Rocky Horror Picture Show - players suck, game over


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Post Post #75 (ISO) » Thu Feb 01, 2018 5:52 am

Post by Boonskiies »

Rawr.
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Post Post #76 (ISO) » Thu Feb 01, 2018 5:53 am

Post by Gamma Emerald »

In post 73, Chickadee wrote:Nope, I'm ok and not crazy at all. I meant you gamma.
OK
It's not in any PMs but I remember seeing it somewhere in site rules
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Post Post #77 (ISO) » Thu Feb 01, 2018 5:53 am

Post by Almost50 »

In post 25, CheekyTeeky wrote:So...how do we play this game? Anyone have ideas about strategy?
Here's how I imagine it:

basically we start with 2 cult leaders and a Town core that is unrecruitable, plus a majority of VTs who are considered neutral. Each "day phase" (you'll have to excuse non-game-specific flavour terms) we try to get a VT to join the Town, and each "night" the cult leaders will try to recruit someone each. We are thus hunting for Town VTs to prevent their recruitment.

The trick is not even the "TPRs" (or most of them) know they can't be recruited, or the game would've been very much breakable by mass claiming (I'd expect some TPRs to actually know, which leads me to believe there are some roles with certain actions like detecting the target's alignment or their availability for recruitment (i.e. immune/not immune)).

So, we can play it on faith. We can simply run up someone at random, and if we're lucky they're a VT and will join the Town. The cult leaders will have to avoid that player and try to recruit from the others. We repeat, bearing in mind the player we immunized once cannot be run up again. Of course, there's always a chance we run up someone who is already in a cult and thus we fail (the equivalent of mislynching) and the cult leaders also can target a TPR or a member from the other cult thus their action will fail.

Knowing whom they recruited (each of them) they will try to lead the wagon(s) unto their own (to make sure nobody else in immune), and THAT is where we should be looking for associative tells.

Here a tribute for the cult leaders



Disclaimer: I much rather the Lisa Lisa & Cult Jam version, but I couldn't find an official video for it.

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Post Post #78 (ISO) » Thu Feb 01, 2018 5:55 am

Post by Almost50 »

In post 28, Inferno390 wrote:Ye. Ending the day fast is good. It helps to prevent cult recruitments. And shouldn't we choose a specific person that we want to stay survivor?
May I ask for an explanation?

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Post Post #79 (ISO) » Thu Feb 01, 2018 5:57 am

Post by Almost50 »

In post 33, Creature wrote:I thought it wasn't our goal to kill them.
Mate, the
Golden Rule
states: Whatever Creature thinks, that;s not the way it is!

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Post Post #80 (ISO) » Thu Feb 01, 2018 6:01 am

Post by Chickadee »

In post 76, Gamma Emerald wrote:
In post 73, Chickadee wrote:Nope, I'm ok and not crazy at all. I meant you gamma.
OK
It's not in any PMs but I remember seeing it somewhere in site rules
Ah, ok. I'm talking about only frame of reference for this game.
In post 77, Almost50 wrote:
In post 25, CheekyTeeky wrote:So...how do we play this game? Anyone have ideas about strategy?
Here's how I imagine it:

basically we start with 2 cult leaders and a Town core that is unrecruitable, plus a majority of VTs who are considered neutral. Each "day phase" (you'll have to excuse non-game-specific flavour terms) we try to get a VT to join the Town,
and each "night" the cult leaders will try to recruit someone each
. We are thus hunting for Town VTs to prevent their recruitment.

The trick is not even the "TPRs" (or most of them) know they can't be recruited, or the game would've been very much breakable by mass claiming (I'd expect some TPRs to actually know, which leads me to believe there are some roles with certain actions like detecting the target's alignment or their availability for recruitment (i.e. immune/not immune)).

So, we can play it on faith. We can simply run up someone at random, and if we're lucky they're a VT and will join the Town. The cult leaders will have to avoid that player and try to recruit from the others. We repeat, bearing in mind the player we immunized once cannot be run up again. Of course, there's always a chance we run up someone who is already in a cult and thus we fail (the equivalent of mislynching) and the cult leaders also can target a TPR or a member from the other cult thus their action will fail.

Knowing whom they recruited (each of them) they will try to lead the wagon(s) unto their own (to make sure nobody else in immune), and THAT is where we should be looking for associative tells.

Here a tribute for the cult leaders



Disclaimer: I much rather the Lisa Lisa & Cult Jam version, but I couldn't find an official video for it.

Players may only submit actions during the play phase, or what you're thinking of as day. The pause phase is when all the actions happen. Cult leaders could recruit right now if they wanted to.
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Post Post #81 (ISO) » Thu Feb 01, 2018 6:01 am

Post by Venmar »

So I asked the mod a couple questions about my wincon:

So by my understanding all of the 22 survivors in this game are aligned with each-other, meaning we can all consider ourselves to be on the same faction. If the survivors stay in the majority by the end of the game and that cannot change, all the living survivors win the game. I deduce that we also lose if we are no longer the majority.

I think that it is inherently WRONG to end Day 1 early because of this, because we really should just "scumhunt" the two cult leaders TODAY, WHILE THEY HAVE NO TEAMMATES, so that we can single them out for any roles that are in the game to hopefully neutralise them.
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Post Post #82 (ISO) » Thu Feb 01, 2018 6:03 am

Post by Lifthrasil »

In post 5, Vecna wrote:^ cult master 1/2 found
If you're so sure, why not emphasize that conviction with a vote? ;-)
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Post Post #83 (ISO) » Thu Feb 01, 2018 6:04 am

Post by Gamma Emerald »

In post 82, Lifthrasil wrote:
In post 5, Vecna wrote:^ cult master 1/2 found
If you're so sure, why not emphasize that conviction with a vote? ;-)
why.......either this is really derpy or he's trying to bait a vote
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Post Post #84 (ISO) » Thu Feb 01, 2018 6:05 am

Post by Almost50 »

In post 69, mutantdevle wrote:
In post 67, Srceenplay wrote:
In post 65, Venmar wrote:
In post 41, mutantdevle wrote:What's with these heal and hurt tags? Do they mean anything?
Found one BOYS
He gets the first vig shot.
Wow. You're going to shoot me just because I don't know how tags work?
Actually, If I was the Vig I'd shoot you first because you always have extra-terrible reads (by your own admission), so you're a liability. :twisted:

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Post Post #85 (ISO) » Thu Feb 01, 2018 6:07 am

Post by Lifthrasil »

In post 81, Venmar wrote:So I asked the mod a couple questions about my wincon:

So by my understanding all of the 22 survivors in this game are aligned with each-other, meaning we can all consider ourselves to be on the same faction. If the survivors stay in the majority by the end of the game and that cannot change, all the living survivors win the game. I deduce that we also lose if we are no longer the majority.

I think that it is inherently WRONG to end Day 1 early because of this, because we really should just "scumhunt" the two cult leaders TODAY, WHILE THEY HAVE NO TEAMMATES, so that we can single them out for any roles that are in the game to hopefully neutralise them.
I agree to this. Ending Day 1 prematurely just gives the Cult Leaders a free conversion. However, finding them on Day 1 is going to be difficult since they, having probably no team-mates, will lack any interactions with other players that feel different than those with the rest. (I.e. they aren't aligned to anyone yet)
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Post Post #86 (ISO) » Thu Feb 01, 2018 6:11 am

Post by Almost50 »

In post 70, JaydragonKing wrote:Cults are founded to worship devil's.

You are a devil.

It's sound logic.
Cults are founded to have org.. erm.. organic merry parties. :P

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Post Post #87 (ISO) » Thu Feb 01, 2018 6:12 am

Post by Lifthrasil »

In post 83, Gamma Emerald wrote:
In post 82, Lifthrasil wrote:
In post 5, Vecna wrote:^ cult master 1/2 found
If you're so sure, why not emphasize that conviction with a vote? ;-)
why.......either this is really derpy or he's trying to bait a vote
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Post Post #88 (ISO) » Thu Feb 01, 2018 6:13 am

Post by Almost50 »

In post 73, Chickadee wrote:Nope, I'm ok and not crazy at all. I meant you gamma.
WAIT! randomidget = Gamma Emerald??????????

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Post Post #89 (ISO) » Thu Feb 01, 2018 6:14 am

Post by Lifthrasil »

In post 70, JaydragonKing wrote:Cults are founded to worship devil's.
How do you know what the cults in this game are founded for? Are you the founding member of one?
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Post Post #90 (ISO) » Thu Feb 01, 2018 6:14 am

Post by Chickadee »

In post 82, Lifthrasil wrote:
In post 5, Vecna wrote:^ cult master 1/2 found
If you're so sure, why not emphasize that conviction with a vote? ;-)
Thats not how votes work -__-


Pedit: SHHHHH A50.. I was going off of avi's that I had in my head. :oops:
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Post Post #91 (ISO) » Thu Feb 01, 2018 6:15 am

Post by Gamma Emerald »

In post 88, Almost50 wrote:
In post 73, Chickadee wrote:Nope, I'm ok and not crazy at all. I meant you gamma.
WAIT! randomidget = Gamma Emerald??????????
funny but very much no
didn't we all play in Death Note mafia
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Post Post #92 (ISO) » Thu Feb 01, 2018 6:15 am

Post by Almost50 »

In post 74, TheGoldenParadox wrote:
VOTE: Jay


If I can choose anyone to lean on and be guaranteed town, I'd choose Jay.
And you'd probably be wrong 50% of the time.

P.S. Best avatar in the game.

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Post Post #93 (ISO) » Thu Feb 01, 2018 6:16 am

Post by Almost50 »

In post 75, Boonskiies wrote:Rawr.
Yikes!

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Post Post #94 (ISO) » Thu Feb 01, 2018 6:18 am

Post by JaydragonKing »

Wah
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Post Post #95 (ISO) » Thu Feb 01, 2018 6:23 am

Post by Almost50 »

In post 80, Chickadee wrote:Players may only submit actions during the play phase, or what you're thinking of as day. The pause phase is when all the actions happen. Cult leaders could recruit right now if they wanted to.
All the better. My point still stands bc I would expect the voted person immunity to override the recruitment action (i.e. resolve first).

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Post Post #96 (ISO) » Thu Feb 01, 2018 6:25 am

Post by mutantdevle »

In post 84, Almost50 wrote:Actually, If I was the Vig I'd shoot you first because you always have extra-terrible reads (by your own admission), so you're a liability.
I just won't give reads then :(
I mostly just lurk now.
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Post Post #97 (ISO) » Thu Feb 01, 2018 6:25 am

Post by Chickadee »

Unless they recruit them before immunity gets majority vote.
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Post Post #98 (ISO) » Thu Feb 01, 2018 6:26 am

Post by Creature »

In post 81, Venmar wrote:I think that it is inherently WRONG to end Day 1 early because of this, because we really should just "scumhunt" the two cult leaders TODAY, WHILE THEY HAVE NO TEAMMATES, so that we can single them out for any roles that are in the game to hopefully neutralise them.
How we'll kill them?

Also, can't they already recruit this dayphase?
Sigh
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Post Post #99 (ISO) » Thu Feb 01, 2018 6:26 am

Post by Almost50 »

In post 91, Gamma Emerald wrote:
In post 88, Almost50 wrote:
In post 73, Chickadee wrote:Nope, I'm ok and not crazy at all. I meant you gamma.
WAIT! randomidget = Gamma Emerald??????????
funny but very much no
didn't we all play in Death Note mafia
Dude, I can't remember what I had for breakfast, FGS! :lol:

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