Masochist Mafia II [Game Over]


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Post Post #800 (ISO) » Sun Mar 17, 2019 8:58 am

Post by Jingle »

Last two characters incoming:

AcetaneMoves:
2D6
Resiliency:
1D6+3
Age:
1D100


Spoiler: Skills
Acrobatics2D6
Appraise2D6
Armor Penetration2D6
Armor Repair2D6
Beast Handling2D6
Beast Lore2D6
Beast Ride2D6
Bemuse2D6
Biology 2D6
Boxing 2D6
Brawling 2D6
Broadcasting 2D6
Business 2D6
Charisma 2D6
Chemistry 2D6
Climbing 2D6
Command 2D6
Computer Operations2D6
Computer Programming2D6
Construction 2D6
Cybernetic Engineering2D6
Demolitions 2D6
Domestics2D6
Drive Automobile2D6
Drive Boat2D6
Drive Cart2D6
Drive Heavy Machine2D6
Drive Non Motorized2D6
Drive Plane2D6
Drive Railed2D6
Drive Recreational 2D6
Drive Sailcar2D6
Drive Tracked2D6
Drive Vessel2D6
Electronics 2D6
Electronic Engineering2D6
Escape 2D6
First Aid 2D6
Forensics2D6
Forgery2D6
Gamble2D6
Genetic Engineering2D6
Guile 2D6
Haggle 2D6
Herb Lore2D6
Hide 2D6
Hork 2D6
Horticulture 2D6
Influence 2D6
Interrogate 2D6
Intimidate 2D6
Intuition 2D6
Investigate 2D6
Jimmy Lock2D6
Jury Rig2D6
Martial Arts2D6
Math 2D6
Mechanical Engineer2D6
Mechanics2D6
Medic 2D6
Medical Doctor2D6
Memory 2D6
Metallurgy 2D6
Mining 2D6
Navigate 2D6
Outright Lie2D6
Pharmacology 2D6
Physics 2D6
Pioneering 2D6
Reason 2D6
Resolve 2D6
Robotics 2D6
Robotic Engineering2D6
Running 2D6
Search 2D6
Senses2D6
Sensors 2D6
Smithing2D6
Spot Trap 2D6
Stealth 2D6
Streetwise 2D6
Swimming 2D6
Tracking 2D6
Trapping / Fishing2D6
Troubadour 2D6
Vehicle Gunnery2D6
Weapon Smithing2D6
Weight Training 2D6
Wrestling 2D6
WS Ballista 2D6
WS Blade2D6
WS Handgun2D6
WS Melee 2D6
WS Missile2D6
WS Paired 2D6
WS Rifle2D6
WS Shield2D6
WS Thrown2D6


JunoMoves:
2D6
Resiliency:
1D6+3
Age:
1D100


Spoiler: Skills
Acrobatics2D6
Appraise2D6
Armor Penetration2D6
Armor Repair2D6
Beast Handling2D6
Beast Lore2D6
Beast Ride2D6
Bemuse2D6
Biology 2D6
Boxing 2D6
Brawling 2D6
Broadcasting 2D6
Business 2D6
Charisma 2D6
Chemistry 2D6
Climbing 2D6
Command 2D6
Computer Operations2D6
Computer Programming2D6
Construction 2D6
Cybernetic Engineering2D6
Demolitions 2D6
Domestics2D6
Drive Automobile2D6
Drive Boat2D6
Drive Cart2D6
Drive Heavy Machine2D6
Drive Non Motorized2D6
Drive Plane2D6
Drive Railed2D6
Drive Recreational 2D6
Drive Sailcar2D6
Drive Tracked2D6
Drive Vessel2D6
Electronics 2D6
Electronic Engineering2D6
Escape 2D6
First Aid 2D6
Forensics2D6
Forgery2D6
Gamble2D6
Genetic Engineering2D6
Guile 2D6
Haggle 2D6
Herb Lore2D6
Hide 2D6
Hork 2D6
Horticulture 2D6
Influence 2D6
Interrogate 2D6
Intimidate 2D6
Intuition 2D6
Investigate 2D6
Jimmy Lock2D6
Jury Rig2D6
Martial Arts2D6
Math 2D6
Mechanical Engineer2D6
Mechanics2D6
Medic 2D6
Medical Doctor2D6
Memory 2D6
Metallurgy 2D6
Mining 2D6
Navigate 2D6
Outright Lie2D6
Pharmacology 2D6
Physics 2D6
Pioneering 2D6
Reason 2D6
Resolve 2D6
Robotics 2D6
Robotic Engineering2D6
Running 2D6
Search 2D6
Senses2D6
Sensors 2D6
Smithing2D6
Spot Trap 2D6
Stealth 2D6
Streetwise 2D6
Swimming 2D6
Tracking 2D6
Trapping / Fishing2D6
Troubadour 2D6
Vehicle Gunnery2D6
Weapon Smithing2D6
Weight Training 2D6
Wrestling 2D6
WS Ballista 2D6
WS Blade2D6
WS Handgun2D6
WS Melee 2D6
WS Missile2D6
WS Paired 2D6
WS Rifle2D6
WS Shield2D6
WS Thrown2D6
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Post Post #801 (ISO) » Sun Mar 17, 2019 9:06 am

Post by Jingle »

AcetaneMoves:6
Resiliency: 4
Age: 24
Skills:
Original Roll String: 1d6+26
1 6-Sided Dice: (4)+26 = 30

Radmans:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Height:
6D6+48
Weight:
5D6

Natural Abilities: Pioneering, Reason
Natural Inabilities: Charisma, Drive Boat, Escape, Running


JunoMoves: 9
Resiliency: 7
+D6 to Strength
Age:
Original Roll String: 1d100
1 100-Sided Dice: (54) = 54


Natural Abilities: Biology, Gamble, Smithing, Tracking
Natural Inabilities: Computer Operations, Drive Recreational
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Post Post #802 (ISO) » Sun Mar 17, 2019 9:14 am

Post by Jingle »

Oof, 59. Given that aging to 61 literally kills you, that's probably not a great start. Anywho:

AcetaneMoves: 7
Resiliency: 5
Age: 24
Radmans: 5
Skill Points: 280
Height: 6'
Weight: 216 pounds

Natural Abilities: Pioneering, Reason
Natural Inabilities: Charisma, Drive Boat, Escape, Running

+2d6 Skill points
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8



JunoMoves: 0
Resiliency: 0
Strength: -5 +
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Height:
6D6+48
Weight:
5D6
Radmans:
Original Roll String: 4d6
4 6-Sided Dice: (3, 5, 2, 1) = 11


Just gonna go ahead and bet the character who only has a 1/3 chance of a nonnegative attribute and a 1/6 chance at any greater than zero is probably unplayable. But lets see what 4D6 RADMANS gets us!
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Post Post #803 (ISO) » Sun Mar 17, 2019 9:27 am

Post by Jingle »

AcetaneMoves: 7
Resiliency: 6
Age: 24
Radmans: 5
Skill Points: 280
Height: 6'
Weight: 216 pounds

Natural Abilities: Pioneering, Reason
Natural Inabilities: Charisma, Drive Boat, Escape, Running

Skills:
Spoiler: 2D6
Acrobatics
Beast Lore
Beast Ride
Biology
Charisma
Climbing
Computer Operations
Domestics
Drive Automobile
Drive Boat
Drive Cart
Drive Heavy Machine
Drive Non Motorized
Drive Railed
Drive Recreational
Drive Sailcar
Drive Tracked
Escape
First Aid
Forgery
Guile
Herb Lore
Jimmy Lock
Jury Rig
Memory
Metallurgy
Navigate
Pioneering
Running
Sensors
Stealth
Swimming
Tracking
Trapping / Fishing
Weight Training
Wrestling
WS Ballista
WS Blade
WS Melee
WS Missile
WS Rifle
WS Shield
WS Thrown
Chemistry
Physics
Reason
Search
Spot Trap

Spoiler: 3D6
WS Handgun

Spoiler: 4D6
Brawling
Math
Senses
Appraise
Boxing
Intuition
Streetwise

Spoiler: 5D6
Haggle


Radmans:
Spoiler: 1
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (8)-1 = 7
Spoiler: 2
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (3)-1 = 2
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (4)-1 = 3
Spoiler: 3
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (1)-1 = 0
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (4)-1 = 3
Spoiler: 4
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (1)-1 = 0
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (9)-1 = 8
Spoiler: 5
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (10)-1 = 9



JunoMoves: 0
Resiliency: 2
Strength: -1
Height: 5'4"
Weight: 192 pounds
Radmans: 14
Skills:
Original Roll String: 1d6+1310 (STATIC)
1 6-Sided Dice: (5)+1310 = 1315

+Moves:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4
Last edited by Firebringer on Mon Mar 18, 2019 4:44 am, edited 1 time in total.
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Post Post #804 (ISO) » Sun Mar 17, 2019 9:28 am

Post by Jingle »

Hey, FB, can you kill those quote tags to stop me from breaking the site when you get a chance? TY.
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Post Post #805 (ISO) » Sun Mar 17, 2019 9:58 am

Post by Jingle »

AcetaneMoves: 7
Resiliency: 6
Age: 24
Radmans: 5
Skill Points: 280
Height: 6'
Weight: 216 pounds

Natural Abilities: Pioneering, Reason
Natural Inabilities: Charisma, Drive Boat, Escape, Running

Skills:
Spoiler: 2D6
Acrobatics
Beast Lore
Beast Ride
Biology
Charisma
Climbing
Computer Operations
Domestics
Drive Automobile
Drive Boat
Drive Cart
Drive Heavy Machine
Drive Non Motorized
Drive Railed
Drive Recreational
Drive Sailcar
Drive Tracked
Escape
First Aid
Forgery
Guile
Herb Lore
Jimmy Lock
Jury Rig
Memory
Metallurgy
Navigate
Pioneering
Running
Sensors
Stealth
Swimming
Tracking
Trapping / Fishing
Weight Training
Wrestling
WS Ballista
WS Blade
WS Melee
WS Missile
WS Rifle
WS Shield
WS Thrown
Chemistry
Physics
Reason
Search
Spot Trap

Spoiler: 3D6
WS Handgun

Spoiler: 4D6
Brawling
Math
Senses
Appraise
Boxing
Intuition
Streetwise

Spoiler: 5D6
Haggle


Radmans:
Drool: You are a slobbering fool.
Sympathetic Vomiter: Whenever you see, hear, or smell vomiting, beat a difficult resolve roll to keep from vomiting yourself. Moves are reduced by half while vomiting.
Radiation Desensitization: Radiation has little effect on your body. +2D6 shielding.
Overwhelming: Intimidate is now a natural ability.
Sudden Death. Squish.



JunoMoves: 8
Resiliency: 3
Strength: 2
Height: 5'4"
Weight: 192 pounds
Skills:
Spoiler: 2D6
Bemuse
Business
Chemistry
Gamble
Intimidate
Investigate
Physics
Search
Spot Trap
WS Paired
Acrobatics
Beast Lore
Beast Ride
Biology
Charisma
Climbing
Computer Operations
Domestics
Drive Automobile
Drive Boat
Drive Cart
Drive Heavy Machine
Drive Non Motorized
Drive Railed
Drive Recreational
Drive Sailcar
Drive Tracked
Escape
Forgery
Herb Lore
Jimmy Lock
Jury Rig
Memory
Metallurgy
Navigate
Pioneering
Sensors
Stealth
Swimming
Tracking
Trapping / Fishing
WS Ballista
WS Blade
WS Melee
WS Missile
WS Rifle
WS Shield
WS Thrown

Spoiler: 4D6
Brawling
First Aid
Guile
Math
Senses
Appraise
Intuition
Reason
Resolve
Streetwise

Spoiler: 5D6
Outright Lie

Spoiler: 6D6
Running
Weight Training
Wrestling
WS Handgun
Boxing
Haggle
Hide
Martial Arts


Radmans:

Spoiler: 1
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2
Spoiler: 2
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Spoiler: 3
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2
Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Spoiler: 4
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Spoiler: 5
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Spoiler: 6
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0
Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1
Spoiler: 7
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0
Spoiler: 8
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Spoiler: 9
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Spoiler: 10
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Spoiler: 11
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0
Spoiler: 12
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0
Spoiler: 13
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Spoiler: 14
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2

Skills: 1360 (I messed up the tags, but the roll was still decipherable.)
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Post Post #806 (ISO) » Sun Mar 17, 2019 10:13 am

Post by Jingle »

Juno Character SheetMoves: 5
Resiliency: 3
Strength: 1
Height: 5'4"
Weight: 192 pounds
Skills:
Spoiler: 2D6
Bemuse
Business
Chemistry
Gamble
Intimidate
Investigate
Physics
Search
Spot Trap
WS Paired
Acrobatics
Beast Lore
Beast Ride
Biology
Charisma
Climbing
Computer Operations
Domestics
Drive Automobile
Drive Boat
Drive Cart
Drive Heavy Machine
Drive Non Motorized
Drive Railed
Drive Recreational
Drive Sailcar
Drive Tracked
Escape
Forgery
Herb Lore
Jimmy Lock
Jury Rig
Memory
Metallurgy
Navigate
Pioneering
Sensors
Stealth
Swimming
Tracking
Trapping / Fishing
WS Ballista
WS Blade
WS Melee
WS Missile
WS Rifle
WS Shield
WS Thrown

Spoiler: 4D6
Brawling
First Aid
Guile
Math
Senses
Appraise
Intuition
Reason
Resolve
Streetwise

Spoiler: 5D6
Outright Lie

Spoiler: 6D6
Running
Weight Training
Wrestling
WS Handgun
Boxing
Haggle
Hide
Martial Arts


Radmans:
Partial Genetic Reconstruction: Roll a D6. On a 1-2, reroll your moves. On a 3-4, reroll your resiliency. On a 5-6 reroll your height and weight. Apply any new modifiers.
1D6
Hospitality: You can use your charisma to charm anyone into giving you a bed for the night and some food, if they have any to spare. If you make an average charisma roll with this intent, this effect is automatic.
Thick Skin: Add 1 to resiliency.
Dead Brain Cells: Spend 5 extra skill points every time you advance a skill.
Honor: You have the need to protect the helpless and cannot attack an unarmed foe.
Rubbing Off: Compare your renown to that of the next player you come in contact with. Whomever has the lower renown gains one renown.
Man vs. Machine: You are more machine than man, now. Electronics, Electronics Engineering, Robotics, Robotic Engineering, and Cybernetics all become natural abilities. Unfortunately, you will refuse to use your skills to help anyone but yourself. Appraise, haggle, charisma, guile, influence and reason are now natural inabilities.
Insight: Gain natural abilities to D6 random skills.
1D6
Bonus round: every time you raise any skill to 4D6 or higher, roll on the radiation table.
Normal: Any affect this table has had on you is now reversed. Remove all radiation manipulations from your list as well as normal.

Pain: Tell a target's subconscious that they are in horrible pain. If your resolve roll beats theirs, the target will scream out in pain, lose D6 moves for D6 rounds. Cost: 12 skill points. Range: Verbal.
Thoughtful: Memory is now a natural ability.
Rite of Persecution: You may at any time permanently reduce your renown by one to permanently remove one hit point from someone. You must touch the area of the body where the hit point is to be removed (not the heart).
Languid: You feel sluggish and weak. -3 moves, -1 strength.

Natural Abilities: Biology, Gamble, Smithing, Tracking, Memory
Natural Inabilities: Computer Operations, Drive Recreational
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Post Post #807 (ISO) » Sun Mar 17, 2019 11:34 am

Post by Ramcius »

I'm disappointed, Ank don't have fun character to play
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Post Post #808 (ISO) » Sun Mar 17, 2019 1:17 pm

Post by Jingle »

I mean... She has two decent options. We just have to go hang out in a radiation farm until she mutates into something
impossible
fun to play. :P
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Post Post #809 (ISO) » Sun Mar 17, 2019 4:37 pm

Post by Jingle »

Okay, I found my ToH notes.

If anyone is interested, here's the rub.

5th ed characters, 10th level. 1500g starting money. No unearthed arcana. You may use anything from the PHB, Sword Coast, or Xanathar's Guide.

I'll start on (expired on 2019-04-01 12:00:00) if we have at least 5 characters or as soon as we have 12 characters, whichever comes first. I have no issue with people playing multiple characters.
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Post Post #810 (ISO) » Sun Mar 17, 2019 11:10 pm

Post by Ramcius »

Oh, we all do, I read a bit and and saw that shield has sole purpose to reduce radman chances, i. e. if there 45% chance to get radman and you have 15 shield, then it's only 30% to get radman
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Post Post #811 (ISO) » Sun Mar 17, 2019 11:21 pm

Post by Ankamius »

My brain hurts
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Post Post #812 (ISO) » Mon Mar 18, 2019 6:07 am

Post by Ramcius »

In post 811, Ankamius wrote:My brain hurts
Don't worry, it's just phantom pain
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Post Post #813 (ISO) » Mon Mar 18, 2019 5:33 pm

Post by Jingle »

If you want to start doing equipment, Ramcius, you get 3D6 x 100 $tandards
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Post Post #814 (ISO) » Mon Mar 18, 2019 9:07 pm

Post by Ramcius »

Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 3) = 12
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Post Post #815 (ISO) » Mon Mar 18, 2019 9:08 pm

Post by Ramcius »

1200, not bad
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Post Post #816 (ISO) » Mon Mar 18, 2019 11:15 pm

Post by Ramcius »

I wonder, if we can only buy common things or we can try get rare and such?
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Post Post #817 (ISO) » Tue Mar 19, 2019 9:21 am

Post by Jingle »

The rules don't say. Just that you have to haggle for them and that the other players can't help you.
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Post Post #818 (ISO) » Tue Mar 19, 2019 9:25 am

Post by Firebringer »

Wait how do I play?
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his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #819 (ISO) » Tue Mar 19, 2019 9:26 am

Post by Firebringer »

Knight to F6
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"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #820 (ISO) » Tue Mar 19, 2019 9:43 am

Post by Ramcius »

In post 819, Firebringer wrote:
Knight to F6
Spoiler:
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Post Post #821 (ISO) » Tue Mar 19, 2019 9:43 am

Post by Ramcius »

In post 817, Jingle wrote:The rules don't say. Just that you have to haggle for them and that the other players can't help you.
Well, we have to wait our DM then
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Post Post #822 (ISO) » Tue Mar 19, 2019 12:04 pm

Post by Jingle »

In post 818, Firebringer wrote:
Wait how do I play?
Make three characters, hope one of them is not dead enough to play, wait for KittyMo to tell us more.
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Post Post #823 (ISO) » Tue Mar 19, 2019 1:39 pm

Post by KittyMo »

I am going to randomly determine which non-common items will be available when I get a chance this week. I'm a bit concerned it may be confusing to have two simultaneous roleplaying things going on, so am wondering about postponing doing an actual session til Jingle's ends.
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Post Post #824 (ISO) » Tue Mar 19, 2019 1:41 pm

Post by Jingle »

Eh, so far there's been no interest in mine, so if thats a concern then the other way is probably preferable.

@mod: Most important question of the thread. After scum nightkills me for being a badass can I come back as a normal as long as I promise to only play RPGs and other not main game things?
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