Mini Theme 2008: Role Design Committee [Game Over]


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Post Post #1700 (ISO) » Thu Jun 07, 2018 1:13 am

Post by Espeonage »

Heh

My awesome role for no use. Because SOMEONE didn't die.
Don't @ me.
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Post Post #1701 (ISO) » Thu Jun 07, 2018 1:15 am

Post by the worst »

that was a really clever role actually
who's scum? i haven't read up yet but like, it's me
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Post Post #1702 (ISO) » Thu Jun 07, 2018 1:16 am

Post by the worst »

also Alonzo I promise I will townread you one day..... :oops:
who's scum? i haven't read up yet but like, it's me
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Post Post #1703 (ISO) » Thu Jun 07, 2018 2:08 am

Post by Ankamius »

Sorry guys, I was awful
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Post Post #1704 (ISO) » Thu Jun 07, 2018 2:10 am

Post by Ankamius »

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Post Post #1705 (ISO) » Thu Jun 07, 2018 2:14 am

Post by Momrangal »

If theres one thing I hate, it's waking up to being hammered. I personally think it's rude to not even wait for me to appear.

In any case, congrats guys! If we lynched wrong today espionage would have gotten blocked and kill go elsewhere
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Post Post #1706 (ISO) » Thu Jun 07, 2018 2:59 am

Post by Chickadee »

i Was really disappointed when I realized x was 1 shot with my role.
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Post Post #1707 (ISO) » Thu Jun 07, 2018 3:26 am

Post by mutantdevle »

In post 1706, Chickadee wrote:i Was really disappointed when I realized x was 1 shot with my role.
Originally we were going to roll a number between 1 and 3 on it but given the roles in the game we decided that, for balance purposes, it should definitely just be a 1 shot since we were expecting people to think that if you had any more than that then you couldn't possibly be mafia.
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Post Post #1708 (ISO) » Thu Jun 07, 2018 3:53 am

Post by Mathdino »

Hey, well done figuring things out, town! Actually well played
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Post Post #1709 (ISO) » Thu Jun 07, 2018 4:46 am

Post by Chickadee »

In post 1707, mutantdevle wrote:
In post 1706, Chickadee wrote:i Was really disappointed when I realized x was 1 shot with my role.
Originally we were going to roll a number between 1 and 3 on it but given the roles in the game we decided that, for balance purposes, it should definitely just be a 1 shot since we were expecting people to think that if you had any more than that then you couldn't possibly be mafia.
It's not really a critique of the moderation. I think you did a fantastic job. I just think the role was designed kind of lazily.
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Post Post #1710 (ISO) » Thu Jun 07, 2018 4:47 am

Post by Chickadee »

I did really enjoy this game though.
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Post Post #1711 (ISO) » Thu Jun 07, 2018 4:52 am

Post by mutantdevle »

I might host this game again sometime as I think having meta for the game will help people design their roles and make them think more strategically about it :3
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Post Post #1712 (ISO) » Thu Jun 07, 2018 4:57 am

Post by Not Known 15 »

Well, none of my roles got accepted, not even the Sacrificer, even if the sacrificer was neither all-powerful nor alignment fixed...(although in practice town-favouring)
the other one, fair... it wasnt alignment fixed but clearly protown.
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Post Post #1713 (ISO) » Thu Jun 07, 2018 5:01 am

Post by NicoRobin »

/pre-in for take two <3
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Post Post #1714 (ISO) » Thu Jun 07, 2018 5:18 am

Post by Momrangal »

Im reading the dead thread and GUYS I AM A GIRL GODDAMMIT.

also, I made it a masonizer because ynaut. As much as I love to win, I love playing with psychology and my role more or less gave town that sliver of hope that there will be all these conf. Town around the next day only to see them all dead in one night.


TLDR:
I got more pleasure seeing those deaths today than I would have if I had made it a neigborizer
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Post Post #1715 (ISO) » Thu Jun 07, 2018 5:25 am

Post by Momrangal »

Also NK

I made a hidden weak clause so, even if I made it a neigborizer, if said neigborizer targeted town then scum, neigborizer and the other town would die instead of Recruiting the targeted scum.

In essence, the role would be extremely proscum and because they aren't technically confirmed to each other, it would mean nothing for town.
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Post Post #1716 (ISO) » Thu Jun 07, 2018 5:45 am

Post by Ankamius »

You snowed me good, rangal

good job
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Post Post #1717 (ISO) » Thu Jun 07, 2018 5:47 am

Post by Ankamius »

Even during night 2, my townread on Kokichi was already waning since my initial townread reasons looked a
lot
less town when I looked at it from a TGP-town mindset

But even after rethinking, the townread on you still made a lot of sense

I specifically told TGP to masonize you because I was that convinced you were town :/
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Post Post #1718 (ISO) » Thu Jun 07, 2018 5:51 am

Post by Ankamius »

(tbf, I specifically wanted the mason shot to go through because it was one of the checks that avoided a potential scum win entirely, so it legitimately would have been really really bad for town if Kokichi hadn't gotten lynched with that mason shot. We were really lucky for that since I would've basically gamethrown with that play otherwise)
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Post Post #1719 (ISO) » Thu Jun 07, 2018 5:58 am

Post by mutantdevle »

In post 1713, NicoRobin wrote:/pre-in for take two <3
Oh, it won't be for a
long
time tbh. I've got lots of other games planned :3
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Post Post #1720 (ISO) » Thu Jun 07, 2018 6:14 am

Post by Pine »

In post 1700, Espeonage wrote:Heh

My awesome role for no use. Because SOMEONE didn't die.
I'm sorry! I tried to offer myself as a lynch for gamesolving, I volunteered for dayvigging, but apparently I just couldn't die.

Your lovely role ended up a named VT :(
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
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Post Post #1721 (ISO) » Thu Jun 07, 2018 7:11 am

Post by mutantdevle »

In post 1720, Pine wrote:Your lovely role ended up a named VT
In post 2, mutantdevle wrote:No Vanilla Townies or Goons.
*gives money back*
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Post Post #1722 (ISO) » Thu Jun 07, 2018 7:53 am

Post by StefanB »

In post 1720, Pine wrote:
In post 1700, Espeonage wrote:Heh

My awesome role for no use. Because SOMEONE didn't die.
I'm sorry! I tried to offer myself as a lynch for gamesolving, I volunteered for dayvigging, but apparently I just couldn't die.

Your lovely role ended up a named VT :(
Was my fault I reacted, nah Pine is probably town, we know his role, not a danger, and there was the fear of the nexus, so Kokichi was the paranoialynch (a very good one, yeah)

Mom: I disagree you were giving time to defend yourself. After your defence (when people did not know you were ofline) you were hammered. That is not that rude.
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Post Post #1723 (ISO) » Thu Jun 07, 2018 11:24 am

Post by Alonzo »

In post 1706, Chickadee wrote:i Was really disappointed when I realized x was 1 shot with my role.
Sorry about the vagueness,I was thinking The roles would most likely be in game if I gave lots of room for MOD-ification so to speak.

Turns out I was right!

That was a really good game. Paranoia was horrible. Tried to masonize Chicka the first night so I didn't get shot day 2, Paranoia continues. End up with a second uninvited guest the next night. And figured this game was supposed to end in 6 confirmed masons doing battle somewhere down the line, with a strong play of infiltration down the line.

But the Lovers thing... Plot twist! =)

GG everybody.

Ty Devle and the others for putting it together.
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Post Post #1724 (ISO) » Sat Jun 09, 2018 11:06 am

Post by Scummies »

Image

Congratulations to the victors!


The game has drawn to a close, the jig is up! The scum have lost, but others have won!

Take a few days, think about the game. Recognize what was best in your teammates and opponents, and consider nominating them for a Scummy! Players and mods in this game may be eligible for one of the following awards:


BODY OF WORK AWARDS

Best Mafia Catcher
: Also known as the Paragon of Mafia Hunters, this award is given to the single town player who, across all of their games for the year, exhibited the best ability for nailing those dirty scumbags and bringing the bad guys to justice while playing as a pro-town role.
Rising Star
: This award is given to the player that is a rising star in the game of mafia, showing great promise to join the elite echelon of mafia players. This award replaces both the Best Newbie award and Most Improved Player awards, and judges may consider elements of both those previous awards in deciding this award.
Excellent Moderation
: Also known as the “The Modfather” Award. This award is given to the moderator who, over the course of the past year, exemplifies the best qualities of a moderator in the operation of the game, including but not limited to quality and frequency of vote counts, organization of the game, dealing with issues that arise, keeping players active, and so forth. Judges may consider how challenging the games a moderator ran were, but they shall not penalize a moderator for only running more basic games. A mod must run at least 3 games to completion in the calendar year to be considered for this award.
SINGLE GAME - PLAYER

Most Cunning Manipulator
: Also known as the “Don Corleone” Award. Awarded to the player who has the strongest single game performance as mafia. In rare cases, where a player feels an entire scumteam gelled to create a strong cohesive scum performance, multiple members of a team may be nominated.
Best Performance Third Party
: Also known as the “Hannibal Lecter” Award. Awarded to the player or players that performed the most impressively in winning their game as a third party.
Most Memorable Event
: Also known as the “Kodak Moment” Award. Awarded to the player or players who were involved in the most memorable event in a game of mafia. Fake claims, funny claims, awesome exchanges, etc. may all be considered for this award
SINGLE GAME - MODERATOR

Best Setup
: Also known as the “Rube Goldberg” Award. Given to the moderator who designed the best setup. Judges may consider the roles involved in a game, how those roles interacted, how balanced a setup was, whether it furthered any particular theme, how the setup interacts with a mechanic, or any other factors the judges deem relevant. This award is distinct, however, from the “Best Mechanic” award in that it does not consider how good or bad any change to the basic way a Mafia game is played.
Best Flavor Text
: Also known as the “Paperback Writer” Award. Given to the moderator who wrote the most compelling flavor text. Judges should consider the flavor text of all parts of the game, including Role PMs and Day/Night scenes. Where appropriate, Judges may consider how well the flavor works with the announced theme.
Best Mechanic/Mutation
: Also known as the "Mad Scientist” Award. Given to the moderator who figured out the most compelling way to change the basic mechanics of the game of mafia, and/or created the most compelling new role or adaptation to increase player enjoyment. Judges shall consider both the basic idea behind the game as well as how well it was executed, and the uniqueness and quality of the role/adaptation.
SITE AWARDS

Game of the Year
: Also known as the “Player’s Choice” Award. This award is given to the moderator of a game. It is given in recognition of the overall excellence of a game. The Game of the Year award is a "catch all" award for the best overall game throughout the entire year, considering all aspects of the game from moderator quality, to the excellent design and composition of the game, to the performance and cohesion of the playerlist. A Game of the Year is meant to be the game that we can all point to later and say "This game was the best game the site could offer that year in terms of Design, Playerlist, and moderating capability." This is a PUBLIC VOTE. [/color]

The
2018 Scummies thread
is located here.
You may nominate a player or moderator for an award using this form.
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