Mini 2065 - Access Point [Endgame]


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Mini 2065 - Access Point [Endgame]

Post Post #0 (ISO) » Sun Mar 17, 2019 10:49 am

Post by FakeGod »

Image


Access Point

Your team has been infiltrated.


Image


Alive
  1. Trekkie99
    DoubtingThomas
    , who was an
    Traitor Agent
    , was
    endgamed
    .
  2. DrDolittle, who was an
    Agent
    , was killed on
    Night 1
    , and wins in
    endgame
    !
  3. RuiRui, who was an
    Agent
    , wins in
    endgame
    !
  4. northsidegal
    Vedith
    has been
    chosen
    on
    Day 1
    , and wins in
    endgame
    !
  5. GuyInFreezer
    Alisae RadiantCowbells
    , who was an
    Traitor Agent
    , was killed on
    Day 3
    .
  6. GuiltyLion, who was an
    Agent
    , wins in
    endgame
    !
  7. Creature
    BRVR
    , who was an
    Traitor Agent
    , was
    endgamed
    .
  8. momo
    Locke113
    , who was an
    Agent
    , was killed on
    Night 2
    , and wins in
    endgame
    !
  9. insomnia has been
    chosen
    on
    Day 3
    , and wins in
    endgame
    !
  10. rosterfoster, who was an
    Agent
    , wins in
    endgame
    !
  11. RCEnigma, who was an
    Agent
    , wins in
    endgame
    !
  12. Ankamius
    LabRat01
    has been
    chosen
    on
    Day 2
    , and wins in
    endgame
    !
  13. Cephrir
    TheGoldenParadox
    , who was an
    Agent
    , was killed on
    Day 3
    , and wins in
    endgame
    !

Vote Counts, and Other Links
1.1 | 1.2 | 1.3 | 1.4 | 1.5 | 1.6
2.0 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7
3.0 | 3.1 | 3.2 | 3.3 | 3.4

Endgame

Spoiler: Setup
Setup


  • 10
    Agents
    vs 3
    Traitor Agents

  • Two
    of the town agents are
    Suicidal Day Vigilantes
    , and may take their shot any time during the day.
  • Every
    Day Phase
    , town must choose one player to send on the mission. The chosen players will be given a separate PT to chat in, but they may no longer talk in the main game thread, and they cannot be killed.
  • Every
    Night Phase
    , mafia
    kills
    a player.
  • After 3 players have been chosen to be sent on the mission,
    • If
      all 3 of the chosen players were town
      ,
      town wins
      .
    • If
      2 of the chosen players were town
      , then every player who wasn't chosen flips, and
      game enters LyLo with the chosen players
      .
    • If
      2 or more of the chosen players were mafia
      , then
      mafia wins
      .

  • If both of the
    Suicidal Day Vigilantes
    hit town,
    mafia immediately wins the game
    .
  • If a
    Suicidal Day Vigilante
    is chosen to be sent on the mission,
    mafia immediately wins the game
    .

Spoiler: Sample Role PMs
You are an
agent
.
You are a
suicidal vig
.
You are a
traitor agent
.

Spoiler: Ruleset
FakeGod's Mafia RuleSet
  • ONE: FUNDAMENTALS
    • All site-wide rules apply. Read and respect them.
    • There is no personal communication outside the forum postings (regarding this game) unless your role specifically allows it.
    • Do not quote your Role PM or any private communication (either real or fabricated) with the moderator, co-moderator, backup-moderator, or fellow players. Paraphrasing your Role PM is acceptable.
    • Be courteous and respectful to all your fellow players and the moderating team.
    • Play to your Win Condition.
  • TWO: DAY PHASE
    • Each Day Phase shall have a 8 days deadline.
    • All challenges must be in
      BOLD
      , or they shall not count.
    • Votes must be
      bolded
      or they shall not be counted. Abbreviating someone's name is acceptable, so long as I can discern who you were voting for without trouble.
    • Unvoting is not required, but is much appreciated by the mods. If you control more than one vote, Unvoting will unvote all of your votes, unless you specify which vote you unvote.
    • Once you have reached a simple majority (half of all living players plus one) that person's fate is sealed and they shall be lynched. Unvoting cannot change their fate.
    • If half the living players approve a No Lynch (
      Vote: No Lynch
      ), then no player shall be lynched and the game shall enter Night Phase. If deadline is reached and no one has received a simple majority of the votes, no one shall be lynched.
    • Once a player is lynched the game enters twilight until I arrive and post a death scene. All players may continue to post during Twilight.
    • Please post at least once every four days. If you fail to do so, you will be replaced.
    • A deadline extension may or may not be granted; just ask.
    • Votes and Unvotes shall not count in Twilight.
  • THREE: NIGHT PHASE
    • Night Phase shall last two days.
    • All groups with Private Topics (PTs) will be able to converse during the Night Phase.
    • Any role or faction with night abilities may choose to use them by PM-ing the mod with their choice.
    • If no action is received, no action will be taken. All actions received after the deadline has passed will not be valid.
    • Night Action submissions will be accepted starting in the Twilight Phase.
  • FOUR: CAPITAL OFFENSES
    • Do not quote your Role PM or any private communication (either real or fabricated) with the moderator, co-moderator, or backup-moderator. Paraphrasing your Role PM is acceptable.
    • There is to be no personal communication outside the forum postings (regarding this game) unless your role specifically allows it.
    • The following is a list of outlawed shenanigans:
      • Using invisible text, codes, cryptography, etc.
      • Editing your posts (if you have the power to do so)
      • Insulting other players
      • Quoting any PTs you may have access to
    • If any of these offenses are committed, I have the right to force-replace you from the game or modkill you.
  • FIVE: MISCELLANEOUS
    • Feel free to address me in-thread, but if there is a large egregious mistake please PM me. Small matters like errors in the votecount can be posted in-thread.
    • I have the final say on any issue. I reserve the right to force-replace and modkill at my will.
    • This is a game. Have fun, and keep the game fun for other people. Stay civilized, please.
    • I have the right to edit this RuleSet at any time.
Last edited by FakeGod on Wed Apr 10, 2019 9:14 am, edited 33 times in total.
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Post Post #1 (ISO) » Mon Mar 18, 2019 2:05 pm

Post by FakeGod »

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Day 1


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Post Post #2 (ISO) » Mon Mar 18, 2019 2:06 pm

Post by FakeGod »

VoteCount 1.0


Not Voting [13]
- DoubtingThomas, DrDolittle, RuiRui, Vedith, RadiantCowbells, GuiltyLion, BRVR, Locke113, insomnia, rosterfoster, RCEnigma, LabRat01, TheGoldenParadox

With 13 alive it takes 7 votes to be chosen.


Countdown to deadline: (expired on 2019-03-26 21:00:00)
Last edited by FakeGod on Tue Mar 19, 2019 2:49 pm, edited 1 time in total.
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Post Post #3 (ISO) » Mon Mar 18, 2019 2:15 pm

Post by RadiantCowbells »

suicidal vigs claim in their first posts please


VOTE: RC
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #4 (ISO) » Mon Mar 18, 2019 2:17 pm

Post by DrDolittle »

VOTE: drdo
I dont see why its needed that they claim
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Post Post #5 (ISO) » Mon Mar 18, 2019 2:19 pm

Post by RadiantCowbells »

it is against scum wincondition to use their nightkills on the conftown suicidal day vigs as opposed to cutting down on obvtown players to be access pointed.
there's no reason for the conftown to not claim, if only because 10 players is easier for me to sort than 12.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #6 (ISO) » Mon Mar 18, 2019 2:20 pm

Post by RadiantCowbells »

all that town has to do to win this game is find 3 town players out of 10 and we have two additional flips to help us.
this setup is trivially easy if we do not play it poorly.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #7 (ISO) » Mon Mar 18, 2019 2:20 pm

Post by DrDolittle »

That's why if suicide vig hides their role, they could potentially get nk and more regular town can be sent to access point
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Post Post #8 (ISO) » Mon Mar 18, 2019 2:22 pm

Post by DrDolittle »

Hmmm I don't know if its trivial just by virtue of the designer
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Post Post #9 (ISO) » Mon Mar 18, 2019 2:22 pm

Post by RadiantCowbells »

1) we're using both dayvigs today

2) what if suicidal dayvig hides their role, gets wagoned, forced to claim and then quickhammered and scum autowin?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #10 (ISO) » Mon Mar 18, 2019 2:25 pm

Post by RadiantCowbells »

my plan if i rolled scum was to get a quickhammer onto a suicidal dayvig. i'm sure that the idea has occured to whoever rolled scum. we're not taking that risk.
it's far more beneficial to have two conftown to bounce ideas off of plus the ability to sort at least one and possibly two slots with meaningful associatives with access point candidates via dayvig.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #11 (ISO) » Mon Mar 18, 2019 2:25 pm

Post by DrDolittle »

Interesting. Even if the first vig hits town?
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Post Post #12 (ISO) » Mon Mar 18, 2019 2:25 pm

Post by RadiantCowbells »

is there anyone in this setup who feels and can prove over a sizable subset of games that they can soulread someone town?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #13 (ISO) » Mon Mar 18, 2019 2:26 pm

Post by RadiantCowbells »

In post 11, DrDolittle wrote:Interesting. Even if the first vig hits town?
if we do this properly we're aiming for town.
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Post Post #14 (ISO) » Mon Mar 18, 2019 2:26 pm

Post by DrDolittle »

Like I don't see the point of using the vig role since scummy players are not making it to access point anyways
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Post Post #15 (ISO) » Mon Mar 18, 2019 2:27 pm

Post by DrDolittle »

If both vig hits town we lose dude
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Post Post #16 (ISO) » Mon Mar 18, 2019 2:28 pm

Post by RadiantCowbells »

the point of the vig role is to confirm that if someone is hard pushing for an individual to reach access point that they're not a scumbuddy.
i'm aware of that?
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Post Post #17 (ISO) » Mon Mar 18, 2019 2:29 pm

Post by DrDolittle »

? so by that logic the person pushing is not necessary scum
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Post Post #18 (ISO) » Mon Mar 18, 2019 2:29 pm

Post by DrDolittle »

And this suicide vig role can only be used once
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Post Post #19 (ISO) » Mon Mar 18, 2019 2:30 pm

Post by RadiantCowbells »

this isn't a scumhunting setup. there's literally no reason to search for scum in this game. what the vig is is an extra flip on someone that we're not intending to access point.
? so by that logic the person pushing is not necessary scum
OK
say NSG is in this game
I am 100% sure that NSG is town.

I say that I am 100% sure that NSG is town and I want her access pointed
we dayvig me, confirm that my read on NSG is coming from town, she gets access pointed
And this suicide vig role can only be used once
this is true
otoh, what good does shooting scummy players (ie the ones more likely to hit scum)
actually
do us in this setup?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #20 (ISO) » Mon Mar 18, 2019 2:32 pm

Post by RadiantCowbells »

if we shoot two scum and neither of them were ever being access pointed, how does that change our win condition?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #21 (ISO) » Mon Mar 18, 2019 2:33 pm

Post by RadiantCowbells »

to win this game we need to find 3 town on day 1. send 1 town to access point d1, one dies n1, send the other town to access point d2. game over, that's it.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #22 (ISO) » Mon Mar 18, 2019 2:34 pm

Post by DrDolittle »

It doesnt. All I'm saying is that we are not using both vig shots today on that reason. In fact i say we use at most 1,and the other one acts as nk bait or IC
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Post Post #23 (ISO) » Mon Mar 18, 2019 2:35 pm

Post by DrDolittle »

Even as Ic it's much stronger when activated. So giving the second vig that power to decide when to out himself is much betbettbetbettebetbettbetbetter for town
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Post Post #24 (ISO) » Mon Mar 18, 2019 2:35 pm

Post by DrDolittle »

Shit sorry crappy phone keyboard
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