Kingmaker - Game Over
- McMenno
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McMenno they/themOne For Aren't-We-All
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- Ariel
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Ariel none pleaseedited 449 times in total
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Wizardastronaut was eliminated by Modern Major General Hopkirk. Wizardastronaut was a peasant.
The villain team of Modern Major General Hopkirk and NorwegianBoyEEE endgame McMenno the Kingmaker and Tayl0r Swift the Peasant.
That was quick but I hope you got some enjoyment out of it anyways. I felt including a hero was bad at 7 players was bad because it could end the game Night 1 if a town king eliminates a town hero. I went ahead and let the second day happen because in theory there could have been a hero and I guess Hopkirk could have decided to eliminate Norwegian out of fear of that even though that would not be optimal- Morning Tweet
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Morning Tweet SheTeam Mafia Winner
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Dear Leader, Who is a Perfect Incarnation of the Appearance that a Leader Should Have wins again.Norwe is spontaneous, has a stream-of-consciouness posting style, usually posts on catch-ups by commenting on past pages posts, gets rather fired up in certain moments in games, is relatively as playful as me in games and likes casual shitposting
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McMenno they/themOne For Aren't-We-All
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- Ariel
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Ariel none pleaseedited 449 times in total
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i feel like the first half of day one was spent on asking questions about things that were answered by the first point of the setup summary, so that was kind of interesting- Hopkirk
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Hopkirk Jack of All Trades
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- Grumpier Cat
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Grumpier Cat Goon
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- McMenno
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McMenno they/themOne For Aren't-We-All
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ye i have no fucking idea.......In post 180, Ariel wrote:i feel like the first half of day one was spent on asking questions about things that were answered by the first point of the setup summary, so that was kind of interestingmafiascum is on life support- Grumpier Cat
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NyehyehyeNorwe is spontaneous, has a stream-of-consciouness posting style, usually posts on catch-ups by commenting on past pages posts, gets rather fired up in certain moments in games, is relatively as playful as me in games and likes casual shitposting
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wizardastronaut
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Ariel none pleaseedited 449 times in total
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perhaps i should have set the base player count at 8-9 or incorporated non-KM power roles, not sure. feel it's OK for the forces of Good to be CHALLENGED thoughIn post 182, Grumpier Cat wrote:>_<
D2 Lylo which is an instant-loss if either scum is picked as king- NorwegianboyEE
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NorwegianboyEE GLADiator
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Good thing i'm always with the forces of evil.Norwe is spontaneous, has a stream-of-consciouness posting style, usually posts on catch-ups by commenting on past pages posts, gets rather fired up in certain moments in games, is relatively as playful as me in games and likes casual shitposting
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Hopkirk Jack of All Trades
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Thanks for modding.
Thinking about the setup, this would definitely of suck to play as town if the KM picked scum both days. Isn't too unlikely to happen tbh. 1/3 d1 (2 scum out of 6 options) * 1/3 (after execution/kill assuming doesn't repick first pick, 1/2 otherwise as 3 or 4 possible targets with 1/2 scum) for a 1/9 (higher if double pick is likely) chance town's play doesn't actually affect anything as they lose after the d2 and didn't get a chance to kill scum.There's no reaching. I've become enlightened.- McMenno
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McMenno they/themOne For Aren't-We-All
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i guess, ev for town seems abysmal, someone should do the calculations (assuming optimal play which this game didn't even have)In post 188, Ariel wrote:
perhaps i should have set the base player count at 8-9 or incorporated non-KM power roles, not sure. feel it's OK for the forces of Good to be CHALLENGED thoughIn post 182, Grumpier Cat wrote:>_<
D2 Lylo which is an instant-loss if either scum is picked as king
this was 7 players not 9In post 190, Hopkirk wrote:Thanks for modding.
Thinking about the setup, this would definitely of suck to play as town if the KM picked scum both days. Isn't too unlikely to happen tbh. 1/3 d1 (2 scum out of 6 options) * 1/3 (after execution/kill assuming doesn't repick first pick, 1/2 otherwise as 3 or 4 possible targets with 1/2 scum) for a 1/9 (higher if double pick is likely) chance town's play doesn't actually affect anything as they lose after the d2 and didn't get a chance to kill scum.mafiascum is on life support- Hopkirk
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Hopkirk Jack of All Trades
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Might be a bit better if you had some talking time before d1 since you pick essentially randomly pregame at which point there's a 1/3 chance you picked mafia (and in this case, a high chance of basically auto losing the game). It's essentially a random allocation of the d1 king which feels less fun really.There's no reaching. I've become enlightened.- Hopkirk
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Hopkirk Jack of All Trades
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The calcs I did were for 7 players
1/3 d1 picks scum which are 2/6 possible picks
1/3 d2 picks scum as 1 scum, 2 town, 1 scum who won't be picked, 1 KM so 1/3 possible picks
1/3 * 1/3 = 1/9 chance that you didn't get to play/influence the game
If the d1 king is bad (1/3 chance) then you literally are at a 1/3 chance of losing d2 even if the bad king is 100% confirmed mafia in their first post on d1. That alone is a hit to the EVs in a way that swings the EV a lot, since even if it was roughly 50-50 (fairly sure at an estimate it's a lot more townsided than that) it's going to be made of an effective 0 engagement possiblity setup making up 10% of setups.There's no reaching. I've become enlightened.- Ariel
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Ariel none pleaseedited 449 times in total
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