Mini Theme 2022: Trapped! [Gameover]


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Post Post #75 (ISO) » Thu Jul 19, 2018 11:01 am

Post by mutantdevle »

void

void means ignore this post when taking into consideration the counting. Eg. the previous post is 2 and the next will be 3.
In post 73, teacher wrote:1

Can players also use the void prefix to talk without upping the count?
No. It's sole use is so that I can address things (eg. questions) without progressing the game state.

Feysal wrote:
@Mod:

What happens if the count is messed up and no one notices until much later?

Also, is the limit of 13 posts per page ever reset? As in, would further posts by Irrelephant on this page reset the count again?
As soon as I notice the error the count will be immediately reset. However, depending on the circumstance, I may allow the count to start from where it would have been if the error was noticed sooner.

And the limit of 13 IS reset from there since the count starts over. Same applies to 7 posts in a row. So no, further posts from Irrelephant would not reset the count again.
I mostly just lurk now.
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Post Post #76 (ISO) » Thu Jul 19, 2018 11:34 am

Post by Irrelephant11 »

3

Oh my bad I miscounted, shoot. Maybe we
should
just talk as much as we want while counting since there are good odds it will get reset a few more times anyway
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Post Post #77 (ISO) » Thu Jul 19, 2018 11:42 am

Post by Feysal »

4

There has been talk about this challenge, but we should discuss overall game mechanics as well.

My usual opinion is that special mechanics provide scum an easy way to appear active and helpful. I've done this myself as scum, I think I was good at it too. But in this game those special mechanics play a much larger role, and that means scumhunting will be very different.

One thing that occurred to me is that fortunate players are likely to be vital to winning this. Not because of their abilities, which only come into play in tiebreaker situations, which is pretty weak. What is important is that, as far as I understand,
only town unfortunates can become fortunate
. This makes uncontested fortunates confirmed town. We will want to keep them hidden of course as long as possible.

Another thing to consider is that we may end up with multiple fortunates, and scum may try to false claim being fortunate. We however have one powerful weapon against that - the last will. Note that while we can have multiple fortunates, we can only get one every floor. This means it is vitally important to know on which floor each fortunate became fortunate, so I'm bolding this.

If you become fortunate,
always
mention in your last will on which floor you became fortunate.


The logic should be pretty obvious, but I will explain just in case. Suppose we complete three challenges and get three fortunates, but one of them dies. Three people claim to be fortunate. We would know one of them must be lying, but who? Now suppose they claim the days when they became fortunate, and none of them counterclaim each other. The last to claim would be most suspect, but we still could not know for sure. Only if we know on which floor the dead fortunate became fortunate will we be able to confirm one of the claimants and force scum into a one on one counterclaim.
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Post Post #78 (ISO) » Thu Jul 19, 2018 11:49 am

Post by Feysal »

5

One more thing - I'm not familiar with the source material for this theme. Are red herrings something that comes up in the show? I ask because I wonder if that "one thousands and sixty twenty" thing is one.
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Post Post #79 (ISO) » Thu Jul 19, 2018 11:57 am

Post by Enigma »

6

@ Mod

Are we informed if the straws process doesn't happen in case of a tie (i.e. fortunate vote as tie breaker, or fortunate as part of the lynch pool)
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Post Post #80 (ISO) » Thu Jul 19, 2018 12:04 pm

Post by Enigma »

7
In post 2, mutantdevle wrote:The scum PT will be given extra information about the challenge such as the soloution to the challenge or advice on how to prevent the challenge from being completed.
It will be publically announced what type of information they are given.
Mod

What does the bolded mean? And has it been announced?
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Post Post #81 (ISO) » Thu Jul 19, 2018 12:20 pm

Post by Feysal »

8

It was mentioned in game mechanics that tiebreakers would require extra time, so I guess we must know if they don't happen.

Also, it was announced here:
In post 6, mutantdevle wrote:The saboteurs will be given tips on how they can try and reset the count.
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Post Post #82 (ISO) » Thu Jul 19, 2018 12:33 pm

Post by Enigma »

9

I thought that originally, but then what happens if people don't vote on time and get vote prodded? Would we know if it is due to the fortunate ability or be guessing that it might be due to inactivity?

Whoops didn't see that part under the video :) Ahhh ... reseting the count is pretty public and an oppsies defence will only get you so far. Would have to agree on the suicidal comment from earlier.
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Post Post #83 (ISO) » Thu Jul 19, 2018 12:46 pm

Post by ofrhz »

10

Hey look I can count too
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Post Post #84 (ISO) » Thu Jul 19, 2018 12:46 pm

Post by ofrhz »

11
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Post Post #85 (ISO) » Thu Jul 19, 2018 12:47 pm

Post by ofrhz »

12
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Post Post #86 (ISO) » Thu Jul 19, 2018 12:47 pm

Post by ofrhz »

13
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Post Post #87 (ISO) » Thu Jul 19, 2018 12:47 pm

Post by ofrhz »

14
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Post Post #88 (ISO) » Thu Jul 19, 2018 12:48 pm

Post by ofrhz »

15

Whew livin life on the edge
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Post Post #89 (ISO) » Thu Jul 19, 2018 12:55 pm

Post by WhyMafia »

16
I don't think Pine resetting was intention. I like Feysal for obvious reasons.
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Post Post #90 (ISO) » Thu Jul 19, 2018 1:04 pm

Post by WhyMafia »

17
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Post Post #91 (ISO) » Thu Jul 19, 2018 1:20 pm

Post by Enigma »

18
In post 89, WhyMafia wrote:I don't think Pine resetting was intention. I like Feysal for obvious reasons.
Would the obvious reason be the below disclaimer, or something else (e.g. the avatar)?
In post 77, Feysal wrote:My usual opinion is that special mechanics provide scum an easy way to appear active and helpful. I've done this myself as scum, I think I was good at it too. But in this game those special mechanics play a much larger role, and that means scumhunting will be very different.
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Post Post #92 (ISO) » Thu Jul 19, 2018 5:10 pm

Post by ofrhz »

19

this is game i probably shouldn't play from my phone

irrelephant town
feysal town

counting to 325 is exactly 13 pages with 25 posts/page. we also can't post more than 13 times per page. i'm currently thinking the latter is probably just a measure to prevent us from making the challenge too easy, but something to note in case the number 13 comes up again later.
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Post Post #93 (ISO) » Thu Jul 19, 2018 5:11 pm

Post by ofrhz »

20

i also don't think pine posted maliciously. if he wanted to intentionally mess up the count, he could have just lurked and waited until the count was much higher before resetting.
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Post Post #94 (ISO) » Thu Jul 19, 2018 5:11 pm

Post by ofrhz »

21

this is my 9th post on this page
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Post Post #95 (ISO) » Thu Jul 19, 2018 5:14 pm

Post by Kokichi Oma »

ego post. ill read this tomorrow
How do you expect to find the culprit when you're all worried about each other's feelings? If you're planning to expose a liar, then you have to corner them psychologically.
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Post Post #96 (ISO) » Thu Jul 19, 2018 5:18 pm

Post by ofrhz »

0

-_-

10th post
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Post Post #97 (ISO) » Thu Jul 19, 2018 5:22 pm

Post by ofrhz »

1

when people click 'Reply,' they see the last post that was written. maybe we can write something so they don't lol-post, even if they didn't read the 1st page, a la:

READ THE RULES OF THIS GAME BEFORE MAKING YOUR FIRST POST


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Post Post #98 (ISO) » Thu Jul 19, 2018 5:36 pm

Post by Chickadee »

2

At least counts haven't been high when they're derailed. Haven't read the rules in depth for this, but I see there's a few pages and that we're counting. Catching up now.
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Post Post #99 (ISO) » Thu Jul 19, 2018 9:29 pm

Post by Not Known 15 »

3

This challenge on Day 1 is horrible. We gain nearly no alignment info out of it.
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