Mini 2251: Triplicate! GAME OVER!


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Amy Dunne
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Post Post #3375 (ISO) » Mon Jan 03, 2022 12:40 pm

Post by Amy Dunne »

In post 3371, CheekyTeeky wrote:
In post 3368, Jingle wrote:I think I’d be more willing to experiment with mutations over cross game pr usage. Cross game pr usage is where doubles mafia fell apart, after all.
/pre-in
+1

/pre-in
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Post Post #3376 (ISO) » Mon Jan 03, 2022 12:42 pm

Post by Amy Dunne »

In post 3370, Alyssa The Lamb wrote:Vengeful ghosts was painful
Games are usually painful when town doesn’t think. That’s been my experience anyway but it still was a cool setup regardless.
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Post Post #3377 (ISO) » Mon Jan 03, 2022 2:25 pm

Post by Jingle »

In post 3371, CheekyTeeky wrote:
In post 3368, Jingle wrote:I think I’d be more willing to experiment with mutations over cross game pr usage. Cross game pr usage is where doubles mafia fell apart, after all.
/pre-in
In post 3375, Amy Dunne wrote:
In post 3371, CheekyTeeky wrote:
In post 3368, Jingle wrote:I think I’d be more willing to experiment with mutations over cross game pr usage. Cross game pr usage is where doubles mafia fell apart, after all.
/pre-in
+1

/pre-in
Can't promise I'll honor pre-ins for a game I have no idea if I'll even design, let alone run, but assuming it's soon enough that I even remember this I'll send you PMs to make sure you're still interested for sure. Probably wont be anytime soon though, multigame setups aren't the easiest to mod.
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Post Post #3378 (ISO) » Mon Jan 03, 2022 2:36 pm

Post by Jingle »

In post 3374, Amy Dunne wrote:I hope you do that nightmare game again, that one seemed really fun. I don’t mind mech complex setups, I just hate roles that that can guilty/inno a player merely for voting. I feel WA undermines play as an important factor.
I think that there's a disconnect between what I mean with mechanically complex and what you mean with mechanically complex here. I'm specifically referring to games with a heavy emphasis on nightplay over dayplay and unraveling the mess of actions involved in the game.

I'm not entirely sure what I'd do with Your Nightmare to build on it, but it might be worth a revisit. I'll keep that in the back of my head and see if any setups jump out as compatible.
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Post Post #3379 (ISO) » Mon Jan 03, 2022 3:51 pm

Post by Taly »

*hugs Amy because it's fun :D*
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Post Post #3380 (ISO) » Mon Jan 03, 2022 5:06 pm

Post by Radical Rat »

In post 3374, Amy Dunne wrote:
In post 3369, Jingle wrote:
In post 3350, Amy Dunne wrote:I don’t necessarily hate mechanically complex setups
The wagon role is exactly what I mean by mechanically complex. Things like bus drivers, extra communications, my conspiracies game with an SK/maf godfather traitor combo, games with thieves… basically the games that require a lot of legwork to understand or are virtually impossible to understand prior to endgame.

Comparatively, you enjoy my mutation setups which are fairly straightforward but twisting, like vengeful ghosts with a dead thread that could vig shoot or the game where the scum wincon was that their night kill was actually an escape from danger.
I hope you do that nightmare game again, that one seemed really fun. I don’t mind mech complex setups, I just hate roles that that can guilty/inno a player merely for voting. I feel WA undermines play as an important factor.
As opposed to more normal roles that guilty you for existing? Voting is absolutely part of play, and can be avoided or manipulated accordingly
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Post Post #3381 (ISO) » Tue Jan 04, 2022 7:08 am

Post by RCEnigma »

We just didn't know how to play around it. Despite knowing it existed.
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Post Post #3382 (ISO) » Tue Jan 04, 2022 7:12 am

Post by RCEnigma »

The UB was the part that felt demoralizing because like, we sort of honed in on the role belonging to cheeky from n1 onward AND hit a bulletproof AND thought survivor existed AND was town siding. So it seemed like our corner was smaller than it was.

But also town gonna town so there's that.
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Post Post #3383 (ISO) » Tue Jan 04, 2022 3:12 pm

Post by CheekyTeeky »

In post 3377, Jingle wrote:multigame setups aren't the easiest to mod.
Don't be so mod-ist, you make them look easy ^.^
<3 xx
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Post Post #3384 (ISO) » Wed Jan 05, 2022 8:22 pm

Post by Amy Dunne »

In post 3379, Taly wrote:*hugs Amy because it's fun :D*
<3
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Post Post #3385 (ISO) » Wed Jan 05, 2022 8:23 pm

Post by Amy Dunne »

In post 3380, Radical Rat wrote:
In post 3374, Amy Dunne wrote:
In post 3369, Jingle wrote:
In post 3350, Amy Dunne wrote:I don’t necessarily hate mechanically complex setups
The wagon role is exactly what I mean by mechanically complex. Things like bus drivers, extra communications, my conspiracies game with an SK/maf godfather traitor combo, games with thieves… basically the games that require a lot of legwork to understand or are virtually impossible to understand prior to endgame.

Comparatively, you enjoy my mutation setups which are fairly straightforward but twisting, like vengeful ghosts with a dead thread that could vig shoot or the game where the scum wincon was that their night kill was actually an escape from danger.
I hope you do that nightmare game again, that one seemed really fun. I don’t mind mech complex setups, I just hate roles that that can guilty/inno a player merely for voting. I feel WA undermines play as an important factor.
As opposed to more normal roles that guilty you for existing? Voting is absolutely part of play, and can be avoided or manipulated accordingly
Hard disagree but I honestly don’t know how to make my point any clearer.
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Post Post #3386 (ISO) » Wed Jan 05, 2022 8:25 pm

Post by Amy Dunne »

In post 3383, CheekyTeeky wrote:
In post 3377, Jingle wrote:multigame setups aren't the easiest to mod.
Don't be so mod-ist, you make them look easy ^.^
lol

mod-ist

but yeah definitely true.
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Post Post #3387 (ISO) » Sat Jul 23, 2022 9:54 am

Post by lilith2013 »

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