I will....In post 7248, Ircher wrote:Also, if it is at all possible, please update the opening post. It seems to have been last updated for night 3 or so.
eventuallly...
I will....In post 7248, Ircher wrote:Also, if it is at all possible, please update the opening post. It seems to have been last updated for night 3 or so.
Meh follow the cop couldn’t exist bc of your rulesIn post 7249, Titus wrote:I included the bus driver to prevent any follow the cop scenarios that might arise. Those cannot be protected via nightplay. Same with mason clears. We needed a guaranteed way to kill the mech clears.In post 7246, MathBlade wrote:I abhor bus driver tbh.
It seems like a scum cop out.
Like “we couldn’t stop this with day play” or “let’s cause chaos” vs being the chaos.
Follow the mason could. Follow the vanilla cop would have been a thing too.In post 7251, MathBlade wrote:Meh follow the cop couldn’t exist bc of your rulesIn post 7249, Titus wrote:I included the bus driver to prevent any follow the cop scenarios that might arise. Those cannot be protected via nightplay. Same with mason clears. We needed a guaranteed way to kill the mech clears.In post 7246, MathBlade wrote:I abhor bus driver tbh.
It seems like a scum cop out.
Like “we couldn’t stop this with day play” or “let’s cause chaos” vs being the chaos.
Follow the mason is why masons should be banned from the setup.In post 7252, Titus wrote:Follow the mason could. Follow the vanilla cop would have been a thing too.In post 7251, MathBlade wrote:Meh follow the cop couldn’t exist bc of your rulesIn post 7249, Titus wrote:I included the bus driver to prevent any follow the cop scenarios that might arise. Those cannot be protected via nightplay. Same with mason clears. We needed a guaranteed way to kill the mech clears.In post 7246, MathBlade wrote:I abhor bus driver tbh.
It seems like a scum cop out.
Like “we couldn’t stop this with day play” or “let’s cause chaos” vs being the chaos.
That woulda been because of your play.In post 7254, Titus wrote:Vanillaizer was dead. Last scum confirmed as PR. Any VT result = clear.
Follow the Vanilla cop.
Hard disagree with both you and Alisae wrt the mason thing. It’s so extremely stressful being town stump, that unless you allow loyal neighbourizing shots or even hydras, it’s to unfair a burden to place on the town stump. I would prefer have refused to be town stump if masons were not part of the setup, Also, one of the reasons for choosing masons is to help you figure out who scum stump DIDN’T pick. I would be extremely sad. if you removed masons from the setup - as either alignment.In post 7253, MathBlade wrote:Follow the mason is why masons should be banned from the setup.In post 7252, Titus wrote:Follow the mason could. Follow the vanilla cop would have been a thing too.In post 7251, MathBlade wrote:Meh follow the cop couldn’t exist bc of your rulesIn post 7249, Titus wrote:I included the bus driver to prevent any follow the cop scenarios that might arise. Those cannot be protected via nightplay. Same with mason clears. We needed a guaranteed way to kill the mech clears.In post 7246, MathBlade wrote:I abhor bus driver tbh.
It seems like a scum cop out.
Like “we couldn’t stop this with day play” or “let’s cause chaos” vs being the chaos.
Cant stop Nancy from playing.
Follow vanilla cop with a vanillizer
I mean you could but....
For posterity.In post 6049, Toogeloo wrote:Roflmfao. Let me see if I understand this.
-Koba has an actual VANILLA clear on me (despite once again picking an extremely questionable night choice).
-Koba attempted to scan REK but got me instead, and knows they got me because my name was in the result.
-REK died, so the consensus is that SCUM bussed REK and Toogeloo, and shot Toogeloo.
-Despite my clear as being a VANILLA, I must be Mafia Vanilla.
-Which means that for all of this to come together, I SHOT MYSELF last night? (Unless you believe that the Scum Bus Driver multitasked).
-To reiterate, you all believe SCUM SHOT ONE OF THEIR OWN MEMBERS IN ORDER TO KILL REK AFTER BUSSING THEM WITH ME.
There is Moon Logic, and then there is acid-tripping Moon Logic while munching shrooms and drinking Jim Jones kool-aid. This would obviously be the latter.
It's unfair to place that burden on someone who opted to be in that position even tho they decided to be in that position knowing that this burden would be placed on them and that its one of the many challenges they have to deal with.In post 7256, Nancy Drew 39 wrote:It’s so extremely stressful being town stump, that unless you allow loyal neighbourizing shots or even hydras, it’s to unfair a burden to place on the town stump.
That's another reason why masons are unfair btw. If you're good at mafia you shouldn't need the help that the mason selection process provides because it provides way too much.In post 7256, Nancy Drew 39 wrote:Also, one of the reasons for choosing masons is to help you figure out who scum stump DIDN’T pick.
In post 7258, Toogeloo wrote:For posterity.In post 6049, Toogeloo wrote:Roflmfao. Let me see if I understand this.
-Koba has an actual VANILLA clear on me (despite once again picking an extremely questionable night choice).
-Koba attempted to scan REK but got me instead, and knows they got me because my name was in the result.
-REK died, so the consensus is that SCUM bussed REK and Toogeloo, and shot Toogeloo.
-Despite my clear as being a VANILLA, I must be Mafia Vanilla.
-Which means that for all of this to come together, I SHOT MYSELF last night? (Unless you believe that the Scum Bus Driver multitasked).
-To reiterate, you all believe SCUM SHOT ONE OF THEIR OWN MEMBERS IN ORDER TO KILL REK AFTER BUSSING THEM WITH ME.
There is Moon Logic, and then there is acid-tripping Moon Logic while munching shrooms and drinking Jim Jones kool-aid. This would obviously be the latter.
informed town kind of goes against the fundament of the game regardless of power balanceIn post 7260, Alisae wrote:This change is small enough for me to not care about it and implement it anyway but it has a huge effect for gameplay that I think is good but I also think taking out the masons is better because why play if you can just follow someone around who knows more than you. What's the point if you don't get to have agency within the game.
I didn’t even know you had been hammered, I wanted Sarah.In post 7257, Toogeloo wrote:I feel like my reads were pretty on point for how little I actually read. My exile was pretty dumb IMHO, but we still won. I had little to do with the win, but I'll take it none-the-less.
Yes, I hard disagree with you, having masons was one of the main reasons I wanted to be town stump and yes without them, this game would have been even more extremely stressful than it already was. We are obviously coming at this from two completely different perspectives and I sincerely hope, masons continue to be an absolute mainstay of this format.In post 7259, Alisae wrote:It's unfair to place that burden on someone who opted to be in that position even tho they decided to be in that position knowing that this burden would be placed on them and that its one of the many challenges they have to deal with.In post 7256, Nancy Drew 39 wrote:It’s so extremely stressful being town stump, that unless you allow loyal neighbourizing shots or even hydras, it’s to unfair a burden to place on the town stump.
That's another reason why masons are unfair btw. If you're good at mafia you shouldn't need the help that the mason selection process provides because it provides way too much.In post 7256, Nancy Drew 39 wrote:Also, one of the reasons for choosing masons is to help you figure out who scum stump DIDN’T pick.
OhIn post 7264, Nancy Drew 39 wrote:Yes, I hard disagree with you, having masons was one of the main reasons I wanted to be town stump and yes without them, this game would have been even more extremely stressful than it already was. We are obviously coming at this from two completely different perspectives and I sincerely hope, masons continue to be an absolute mainstay of this format.
I do see your point but as town stump it’s hard not to feel that the main burden falls on you. I obviously always prefer to win but I rarely get that stressed about it as town - unless I’m literally the town stump.In post 7265, Morning Tweet wrote:When is the versus series going to be redesigned so the stump can't have multiple masons
OhIn post 7264, Nancy Drew 39 wrote:Yes, I hard disagree with you, having masons was one of the main reasons I wanted to be town stump and yes without them, this game would have been even more extremely stressful than it already was. We are obviously coming at this from two completely different perspectives and I sincerely hope, masons continue to be an absolute mainstay of this format.
See the problem is it sucks for town cause they just have to listen to the stump rather than play the game themselves because the stump just knows shit and you might accidentally disrupt that by outting masons
If everyone plays less and lets the stump determine more (like elims and night actions) then it's +EV but ----fun. I've never managed to stay invested enough to solve in one of these games for that very reason, except in Pooky's cause he didn't really restrict us too much
I imagine it's also a quite annoying feeling for scum to get checkmated by masons since there's a pattern where town's townreads are nonmasons and the PoE is masons + scum, at least it definitely is for me. This is more of a preferential thing though i suppose, some might like the challenge of having to kill the masons as soon as possible
There has to be a way to preserve the town stump being a leader without making it so town's objectively best play is always to follow the stump... although I'm not sure how. Of course, maybe other people disagree and actually enjoy the supreme leader aspect, but it's not my cup of tea.
Even if it gets me saved from 50 votes and like 3 separate intent to hammers in FL v. Hectic which was mildly entertaining
That would be interesting, I’d be okay with that. Because otherwise, I’d have to have a hood, you really need someone to discuss things with, that or a hydra.In post 7267, Pink Ball wrote:Make it a scum stump vs two town stumps, no masons
This is also fine. So long as town stump can have at least one other player to discuss things with plus 1 shot powers. I believe I’m the first town stump to actually do this. If I had to do it over again, knowing what I know now, a second shot would have really been nice.In post 7269, Dunnstral wrote:Masons are fine, just centralize less power in the masonry.
2 masons, can go down to 1 or 0 for extra 1/2 shot powers like currently. The rest of town has a bit more power in response