Masochist Mafia II [Game Over]


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Post Post #675 (ISO) » Mon Mar 11, 2019 1:05 pm

Post by Ankamius »

that's the true embodiment of "silent but deadly"
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Post Post #676 (ISO) » Mon Mar 11, 2019 1:06 pm

Post by Jingle »

Call to Arms is now:

534: Weak Stomach: At the sight of blood, roll resolve to keep from loosing your lunch. Beat below average (9) odds to stay conscious and difficult (24) odds to stop from regurgitating.

Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1
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Post Post #677 (ISO) » Mon Mar 11, 2019 1:09 pm

Post by Jingle »

065 Roughing It: Gain an extra skill point every time you roll pioneering, spot trap, or trapping.
10/11

Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7


Last one.
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Post Post #678 (ISO) » Mon Mar 11, 2019 1:10 pm

Post by Jingle »

096 Sharpshooter: Gain an extra skill point every time you roll WS rifle, WS Handgun, WS handgun Paired, or WS missile.

Wow, I'm not dead yet!
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Post Post #679 (ISO) » Mon Mar 11, 2019 1:14 pm

Post by Ankamius »

enjoy your toxic farts jingle
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Post Post #680 (ISO) » Mon Mar 11, 2019 1:24 pm

Post by Jingle »

Character sheet:

Spicy McHaggisMoves: 15
Resilience: 8
Strength: 0
Height 4'1"
Weight 98 pounds


RadMans:

Dust to Dust
Sage
Summon Inner Strength
Hyperactive
Strength Augmentation
Rite of Radiation
Unnatural Gas
Misdiagnosis
Weak Stomach
Roughing It
Sharpshooter

Skills:2D6 Skills:
Spoiler:
Acrobatics
Beast Lore
Beast Ride
Bemuse
Charisma
Chemistry
Climbing
Computer Operations
Domestics
Drive Automobile
Drive Boat
Drive Cart
Drive Non Motorized
Drive Railed
Drive Recreational
Drive Sailcar!
Drive Tracked
Escape
First Aid
Forgery
Herb Lore
Investigate
Jimmy Lock
Jury Rig!
Memory
Metallurgy
Navigate
Outright Lie
Physics
Pioneering
Spot Trap
Stealth
Swimming
Tracking
Trapping / Fishing
Troubadour
Vehicle Gunnery
Wrestling
WS Ballista
WS Blade
WS Melee
WS Missile
WS Rifle
WS Shield
WS Thrown

3D6 Skills:
Spoiler:
Hork

4D6 Skills:
Spoiler:
Appraise
Brawling
Drive Heavy Machine*
Drive Plane*
Gamble
Guile
Hide
Intuition
Math
Reason
Search
Senses*
Sensors
Streetwise
Weight Training

6D6 Skills:
Spoiler:
Haggle
Martial Arts
Running

7D6 Skills:
Spoiler:
WS Handgun

8D6 Skills:
Spoiler:
Boxing


So, I'm a 50 year old dwarf who is so aggressive a pacifist that I will literally tear myself limb from limb should I manage to kill anything, despite the fact that I'm incredibly weak. My farts are literally poisonous, which does not help with the whole "Can't Kill Anything" goal, and my best skills are boxing and shooting things with handguns. I'm both agile and tough to kill, which would be great except for the whole suicide if stepping on an ant aspect of my character. But at least I'm alive.
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Post Post #681 (ISO) » Mon Mar 11, 2019 2:19 pm

Post by Irrelephant11 »

What a fun game that was


End
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Post Post #682 (ISO) » Mon Mar 11, 2019 2:21 pm

Post by Jingle »

Pshhh. I'm not even done with character creation. You make three and pick the best.
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Post Post #683 (ISO) » Mon Mar 11, 2019 2:24 pm

Post by Irrelephant11 »

Make me three as well then,please
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Post Post #684 (ISO) » Mon Mar 11, 2019 2:35 pm

Post by Jingle »

Okay, but you have to name them.
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Post Post #685 (ISO) » Mon Mar 11, 2019 3:06 pm

Post by Irrelephant11 »

Kay
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Post Post #686 (ISO) » Mon Mar 11, 2019 3:07 pm

Post by Irrelephant11 »

That’s both my response and one of their names
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Post Post #687 (ISO) » Mon Mar 11, 2019 3:40 pm

Post by Jingle »

Spoiler: code

Code: Select all

[area=Character Name Initial Rolls]Moves:
[dice]2D6[/dice]
Resiliency:
[dice]1D6+3[/dice]
Age:
[dice]1D100[/dice]


[spoiler=Skills]Acrobatics[dice]2D6[/dice]
Appraise[dice]2D6[/dice]
Armor Penetration[dice]2D6[/dice]
Armor Repair[dice]2D6[/dice]
Beast Handling[dice]2D6[/dice]
Beast Lore[dice]2D6[/dice]
Beast Ride[dice]2D6[/dice]
Bemuse[dice]2D6[/dice]
Biology [dice]2D6[/dice]
Boxing [dice]2D6[/dice]
Brawling [dice]2D6[/dice]
Broadcasting [dice]2D6[/dice]
Business [dice]2D6[/dice]
Charisma [dice]2D6[/dice]
Chemistry [dice]2D6[/dice]
Climbing [dice]2D6[/dice]
Command [dice]2D6[/dice]
Computer Operations[dice]2D6[/dice]
Computer Programming[dice]2D6[/dice]
Construction [dice]2D6[/dice]
Cybernetic Engineering[dice]2D6[/dice]
Demolitions [dice]2D6[/dice]
Domestics[dice]2D6[/dice]
Drive Automobile[dice]2D6[/dice]
Drive Boat[dice]2D6[/dice]
Drive Cart[dice]2D6[/dice]
Drive Heavy Machine[dice]2D6[/dice]
Drive Non Motorized[dice]2D6[/dice]
Drive Plane[dice]2D6[/dice]
Drive Railed[dice]2D6[/dice]
Drive Recreational [dice]2D6[/dice]
Drive Sailcar[dice]2D6[/dice]
Drive Tracked[dice]2D6[/dice]
Drive Vessel[dice]2D6[/dice]
Electronics [dice]2D6[/dice]
Electronic Engineering[dice]2D6[/dice]
Escape [dice]2D6[/dice]
First Aid [dice]2D6[/dice]
Forensics[dice]2D6[/dice]
Forgery[dice]2D6[/dice]
Gamble[dice]2D6[/dice]
Genetic Engineering[dice]2D6[/dice]
Guile [dice]2D6[/dice]
Haggle [dice]2D6[/dice]
Herb Lore[dice]2D6[/dice]
Hide [dice]2D6[/dice]
Hork [dice]2D6[/dice]
Horticulture [dice]2D6[/dice]
Influence [dice]2D6[/dice]
Interrogate [dice]2D6[/dice]
Intimidate [dice]2D6[/dice]
Intuition [dice]2D6[/dice]
Investigate [dice]2D6[/dice]
Jimmy Lock[dice]2D6[/dice]
Jury Rig[dice]2D6[/dice]
Martial Arts[dice]2D6[/dice]
Math [dice]2D6[/dice]
Mechanical Engineer[dice]2D6[/dice]
Mechanics[dice]2D6[/dice]
Medic [dice]2D6[/dice]
Medical Doctor[dice]2D6[/dice]
Memory [dice]2D6[/dice]
Metallurgy [dice]2D6[/dice]
Mining [dice]2D6[/dice]
Navigate [dice]2D6[/dice]
Outright Lie[dice]2D6[/dice]
Pharmacology [dice]2D6[/dice]
Physics [dice]2D6[/dice]
Pioneering [dice]2D6[/dice]
Reason [dice]2D6[/dice]
Resolve [dice]2D6[/dice]
Robotics [dice]2D6[/dice]
Robotic Engineering[dice]2D6[/dice]
Running [dice]2D6[/dice]
Search [dice]2D6[/dice]
Senses[dice]2D6[/dice]
Sensors [dice]2D6[/dice]
Smithing[dice]2D6[/dice]
Spot Trap [dice]2D6[/dice]
Stealth [dice]2D6[/dice]
Streetwise [dice]2D6[/dice]
Swimming [dice]2D6[/dice]
Tracking [dice]2D6[/dice]
Trapping / Fishing[dice]2D6[/dice]
Troubadour [dice]2D6[/dice]
Vehicle Gunnery[dice]2D6[/dice]
Weapon Smithing[dice]2D6[/dice]
Weight Training [dice]2D6[/dice]
Wrestling [dice]2D6[/dice]
WS Ballista [dice]2D6[/dice]
WS Blade[dice]2D6[/dice]
WS Handgun[dice]2D6[/dice]
WS Melee [dice]2D6[/dice]
WS Missile[dice]2D6[/dice]
WS Paired [dice]2D6[/dice]
WS Rifle[dice]2D6[/dice]
WS Shield[dice]2D6[/dice]
WS Thrown[dice]2D6[/dice][/spoiler][/area]



[area=Character Name Secondary Rolls]Height:
[dice]6D6+48[/dice]
Weight:
[dice]5D6[/dice]
RadMans[/area]

[area=Character Name RadMans][dice]1d10-1[/dice][dice]1d10-1[/dice][dice]1d10-1[/dice][/area]


Starting two characters simultaneously:
Phil Ken Sebben Initial RollsMoves:
2D6
Resiliency:
1D6+3
Age:
1D100


Spoiler: Skills
Acrobatics2D6
Appraise2D6
Armor Penetration2D6
Armor Repair2D6
Beast Handling2D6
Beast Lore2D6
Beast Ride2D6
Bemuse2D6
Biology 2D6
Boxing 2D6
Brawling 2D6
Broadcasting 2D6
Business 2D6
Charisma 2D6
Chemistry 2D6
Climbing 2D6
Command 2D6
Computer Operations2D6
Computer Programming2D6
Construction 2D6
Cybernetic Engineering2D6
Demolitions 2D6
Domestics2D6
Drive Automobile2D6
Drive Boat2D6
Drive Cart2D6
Drive Heavy Machine2D6
Drive Non Motorized2D6
Drive Plane2D6
Drive Railed2D6
Drive Recreational 2D6
Drive Sailcar2D6
Drive Tracked2D6
Drive Vessel2D6
Electronics 2D6
Electronic Engineering2D6
Escape 2D6
First Aid 2D6
Forensics2D6
Forgery2D6
Gamble2D6
Genetic Engineering2D6
Guile 2D6
Haggle 2D6
Herb Lore2D6
Hide 2D6
Hork 2D6
Horticulture 2D6
Influence 2D6
Interrogate 2D6
Intimidate 2D6
Intuition 2D6
Investigate 2D6
Jimmy Lock2D6
Jury Rig2D6
Martial Arts2D6
Math 2D6
Mechanical Engineer2D6
Mechanics2D6
Medic 2D6
Medical Doctor2D6
Memory 2D6
Metallurgy 2D6
Mining 2D6
Navigate 2D6
Outright Lie2D6
Pharmacology 2D6
Physics 2D6
Pioneering 2D6
Reason 2D6
Resolve 2D6
Robotics 2D6
Robotic Engineering2D6
Running 2D6
Search 2D6
Senses2D6
Sensors 2D6
Smithing2D6
Spot Trap 2D6
Stealth 2D6
Streetwise 2D6
Swimming 2D6
Tracking 2D6
Trapping / Fishing2D6
Troubadour 2D6
Vehicle Gunnery2D6
Weapon Smithing2D6
Weight Training 2D6
Wrestling 2D6
WS Ballista 2D6
WS Blade2D6
WS Handgun2D6
WS Melee 2D6
WS Missile2D6
WS Paired 2D6
WS Rifle2D6
WS Shield2D6
WS Thrown2D6

Kay (Irrelephant) Initial RollsMoves:
2D6
Resiliency:
1D6+3
Age:
1D100


Spoiler: Skills
Acrobatics2D6
Appraise2D6
Armor Penetration2D6
Armor Repair2D6
Beast Handling2D6
Beast Lore2D6
Beast Ride2D6
Bemuse2D6
Biology 2D6
Boxing 2D6
Brawling 2D6
Broadcasting 2D6
Business 2D6
Charisma 2D6
Chemistry 2D6
Climbing 2D6
Command 2D6
Computer Operations2D6
Computer Programming2D6
Construction 2D6
Cybernetic Engineering2D6
Demolitions 2D6
Domestics2D6
Drive Automobile2D6
Drive Boat2D6
Drive Cart2D6
Drive Heavy Machine2D6
Drive Non Motorized2D6
Drive Plane2D6
Drive Railed2D6
Drive Recreational 2D6
Drive Sailcar2D6
Drive Tracked2D6
Drive Vessel2D6
Electronics 2D6
Electronic Engineering2D6
Escape 2D6
First Aid 2D6
Forensics2D6
Forgery2D6
Gamble2D6
Genetic Engineering2D6
Guile 2D6
Haggle 2D6
Herb Lore2D6
Hide 2D6
Hork 2D6
Horticulture 2D6
Influence 2D6
Interrogate 2D6
Intimidate 2D6
Intuition 2D6
Investigate 2D6
Jimmy Lock2D6
Jury Rig2D6
Martial Arts2D6
Math 2D6
Mechanical Engineer2D6
Mechanics2D6
Medic 2D6
Medical Doctor2D6
Memory 2D6
Metallurgy 2D6
Mining 2D6
Navigate 2D6
Outright Lie2D6
Pharmacology 2D6
Physics 2D6
Pioneering 2D6
Reason 2D6
Resolve 2D6
Robotics 2D6
Robotic Engineering2D6
Running 2D6
Search 2D6
Senses2D6
Sensors 2D6
Smithing2D6
Spot Trap 2D6
Stealth 2D6
Streetwise 2D6
Swimming 2D6
Tracking 2D6
Trapping / Fishing2D6
Troubadour 2D6
Vehicle Gunnery2D6
Weapon Smithing2D6
Weight Training 2D6
Wrestling 2D6
WS Ballista 2D6
WS Blade2D6
WS Handgun2D6
WS Melee 2D6
WS Missile2D6
WS Paired 2D6
WS Rifle2D6
WS Shield2D6
WS Thrown2D6
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Post Post #688 (ISO) » Mon Mar 11, 2019 3:55 pm

Post by Jingle »

Phil Ken Sebben+50 Skills

Original Roll String: 1d100
1 100-Sided Dice: (87) = 87


Abilities: Beast Handling, Drive Vessel, Troubador

Inabilities: Bemuse, Guile, Swimming


KayPick an Age: 26

Abilities: None.

Inabilities: Appraise, Computer Operations, Drive Automobile, Drive Recreational, Drive Sailcar, Genetic Engineering, Vehicle Gunnery, Wrestling

Skills:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
x10 + 380
Height:
6D6+48
Weight:
5D6
RadMans
2D6
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Post Post #689 (ISO) » Mon Mar 11, 2019 3:57 pm

Post by Jingle »

Phil Ken Sebben-50 Skills

Original Roll String: 1d100
1 100-Sided Dice: (25) = 25


Abilities: Beast Handling, Drive Vessel, Troubador

Inabilities: Bemuse, Guile, Swimming
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Post Post #690 (ISO) » Mon Mar 11, 2019 4:12 pm

Post by Jingle »

Phil Ken SebbenSkills:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
x10 + 1260
Height:
16'
Weight:
32 pounds
RadMans
4D6
-1 Moves
-8 Strength
-16 resilience

EXTRA RADMANS!


KayResiliency +
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Next is skills and that's not happening tonight.
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Post Post #691 (ISO) » Mon Mar 11, 2019 4:12 pm

Post by Ankamius »

post
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Post Post #692 (ISO) » Mon Mar 11, 2019 4:18 pm

Post by Irrelephant11 »

I don’t understand how any of this works
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Post Post #693 (ISO) » Mon Mar 11, 2019 4:20 pm

Post by Jingle »

Well, Phil Ken Sebben is going to roll a d1000 145 times. 7% of the results are lethal.

Kay is going to roll a d1000 10 times. Also there's 100 skills that are mostly irrelevant, and the in game currency says 40 lighters is roughly equivalent to a slave, cost wise.
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Post Post #694 (ISO) » Mon Mar 11, 2019 4:22 pm

Post by Irrelephant11 »

Now I get it
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Post Post #695 (ISO) » Mon Mar 11, 2019 4:38 pm

Post by Jingle »

Oh, hey, I have a .026% chance of surviving all 145, discounting all of the Radmans that give more radmans.
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Post Post #696 (ISO) » Mon Mar 11, 2019 10:11 pm

Post by Ramcius »

Moves: 2D6
Resiliency:
Original Roll String: 1d6+3
1 6-Sided Dice: (4)+3 = 7

Age:
Original Roll String: 1d100
1 100-Sided Dice: (34) = 34

Gender: I'm going with male

Abilities:
Spoiler:
1
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

2
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

3
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

4
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

5
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

6
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

7
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

8
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7

9
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

10
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

11
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

12
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

13
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

14
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

15
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

16
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

17
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

18
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

19
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

20
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

21
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

22
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

23
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

24
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

25
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

26
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

27
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

28
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

29
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4

30
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

31
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

32
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

33
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

34
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

35
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

36
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

37
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

38
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

39
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

40
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

41
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

42
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

43
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

44
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

45
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

46
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

47
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

48
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5

49
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

50
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

51
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

52
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

53
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

54
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

55
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

56
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

57
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

58
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

59
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

60
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

61
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

62
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

63
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

64
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

65
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

66
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

67
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

68
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

69
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

70
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

71
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

72
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

73
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

74
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

75
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

76
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

77
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

78
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

79
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

80
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

81
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

82
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

83
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

84
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

85
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

86
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

87
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

88
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

89
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

90
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

91
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

92
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

93
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

94
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

95
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

96
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

97
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

98
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

99
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

100
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10


Let's see what I get
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Ramcius
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Post Post #697 (ISO) » Mon Mar 11, 2019 10:18 pm

Post by Ramcius »

Natural abilities: Armor penetration, Brawling, Computer programming, Guile, Haggle,

Natural disabilities: Drive cart, First aid, Wrestling

hm
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Post Post #698 (ISO) » Mon Mar 11, 2019 10:19 pm

Post by Ramcius »

+50 skill points and roll age again

Original Roll String: 1d100
1 100-Sided Dice: (6) = 6
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Post Post #699 (ISO) » Mon Mar 11, 2019 10:22 pm

Post by Ramcius »

-9 moves (so i have -6 moves now?)
1310 +
Original Roll String: 10d6
10 6-Sided Dice: (4, 2, 5, 3, 6, 5, 1, 2, 2, 3) = 33
skill points
-5 strength
-7 resilience
Original Roll String: 4d6
4 6-Sided Dice: (4, 5, 3, 5) = 17
radiations (this gonna be fun)
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