Dark Waltz -- Game Over!


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Post Post #525 (ISO) » Sun Nov 29, 2020 4:18 pm

Post by Grumpy Cat »

Also leave in aftermath
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Post Post #526 (ISO) » Sun Nov 29, 2020 4:18 pm

Post by Ircher »

:(
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Post Post #527 (ISO) » Sun Nov 29, 2020 4:19 pm

Post by petapan »

rip

cant believe that bluff worked
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Post Post #528 (ISO) » Sun Nov 29, 2020 4:19 pm

Post by Ircher »

sorry Isis
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Post Post #529 (ISO) » Sun Nov 29, 2020 4:19 pm

Post by Grumpy Cat »

I'm just gonna... go now
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Post Post #530 (ISO) » Sun Nov 29, 2020 4:19 pm

Post by unwnd »

Pretty good from peta
Stop
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Post Post #531 (ISO) » Sun Nov 29, 2020 4:19 pm

Post by petapan »

sory grumpy cat i didnt even realize the monstrous thing i was doing until it was too late

computer issues were legit btw
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Post Post #532 (ISO) » Sun Nov 29, 2020 4:19 pm

Post by OkaPoka »

lolz
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Post Post #533 (ISO) » Sun Nov 29, 2020 4:20 pm

Post by midwaybear »

lol gg
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Post Post #534 (ISO) » Sun Nov 29, 2020 4:20 pm

Post by OkaPoka »

i will say this setup is super scumsided if there is a scum in the smaller qty gender after further reflection because you could get 4 kills
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Post Post #535 (ISO) » Sun Nov 29, 2020 4:20 pm

Post by petapan »

also menalque stared into my soul with that read, a terrifying thing. only vi's done that to me before
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Post Post #536 (ISO) » Sun Nov 29, 2020 4:21 pm

Post by OkaPoka »

gj peta sorry i made you 1v5
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Post Post #537 (ISO) » Sun Nov 29, 2020 4:21 pm

Post by Ircher »

very well played peta
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Post Post #538 (ISO) » Sun Nov 29, 2020 4:21 pm

Post by OkaPoka »

scum shouldn't get a kill unless they are the only ones leaving i think
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Post Post #539 (ISO) » Sun Nov 29, 2020 4:22 pm

Post by petapan »

In post 534, OkaPoka wrote:i will say this setup is super scumsided if there is a scum in the smaller qty gender after further reflection because you could get 4 kills
oh yeah that's super busted lol
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Post Post #540 (ISO) » Sun Nov 29, 2020 4:22 pm

Post by Ircher »

oka did well as well. He made the right mechanical move.
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Post Post #541 (ISO) » Sun Nov 29, 2020 4:22 pm

Post by skitter30 »

big oof
gg scum!

mena i should have listend to you!
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'skitter is fucking terrifying' ~ town-bork about scum-me

'Skitter [was] terrifying to play against ngl' ~ scum-bork about town-me

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Post Post #542 (ISO) » Sun Nov 29, 2020 4:22 pm

Post by petapan »

In post 536, OkaPoka wrote:gj peta sorry i made you 1v5
np lmao i saw what you wre going for and entirely approved, i was trying to do the same thing but acting in a more townsided way
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Post Post #543 (ISO) » Sun Nov 29, 2020 4:22 pm

Post by PookyTheMagicalBear »

In post 538, OkaPoka wrote:scum shouldn't get a kill unless they are the only ones leaving i think
yes - that needs to be fixed

I will change it to scum gets a daykill if they are the only ones who leave.

or should scum even get a parity daykill? is the setup too townsided at 2-7 without the daykill?
Last edited by PookyTheMagicalBear on Sun Nov 29, 2020 4:23 pm, edited 1 time in total.
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Post Post #544 (ISO) » Sun Nov 29, 2020 4:23 pm

Post by OkaPoka »

i really wonder if lolpairing predance is in a weird way, optimal for town?
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Post Post #545 (ISO) » Sun Nov 29, 2020 4:25 pm

Post by OkaPoka »

i like the idea of having a conditional scum nk purely because this setup degenerates too easily without it, you need to find a single t-t pair basically which in today's environment, isn't a tall order
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Post Post #546 (ISO) » Sun Nov 29, 2020 4:26 pm

Post by Ircher »

Eh wouldn't the setup be like (7/9) * (6/8) EV if we assume that people are paired by towniness. Then we get left with the towniest pair in the game, so 7/9 chance for first person in pair to be town and 6/9 for the other to be town. That translates to 58%.
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Post Post #547 (ISO) » Sun Nov 29, 2020 4:26 pm

Post by Ircher »

In post 546, Ircher wrote:Eh wouldn't the setup be like (7/9) * (6/8) EV if we assume that people are paired by towniness. Then we get left with the towniest pair in the game, so 7/9 chance for first person in pair to be town and 6/9 for the other to be town. That translates to 58% for town.
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Post Post #548 (ISO) » Sun Nov 29, 2020 4:27 pm

Post by petapan »

In post 543, PookyTheMagicalBear wrote:
In post 538, OkaPoka wrote:scum shouldn't get a kill unless they are the only ones leaving i think
yes - that needs to be fixed

I will change it to scum gets a daykill if they are the only ones who leave.

or should scum even get a parity daykill? is the setup too townsided at 2-7 without the daykill?
i don't know, it's not an easy solution, the problem right now is the parity nk is too optimal, i think for the sake of a better game scum should want to pair
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Post Post #549 (ISO) » Sun Nov 29, 2020 4:31 pm

Post by PookyTheMagicalBear »

Thanks for playing everyone!

Please send me any feedback about the setup, I will probably either make the parity daykill tied to exactly 1 mafia leaving in pre-dance or scrap it all together though I'm not sure on balance.

PTs:

Isis/Ircher
Peta/Grumpy
Menalque/Skitter
The Departed
The Mafia
Last edited by PookyTheMagicalBear on Mon Nov 30, 2020 11:23 am, edited 1 time in total.
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