Masochist Mafia II [17/17] [Day 1]

Large Theme Games (based on source material and/or changes to mechanics/rules) (14+ players). Signup Threads In Queue Forum
Ramcius
Mafia Scum
 
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Joined: November 22, 2016
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Post Post #750  (ISO)  » Thu Mar 14, 2019 3:04 pm

Ah, Lovecraft, I see now

Jingle
Jack of All Trades
 
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Joined: July 18, 2013
Location: Spokane, WA
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Post Post #751  (ISO)  » Thu Mar 14, 2019 3:23 pm

I just had an idea for Masochist Mafia 3. 48 hour dayphases. 365 day night phases.
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KittyMo
Too Sparkly
 
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Joined: March 17, 2009

Post Post #752  (ISO)  » Thu Mar 14, 2019 3:26 pm

In post 717, Ramcius wrote:
3. 926 Distention. A random body part undergoes abnormal andunsightly swelling. -D6 to charisma if body part is visible toothers. cost: none. range: self. effect: cumulative.

Roll 1D100 and we'll find out which body part
1: Heart
2-5: Head
6-7: Neck
8-11: Right Bicep
12-15: Right Forearm
16-17: Right Hand
18-19: Left Hand
20-23: Left Forearm
24-27: Left Bicep
28-75: Torso
76: Groin
77-81: Left Thigh
82-86: Left Calf
87-88: Left Foot
89-93: Right Thigh
94-98: Right Calf
99-100: Right Foot
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Ramcius
Mafia Scum
 
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Joined: November 22, 2016
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Post Post #753  (ISO)  » Thu Mar 14, 2019 3:29 pm

In post 752, KittyMo wrote:
In post 717, Ramcius wrote:
3. 926 Distention. A random body part undergoes abnormal andunsightly swelling. -D6 to charisma if body part is visible toothers. cost: none. range: self. effect: cumulative.

Roll 1D100 and we'll find out which body part
1: Heart
2-5: Head
6-7: Neck
8-11: Right Bicep
12-15: Right Forearm
16-17: Right Hand
18-19: Left Hand
20-23: Left Forearm
24-27: Left Bicep
28-75: Torso
76: Groin
77-81: Left Thigh
82-86: Left Calf
87-88: Left Foot
89-93: Right Thigh
94-98: Right Calf
99-100: Right Foot


That character is dead, he exploded with 4th radiation

Jingle
Jack of All Trades
 
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Joined: July 18, 2013
Location: Spokane, WA
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Post Post #754  (ISO)  » Thu Mar 14, 2019 3:34 pm

Original Roll String: 1d100
1 100-Sided Dice: (10) = 10
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Jingle
Jack of All Trades
 
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Joined: July 18, 2013
Location: Spokane, WA
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Post Post #755  (ISO)  » Thu Mar 14, 2019 3:35 pm

His right bicep was hideous until he exploded.
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Jingle
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Joined: July 18, 2013
Location: Spokane, WA
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Post Post #756  (ISO)  » Thu Mar 14, 2019 3:55 pm

In post 720, Ankamius wrote:Too much raw complication for me


I have no problem rolling extra characters if that's the only barrier to you playing. You just gotta provide a name and a gender.

Irrelephant 2 -> JayMoves:
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

Resiliency:
Original Roll String: 1d6+3
1 6-Sided Dice: (6)+3 = 9

Age:
Original Roll String: 1d100
1 100-Sided Dice: (44) = 44



Spoiler: Skills
Acrobatics
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

Appraise
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

Armor Penetration
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

Armor Repair
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

Beast Handling
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

Beast Lore
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

Beast Ride
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

Bemuse
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

Biology
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

Boxing
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

Brawling
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

Broadcasting
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

Business
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

Charisma
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

Chemistry
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

Climbing
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

Command
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

Computer Operations
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

Computer Programming
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

Construction
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

Cybernetic Engineering
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

Demolitions
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

Domestics
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

Drive Automobile
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

Drive Boat
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

Drive Cart
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

Drive Heavy Machine
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

Drive Non Motorized
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

Drive Plane
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

Drive Railed
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

Drive Recreational
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4

Drive Sailcar
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

Drive Tracked
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

Drive Vessel
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

Electronics
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

Electronic Engineering
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

Escape
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

First Aid
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

Forensics
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

Forgery
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

Gamble
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

Genetic Engineering
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

Guile
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

Haggle
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

Herb Lore
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

Hide
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

Hork
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

Horticulture
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

Influence
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

Interrogate
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

Intimidate
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

Intuition
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

Investigate
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

Jimmy Lock
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

Jury Rig
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

Martial Arts
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

Math
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

Mechanical Engineer
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

Mechanics
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

Medic
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

Medical Doctor
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

Memory
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

Metallurgy
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

Mining
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

Navigate
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

Outright Lie
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

Pharmacology
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

Physics
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

Pioneering
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

Reason
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

Resolve
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

Robotics
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

Robotic Engineering
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

Running
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

Search
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

Senses
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

Sensors
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

Smithing
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

Spot Trap
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

Stealth
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

Streetwise
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

Swimming
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

Tracking
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

Trapping / Fishing
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

Troubadour
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

Vehicle Gunnery
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

Weapon Smithing
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5

Weight Training
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

Wrestling
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

WS Ballista
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4

WS Blade
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

WS Handgun
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

WS Melee
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

WS Missile
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

WS Paired
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

WS Rifle
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

WS Shield
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

WS Thrown
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7


Irrelephant 3 -> JEllMoves:
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

Resiliency:
Original Roll String: 1d6+3
1 6-Sided Dice: (3)+3 = 6

Age:
Original Roll String: 1d100
1 100-Sided Dice: (38) = 38



Spoiler: Skills
Acrobatics
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

Appraise
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7

Armor Penetration
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

Armor Repair
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

Beast Handling
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

Beast Lore
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

Beast Ride
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

Bemuse
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

Biology
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

Boxing
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

Brawling
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

Broadcasting
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

Business
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

Charisma
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4

Chemistry
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

Climbing
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

Command
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

Computer Operations
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

Computer Programming
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

Construction
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

Cybernetic Engineering
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

Demolitions
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

Domestics
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

Drive Automobile
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

Drive Boat
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

Drive Cart
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

Drive Heavy Machine
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

Drive Non Motorized
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

Drive Plane
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

Drive Railed
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

Drive Recreational
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

Drive Sailcar
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

Drive Tracked
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

Drive Vessel
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

Electronics
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

Electronic Engineering
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

Escape
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

First Aid
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

Forensics
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

Forgery
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

Gamble
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

Genetic Engineering
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

Guile
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

Haggle
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

Herb Lore
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

Hide
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7

Hork
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

Horticulture
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

Influence
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

Interrogate
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

Intimidate
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

Intuition
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

Investigate
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

Jimmy Lock
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

Jury Rig
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

Martial Arts
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4

Math
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

Mechanical Engineer
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

Mechanics
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

Medic
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

Medical Doctor
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

Memory
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7

Metallurgy
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

Mining
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

Navigate
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

Outright Lie
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

Pharmacology
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

Physics
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

Pioneering
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

Reason
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

Resolve
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

Robotics
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

Robotic Engineering
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

Running
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5

Search
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

Senses
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

Sensors
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5

Smithing
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

Spot Trap
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

Stealth
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

Streetwise
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

Swimming
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

Tracking
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4

Trapping / Fishing
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

Troubadour
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

Vehicle Gunnery
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

Weapon Smithing
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

Weight Training
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

Wrestling
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

WS Ballista
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

WS Blade
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

WS Handgun
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

WS Melee
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5

WS Missile
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

WS Paired
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

WS Rifle
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

WS Shield
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

WS Thrown
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2
Show

Irrelephant11
COTM 2018 Winner
 
User avatar
Joined: April 09, 2018
Location: the moon in the clouds,
Pronoun: He

Post Post #757  (ISO)  » Thu Mar 14, 2019 3:58 pm

Eli is female btw

Ankamius
Survivor
 
User avatar
Joined: May 09, 2011
Location: One step ahead of the culprit
Pronoun: She

Post Post #758  (ISO)  » Thu Mar 14, 2019 3:59 pm

Sure

Avedane - female
Only playing in hydras or by moderator request.
Discord - GTKAS

Jingle
Jack of All Trades
 
User avatar
Joined: July 18, 2013
Location: Spokane, WA
Pronoun: He

Post Post #759  (ISO)  » Thu Mar 14, 2019 4:01 pm

Ell, not Jell. Stupid typos.

Jay-3 Moves
-1 Resiliency
Original Roll String: 1d6+80
1 6-Sided Dice: (2)+80 = 82

Height:
Original Roll String: 6d6+48
6 6-Sided Dice: (1, 4, 3, 2, 4, 2)+48 = 64

Weight:
Original Roll String: 5d6
5 6-Sided Dice: (1, 2, 6, 3, 2) = 14

RadMans
Original Roll String: 3d6
3 6-Sided Dice: (4, 3, 5) = 12


Ell-1 Moves
Original Roll String: 1d6+65
1 6-Sided Dice: (1)+65 = 66

Height:
Original Roll String: 6d6+48
6 6-Sided Dice: (1, 4, 5, 1, 2, 3)+48 = 64

Weight:
Original Roll String: 5d6
5 6-Sided Dice: (5, 3, 1, 2, 6) = 17

RadMans
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2
Show

Ramcius
Mafia Scum
 
User avatar
Joined: November 22, 2016
Pronoun: He

Post Post #760  (ISO)  » Thu Mar 14, 2019 4:05 pm

I have a bad feeling about Jay with 12 RADMANs

Jingle
Jack of All Trades
 
User avatar
Joined: July 18, 2013
Location: Spokane, WA
Pronoun: He

Post Post #761  (ISO)  » Thu Mar 14, 2019 4:06 pm

Jay0 moves
10 resiliency
-1 strength
Age: 44
Height 5'4"
Weight 128 pounds
12 Radmans
820 Skill points

+D6 to moves

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Ell9 moves
7 resiliency
-1 strength
Age: 44
Height 5'4"
Weight 128 pounds
2 Radmans
660 Skill points

+2D6 to Skills

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Show

Jingle
Jack of All Trades
 
User avatar
Joined: July 18, 2013
Location: Spokane, WA
Pronoun: He

Post Post #762  (ISO)  » Thu Mar 14, 2019 4:07 pm

Crap, second D6 for Ells skills

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Jingle
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Location: Spokane, WA
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Post Post #763  (ISO)  » Thu Mar 14, 2019 4:50 pm

Jay4 moves
11 resiliency
1 strength
Age: 44
Height 5'4"
Weight 128 pounds
12 Radmans
Skills
Spoiler: 2D6
Acrobatics
Beast Lore
Beast Ride
Biology
Charisma
Climbing
Computer Operations
Domestics
Drive Automobile
Drive Boat
Drive Cart
Drive Heavy Machine
Drive Non Motorized
Drive Railed
Drive Recreational
Drive Sailcar
Drive Tracked
Escape
First Aid
Forgery
Guile
Herb Lore
Jimmy Lock
Jury Rig
Memory
Metallurgy
Navigate
Pioneering
Running
Sensors
Swimming
Tracking
Trapping / Fishing
Wrestling
WS Ballista
WS Blade
WS Handgun
WS Missile
WS Rifle
WS Shield
WS Thrown
Business
Chemistry
Martial Arts
Physics

Spoiler: 4D6
Brawling
Math
Senses
WS Melee
Appraise
Haggle
Hide
Intimidate
Intuition
Investigate
Reason
Resolve
Search
Streetwise

Spoiler: 6D6
Stealth
Weight Training
Boxing
Spot Trap

Spoiler: Radman1
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8

Spoiler: Radman2
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9

Spoiler: Radman3
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3

Spoiler: Radman4
Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9

Spoiler: Radman5
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8

Spoiler: Radman6
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5

Spoiler: Radman7
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1

Spoiler: Radman8
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9

Spoiler: Radman9
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4

Spoiler: Radman10
Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7

Spoiler: Radman11
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3

Spoiler: Radman12
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3



Natural Abilities: Stealth
Inabilities: Trapping/Fishing


Ell10 moves
8 resiliency
1 strength
Age: 44
Height 5'4"
Weight 128 pounds
2 Radmans
Skills
Spoiler: 2D6
Acrobatics
Beast Lore
Beast Ride
Biology
Charisma
Climbing
Computer Operations
Domestics
Drive Automobile
Drive Boat
Drive Cart
Drive Non Motorized
Drive Recreational
Drive Sailcar
Drive Tracked
Escape
First Aid
Forgery
Herb Lore
Jimmy Lock
Jury Rig
Math
Memory
Metallurgy
Pioneering
Running
Stealth
Swimming
Tracking
Trapping / Fishing
Wrestling
WS Ballista
WS Blade
WS Handgun
WS Melee
WS Missile
WS Rifle
WS Shield
WS Thrown
Drive Plane
Drive Vessel
Hide

Spoiler: 4D6
Brawling
Drive Heavy Machine
Drive Railed
Guile
Navigate
Senses
Sensors
Intuition
Outright Lie
Reason
Search
Spot Trap
Streetwise
Vehicle Gunnery

Spoiler: 6D6
Boxing
Weight Training

Spoiler: Radman1
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3

Spoiler: Radman2
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3


Natural Abilities: Senses, Vehicle Gunnery, WS Ballista
Inabilities: Drive Recreational, Influence, Jury Rig, Smithing, Weight Training, WS Paired, WS Rifle, WS Thrown
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Jingle
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Location: Spokane, WA
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Post Post #764  (ISO)  » Thu Mar 14, 2019 5:07 pm

JayLoser: Gamble is now a natural inability.
Rite of Humiliation: If you beat another's reason roll with your guile, you may spend 40 skill points to subtract one of their renown and add it to your own renown.
Lost: Navigate is now a natural inability.
Moot You are unable to make decisions on your own. Take a vote amongst your comrades or flip a coin instead.
Normalize: Remove radiations of your choice from your list until your total number is equal to the level of your reason. (4) Removes: Lost.
Concussion: Every time you take a point of damage to the head, take an extra point of damage (resiliency will protect if you have any) and an extra D6 of stun.
Coercion: +D6 to influence
Sudden Death: If you cannot immediately spend 40 skill points, you die.

Squish.

EllRough Shod: Every time you kick something, take a point of damage and two points of stun.
Scabs: You develop scabs on D6 random body parts, which never seem to heal. Scabs are disgusting to look at but otherwise harmless.

Scabs:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Jingle
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Location: Spokane, WA
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Post Post #765  (ISO)  » Thu Mar 14, 2019 5:08 pm

Scab locations:

Original Roll String: 1d100
1 100-Sided Dice: (43) = 43

Original Roll String: 1d100
1 100-Sided Dice: (6) = 6

Original Roll String: 1d100
1 100-Sided Dice: (20) = 20

Original Roll String: 1d100
1 100-Sided Dice: (51) = 51

Original Roll String: 1d100
1 100-Sided Dice: (69) = 69
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Jingle
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Post Post #766  (ISO)  » Thu Mar 14, 2019 5:11 pm

Ell Character Sheet10 moves
8 resiliency
1 strength
Age: 44
Height 5'4"
Weight 128 pounds

Radmans:
Rough Shod
Scabs (Torso, Neck, Left Forearm)

Skills:
Spoiler: 2D6
Acrobatics
Beast Lore
Beast Ride
Biology
Charisma
Climbing
Computer Operations
Domestics
Drive Automobile
Drive Boat
Drive Cart
Drive Non Motorized
Drive Recreational
Drive Sailcar
Drive Tracked
Escape
First Aid
Forgery
Herb Lore
Jimmy Lock
Jury Rig
Math
Memory
Metallurgy
Pioneering
Running
Stealth
Swimming
Tracking
Trapping / Fishing
Wrestling
WS Ballista
WS Blade
WS Handgun
WS Melee
WS Missile
WS Rifle
WS Shield
WS Thrown
Drive Plane
Drive Vessel
Hide

Spoiler: 4D6
Brawling
Drive Heavy Machine
Drive Railed
Guile
Navigate
Senses
Sensors
Intuition
Outright Lie
Reason
Search
Spot Trap
Streetwise
Vehicle Gunnery

Spoiler: 6D6
Boxing
Weight Training


Natural Abilities: Senses, Vehicle Gunnery, WS Ballista
Inabilities: Drive Recreational, Influence, Jury Rig, Smithing, Weight Training, WS Paired, WS Rifle, WS Thrown
[/quote]
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Jingle
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Location: Spokane, WA
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Post Post #767  (ISO)  » Thu Mar 14, 2019 5:15 pm

So... Relly is either someone so intensely annoying you can't help but kill him who keeps coming back to life and can't kill anyone OR a fairly normal woman with gross scabs.

And I'm either a fanatic pacifist with toxic farts or a dumbass with random skills based on the first person I meet.

Can't wait for Ank's options.
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Jingle
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Location: Spokane, WA
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Post Post #768  (ISO)  » Thu Mar 14, 2019 5:18 pm

Oh, and Ramcius is an old guy with crippling ODD who's immune to radiation or a fishperson supersoldier.

This is going to be an interesting campaign.
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Ramcius
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Post Post #769  (ISO)  » Thu Mar 14, 2019 5:34 pm

I'm not fishperson

Jingle
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Post Post #770  (ISO)  » Thu Mar 14, 2019 5:48 pm

Not yet. But soon, you will embrace your hideous genealogy. :P
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Post Post #771  (ISO)  » Thu Mar 14, 2019 5:55 pm

I wouldn't be so excited about it, if I was you - I'll have to sacrifice you all to summon Cthulhu then :lol:

Jingle
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Post Post #772  (ISO)  » Thu Mar 14, 2019 5:56 pm

Nah, the Whateley's worship Dagon who lives off the coast of Massachusetts.
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Jingle
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Post Post #773  (ISO)  » Thu Mar 14, 2019 5:57 pm

Besides, you could definitely be a Whateley who left your terrifying family behind to travel the endless desolate landscapes of the apocalypse and burn your name into history.
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Postie
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Post Post #774  (ISO)  » Fri Mar 15, 2019 12:55 am

Whatever you're doing looks like a lot of fun but I'm also too lazy to catch up and find out how to play ugh
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