Masochist Mafia II [Game Over]


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Post Post #775 (ISO) » Thu Mar 14, 2019 6:55 pm

Post by RadiantCowbells »

Awww
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #776 (ISO) » Thu Mar 14, 2019 10:57 pm

Post by Ramcius »

Everything we do is fun
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Post Post #777 (ISO) » Fri Mar 15, 2019 4:48 am

Post by Jingle »

In post 774, Postie wrote:Whatever you're doing looks like a lot of fun but I'm also too lazy to catch up and find out how to play ugh
We're still in character creation. The important info is here: viewtopic.php?p=10790928#p10790928
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Post Post #778 (ISO) » Fri Mar 15, 2019 3:59 pm

Post by Jingle »

Avedane (Ank)Moves:
2D6
Resiliency:
1D6+3
Age:
1D100
Female


Spoiler: Skills
Acrobatics2D6
Appraise2D6
Armor Penetration2D6
Armor Repair2D6
Beast Handling2D6
Beast Lore2D6
Beast Ride2D6
Bemuse2D6
Biology 2D6
Boxing 2D6
Brawling 2D6
Broadcasting 2D6
Business 2D6
Charisma 2D6
Chemistry 2D6
Climbing 2D6
Command 2D6
Computer Operations2D6
Computer Programming2D6
Construction 2D6
Cybernetic Engineering2D6
Demolitions 2D6
Domestics2D6
Drive Automobile2D6
Drive Boat2D6
Drive Cart2D6
Drive Heavy Machine2D6
Drive Non Motorized2D6
Drive Plane2D6
Drive Railed2D6
Drive Recreational 2D6
Drive Sailcar2D6
Drive Tracked2D6
Drive Vessel2D6
Electronics 2D6
Electronic Engineering2D6
Escape 2D6
First Aid 2D6
Forensics2D6
Forgery2D6
Gamble2D6
Genetic Engineering2D6
Guile 2D6
Haggle 2D6
Herb Lore2D6
Hide 2D6
Hork 2D6
Horticulture 2D6
Influence 2D6
Interrogate 2D6
Intimidate 2D6
Intuition 2D6
Investigate 2D6
Jimmy Lock2D6
Jury Rig2D6
Martial Arts2D6
Math 2D6
Mechanical Engineer2D6
Mechanics2D6
Medic 2D6
Medical Doctor2D6
Memory 2D6
Metallurgy 2D6
Mining 2D6
Navigate 2D6
Outright Lie2D6
Pharmacology 2D6
Physics 2D6
Pioneering 2D6
Reason 2D6
Resolve 2D6
Robotics 2D6
Robotic Engineering2D6
Running 2D6
Search 2D6
Senses2D6
Sensors 2D6
Smithing2D6
Spot Trap 2D6
Stealth 2D6
Streetwise 2D6
Swimming 2D6
Tracking 2D6
Trapping / Fishing2D6
Troubadour 2D6
Vehicle Gunnery2D6
Weapon Smithing2D6
Weight Training 2D6
Wrestling 2D6
WS Ballista 2D6
WS Blade2D6
WS Handgun2D6
WS Melee 2D6
WS Missile2D6
WS Paired 2D6
WS Rifle2D6
WS Shield2D6
WS Thrown2D6
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Post Post #779 (ISO) » Fri Mar 15, 2019 4:03 pm

Post by Jingle »

Avedane Secondary RollsAge effects: -1 move
Skills
1D6+65
Height:
6D6+48
Weight:
5D6
RadMans
2D6

Natural Abilities: Acrobatics, Bemuse, Mechanical Engineer
Inabilities: Jimmy Lock, Search, Wrestling
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Post Post #780 (ISO) » Fri Mar 15, 2019 4:25 pm

Post by Jingle »

AvedaneMoves: 10
Resiliency: 9
Age: 37
Gender: Female
Skill Points 700
Height: 6'1"
Weight: 219 pounds
Radmans: 5

Natural Abilities: Acrobatics, Bemuse, Mechanical Engineer
Inabilities: Jimmy Lock, Search, Wrestling

+ Moves
1D6

Skills
Spoiler: 2D6
Beast Lore
Beast Ride
Biology
Charisma
Climbing
Computer Operations
Domestics
Drive Automobile
Drive Boat
Drive Cart
Drive Heavy Machine
Drive Non Motorized
Drive Railed
Drive Recreational
Drive Sailcar
Drive Tracked
Escape
First Aid
Forgery
Guile
Herb Lore
Jimmy Lock
Jury Rig
Memory
Navigate
Pioneering
Running
Sensors
Stealth
Swimming
Tracking
Trapping / Fishing
Weight Training
Wrestling
WS Ballista
WS Blade
WS Melee
WS Missile
WS Rifle
WS Shield
WS Thrown
Electronics
Hide
Mining
Search
Streetwise
Weapon Smithing
WS Paired
Spoiler: 4D6
Brawling
Math
Metallurgy
Senses
Armor Repair
Bemuse
Chemistry
Construction
Intuition
Mechanical Engineer
Mechanics
Physics
Reason
Smithing
Spoiler: 5D6
Acrobatics
WS Handgun
Armor Penetration
Spoiler: 6D6
Boxing
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Post Post #781 (ISO) » Fri Mar 15, 2019 4:27 pm

Post by Jingle »

AvedaneMoves: 14
Resiliency: 9
Age: 37
Gender: Female
Skill Points 700
Height: 6'1"
Weight: 219 pounds
Radmans: 5

Natural Abilities: Acrobatics, Bemuse, Mechanical Engineer
Inabilities: Jimmy Lock, Search, Wrestling

Skills
Spoiler: 2D6
Beast Lore
Beast Ride
Biology
Charisma
Climbing
Computer Operations
Domestics
Drive Automobile
Drive Boat
Drive Cart
Drive Heavy Machine
Drive Non Motorized
Drive Railed
Drive Recreational
Drive Sailcar
Drive Tracked
Escape
First Aid
Forgery
Guile
Herb Lore
Jimmy Lock
Jury Rig
Memory
Navigate
Pioneering
Running
Sensors
Stealth
Swimming
Tracking
Trapping / Fishing
Weight Training
Wrestling
WS Ballista
WS Blade
WS Melee
WS Missile
WS Rifle
WS Shield
WS Thrown
Electronics
Hide
Mining
Search
Streetwise
Weapon Smithing
WS Paired
Spoiler: 4D6
Brawling
Math
Metallurgy
Senses
Armor Repair
Bemuse
Chemistry
Construction
Intuition
Mechanical Engineer
Mechanics
Physics
Reason
Smithing
Spoiler: 5D6
Acrobatics
WS Handgun
Armor Penetration
Spoiler: 6D6
Boxing


Spoiler: 1
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Spoiler: 2
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Spoiler: 3
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2
Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1
Spoiler: 4
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1
Spoiler: 5
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
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Post Post #782 (ISO) » Fri Mar 15, 2019 4:35 pm

Post by Jingle »

Rite of Aggression: If you do not make any offensive or defensive actions during the first round of combat, you may double your moves for all remaining rounds of combat so long as you make an action each round.
Life Insurance: If you die from any cause, you may immediately par a premium of D6x10 skill points to negate the cause of death (if by damage, the last single blow or amount of damage; if by radiation, remove it from your list and negate its effects). Each time this is done, your premium is increased: the second time costs 2D6x10, the third 3D6x10, and so on. If the premium can't be paid, you cannot use your life insurance.
Filter: You may swap the skill levels of any two of your skills permanently D6 times.
1D6
Sailor's nightmare: Your body produces an extremely weak magnetic field, interfering with watches, compasses, etc.
Experience kills: Do D6 points of damage to a random part of your body for every skill you have at a D5 or more.
11D6
1D100
21D6
1D100
31D6
1D100
41D6
1D100
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Post Post #783 (ISO) » Fri Mar 15, 2019 5:06 pm

Post by Jingle »

First two negated by Resiliency.

3rd one hits the groin for 4. Avedane's Armor Penetration maimed her groin. :shifty:

4th one hits the left thigh for 6. Avedane's Boxing made her thigh unusable.

Avedane Character SheetMoves: 15
Resiliency: 0
Age: 37
Gender: Female
Skill Points 700
Height: 6'1"
Weight: 219 pounds

Natural Abilities: Acrobatics, Bemuse, Mechanical Engineer
Inabilities: Jimmy Lock, Search, Wrestling

Skills
Spoiler: 2D6
Beast Lore
Beast Ride
Biology
Charisma
Climbing
Computer Operations
Domestics
Drive Automobile
Drive Boat
Drive Cart
Drive Heavy Machine
Drive Non Motorized
Drive Railed
Drive Recreational
Drive Sailcar
Drive Tracked
Escape
First Aid
Forgery
Guile
Herb Lore
Jimmy Lock
Jury Rig
Memory
Navigate
Pioneering
Running
Sensors
Stealth
Swimming
Tracking
Trapping / Fishing
Weight Training
Wrestling
WS Ballista
WS Blade
WS Melee
WS Missile
WS Rifle
WS Shield
WS Thrown
Electronics
Hide
Mining
Search
Streetwise
Weapon Smithing
WS Paired
Spoiler: 4D6
Brawling
Math
Metallurgy
Senses
Armor Repair
Bemuse
Chemistry
Construction
Intuition
Mechanical Engineer
Mechanics
Physics
Reason
Smithing
Spoiler: 5D6
Acrobatics
WS Handgun
Armor Penetration
Spoiler: 6D6
Boxing


Radmans:
Rite of Aggression
Life Insurance
Filter (3)
Sailor's Nightmare
Experience Kills

Groin: Maimed
Left Thight: 0 HP
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Post Post #784 (ISO) » Fri Mar 15, 2019 5:48 pm

Post by Kokichi Oma »

here it is. my monthly post
How do you expect to find the culprit when you're all worried about each other's feelings? If you're planning to expose a liar, then you have to corner them psychologically.
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Post Post #785 (ISO) » Fri Mar 15, 2019 10:38 pm

Post by Ramcius »

Why first character always bad? :eek:
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Post Post #786 (ISO) » Sat Mar 16, 2019 9:09 am

Post by Jingle »

I wouldn't say she's bad. After the leg heals up, she's actually pretty scary in combat. 15 moves and a D6 boxing and D5 AP, after all. And she's not half bad with handguns either.
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Post Post #787 (ISO) » Sat Mar 16, 2019 9:10 am

Post by Jingle »

Hell, if she wastes her first turn, she gets to move 30 times per round. That's nuts.
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Post Post #788 (ISO) » Sat Mar 16, 2019 9:19 am

Post by Ramcius »

Who's gonna be doc to heal her? Also magnetic field isn't good thing

I don't think moves work that way, 30 actions per round is a bit much :lol:
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Post Post #789 (ISO) » Sat Mar 16, 2019 9:49 am

Post by Jingle »

It kinda does. Specific actions have a cost in moves. Boxing makes jab, (which does 1+Str damage) cost one move.

So you can roll Boxing to hit 30 times if you have 30 moves, doing between 0 and 30 damage.
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Post Post #790 (ISO) » Sat Mar 16, 2019 9:50 am

Post by Jingle »

I had to read how combat worked to check if 4 damage to the groin killed her.
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Post Post #791 (ISO) » Sat Mar 16, 2019 11:10 am

Post by Ramcius »

Well, her Jabs gonna be powerful with 0 str
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Post Post #792 (ISO) » Sat Mar 16, 2019 11:24 am

Post by Jingle »

yeah, but with AP that's not as big an issue. Besides, if she gets her hand on a decent handgun she can do some serious damage.

She's not broken by any means, but compared to the other first choices she's pretty viable.

Although there's a special part of me that wants super pacifist and ODD man to be a party.

"You can't kill anyone." "Fuck you, you're not the boss of me. I've gotta kill everyone!" "No, what have I done, I caused him to kill something!" Squish.
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Post Post #793 (ISO) » Sat Mar 16, 2019 11:33 am

Post by Ramcius »

Imagine, if Kay was with us too - I probably had to kill both :lol:
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Post Post #794 (ISO) » Sat Mar 16, 2019 2:01 pm

Post by Jingle »

So, despite really wanting to play superpacifist and hope for a way to mutate into something useful, I guess I'll go with Anais.

Moneys:

3D6 x 100 $tandards
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Post Post #795 (ISO) » Sat Mar 16, 2019 2:20 pm

Post by Jingle »

$500 then. That's... pitiful. What do I need again?

Ok, I'm going to attempt to buy 3 Daggers (base cost 15 each).
Then, assuming I have money left, I'm going to attempt to buy a weeks worth of food and water (base cost 35 total).
And then I'm going to try for 2 stimpacks (base cost 50 each.)

So... theoretically 350 left?
Military Pack (56)
Lantern (15)
Kerosene x2 (40)
Fatigues (28)
Guillie Suit (Bush) (86)

I'm gonna go down that list till I run out of money or reach the end. If everything costs exactly what it's listed at, I should have 125 $tandards left. I have no Haggle.
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Post Post #796 (ISO) » Sat Mar 16, 2019 2:27 pm

Post by Jingle »

Oh, I mathed badly, I should have 95 left. I only counted the one dagger.

And again, I'll stop whenever I run out of money, obviously.
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Post Post #797 (ISO) » Sat Mar 16, 2019 8:27 pm

Post by Ramcius »

Damn, I forgot appraise with last character
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Post Post #798 (ISO) » Sun Mar 17, 2019 7:12 am

Post by Ramcius »

hm, maybe you can roll other 2 chars for Ank, so we can start this? Name and gender can be decided later anyway
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Post Post #799 (ISO) » Sun Mar 17, 2019 7:13 am

Post by Ankamius »

Acetane female
Juno male
Locked

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