Kingmaker - Game Over


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Post Post #175 (ISO) » Sat Sep 05, 2020 11:55 am

Post by McMenno »

sure
mafiascum is on life support
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Post Post #176 (ISO) » Sat Sep 05, 2020 12:00 pm

Post by Ariel »

Wizardastronaut was eliminated by Modern Major General Hopkirk. Wizardastronaut was a peasant.

The villain team of Modern Major General Hopkirk and NorwegianBoyEEE endgame McMenno the Kingmaker and Tayl0r Swift the Peasant.

That was quick but I hope you got some enjoyment out of it anyways. I felt including a hero was bad at 7 players was bad because it could end the game Night 1 if a town king eliminates a town hero. I went ahead and let the second day happen because in theory there could have been a hero and I guess Hopkirk could have decided to eliminate Norwegian out of fear of that even though that would not be optimal
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Post Post #177 (ISO) » Sat Sep 05, 2020 12:01 pm

Post by Morning Tweet »

ooPS
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Post Post #178 (ISO) » Sat Sep 05, 2020 12:01 pm

Post by NorwegianboyEE »

Dear Leader, Who is a Perfect Incarnation of the Appearance that a Leader Should Have wins again.
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Post Post #179 (ISO) » Sat Sep 05, 2020 12:01 pm

Post by McMenno »

woops. anyway that was kiiinda scumsided idk.
mafiascum is on life support
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Post Post #180 (ISO) » Sat Sep 05, 2020 12:01 pm

Post by Ariel »

i feel like the first half of day one was spent on asking questions about things that were answered by the first point of the setup summary, so that was kind of interesting
In post 0, Ariel wrote:
Setup in a nutshell

1. The Kingmaker is a Good-aligned role that, during each night phase, selects a primary and a backup target (in case the primary target dies in the night). The Kingmaker may not self-target.
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Post Post #181 (ISO) » Sat Sep 05, 2020 12:01 pm

Post by Hopkirk »

We did not realize the hero role existed.
Sorry for the delayed kill, I was trying to make 100% I wasn't missing anything from the setup. Apparently we were, so I should have shot McMenno I guess.
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Post Post #182 (ISO) » Sat Sep 05, 2020 12:02 pm

Post by Grumpier Cat »

>_<

D2 Lylo which is an instant-loss if either scum is picked as king
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Post Post #183 (ISO) » Sat Sep 05, 2020 12:02 pm

Post by McMenno »

In post 180, Ariel wrote:i feel like the first half of day one was spent on asking questions about things that were answered by the first point of the setup summary, so that was kind of interesting
In post 0, Ariel wrote:
Setup in a nutshell

1. The Kingmaker is a Good-aligned role that, during each night phase, selects a primary and a backup target (in case the primary target dies in the night). The Kingmaker may not self-target.
ye i have no fucking idea.......
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Post Post #184 (ISO) » Sat Sep 05, 2020 12:02 pm

Post by Grumpier Cat »

wp Hop and Norwee still

thanks for modding, Ariel!
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Post Post #185 (ISO) » Sat Sep 05, 2020 12:02 pm

Post by Morning Tweet »

thank u Ariel!
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Post Post #186 (ISO) » Sat Sep 05, 2020 12:02 pm

Post by NorwegianboyEE »

Nyehyehye
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Post Post #187 (ISO) » Sat Sep 05, 2020 12:03 pm

Post by wizardastronaut »

Thanks Ariel!
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Post Post #188 (ISO) » Sat Sep 05, 2020 12:03 pm

Post by Ariel »

In post 182, Grumpier Cat wrote:>_<

D2 Lylo which is an instant-loss if either scum is picked as king
perhaps i should have set the base player count at 8-9 or incorporated non-KM power roles, not sure. feel it's OK for the forces of Good to be CHALLENGED though
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Post Post #189 (ISO) » Sat Sep 05, 2020 12:04 pm

Post by NorwegianboyEE »

Good thing i'm always with the forces of evil.
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Post Post #190 (ISO) » Sat Sep 05, 2020 12:07 pm

Post by Hopkirk »

Thanks for modding.

Thinking about the setup, this would definitely of suck to play as town if the KM picked scum both days. Isn't too unlikely to happen tbh. 1/3 d1 (2 scum out of 6 options) * 1/3 (after execution/kill assuming doesn't repick first pick, 1/2 otherwise as 3 or 4 possible targets with 1/2 scum) for a 1/9 (higher if double pick is likely) chance town's play doesn't actually affect anything as they lose after the d2 and didn't get a chance to kill scum.
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Post Post #191 (ISO) » Sat Sep 05, 2020 12:09 pm

Post by McMenno »

In post 188, Ariel wrote:
In post 182, Grumpier Cat wrote:>_<

D2 Lylo which is an instant-loss if either scum is picked as king
perhaps i should have set the base player count at 8-9 or incorporated non-KM power roles, not sure. feel it's OK for the forces of Good to be CHALLENGED though
i guess, ev for town seems abysmal, someone should do the calculations (assuming optimal play which this game didn't even have)
In post 190, Hopkirk wrote:Thanks for modding.

Thinking about the setup, this would definitely of suck to play as town if the KM picked scum both days. Isn't too unlikely to happen tbh. 1/3 d1 (2 scum out of 6 options) * 1/3 (after execution/kill assuming doesn't repick first pick, 1/2 otherwise as 3 or 4 possible targets with 1/2 scum) for a 1/9 (higher if double pick is likely) chance town's play doesn't actually affect anything as they lose after the d2 and didn't get a chance to kill scum.
this was 7 players not 9
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Post Post #192 (ISO) » Sat Sep 05, 2020 12:09 pm

Post by Hopkirk »

Might be a bit better if you had some talking time before d1 since you pick essentially randomly pregame at which point there's a 1/3 chance you picked mafia (and in this case, a high chance of basically auto losing the game). It's essentially a random allocation of the d1 king which feels less fun really.
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Post Post #193 (ISO) » Sat Sep 05, 2020 12:13 pm

Post by Hopkirk »

The calcs I did were for 7 players

1/3 d1 picks scum which are 2/6 possible picks
1/3 d2 picks scum as 1 scum, 2 town, 1 scum who won't be picked, 1 KM so 1/3 possible picks

1/3 * 1/3 = 1/9 chance that you didn't get to play/influence the game

If the d1 king is bad (1/3 chance) then you literally are at a 1/3 chance of losing d2 even if the bad king is 100% confirmed mafia in their first post on d1. That alone is a hit to the EVs in a way that swings the EV a lot, since even if it was roughly 50-50 (fairly sure at an estimate it's a lot more townsided than that) it's going to be made of an effective 0 engagement possiblity setup making up 10% of setups.
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Post Post #194 (ISO) » Sat Sep 05, 2020 12:15 pm

Post by Ariel »

pre king selection talking period seems like a fine change yeah
My main experience with this setup was on IRC where I feel like we could identify villain kings well above chance, and I like it conceptually for marathons bc keeping track of votes is a nonissue, but I think balance is not ideal at 7
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Post Post #195 (ISO) » Sat Sep 05, 2020 12:21 pm

Post by Tayl0r Swift »

or 7p with 1 scum. you are hipfiring its easy for scum to blend. its pretty much random tho which is a bit sad. a longer timer would be good. gg.
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