In post 7112, Creature wrote:My mislynch costed town the game. It was so obvious there was a bus driver speacially to Bulbazak who decided to just lynch me anyway.
QR would have been lynched and A2 likely caught in the process.
Your reads are decent but you need to work on being charismatic
I already do my job by being pretty direct.
As good as of a player you are you can't win games for the town.
I'm agreeing with RC here, you need to learn to be charismatic.
Like
You need to be able to actually lead town and make people say "Creature is right here" or "Creature will lead us in the right direction."
Right now it's just "Oh Creature made some reads and posts, whatever."
In post 7108, Alisae wrote:mastina I think this would create more interesting gameplay if scum had boons while in the dark instead of in the light.
Scum's boons were devised as a method of increasing fakeclaim flexibility and decreasing the ability of the town to break the game via going off of people's claimed roles (because scum would have an EXTRA role IN ADDITION to their primary role which would fuck that up). This necessitated them working identically to actual town powers. I think that is something which will continue in the sequel, buuuuuuuuuuuuuuuuuuuuuut, I won't let the darkness be something where nobody within can do anything; there will be some things which will work while in the dark. Like I said, I intend to make better use of the mechanics because I love the mechanic behind the light/dark and I think I vastly under-utilized it.
I townread Creature in most games I've played with him after an initial scumread. His posts are never compelling though. Like, I would sheep him, but I always feel better not sheeping him...
I literally just talked about this with Mastina but reads don't matter at all in the current state on the site because it's too easy for players with good reads who aren't good at leading others to be marginalized entirely.
Even people who are generally good leaders and were really good leaders in the past are not having great success as town right now.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
In post 7144, RadiantCowbells wrote:I literally just talked about this with Mastina but reads don't matter at all in the current state on the site because it's too easy for players with good reads who aren't good at leading others to be marginalized entirely.
Even people who are generally good leaders and were really good leaders in the past are not having great success as town right now.
Yep
I tend to find myself having strong reads yet this happens.
People who led towns in the older site meta (2013-2015) had a tendency to post a lot and compel the rest of the town that way. Eventually people were like "oh they're charismatic by posting a lot, so let me post a lot." But instead of looking at the nuances in their performances, they just looked at their post count and emulated that. So now we have a sitemeta of literally everyone spamposting their heads off, which leads to a pretty chaotic gamestate, which is beneficial for scum.
People also often look at post count to derive actual effort put into the game, so if someone's trying to lead they're like "well I've got a similarly high post count as well, I don't see why I've got to listen to this kid." Hence, towns don't have an actual singular leader.
I see that often with towns these days instead of one person going: "hold my beer I got this," instead I see a lot of townblocs controlling the game, but often those are just "alright who's putting effort into the game let's go" so scum can infiltrate the blocs further disrupting control.
To sum it up, people are posting a lot which allows for certain pro-scum tendencies from town to appear.