Random Mafia Marathon [3/3] (Game Over!)


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Post Post #100 (ISO) » Sun May 26, 2019 11:36 am

Post by Ausuka »

Ugh sorry I was trying to reaction test x.x I'll never do that gambit again.

Also ircher it's ok thanks for modding.
No matter what happens, I'll be right there with you.
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Post Post #101 (ISO) » Sun May 26, 2019 11:36 am

Post by Something_Smart »

In post 98, Baezu wrote:Oh man, I thought the game was over when Ausuka claimed she was scum
Lol! This is why you always wait for the flip :lol:
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #102 (ISO) » Sun May 26, 2019 11:36 am

Post by Ircher »

In post 98, Baezu wrote:Oh man, I thought the game was over when Ausuka claimed she was scum
It's fine, but it's generally a good idea to wait for the moderator flip just in case. People may twilight troll you.
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Post Post #103 (ISO) » Sun May 26, 2019 11:41 am

Post by Ircher »

day 1:
2/3 chance lynch town
1/3 chance lynch mafia

If lynch mafia:
1/2 chance of not killing flagbearer --> Town EV => 1/3 * 1/2 = 1/6

Else:

day 2 (ideally if I didn't design the setup improperly):
1/2 chance lynch town
1/2 chance lynch mafia

If lynch town, town loses.
If lynch mafia:
1/2 chance of not killing flagbearer --> Town EV => 2/3 * 1/2 * 1/2 = 2/12 = 1/6

Town EV = 1/6 + 1/6 => 33%
Mafia EV = 1/3 * 1/2 + 2/3 * 1/2 + 2/3 * 1/2 * 1/2 => 67%
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Post Post #104 (ISO) » Sun May 26, 2019 11:43 am

Post by Ircher »

So it looks like if I were to have gotten the setup done correctly, the EV shifts the other way with the vengekill and flagbearer. Oh well.... With how the setup actually turned out, it may actually be 50% EV since town basically never gets lynched, so mafia is really banking on that vengekill. So maybe the setup error isn't as much of an error after all.
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Post Post #105 (ISO) » Sun May 26, 2019 11:46 am

Post by Ircher »

Actually, I think the setup would be balanced at 50% EV (the way I intended it to be) with:

Town D1 Lynchproof

Town D1 Lynchproof Flagbearer

Mafia D1 Vengeful
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Post Post #106 (ISO) » Sun May 26, 2019 11:47 am

Post by Rainn »

I think making the setup open would be easier, because flagbearer might innocently claim here and make mafia job easy peasy
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Post Post #107 (ISO) » Sun May 26, 2019 11:49 am

Post by Rainn »

i think a big mistake that i see sometimes in some setups is that they don't count on what town actually does

like, for example, thinking that putting a miller balances a cop with a false guilty is just wrong practical assumption tbh

miller always claim d1 and cop checks elsewhere, and after cop claims miller even gains some credit
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Post Post #108 (ISO) » Sun May 26, 2019 11:49 am

Post by Ircher »

Yeah, I kinda want the setup variant I posted in to be like an official 3p open setup. I think it would be fun to have something besides Supersaint 3 and The One I Cannot Kill as possible 3p marathon open setups.

Edit: Also, that's exactly what happened. The flagbearer claimed early and the other townie claimed vanilla lynchproof, so yeah.
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