch alterations.
Switch Starting Condition:
X.

Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Town Factional Win Condition.]


Game Topic is here: Mini 1942 - Switchboard 2.


Reply by PM to confirm you understand your role and win condition.

Mod wrote:Welcome, honored
Switch.
Let's take a look, maybe we can find a pattern in the numbers?


Switch Panel:
Each night you may target one player to alter the state of their switch. You must specify to which state you would like to alter your target's switch, with your choices being either
On
or
Off
.
Priority Level:
Your priority level is
X
. This level will only be used to determine which action is the effective one in cases where multiple players choose to alter the same switch.

Switch Ability
[
Switch Analyst
]
: This ability is twofold:
a)
Each Night you make select a target to analyze. You will receive information detailing which priority levels attempted to affect that switch, and what the current state of the switch is.
b)
Once during the course of the game you may opt to reveal the current state of every switch currently available in the game. You may not use the first ability in conjunction with this selection.
Switch Starting Condition:
X.

Note about Action Resolution:
Your ability resolves last in the chain, following the resolution of kills. Any alterations of switch state will have already been applied.

Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Town Factional Win Condition.]


Game Topic is here: Mini 1942 - Switchboard 2.


Reply by PM to confirm you understand your role and win condition.

Mod wrote:Welcome, scrappy
Switch.
How long can you stand in the fire without getting burned?


Switch Panel:
Each night you may target one player to alter the state of their switch. You must specify to which state you would like to alter your target's switch, with your choices being either
On
or
Off
.
Priority Level:
Your priority level is
X
. This level will only be used to determine which action is the effective one in cases where multiple players choose to alter the same switch.

Switch Ability
[
1-Shot Bulletproof
]
: When your switch state is on, you will survive the first attempt on your life.
Switch Starting Condition:
X.

Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Town Factional Win Condition.]


Game Topic is here: Mini 1942 - Switchboard 2.


Reply by PM to confirm you understand your role and win condition.

Mod wrote:Welcome, honored
Switch.
Watch the others scurry about, maybe you'll see the tricky ones.


Switch Panel:
Each night you may target one player to alter the state of their switch. You must specify to which state you would like to alter your target's switch, with your choices being either
On
or
Off
.
Priority Level:
Your priority level is
X
. This level will only be used to determine which action is the effective one in cases where multiple players choose to alter the same switch.

Switch Ability
[
Tracker
]
:You may target a player to be tracked, thus discovering who that player has targeted that night. You do not discover switch alteration targets, only abilities.
Switch Starting Condition:
X.

Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Town Factional Win Condition.]


Game Topic is here: Mini 1942 - Switchboard 2.


Reply by PM to confirm you understand your role and win condition.
Mod wrote:Welcome, honored
Switch.
Let's take a look, make sure no one is going where they shouldn't.


Switch Panel:
Each night you may target one player to alter the state of their switch. You must specify to which state you would like to alter your target's switch, with your choices being either
On
or
Off
.
Priority Level:
Your priority level is
X
. This level will only be used to determine which action is the effective one in cases where multiple players choose to alter the same switch.

Switch Ability
[
Watcher
]
: You may target a player to be watched, thus discovering who targeted that player during the night. You will be told the names of the players who targeted your choice, if any. You do not discover switch alteration targets, only abilities.
Switch Starting Condition:
X.

Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Town Factional Win Condition.]


Game Topic is here: Mini 1942 - Switchboard 2.


Reply by PM to confirm you understand your role and win condition.


Spoiler: Mafia Role PMs
Mod wrote:Welcome, deceptive
Switch.
So we heard you can handle pain. Maybe dish it out a little too. Rough them up a little, show them that not all business has to be "proper".


Switch Panel:
Each night you may target one player to alter the state of their switch. You must specify to which state you would like to alter your target's switch, with your choices being either
On
or
Off
.
Priority Level:
Your priority level is
X
. This level will only be used to determine which action is the effective one in cases where multiple players choose to alter the same switch.

Switch Ability
[
Vanilla
]
: Your switch is a false, and has no effect in either state.
Switch Starting Condition:
Off.

Mafia Partners:
Switch, and Switch.
Mafia Discussion:
Once you confirm your role, you may speak in this thread at any time that you are alive. You may not communicate about the game elsewhere (via PMs or on another board, for instance).

Mafia Win Condition:
You win when all other factions have left the game and at least one member of your faction is still in the game, or nothing can prevent the same.
[Standard Mafia Factional Win Condition.]


Game Topic is here: Mini 1942 - Switchboard 2.


Reply by PM to confirm you understand your role and win condition.

Mod wrote:Welcome, deceptive
Switch.
Not everyone gets what they want.


Switch Panel:
Each night you may target one player to alter the state of their switch. You must specify to which state you would like to alter your target's switch, with your choices being either
On
or
Off
.
Priority Level:
Your priority level is
X
. This level will only be used to determine which action is the effective one in cases where multiple players choose to alter the same switch.

Switch Ability
[
Roleblocker
]
: You may target a player, thus causing any attempted actions by this player this Night to fail. They will not be informed in any way that they were roleblocked. Your roleblock will
not
affect switch alteration attempts.
Switch Starting Condition:
X.

Mafia Partners:
Switch, and Switch.
Mafia Discussion:
Once you confirm your role, you may speak in this thread at any time that you are alive. You may not communicate about the game elsewhere (via PMs or on another board, for instance).

Mafia Win Condition:
You win when all other factions have left the game and at least one member of your faction is still in the game, or nothing can prevent the same.
[Standard Mafia Factional Win Condition.]


Game Topic is here: Mini 1942 - Switchboard 2.


Reply by PM to confirm you understand your role and win condition.

Mod wrote:Welcome, deceptive
Switch.
Information makes the world go round.


Switch Panel:
Each night you may target one player to alter the state of their switch. You must specify to which state you would like to alter your target's switch, with your choices being either
On
or
Off
.
Priority Level:
Your priority level is
X
. This level will only be used to determine which action is the effective one in cases where multiple players choose to alter the same switch.

Switch Ability
[
Rolecop
]
: Each night you make select a target to analyze, and will receive information detailing the name of any abilities they may have.
Switch Starting Condition:
X.

Mafia Partners:
Switch, and Switch.
Mafia Discussion:
Once you confirm your role, you may speak in this thread at any time that you are alive. You may not communicate about the game elsewhere (via PMs or on another board, for instance).

Mafia Win Condition:
You win when all other factions have left the game and at least one member of your faction is still in the game, or nothing can prevent the same.
[Standard Mafia Factional Win Condition.]


Game Topic is here: Mini 1942 - Switchboard 2.


Reply by PM to confirm you understand your role and win condition.
Last edited by kunkstar7 on Thu Aug 24, 2017 7:17 am, edited 2 times in total.
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Post Post #3 (ISO) » Tue Aug 22, 2017 1:03 pm

Post by kunkstar7 »

Day One begins now.


With 13 alive, it takes 7 to lynch.
Deadline for Day One is in (expired on 2017-09-06 19:36:38).
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Post Post #4 (ISO) » Wed Aug 23, 2017 12:40 pm

Post by havingfitz »

VOTE: Aubrey
Town 57w-66l :: Not Town 29w-16l:: TBD 2
V/LA on weekends (i.e. RL > mafia)

The shortest GTKAS thread ever!
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Post Post #5 (ISO) » Wed Aug 23, 2017 12:41 pm

Post by Formerfish »

VOTE: chick

Scum last game has to be town this game. Wait...
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Post Post #6 (ISO) » Wed Aug 23, 2017 12:42 pm

Post by Formerfish »

VOTE: Fitz

Fitz! I didn't see you on the list. You're one of few people I've played with. Didn't we do that mountainous game together?
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Post Post #7 (ISO) » Wed Aug 23, 2017 12:44 pm

Post by havingfitz »

I know I've played with you but don't recall specific games.

VOTE: Fish
Town 57w-66l :: Not Town 29w-16l:: TBD 2
V/LA on weekends (i.e. RL > mafia)

The shortest GTKAS thread ever!
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Post Post #8 (ISO) » Wed Aug 23, 2017 12:47 pm

Post by Nosferatu »

quack
BRASIL BRASIL BRASIL BRRRRR
last.fm
gtkas
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Post Post #9 (ISO) » Wed Aug 23, 2017 12:49 pm

Post by Nosferatu »

VOTE: Raya

too many R's
BRASIL BRASIL BRASIL BRRRRR
last.fm
gtkas
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Post Post #10 (ISO) » Wed Aug 23, 2017 12:49 pm

Post by Chickadee »

In post 8, Nosferatu wrote:quack
If it sounds like a duck....
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Post Post #11 (ISO) » Wed Aug 23, 2017 12:57 pm

Post by Keychain »

Hiya Chick!

VOTE: Chickadee
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Post Post #12 (ISO) » Wed Aug 23, 2017 12:58 pm

Post by Chickadee »

Hey Key!

VOTE: keychain

I'm town here too. FYI
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Post Post #13 (ISO) » Wed Aug 23, 2017 12:59 pm

Post by Chickadee »

Curious, did anyone play the first game?
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Post Post #14 (ISO) » Wed Aug 23, 2017 1:55 pm

Post by Aubrey »

Bark.VOTE: Nosferatu ugly vampire.
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Post Post #15 (ISO) » Wed Aug 23, 2017 2:18 pm

Post by Aubrey »

Actually VOTE: Chick you can find that question out for yourself. Trying to look helpful? :)
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Post Post #16 (ISO) » Wed Aug 23, 2017 2:26 pm

Post by Chickadee »

In post 15, Aubrey wrote:Actually VOTE: Chick you can find that question out for yourself. Trying to look helpful? :)
Nope. Just feeling lazy. Trying to look unhelpful? :]
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Post Post #17 (ISO) » Wed Aug 23, 2017 3:03 pm

Post by Raya36 »

VOTE: Chickadee for feeling too lazy to check the other game but making me curious enough to check.

Looks like Innocent is the only returning player.
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Post Post #18 (ISO) » Wed Aug 23, 2017 3:55 pm

Post by mozamis »

vote realeo
You've reached that age, Listy. 24, 25...Your muscles give up, they wave a little white flag of surrender and without any warning at all, you're suddenly a fat bastard...
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Post Post #19 (ISO) » Wed Aug 23, 2017 4:02 pm

Post by Radical Rat »

I'm gonna pass on the RV part of RVS and instead make.... A proposition.

I believe we should massclaim our priorities. That way the Switchboard Analyst can know who's doing the shenanigans out there.

Mine is 8.
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Post Post #20 (ISO) » Wed Aug 23, 2017 4:13 pm

Post by mozamis »

instinctively, i'm against that. mass claims give scum even more info.
You've reached that age, Listy. 24, 25...Your muscles give up, they wave a little white flag of surrender and without any warning at all, you're suddenly a fat bastard...
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Post Post #21 (ISO) » Wed Aug 23, 2017 4:14 pm

Post by mozamis »

tho mayb ein this case it doesnt matter?
You've reached that age, Listy. 24, 25...Your muscles give up, they wave a little white flag of surrender and without any warning at all, you're suddenly a fat bastard...
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Post Post #22 (ISO) » Wed Aug 23, 2017 4:19 pm

Post by mozamis »

i'm priority 4
You've reached that age, Listy. 24, 25...Your muscles give up, they wave a little white flag of surrender and without any warning at all, you're suddenly a fat bastard...
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Post Post #23 (ISO) » Wed Aug 23, 2017 4:19 pm

Post by mozamis »

radical rat is town.
11 to go!
You've reached that age, Listy. 24, 25...Your muscles give up, they wave a little white flag of surrender and without any warning at all, you're suddenly a fat bastard...
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Post Post #24 (ISO) » Wed Aug 23, 2017 4:27 pm

Post by Raya36 »

I'm a little hesitant on this. I feel like it's not a good idea to out all of our priority levels. Might make planning much easier for scum and give them extra info.

@Moz What about suggesting a mass claim makes you think Radrat is town?
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