1.)
Be civil.
2.)
No talking outside the game about this game, unless your role PM allows otherwise.
3.)
No editing or deleting your own posts or another's posts.
4.)
No mod-quoting. Only paraphrase in your own words. You may quote from the sample role PMs. As a corollary, do not impersonate the Mod.
5.)
Nights will last at least 48 hours, and at most 72 hours. Days will last at most two weeks, unless exigent circumstances compel me to grant an extension.
6.)
A lynch (or a No Lynch) takes a majority of votes. In the event of a deadline, a majority of a majority will do. (In other words, if 7 players are alive, it takes 4 votes to lynch, but only 3 votes with a deadline). If there is a tie, first come, first served.
7.)
To vote, post a bolded
Vote: PJ
. To unvote, post a bolded
Unvote: PJ
. If you are switching votes, an unvote is not necessary, but appreciated.
8.)
If you have a request, please use a bolded
Mod: So-and-So.
9.)
If you're dead, do not post.
10.)
If you notice there has been a lynch, stop posting.
11.)
Do not use small text, invisible text, spoiler text, etc. All players should be able to read everything you say. As a corollary, do not constantly use CAPS LOCK, large text, colored text, etc. All players should be able to read everything you say without getting a headache.
12.)
I reserve the right to change or add to all game rules.
1.)
The Hypnotists are guaranteed to be the only scum in the game (as indicated by the Townie Role PM).
2.)
The Hypnotists
may
be able to hypnotize a player to do something other than kill.
3.)
If a hypnotized player is a power role who took an action on the night they are hypnotized,
they will still perform their action
.
4.)
The Hypnotists
may
be able to hypnotize a player to do two things on the same night. If this occurs, the hypnotized player will only fulfill the second task if "triggered" during the subsequent Day. If a "trigger" occurs, the hypnotized player must be quoted by the player who hypnotized him or her, while
exactly
saying a phrase of at least three words under the quoted post.
For example, suppose I were hypnotized (note: this is not possible) to do two things on the same Night. The trigger phrase is "I like trying." If the Hypnotist who hypnotized me quoted me, while saying "I really don't like this mechanic, PJ is trying too hard," that would
fail
to trigger my second action.
Townie wrote:Magician
Sadly, you do not actually have any powers that will help you in the fight against the Hypnotists, so the best you can do is vote.
You win when all the Hypnotists are dead, and at least one member of the Town is still alive.
Confirm by PM. Good luck, and have fun!
PJ
Hypnotist Goon wrote:[Removed]
Each night, you may talk with your partners. You may collectively choose a single Hypnotist to hypnotize a single player who is not a part of your group. You will direct that player to kill a player
other than himself or herself
(unless you happen to target a particularly weak-willed individual).
Players are usually not told when they are hypnotized, though there may be exceptions. The same player cannot be successfully hypnotized twice over the course of the game, so plan accordingly.
You win when everybody in the Town is dead, or nothing can prevent the same.
Confirm by PM. Good luck, and have fun!
PJ