In post 1156, implosion wrote:1) This is the biggest reason, and isn't purely mechanical, it's more pragmatic: with all of the setup info on the table for everyone to look at, we can collectively decide whether or not we think all PR claims are truthful based on balance, and narrow the lynchpool.
Yeah the thing is there's only one PR left unclaimed; we can instead not massclaim and agree we lynch any PR claim save for the one person who has a clear record demonstrating precisely what they are.
(I've known it since D1 since they accidentally gave it away VERY early on. To prove I know it--this player with the unclaimed PR had that PR in a game modded by a current-or-former skittle. Which I realize doesn't narrow it down that much; I can tell you type of skittle OR former/current if need be.)
In post 1156, implosion wrote:We can avoid mislynches that might have occurred based on unclaimed information.
This will not happen. The player with the last role has been very overt with their breadcrumbs and upon their death it will be impossible to miss their night actions.
On that note, said player has a chance of dieing during the night, soooooooooooooooo.
In post 1156, implosion wrote:3) We can audit everyone's completed games to ensure that claims aren't similar to scum roles they've had; in most cases here, confirmable role = confirmable alignment.
I already did this for the player in question. If they have any scumgame with this role or a role similar, I missed it.
Thus, this is worthless.
In post 1156, implosion wrote:4) I've said this before, but I'll reiterate, because it's critically important to understand: we are ahead. Really, really ahead. In games, when you are ahead, you want to reduce the potential variance in the game so as to avoid as many unlikely loss situations as possible.
The thing about massclaim--and this is the biggest flaw with your argument:
Massclaim works on a principle which is almost identical to risk-reward.
It is gain, versus loss.
The time to massclaim is the time where the most is gained and the least is lost.
Right now, if we massclaimed, information which the scum desperately need would be given to them--meaning we lose a lot.
Yet that information gives the town nothing of actual use--meaning we gain nothing.
This is all you need in order to know massclaim is not happening today.
Or for a long time at that.
Because if they did, then we would have had a nightkill last night which resulted in said PR being dead. The last PR is one which they can in fact kill. Quite easily, given how poorly they're hidden.
Instead, the LACK of nightkill serves as potential proof that they
don't
know. EVEN IF THEY KNOW THE PR'S IDENTITY, they don't know the PR's power.
In post 1156, implosion wrote:And what's the downside of them knowing, given that they already know plenty of good nightkill choices?
Because giving a roadmap to the scum of who to kill is exactly the fucking thing we do if we're looking to turn our advantage into a loss?