DBZ: Cell Games [Over]


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Post Post #3850 (ISO) » Thu Feb 18, 2021 5:08 pm

Post by Firebringer »

In post 3848, Dunnstral wrote:Honestly, scum would have probably won this if sb didn't claim 3rd party and also had they not forced a 1v1 with me by voting me in limlo
very true.
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"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #3851 (ISO) » Thu Feb 18, 2021 5:08 pm

Post by Firebringer »

claiming third party after u admit you killed another player too.
what a gamble
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #3852 (ISO) » Thu Feb 18, 2021 5:09 pm

Post by unwnd »

In post 3843, MathBlade wrote:Generally I find a good rule is take the number of scum and town should ideally have that many miselims if vanilla.
1 v 4 town, 1 v 2
2 v 7 town , 2 v 5, 2 v3
3 v 10 town, 3 v 8, 3 v 6, 3 v 4

This usually if you add a scum add another 3 town
And becomes 3 * S + 1.

Then if you need less town give scum powers.
Balancing for SK usually is give more VTs and scum some powers.
This is a general rule of thumb I like but I also hate how townsided setups on MS have been lately
Balancing indy in general like an SK can be really tricky, but I like adding an indy (max one, you can write this down for any setup I run) because they bring an interesting dynamic. I'm noting this for future reference though
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Post Post #3853 (ISO) » Thu Feb 18, 2021 5:23 pm

Post by MathBlade »

Yeah it can but I have a secret for SK that I like in my back pocket that kinda works. I rarely do it though.

I should get back into modding just having a full time job makes it hard.
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Post Post #3854 (ISO) » Thu Feb 18, 2021 6:29 pm

Post by Gamma Emerald »

In post 3820, unwnd wrote:There's more to Mafia then just the dayplay people. I'm not chastising any of you for how you played, but the game can be really fun in other ways. Just felt ignored by the wide group of people however and it made me really discouraged
If you wanna run a nightplay game try my homesite :lol:
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Post Post #3855 (ISO) » Fri Feb 19, 2021 2:49 am

Post by Flea The Magician »

For what it's worth, I genuinely enjoyed that and you have idea how much I was trying to weigh out what to do with my abilities.

A lot of it was trying to work out if I protect in advance or protect the ight coming, I didn't want to use my time shift because hey we're a player down suddenly and it felt anti town for me to do, and given that doing it would not have cleared me at all it was decided I'd save for emergencies.

Id love to /pre-in for the next one <3
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Post Post #3856 (ISO) » Fri Feb 19, 2021 4:39 am

Post by Bell »

Just popping in to say gg.

Notes may be released as is. I think I already said that.
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Post Post #3857 (ISO) » Fri Feb 19, 2021 4:49 am

Post by Flea The Magician »

ok back at home.

That balancing I feel was a little off in that scum were incredibly unlucky town got a perfect elim game out of that.

It was definitely high pressure and that I can see would've relied on me to nail at least 1 protection.

I am curious about the "triggered" parts of the roles though?
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Post Post #3858 (ISO) » Fri Feb 19, 2021 5:04 am

Post by Gypyx »

In post 3834, unwnd wrote:Town was to unify during the day and then come together to figure out what scum could be doing during the night, with a red herring in the inventor role. Then you had the SK hiding amongst both of them, slowly picking at both sides.

At least, that's how it should've happened more in my head.
so yeah i kinda pondered on this, and while i think the setup is cool, and all, having basically no info on what the scumflips exactly are / a lot of complex parts doesn't help town to actually wanna try to mechplay

maybe give town some incentive to try that if you were to recreate a setup like that? also stop calling survivors SK it's messing with my head lol
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Post Post #3859 (ISO) » Fri Feb 19, 2021 5:29 am

Post by unwnd »

It was a conditional survivor with a weak vig.
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Post Post #3860 (ISO) » Fri Feb 19, 2021 5:35 am

Post by Gypyx »

ah okay

and if the condition isn't met? he just loses?
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Post Post #3861 (ISO) » Fri Feb 19, 2021 7:24 am

Post by unwnd »

Yes basically.
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Post Post #3862 (ISO) » Fri Feb 19, 2021 9:58 am

Post by Bell »

In post 3848, Dunnstral wrote:Honestly, scum would have probably won this if sb didn't claim 3rd party and also had they not forced a 1v1 with me by voting me in limlo
This is my take. TBH.

I'm sorry for not being the kind of player Unwnd would have enjoyed watching as my thinking does not include game design solving.
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Post Post #3863 (ISO) » Fri Feb 19, 2021 9:58 am

Post by Bell »

Maybe I'll fix that, but I'm not really sure when or how.
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Post Post #3864 (ISO) » Fri Feb 19, 2021 10:10 am

Post by unwnd »

I enjoyed you regardless of that Bell.
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Post Post #3865 (ISO) » Fri Feb 19, 2021 1:44 pm

Post by Flea The Magician »

I tend to keep mech thinking to myself unless there's a mass discussion on it, plus when I get locked onto something I don't come loose easily and I know it's something I gotta work on.
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Post Post #3866 (ISO) » Fri Feb 19, 2021 9:30 pm

Post by mastina »

In post 3804, unwnd wrote:9/3/1 used to be very common, I don't understand why people thought there should only be two scum?
Because there's good reason it's "used to be" rather than "still is". :P

12p setups with 3 scum used to be common; they're not anymore for good reason, to give an example.
Godfathers used to be common, they're so much not anymore that they're not allowed in Normals, to give another.
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Post Post #3867 (ISO) » Sun Feb 21, 2021 5:00 pm

Post by Guillotina »

welp! I had fun! @MathBlade don't be so hard on yourself. I messed up on my claim, SB messed up with his too. You did the best you could.

We should have had more power. I was an inventor that could only give one invention to my team, the other inventions to my opposition. Like why?
I had the poisoner thingy, but I couldn't use inventions the same night and then we had a goon and a 1 time janitor.

Once i realized that and after I got mad about it for a bit, I just focused on having fun more than competing.
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Post Post #3868 (ISO) » Sun Feb 21, 2021 10:23 pm

Post by Gypyx »

i mean, it's compensated by the fact that one misexe puts the town in exeLo right?
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Post Post #3869 (ISO) » Thu Feb 25, 2021 8:13 am

Post by Gypyx »

Image
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Post Post #3870 (ISO) » Thu Feb 25, 2021 4:38 pm

Post by MathBlade »

Mod release it please dunno why the delay
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
GTKAS -- MathBlade
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Post Post #3871 (ISO) » Thu Feb 25, 2021 4:40 pm

Post by unwnd »

Just forgot will release tonight
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Post Post #3872 (ISO) » Thu Feb 25, 2021 5:59 pm

Post by unwnd »

viewtopic.php?f=90&t=85499

Sorry for forgetting
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Post Post #3873 (ISO) » Thu Feb 25, 2021 7:55 pm

Post by Gypyx »

no problem
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Post Post #3874 (ISO) » Sat Sep 25, 2021 3:05 am

Post by lilith2013 »

Locked

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