The Resistance 5p: Marathon Edition! (GAME OVER)


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Post Post #250 (ISO) » Fri Mar 30, 2018 4:01 pm

Post by Something_Smart »

I kind of want redemption. q.q
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Post Post #251 (ISO) » Fri Mar 30, 2018 4:01 pm

Post by Ircher »

In post 246, northsidegal wrote:
In post 245, Ircher wrote:I tried to breadcrumb you by italicizing the S in your name as well as the first S of SS.
that's a bit too advanced for me, sorry
I couldn't be too blatant ya know.
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Post Post #252 (ISO) » Fri Mar 30, 2018 4:02 pm

Post by Ircher »

Yeah, maybe we can play again this weekend...
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Post Post #253 (ISO) » Fri Mar 30, 2018 4:02 pm

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Would you guys play again if I ran 7p? The team sizes are different.

I think it's definitely scumsided on 6p. It goes 23434, and the 4s are obviously almost guaranteed to fail.

7p has 3 scum and rounds are 2334*4 with the caveat that the 4th mission requires 2 scum to fail it.
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Post Post #254 (ISO) » Fri Mar 30, 2018 4:03 pm

Post by Pine »

In post 249, Something_Smart wrote:I would play this again btw
Same
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Post Post #255 (ISO) » Fri Mar 30, 2018 4:03 pm

Post by Ircher »

Yeah, I'd play.
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Post Post #256 (ISO) » Fri Mar 30, 2018 4:03 pm

Post by Something_Smart »

7p is more scumsided than 6p IMO. The thing about 6p is that scum have to bust their asses to fail the non-4 missions and they give out a lot of information.
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Post Post #257 (ISO) » Fri Mar 30, 2018 4:04 pm

Post by Ircher »

(If I were available, that is.)
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Post Post #258 (ISO) » Fri Mar 30, 2018 4:05 pm

Post by Pine »

In post 253, Mathdino wrote:Would you guys play again if I ran 7p? The team sizes are different.

I think it's definitely scumsided on 6p. It goes 23434, and the 4s are obviously almost guaranteed to fail.

7p has 3 scum and rounds are 2334*4 with the caveat that the 4th mission requires 2 scum to fail it.
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Post Post #259 (ISO) » Fri Mar 30, 2018 4:06 pm

Post by Mathdino »

Fair enough! I'll put up a 6p game in a different thread.

One of these days I might actually run it as a micro if I feel comfortable enough in the balance. As it is, scum being robbed of communication is a major blow; Ircher and NSG were both on a mission and so had to not sabotage due to the risk of all being caught. So if it's townsided (which I heavily doubt) the communication can just be given back.

I'm not sure how I'd work it against scumsidedness though. We'll see!
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