Undertale Semi-Open 1.1 - Snowdin Snowdown


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Undertale Semi-Open 1.1 - Snowdin Snowdown

Post Post #0 (ISO) » Fri Oct 04, 2019 4:17 pm

Post by popsofctown »

Uncommon RulesExperienced players are often tempted to skim the rules, so here are the rules most unique to popsofctown modding to be aware of.
  1. You must play to win the game. This is a common rule, but enforcement is uncommon.
  2. "Pretending to break a rule is the same as breaking a rule" is included in Common Rules below, but it is particularly important with this rule. It's allowed to claim you are not fighting to win quite as hard as you did last game, but you cannot claim not to be playing to your win at all, even as a tactic that you believe gets you closer to your win condition.
  3. The above two rules do not constitute a blanket ban on selfvoting or bussing, which often either furthers the wincondition, or in other cases is just a manner of conceding an unwinnable game to the other team.
  4. If you feel totally unable to play to your win condition due to personal conflicts with other players, please request replacement upon realizing this.
  5. This game is using a special rule that relates to hammer testing. When you make a vote, (this includes special votes), you can post,
    in bold
    ,
    I and all members of my faction that are known to me, VOTE: popsofctown and win the game
    . Do not name any other members of your faction. If you've made a mistake and voting together with any/all partners would not win you the game, it will be treated simply as a vote. If you haven't made a mistake, then you will perform votes on behalf of your teammates and win the game.
  6. The above rule does not work if you do not have the information required to know that it would win the game. For example, if you are Masons with a player and one scum remains among five players, you cannot cause your teammate to vote popsofctown with you. It would only work if you previously investigated popsofctown as guilty in an open setup.
  7. If there is no killing or sparing decision by the deadline, the mafia will be privately contacted to make a killing or sparing decision on behalf of the town.

Common RulesTemplated from singletonking, hoping for forgiveness over permission.
  1. All site-wide rules apply. In particular:
    No discussion of ongoing games is allowed

  2. All standard rules of Mafia apply. This means:
    1. Do not quote your Role PM or any other PMs from the Mod, real or fabricated.
    2. Do not quote private topics -
      Undertale Semi-Open : except you may quote the spare PT in pacifist endgames, and some neutral endgames.

    3. Do not edit or delete your post, even if you have the ability to do so.
    4. Do not use encrypted text, small text, bright-coloured text, or otherwise make it hard to see what you are writing.
    5. Do not use cryptography or other complex information hiding. If you hide information in a post, it must be based purely on the English letters in that post, without shifting them to different letters based on any kind of rule, and their significance must be left-to-right.
    6. Do not discuss this game outside this thread or PTs related to this game you have access to.
    7. Do not use provable randomness. This means no dice tags.
  3. Do not fake mod posts/edits.
  4. Pretending to break a rule is breaking a rule
  5. Once your death scene is posted, you may not post. No bah posts.
  6. Be civil to other players. Criticize play, not players. As a rule of thumb, profane nouns or profane adjectives that describe player will start strikes against you; describing actions of a player will not.
  7. Do not quote or copy/paste from any private thread into any other thread (including the main thread). Please paraphrase instead. However, it is permitted to copy anything from the main thread into any private threads.
  8. No set of rules can be complete. If you think something is wrong, please don't do it. Breaking the spirit of rules is also disallowed. Do not encourage others to break the rules either. If in doubt, please PM me.
  9. Breaching of rules will usually result in a warning initially, but depending on severity, may result in a force-replacement or modkill.
  10. During the course of the game I may add extra rules if necessary. These rule changes will be announced publicly.

Deadlines, Activity, and replacements
  1. Day start. Days will last N+2 days, where N is the number of players alive
    and unspared
    , but no greater than eleven days.
  2. When not otherwise stated, assume other lynchesque decisions will also follow this formula.
  3. Nights will last 48 hours.
  4. Prods will be issued if you do not post for 48 hours.
  5. If you get three or more prods, or fail to respond to a prod by posting in thread within 24 hours (or by PM if at Night), I will begin seeking for a replacement.
  6. If you expect to be unable to post for a while, please declare V/LA in thread. Should your V/LA be unreasonably long (>5 days), however, I strongly suggest you request replacement.
  7. You will still be prodded while on V/LA, but these will not count towards the above three prod limit. An official prod will be sent 24 hours after your V/LA ends if you haven't posted then.
  8. If a replacement happens at Night, deadline will be paused until a replacement is found.
  9. If you would like to replace out, please PM me. Do not publicly replace out, discuss about wanting to replace out, threaten to replace out, or persuade/dissuade others from replacing out for any reason other than activity. If you think the mods have not noticed an activity issue, you can PM me to take note of it, but I will not credit your -arguments- about whether the activity level is replaceworthy or not. You would just be drawing my attention to it.
  10. Once your replacement request is publicized, it is final. You must cease to post. Inquiries about possibly retaining the slot must be conducted by mod PM.
  11. Special Activity rules for Undertale SemiOpen: If you have been spared, you do not need to post as frequently, especially in the thread, where you are not allowed to post. However, you must post every 96 hours or you will be prodded, and have 72 hours to pick up your prod. At moderator discrection, Spared PT prods will usually not count for the three strikes rule.

Voting Rules
  1. To vote, use heal tags or hurt tags. HEAL: popsofctown, HURT: popsofctown. Guessing the final mafia in Pacifist core will use vote tags, VOTE: popsofctown. The other two routes will continue to use hurt tags.
  2. Abbreviations or misspellings in votes will be accepted as long as it is clear who you are voting for.
  3. Nicknames in votes will be accepted only if they fall into the above categories. Otherwise, nicknames based on other sources such as (but not limited to) avatars, titles and other accounts will not be accepted.
  4. You can remove your selection by healing or hurting the mod. The UNVOTE: tag will only work in the pacifist core. (I will be skimming the thread for reds and yellows.)
  5. A strict majority (more than half) of players is required to achieve a kill or sparing.
  6. Once majority is achieved, it is final, and the Day will end immediately with further votes and unvotes being invalid.
  7. I will do my best to ensure that each vote count is accurate. Check the vote counts. If I make a grave error I may reset all votes at my discretion.
  8. If there is no killing or sparing decision by the deadline, the mafia will be privately contacted to make a killing or sparing decision on behalf of the town.
Last edited by popsofctown on Sun Oct 06, 2019 9:14 am, edited 3 times in total.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #1 (ISO) » Fri Oct 04, 2019 5:05 pm

Post by popsofctown »

The semi-open setup:

2 Mafia Goons

8 Vanilla Townies

1 Town Character

Each day, town must vote to
Fight
one player (HURT: ) or
Spare
one player (HEAL: ). Players may vote to spare themselves. (They may also vote to Fight themselves.) The mafia have a standard factional nightkill.

If a player is selected for
Fight
, they are essentially lynched.

If a player is
Spared
, their role is not revealed, and they are temporarily removed from the game (untargetable) and added to a separate Spared PT. They will rejoin the game when the
Core
is reached. If a mafia member is Spared, they may continue to talk in the mafia PT in addition to the Spared PT. Additionally, the mafia member can continue to perform kills.

Before and during all endings: if both mafia members die, town immediately wins. If both mafia members are
Spared
, mafia immediately wins.

The
Core
is reached immediately after the end of Day 4. At this point, one of three things will happen:

Pacifist Route:
If
Fight
was never used, the game enters the Pacifist Ending. If all four Spared players were town, town immediately wins. Otherwise, all players still in the game must vote to Spare a fifth player, after which all the non-Spared players are removed from the game without flipping, and the Spared players are returned to the game. Then all players in the game vote to decide who they think is mafia. If they vote correctly, they win, if they vote incorrectly, they immediately lose.

Neutral Route:
If at least one player was Spared and at least one player was Fought, the game enters the Neutral Ending. All Spared players rejoin the game, and the number of Spared mafia members (but not their identities) is revealed. The mafia get one kill on Night 4, plus one more if a mafia member was Spared. The game continues with the previous living players and the Spared players both alive. If at least one spared player is alive, the spared PT becomes public.

Genocide Route:
If no players were Spared, the game enters the Genocide Ending. There is no Night 4 factional nightkill. The game continues with no further change.


The possible Town Characters are:
  • Toriel: If
    Fight
    has not been used, Toriel can protect one other player each night. Toriel loses this ability if she is successful or if she is spared.
  • Papyrus: If
    Fight
    and
    Spare
    have each been used and Papyrus is unspared, Papyrus is an Even Night Cop.
  • Sans: On Night 3, if no player has been Spared, Sans may poison a player. The victim is not informed. The victim is unpoisoned if a player is
    Spared
    or the mafia reach parity. The player dies of poison the following night.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #2 (ISO) » Fri Oct 04, 2019 5:07 pm

Post by popsofctown »

Tips on the SetupHere are some quick look observations about the implications of the mechanics in this setup. These observations were made before roles were assigned.
  1. Early claiming from the town power role is detrimental as all of them are vulnerable to a factional nightkill.
  2. Early crumbing as a town power role and, therefore, as a mafia goon, is potentially powerful.
  3. Any of the three roles can be fakeclaimed just as easily as the others due to the semiopen nature of the setup. It is better to counterclaim a roleclaim using the role that would best match your play throughout the game, rather than the one that correctly matches the subsetup.
  4. And last, but not least, note that Day4 of the pacifist route might be LyLo, and the mafia already know whether it's LyLo.
  5. Tip as of 1.1: Genocide and Pacifism have virtually identical "day 1 powersort" win percentages ignoring the PR, that is, sorting all players from towniest to scummiest, Fighting scummy people, sparing townie people, and factional nightkilling scummy people, has a similar identical outcome on both paths (only differ in the possibility for both mafia to both barely be towny enough to survive in Genocide)
  6. Tip as of 1.1: The spare PT provides a secret element to the game that is difficult for scum. It is possible for a player to spew scum or town in the spare PT, but for the mafia to not know this to inform their politics, until the core is reached and they return.
  7. Tip as of 1.1: You can "break" the setup by having the PR out themselves and immediately sparing the PR. It is possible to gain even more value from delaying this claim, though. The PR should likely evaluate their own nightkill equity.
  8. Tips are never added to this area after alignments have been rolled.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #3 (ISO) » Fri Oct 04, 2019 5:08 pm

Post by popsofctown »

Every snowflake is different. It fills you with determination
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #4 (ISO) » Sun Oct 06, 2019 9:16 am

Post by popsofctown »

Canonical playerlist: (order used for flavor reasons, potentially)

Nachomamma8
Elements
chennisden
mastina
Ginngie
Xayah
Oversoul
Rakan
Wisdom
Chemist1422
Nymph
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #5 (ISO) » Sun Oct 06, 2019 9:17 am

Post by popsofctown »

The mod didn't get to creation of a "zero votes" votecount, so you'll receive your first votecount sometime later. But the game has started.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #6 (ISO) » Sun Oct 06, 2019 9:18 am

Post by popsofctown »


Image
Snow is peacefully drifting onto the monsters in Snowdin Forest. Some of them have come to the forest from other regions, but all are having fun. It's the end of the year, when the snow is colder and it's easier to fashion the snow into hats, or make snow angels, etch images, make snow forts, or have snowball fights.
Indeed, there are a number of diversions available from the snow. Some of the monsters even occasionally play Snow Golf, since there's a mysteriously regenerating golf ball available for that. One of the monsters is even making a fort out of snow blocks.

The monsters will all have the most fun if they pick a game to play together, though. Whether it's cooperative or combative, the more the merrier. It is up to them to decide how to spend this wintry season.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #7 (ISO) » Sun Oct 06, 2019 9:20 am

Post by popsofctown »

Games must be played by (expired on 2019-10-17 17:06:42)
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #8 (ISO) » Sun Oct 06, 2019 9:22 am

Post by Wisdom »

lets go for a pacifist ending
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Post Post #9 (ISO) » Sun Oct 06, 2019 9:24 am

Post by Oversoul »

Let’s not

HURT: Elements
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Post Post #10 (ISO) » Sun Oct 06, 2019 9:27 am

Post by chennisden »

Hi
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Post Post #11 (ISO) » Sun Oct 06, 2019 9:28 am

Post by Wisdom »

We identify four townies and win. Townhunting is better than scumhunting and this playerlist is good for application
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Post Post #12 (ISO) » Sun Oct 06, 2019 9:28 am

Post by Chemist1422 »

hi hi hi!

won’t be around for the next couple hours
GTKAS

“you're an empty-glass-but-there-might-be-INVISIBLE-Water kinda guy” -Iprobablysuck
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Post Post #13 (ISO) » Sun Oct 06, 2019 9:36 am

Post by Oversoul »

In post 11, Wisdom wrote:We identify four townies and win. Townhunting is better than scumhunting and this playerlist is good for application
But but fight song :(
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Post Post #14 (ISO) » Sun Oct 06, 2019 9:37 am

Post by chennisden »

Good to know ur town wisdom
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Post Post #15 (ISO) » Sun Oct 06, 2019 9:38 am

Post by Elements »

In post 11, Wisdom wrote:We identify four townies and win. Townhunting is better than scumhunting and this playerlist is good for application
Been there, done that, won as scum. Let's move on and make it hard for the scum to win.
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Post Post #16 (ISO) » Sun Oct 06, 2019 9:39 am

Post by Elements »

I recon 2:2 or 3:1. (Spare:kill)
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Post Post #17 (ISO) » Sun Oct 06, 2019 9:39 am

Post by chennisden »

In post 15, Elements wrote:
In post 11, Wisdom wrote:We identify four townies and win. Townhunting is better than scumhunting and this playerlist is good for application
Been there, done that, won as scum. Let's move on and make it hard for the scum to win.
This doesn't sound towny tonally
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Post Post #18 (ISO) » Sun Oct 06, 2019 9:40 am

Post by Elements »

Then we get some semi checking stuff going on when we get to the core.
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Post Post #19 (ISO) » Sun Oct 06, 2019 9:40 am

Post by chennisden »

In post 16, Elements wrote:I recon 2:2 or 3:1. (Spare:kill)
I recon we play this by ear and see where our strongest reads lie
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Post Post #20 (ISO) » Sun Oct 06, 2019 9:41 am

Post by Elements »

In post 17, chennisden wrote:
In post 15, Elements wrote:
In post 11, Wisdom wrote:We identify four townies and win. Townhunting is better than scumhunting and this playerlist is good for application
Been there, done that, won as scum. Let's move on and make it hard for the scum to win.
This doesn't sound towny tonally
I doubt my play style will be similar to last time.
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Post Post #21 (ISO) » Sun Oct 06, 2019 9:41 am

Post by Elements »

In post 19, chennisden wrote:
In post 16, Elements wrote:I recon 2:2 or 3:1. (Spare:kill)
I recon we play this by ear and see where our strongest reads lie
That's what we did last time.
HURT: chennis
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Post Post #22 (ISO) » Sun Oct 06, 2019 9:42 am

Post by chennisden »

Also PR should claim and get spared but that's a later issue

No fakeclaiming PR from town this time please it gives scum a lot of room
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Post Post #23 (ISO) » Sun Oct 06, 2019 9:42 am

Post by chennisden »

In post 20, Elements wrote:
In post 17, chennisden wrote:
In post 15, Elements wrote:
In post 11, Wisdom wrote:We identify four townies and win. Townhunting is better than scumhunting and this playerlist is good for application
Been there, done that, won as scum. Let's move on and make it hard for the scum to win.
This doesn't sound towny tonally
I doubt my play style will be similar to last time.
I doubt ur town
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Post Post #24 (ISO) » Sun Oct 06, 2019 9:42 am

Post by Elements »

In post 19, chennisden wrote:
In post 16, Elements wrote:I recon 2:2 or 3:1. (Spare:kill)
I recon we play this by ear and see where our strongest reads lie
Isn't that just how one plays mafia?
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