Page 335 of 337

Posted: Thu Dec 20, 2018 2:45 pm
by RadiantCowbells
Scums powers were just not useful when they were losing that hard which is :shrug:

Posted: Thu Dec 20, 2018 2:47 pm
by Nero Cain
jingle
meme
kinda fire
pork? (I forgot his role)
creature

were all investigates

Posted: Thu Dec 20, 2018 2:56 pm
by Creature
turns out the best thing my role did was almost get mastina lynched for the wrong reasons

Posted: Thu Dec 20, 2018 2:57 pm
by Aristophanes
Oh, I can't argue that we could have played it a lot better!

I noted a bunch that mastina misplayed in claiming the disloyal (well, "loyal" but w/e) modifier. I thjnk Nico should have focused on winning the game instead of just surviving to endgame, especially when that became unfeasible. Wheme and I should have been active and pushed back against town a lot harder than we did. I know my irl was stupid and that's my excuse but it's still a bad reason and doesn't change my ideal llay in this scenarion.

I dont get why Varsoon using his role when he did was seen as a scumclaim but I think I missed a bunch of pages at that point in the game.

Being loud, nonconsecutive, and self-post-restricting hurt only because I was last scum and basically had my role confirmed scum because of the nature of it. I honesty thought a Varsoon carry was the only way we would win and that dream died early.

By the time I took the reigns the game was lost already.

Posted: Thu Dec 20, 2018 3:03 pm
by northsidegal
i never saw varsoon's use of the thing as a scumclaim, i just thought he was scum

my role (basically a supersaint bomb) would have been pretty poweful had i been towny enough to kill or had scum chosen a different strategy where they don't just nk the gladiates

Posted: Thu Dec 20, 2018 3:04 pm
by northsidegal
In post 8344, Lady Angel wrote:- Thanks to everyone who replaced in, especially those who replaced into the game during the later stages of the Mastina debacle.
- Of course, thanks to RC for making and hosting this game, and sticking through it despite the delays, player frustration, and seemingly other things. I think most of us had fun despite it all, I know I did.

Lastly, I can't wait to see the roles and other PTs in this game. I'm especially curious to know what my dreams actually did.
i agree with all of this :]

Posted: Thu Dec 20, 2018 3:36 pm
by Krazy
Oh right mod thread isn't opened still.

The parity cop was real but it was only one shot. We hard claimed the guilty with the full intention of baiting the roleblock.

So while the parity cop was strong (obviously in getting NR/clearing NSG) it was *extremely* gated (having Vizzy have his role dedicated to activating it and then having it be only one shot)

So like there was a lot of weak/heavily gated investigatives

I do agree that in terms of morale/game feel this probably felt really overwhelming for scum

Posted: Thu Dec 20, 2018 6:46 pm
by Lady Angel
In post 8348, Nero Cain wrote:
In post 8344, Lady Angel wrote:I'd appreciate if you joined it.
Are you asking me personally or is this just a general you?
It's an open invitation to anyone!

Posted: Thu Dec 20, 2018 7:02 pm
by Nancy Drew 39
In post 2006, Innocent Children wrote:
In post 2004, Nero Cain wrote:It still says innocent children.
Is there some inside joke in this? :wink:

Disquieted didn’t want to play anymore and I decided to change the password for Tor and I’m too lazy to create a new account.

So, IC now =Nancy Drew 39 and Toranaga.
Have all of the roles been flipped yet?

Ours was a real doozy. :lol:

Posted: Thu Dec 20, 2018 7:05 pm
by Nancy Drew 39
In post 8354, northsidegal wrote:i never saw varsoon's use of the thing as a scumclaim, i just thought he was scum

my role (basically a supersaint bomb) would have been pretty poweful had i been towny enough to kill or had scum chosen a different strategy where they don't just nk the gladiates
You have to post the role PM, it was epic.

We were a barrel of claustrophobic flying monkeys
.

No, really.

Posted: Thu Dec 20, 2018 8:57 pm
by profii
In post 8342, Jingle wrote:
In post 8340, profii wrote:I take it where my role said it would take 4 phases to respawn meant

Lynch
N(1)
D(2)
N(3)
D(4)
And then I’m back...

Sort of thing

I assume we never found that out :lol:
I legitimately thought your predecessor claimed he'd be back the next day.
I noted there was some confusion - seemed to be for the best - I think it would have only happened once which was carefully not mentioned :lol:

Posted: Thu Dec 20, 2018 10:09 pm
by NicoRobin
In post 8337, NicoRobin wrote:Yo, there is a game in the works, made by yours truly.

viewtopic.php?f=4&t=66263&p=10620239#p10620239

You are all invited, so join it for shenanigans.
No one interested?

Posted: Thu Dec 20, 2018 10:41 pm
by northsidegal
i mean its not in signups yet

Posted: Thu Dec 20, 2018 10:47 pm
by NicoRobin
In post 8362, northsidegal wrote:i mean its not in signups yet
You can still pre-in, though.....

Posted: Thu Dec 20, 2018 11:37 pm
by profii
I’m way too over gamed right now :-/

Posted: Fri Dec 21, 2018 2:01 am
by Varsoon
@Nico: I'm also super overgamed and Holidays are coming up, too. D:
That said, fuggit, pre-in me.
In post 8347, Shoshin wrote:I agree that scum had strong powers. I think Mastina's role could have easily been used to push a strategic mislynch without her slot getting lynched afterwards, if she had towned the slot enough. Varsoon's role was quite powerful. Strongman countered the protective roles. Town barely had any investigative powers. This seems fairly balanced to me. Town just rolled over the scum, which happens sometimes.
I don't think my role was very powerful at all. It insta-forces vote-for-lynch, but given the situation we were in after D1, town would have very likely all defaulted to the most scumread wagon anyway. Best case scenario? Oh no town get a mislynch; something that would have happened anyway most of the time. It's powerful if you consider it as a forced mislynch but it's not--town still have agency and, provided they are already on the right track, it could easily just swing out as a scum lynch, which it did. Even had I not claimed I was the one doing it, it still would've resulted in a lynch on scum.

Strongman did not counter protective roles this game. Unless a doc truthfully claims who they will protect or a BP claims truthfully, Strongman can only ever be used on someone after the fact, which means that scum still lost an NK. We lost 2 NKs this game, too, so you can see how 'powerful' that turned out for us. If the role was to be actually powerful, it wouldn't be 1-shot strongman or, alternatively, it would have been 1-shot that's triggered when the killer is blocked. As it is, it's a shot that can only be used reactively AFTER a BP soaks a kill, which makes it an incredibly weak modifier that does nothing out outgame town.

Posted: Fri Dec 21, 2018 2:07 am
by Varsoon
A lot of powers that should have been factional abilities (1-shot Strongman, Ninja, etc) were role-based, further increasing swing, too.

Don't take my boo-hoo'ing the scum roles as me saying that's why we lost. We lost because we laid down poor play and town out-gamed us.

Posted: Fri Dec 21, 2018 2:45 am
by Varsoon
Oh, wait, crap, I still have a signup ban for at least 6 more days, Nico.
If it doesn't start up/fill before then, lemme know.

Posted: Fri Dec 21, 2018 2:53 am
by Creature
I'm actually undergamed -_-

Posted: Fri Dec 21, 2018 7:17 am
by RadiantCowbells
I don't think upicks are the format for factional scum actions unless there's a coherent theme around them.

Posted: Fri Dec 21, 2018 7:19 am
by Varsoon
Discern alignment before building the roles?

Posted: Fri Dec 21, 2018 7:22 am
by RadiantCowbells
It's a principle thing as opposed to a mechanical thing

Posted: Fri Dec 21, 2018 7:23 am
by RadiantCowbells
For example in my first upick scum were "enemies of free will" so a factional roleblocker or director would have made sense.

But there was no coherent identity for the scumteam beyond hey these guys are mafia in this game so it doesn't feel right to give them factional actions.

Posted: Fri Dec 21, 2018 7:26 am
by RadiantCowbells
And the original overarching theme of the setup which I scrapped because unpredictable D1 + it didn't feel right anymore wouldn't have made sense with factional abilities eithet

Posted: Fri Dec 21, 2018 7:30 am
by Varsoon
Could just happen via mod Fiat.
Alternatively, write it on a role-by-role basis.
It'd be easy to cheese the flavor that Diablo brings his minions of Hell to the side of the scum team, who can have them deliver a strongman or ninja kill factionally.