Masochist Mafia II [Game Over]


User avatar
Jingle
Jingle
For Whom the Bell Trolls
User avatar
User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15120
Joined: July 17, 2013
Location: Texas

Post Post #725 (ISO) » Thu Mar 14, 2019 7:51 am

Post by Jingle »

In post 721, Vedith wrote:Can I join?
Go for it. One of my posts had a code spoiler that should help with a lot of it.
This is a Parachute.
User avatar
Vedith
Vedith
Survivor
User avatar
User avatar
Vedith
Survivor
Survivor
Posts: 21212
Joined: June 18, 2015
Location: Surrey
Happy Birthday!

Post Post #726 (ISO) » Thu Mar 14, 2019 7:55 am

Post by Vedith »

What do I do?
I claim scum \o/
User avatar
Jingle
Jingle
For Whom the Bell Trolls
User avatar
User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15120
Joined: July 17, 2013
Location: Texas

Post Post #727 (ISO) » Thu Mar 14, 2019 7:57 am

Post by Jingle »

the first area tags in 687 are your first post, but kittymo walks through it all in 655.
This is a Parachute.
User avatar
Jingle
Jingle
For Whom the Bell Trolls
User avatar
User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15120
Joined: July 17, 2013
Location: Texas

Post Post #728 (ISO) » Thu Mar 14, 2019 8:02 am

Post by Jingle »

Here, I'll do a walkthrough with my third.

Step 1: Initial Qualities

Lord Anais FondlebottemMoves:
2D6
Resiliency:
1D6+3
Age:
1D100


Spoiler: Skills
Acrobatics2D6
Appraise2D6
Armor Penetration2D6
Armor Repair2D6
Beast Handling2D6
Beast Lore2D6
Beast Ride2D6
Bemuse2D6
Biology 2D6
Boxing 2D6
Brawling 2D6
Broadcasting 2D6
Business 2D6
Charisma 2D6
Chemistry 2D6
Climbing 2D6
Command 2D6
Computer Operations2D6
Computer Programming2D6
Construction 2D6
Cybernetic Engineering2D6
Demolitions 2D6
Domestics2D6
Drive Automobile2D6
Drive Boat2D6
Drive Cart2D6
Drive Heavy Machine2D6
Drive Non Motorized2D6
Drive Plane2D6
Drive Railed2D6
Drive Recreational 2D6
Drive Sailcar2D6
Drive Tracked2D6
Drive Vessel2D6
Electronics 2D6
Electronic Engineering2D6
Escape 2D6
First Aid 2D6
Forensics2D6
Forgery2D6
Gamble2D6
Genetic Engineering2D6
Guile 2D6
Haggle 2D6
Herb Lore2D6
Hide 2D6
Hork 2D6
Horticulture 2D6
Influence 2D6
Interrogate 2D6
Intimidate 2D6
Intuition 2D6
Investigate 2D6
Jimmy Lock2D6
Jury Rig2D6
Martial Arts2D6
Math 2D6
Mechanical Engineer2D6
Mechanics2D6
Medic 2D6
Medical Doctor2D6
Memory 2D6
Metallurgy 2D6
Mining 2D6
Navigate 2D6
Outright Lie2D6
Pharmacology 2D6
Physics 2D6
Pioneering 2D6
Reason 2D6
Resolve 2D6
Robotics 2D6
Robotic Engineering2D6
Running 2D6
Search 2D6
Senses2D6
Sensors 2D6
Smithing2D6
Spot Trap 2D6
Stealth 2D6
Streetwise 2D6
Swimming 2D6
Tracking 2D6
Trapping / Fishing2D6
Troubadour 2D6
Vehicle Gunnery2D6
Weapon Smithing2D6
Weight Training 2D6
Wrestling 2D6
WS Ballista 2D6
WS Blade2D6
WS Handgun2D6
WS Melee 2D6
WS Missile2D6
WS Paired 2D6
WS Rifle2D6
WS Shield2D6
WS Thrown2D6


This first post gives you a random number for moves (how fast you act), Resiliency (how hard you are to kill, and Age. Any result between 16 and 60 gives you that age in years. Any other result means you have to do what that result says on the age chart. Generally, manipulate yourself in some way and then roll again.

Any skills you roll a 12 for you're naturally good at. You get to reroll any ones you roll while using that skill. Any you get a twelve for you suck, and you have to reroll any sixes.
This is a Parachute.
User avatar
Ramcius
Ramcius
Mafia Scum
User avatar
User avatar
Ramcius
Mafia Scum
Mafia Scum
Posts: 4126
Joined: November 22, 2016

Post Post #729 (ISO) » Thu Mar 14, 2019 8:11 am

Post by Ramcius »

In post 720, Ankamius wrote:Too much raw complication for me
Well, we can help you do it, step by step, Jingle gonna die at beginning, so I need someone else to play with :lol:

(If you wondering why Jingle gonna die - one character is pacifist, who dies after first kill, other one is so annoying that everyone want to kill him on sight, so no matter which one he chooses, he screwed)
User avatar
Jingle
Jingle
For Whom the Bell Trolls
User avatar
User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15120
Joined: July 17, 2013
Location: Texas

Post Post #730 (ISO) » Thu Mar 14, 2019 8:16 am

Post by Jingle »

EBWOP: Any you roll a 2 for you suck.

So, Lord Anais has 6 moves, 6 resiliency and a 4 for age. Consulting the original chart, a four means I get to choose any age between 16 and 60. Considering so far I've had only old characters, I'm gonna go with a younger one this time. Generally, the older you are the worse the effects on your stats, but the more random mutations (Named Radiation Manipulations or RADMANS for short) you get to roll. Since those can be anything from poison farts to outright death (including turning a male character into a female) it's kind of a crapshoot to go for more of them.

Checking my chosen age, 26, on the chart, I find that I have no minuses to my skills. I get a relatively low number of skill points to deal with (380 + 10xD6), but honestly that's probably more of an advantage than a drawback.

A quick check through my skills reveals I'm bad at Chemistry, Hork, Influence, Outright Lie, and Reason. On the other hand, I'm good at Drive Cart, Navigate, Search, and WS Blade. That means I'm probably not going to be a great face (most of my bad skills are social in nature) but I'm halfway decent at getting around and stabbing things.

Before I get to skills though, I need to see what I've got to deal with physically. This is the second set of area tags in the code, btw. You'll have to add in the number of radmans you get manually, because it's between 0 and 4D6 depending on how old your character is.

Lord Anais Secondary RollsHeight:
6D6+48
Weight:
5D6
RadMans
1D6


I'm also going to figure out how many skills I have total now, which is 380 added to ten times:

1D6

PEdit: Kay is Irrelephant's Ram. I promised I'd make his characters if he picked the names.
This is a Parachute.
User avatar
Ramcius
Ramcius
Mafia Scum
User avatar
User avatar
Ramcius
Mafia Scum
Mafia Scum
Posts: 4126
Joined: November 22, 2016

Post Post #731 (ISO) » Thu Mar 14, 2019 8:20 am

Post by Ramcius »

oh, my bad then
User avatar
Ramcius
Ramcius
Mafia Scum
User avatar
User avatar
Ramcius
Mafia Scum
Mafia Scum
Posts: 4126
Joined: November 22, 2016

Post Post #732 (ISO) » Thu Mar 14, 2019 8:21 am

Post by Ramcius »

Time to roll last one for me

Moves: 2D6
Resiliency:
Original Roll String: 1d6+3
1 6-Sided Dice: (4)+3 = 7

Age:
Original Roll String: 1d100
1 100-Sided Dice: (56) = 56

Gender: I'm going with male

Abilities:
Spoiler:
1
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

2
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

3
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

4
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

5
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

6
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

7
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

8
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

9
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

10
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

11
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

12
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

13
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

14
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

15
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

16
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

17
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

18
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

19
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

20
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

21
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

22
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

23
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

24
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

25
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

26
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

27
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

28
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

29
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4

30
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

31
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

32
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

33
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

34
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

35
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

36
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

37
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

38
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

39
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

40
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

41
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

42
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

43
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

44
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

45
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

46
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

47
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

48
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

49
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4

50
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

51
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5

52
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

53
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

54
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

55
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

56
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5

57
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

58
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

59
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

60
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

61
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

62
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

63
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

64
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

65
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4

66
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7

67
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

68
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

69
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

70
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

71
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

72
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

73
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

74
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

75
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

76
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

77
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5

78
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

79
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

80
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

81
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

82
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

83
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

84
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

85
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

86
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

87
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

88
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

89
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

90
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

91
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

92
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

93
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

94
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

95
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

96
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

97
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

98
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

99
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

100
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5


Let's see what I get
User avatar
Ramcius
Ramcius
Mafia Scum
User avatar
User avatar
Ramcius
Mafia Scum
Mafia Scum
Posts: 4126
Joined: November 22, 2016

Post Post #733 (ISO) » Thu Mar 14, 2019 8:25 am

Post by Ramcius »

Natural abilities: WS Thrown

Natural disabilities: Construction, Drive Automobile, Haggle, Pioneering
User avatar
Irrelephant11
Irrelephant11
He
Jack of All Trades
User avatar
User avatar
Irrelephant11
He
Jack of All Trades
Jack of All Trades
Posts: 6276
Joined: April 9, 2018
Pronoun: He
Location: My dog's eyes

Post Post #734 (ISO) » Thu Mar 14, 2019 8:26 am

Post by Irrelephant11 »

My next character’s name is Jay
User avatar
Ramcius
Ramcius
Mafia Scum
User avatar
User avatar
Ramcius
Mafia Scum
Mafia Scum
Posts: 4126
Joined: November 22, 2016

Post Post #735 (ISO) » Thu Mar 14, 2019 8:27 am

Post by Ramcius »

Age: 36
Skill points: 650+
Original Roll String: 1d6*10
1 6-Sided Dice: (2)*10 = 20

Radiations
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9
User avatar
Ramcius
Ramcius
Mafia Scum
User avatar
User avatar
Ramcius
Mafia Scum
Mafia Scum
Posts: 4126
Joined: November 22, 2016

Post Post #736 (ISO) » Thu Mar 14, 2019 8:28 am

Post by Ramcius »

Height (inches): 6D6+48
Weight (lbs): Consult spoilered table based on height and this roll
Original Roll String: 5d6
5 6-Sided Dice: (6, 1, 5, 5, 6) = 23
User avatar
Ramcius
Ramcius
Mafia Scum
User avatar
User avatar
Ramcius
Mafia Scum
Mafia Scum
Posts: 4126
Joined: November 22, 2016

Post Post #737 (ISO) » Thu Mar 14, 2019 8:30 am

Post by Ramcius »

3rd one will be Lay?
User avatar
Ramcius
Ramcius
Mafia Scum
User avatar
User avatar
Ramcius
Mafia Scum
Mafia Scum
Posts: 4126
Joined: November 22, 2016

Post Post #738 (ISO) » Thu Mar 14, 2019 8:32 am

Post by Ramcius »

1) Add or subtract the following from either age, height, weight, initiative, carrying capacity, moves, resiliency, shielding
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


2) Gain skill points:
Original Roll String: 2d6*10
2 6-Sided Dice: (6, 4)*10 = 100
User avatar
Irrelephant11
Irrelephant11
He
Jack of All Trades
User avatar
User avatar
Irrelephant11
He
Jack of All Trades
Jack of All Trades
Posts: 6276
Joined: April 9, 2018
Pronoun: He
Location: My dog's eyes

Post Post #739 (ISO) » Thu Mar 14, 2019 8:36 am

Post by Irrelephant11 »

Third one will be Ell
User avatar
Ramcius
Ramcius
Mafia Scum
User avatar
User avatar
Ramcius
Mafia Scum
Mafia Scum
Posts: 4126
Joined: November 22, 2016

Post Post #740 (ISO) » Thu Mar 14, 2019 8:41 am

Post by Ramcius »

skills

Spoiler:
Acrobatics 2d6
Appraise
Armor Penetration
Armor Repair
Beast Handling
Beast Lore 2d6
Beast Ride 2d6
Bemuse
Biology 2d6
Boxing
Brawling 2d6
Broadcasting
Business
Charisma 2d6
Chemistry
Climbing
Command
Computer Operations 2d6
Computer Programming
Construction
Cybernetic Engineering
Demolitions
Domestics 2d6
Drive Automobile 2d6
Drive Boat 2d6
Drive Cart 2d6
Drive Heavy Machine 2d6
Drive Non Motorized 2d6
Drive Plane
Drive Railed 2d6
Drive Recreational 2d6
Drive Sailcar 2d6
Drive Tracked 2d6
Drive Vessel
Electronics
Electronic Engineering
Escape 2d6
First Aid 2d6
Forensics
Forgery 5d6
Gamble
Genetic Engineering
Guile 2d6
Haggle
Herb Lore 2d6
Hide 5d6
Hork
Horticulture
Influence
Interrogate
Intimidate
Intuition
Investigate
Jimmy Lock 4d6
Jury Rig 2d6
Martial Arts
Math 2d6
Mechanical Engineer
Mechanics
Medic
Medical Doctor
Memory
Metallurgy 2d6
Mining
Navigate 2d6
Outright Lie
Pharmacology
Physics
Pioneering 2d6
Reason
Resolve
Robotics
Robotic Engineering
Running 6d6
Search 4d6
Senses 6d6
Sensors 2d6
Smithing
Spot Trap 5d6
Stealth 2d6
Streetwise
Swimming 2d6
Tracking 2d6
Trapping / Fishing 6d6
Troubadour
Vehicle Gunnery
Weapon Smithing 2d6
Weight Training 6d6
Wrestling 2d6
WS Ballista 2d6
WS Blade 2d6
WS Handgun 2d6
WS Melee 2d6
WS Missile 2d6
WS Paired
WS Rifle 6d6
WS Shield 2d6
WS Thrown 2d6


RADMANS time, hope I won't die again
User avatar
Ramcius
Ramcius
Mafia Scum
User avatar
User avatar
Ramcius
Mafia Scum
Mafia Scum
Posts: 4126
Joined: November 22, 2016

Post Post #741 (ISO) » Thu Mar 14, 2019 8:42 am

Post by Ramcius »

1
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0


2
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5


3
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5


4
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9


5
Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
User avatar
Jingle
Jingle
For Whom the Bell Trolls
User avatar
User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15120
Joined: July 17, 2013
Location: Texas

Post Post #742 (ISO) » Thu Mar 14, 2019 8:44 am

Post by Jingle »

So, I'm 67 inches tall (5 foot 7) which isn't terrible. My weight roll (again, referencing a chart) means I weigh three times as much as my height in inches, so 201 pounds. Those two together, (another chart) means that I get +1 move and +1 resilience, meaning I'm at a total of 7 moves, 7 resilience and 0 strength.

I've got a choice for my bonus. I can spend 10 skill points to gain a RADMAN as many times as I want, I can get 2D6 x 10 extra skill points, or I can bump up one of my stats (Not strength). Given that so far I'm entirely average, I'm going to roll the dice again and spend 20 skill points to get another 3 radmans, bumping that up to 4 Radmans total.

I've got 380 skill points left to spend, and here's where it gets complicated. ( :lol: )

Okay, so we've got 100 skills on a linked google sheet that Kittymo provided. About 70 of those don't have prerequisites, and those all start at 2D6. The rest start at 0. When you meet the prerequisites, you unlock the skill at 2D6. Looking at what I'm good at, I probably want to be able to stab things. Luckily, that doesn't have a prerequisite, so I get to spend 10 points for 3D6, 20 for 4D6, 30 for 5D6 and 40 for 6D6, meaning I'm down 100 points already. I'm also good at Navigate and Drive Cart, which might be useful, and neither of those need prereqs either! So 4D6 for each, and I've spent 160 out of my 380. I could probably stand to be a little faster and stronger, so I'm going to up running and weight training. The great thing about these, is that when you up them you can also get bonuses to your stats. So I've spent 220 now, and I get a +1 to moves and a +1 to strength.

So 160 points left. I think I'm going to try to be a little stealthy, so that I might be able to steal some supplies. I'm definitely not going to be dumping enough points to be good at buying them. So stealth at 6D6 and Search at 4D6. I need a 4D6 in Senses to be able to get Search, which means I'm out of points.

I've also gotten the prereqs for WS Paired (Blade), Spot Trap, Hide, and Intuition, so I've got all of those at 2D6. If I manage to up my reason, I get some more new skills, too, so that's probably a good thing to raise if I manage to keep this character alive.

Now, finally, it's time for RADMANS.

I've only got the four, so I'm going to roll them here. Now, it's worth noting that these are rolled one at a time, because one radman can affect earlier radmans or later radmans. So if I run into one like that I'm going to ignore the rest of the radmans I roll and make more radman posts.

Here's hoping I don't die.
Spoiler: Anais 1
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Spoiler: Anais 2
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2
Spoiler: Anais 3
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Spoiler: Anais 4
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
This is a Parachute.
User avatar
Ramcius
Ramcius
Mafia Scum
User avatar
User avatar
Ramcius
Mafia Scum
Mafia Scum
Posts: 4126
Joined: November 22, 2016

Post Post #743 (ISO) » Thu Mar 14, 2019 8:48 am

Post by Ramcius »

forgot spoiler :facepalm:

756 Direction sense. Gain an extra skill point every time you rollnavigation, tracking, or memory. cost: none. range: self. effect: cumulative.

331 Spawn. Regenerate a lost limb in D6 weeks. cost: none. range: self. effect: cumulative.

306 Narcoleptic. Everyone deals with intense situations differ-ently, you happen to deal with them by falling asleep. Roll a D6every time you enter an intense situation. If you roll a one or asix, you will fall asleep. cost: none. range: self. effect: binary

451 Long shot. Any odds rolls greater than improbable (36) arereduced to improbable (36) for you. cost: none. range: self. effect: binary.

659 Seaworthy. Swimming is now a natural ability. cost: none. range: self. effect: binary

Not dead, nothing really bad and some nice perks

If anyone need list for radmans:

https://www.scribd.com/document/1985530 ... on=2331557
User avatar
Ramcius
Ramcius
Mafia Scum
User avatar
User avatar
Ramcius
Mafia Scum
Mafia Scum
Posts: 4126
Joined: November 22, 2016

Post Post #744 (ISO) » Thu Mar 14, 2019 8:50 am

Post by Ramcius »

Starting Attributes
Moves: 7
Resiliency: 9
Strength: 7
Shielding: 0

Age: 36

Height (inches): 64
Weight (lbs): 256
Carrying Capacity: 30+5(Strength)
Gender: Male

Natural abilities: WS Thrown

Natural disabilities: Construction, Drive Automobile, Haggle, Pioneering

Skills

Spoiler:
Acrobatics 2d6
Appraise
Armor Penetration
Armor Repair
Beast Handling
Beast Lore 2d6
Beast Ride 2d6
Bemuse
Biology 2d6
Boxing
Brawling 2d6
Broadcasting
Business
Charisma 2d6
Chemistry
Climbing
Command
Computer Operations 2d6
Computer Programming
Construction
Cybernetic Engineering
Demolitions
Domestics 2d6
Drive Automobile 2d6
Drive Boat 2d6
Drive Cart 2d6
Drive Heavy Machine 2d6
Drive Non Motorized 2d6
Drive Plane
Drive Railed 2d6
Drive Recreational 2d6
Drive Sailcar 2d6
Drive Tracked 2d6
Drive Vessel
Electronics
Electronic Engineering
Escape 2d6
First Aid 2d6
Forensics
Forgery 5d6
Gamble
Genetic Engineering
Guile 2d6
Haggle
Herb Lore 2d6
Hide 5d6
Hork
Horticulture
Influence
Interrogate
Intimidate
Intuition
Investigate
Jimmy Lock 4d6
Jury Rig 2d6
Martial Arts
Math 2d6
Mechanical Engineer
Mechanics
Medic
Medical Doctor
Memory
Metallurgy 2d6
Mining
Navigate 2d6
Outright Lie
Pharmacology
Physics
Pioneering 2d6
Reason
Resolve
Robotics
Robotic Engineering
Running 6d6
Search 4d6
Senses 6d6
Sensors 2d6
Smithing
Spot Trap 5d6
Stealth 2d6
Streetwise
Swimming 2d6
Tracking 2d6
Trapping / Fishing 6d6
Troubadour
Vehicle Gunnery
Weapon Smithing 2d6
Weight Training 6d6
Wrestling 2d6
WS Ballista 2d6
WS Blade 2d6
WS Handgun 2d6
WS Melee 2d6
WS Missile 2d6
WS Paired
WS Rifle 6d6
WS Shield 2d6
WS Thrown 2d6


Radiations:

Spoiler:
756 Direction sense. Gain an extra skill point every time you roll navigation, tracking, or memory. cost: none. range: self. effect: cumulative.

331 Spawn. Regenerate a lost limb in D6 weeks. cost: none. range: self. effect: cumulative.

306 Narcoleptic. Everyone deals with intense situations differently, you happen to deal with them by falling asleep. Roll a D6every time you enter an intense situation. If you roll a one or asix, you will fall asleep. cost: none. range: self. effect: binary

451 Long shot. Any odds rolls greater than improbable (36) are reduced to improbable (36) for you. cost: none. range: self. effect: binary.

659 Seaworthy. Swimming is now a natural ability. cost: none. range: self. effect: binary


Now I have to think a name, any suggestions? :lol:
User avatar
Jingle
Jingle
For Whom the Bell Trolls
User avatar
User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15120
Joined: July 17, 2013
Location: Texas

Post Post #745 (ISO) » Thu Mar 14, 2019 8:51 am

Post by Jingle »

Checking with the PHB (there's a free copy you can find if you go through the rpg.net stuff kittymo linked originally, or someone who has it can interpret) that means I have:

Total Recall: I have a perfect Memory.
Balance: Fuck. You will cross mutate with the next player you come into contact with. Compare each of your skills to those of the other player one by one. Each of you average your skills with the other (round down). So if you have a 3D6 in Acrobatics and the other player has 5D6, each of you now have 4D6.
Dead Brain Cells: It costs 5 more points for me to advance skills.
Regrowth: Every time a radiation is removed from your list, roll on the radiation table.
This is a Parachute.
User avatar
Jingle
Jingle
For Whom the Bell Trolls
User avatar
User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15120
Joined: July 17, 2013
Location: Texas

Post Post #746 (ISO) » Thu Mar 14, 2019 8:52 am

Post by Jingle »

In post 744, Ramcius wrote:Now I have to think a name, any suggestions?
Walter Whateley :P
This is a Parachute.
User avatar
Ramcius
Ramcius
Mafia Scum
User avatar
User avatar
Ramcius
Mafia Scum
Mafia Scum
Posts: 4126
Joined: November 22, 2016

Post Post #747 (ISO) » Thu Mar 14, 2019 8:59 am

Post by Ramcius »

In post 746, Jingle wrote:
In post 744, Ramcius wrote:Now I have to think a name, any suggestions?
Walter Whateley :P
Is there a joke I'm missing or that's just some random name?
User avatar
Jingle
Jingle
For Whom the Bell Trolls
User avatar
User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15120
Joined: July 17, 2013
Location: Texas

Post Post #748 (ISO) » Thu Mar 14, 2019 9:00 am

Post by Jingle »

Lord Anais Character SheetMoves: 8
Resiliency: 7
Strength: 1
Height: 5'7"
Weight: 201 pounds

Radmans:
Total Recall
Balance
Dead Brain Cells
Regrowth

Skills:
Spoiler: 6D6
WS Bladed
Stealth

Spoiler: 4D6
Navigate
Drive Cart
Running
Weight Lifting
Search
Senses

Spoiler: 2D6
WS Paired (Blade)
Spot Trap
Hide
Intuition


In addition to all of the base skills at 2D6.
This is a Parachute.
User avatar
Jingle
Jingle
For Whom the Bell Trolls
User avatar
User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15120
Joined: July 17, 2013
Location: Texas

Post Post #749 (ISO) » Thu Mar 14, 2019 9:01 am

Post by Jingle »

In post 747, Ramcius wrote:Is there a joke I'm missing or that's just some random name?
Fish People, Fish People.


(In Shadow Over Innsmouth, the Whateley's are a group of people who crossbreed with giant demonic frogs.)
This is a Parachute.
Locked

Return to “Completed Large Theme Games”