Dogs Vs. Cats Mafia | Endgame


User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14367
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #5625 (ISO) » Fri Jul 02, 2021 1:00 pm

Post by Thestatusquo »

In post 5623, Something_Smart wrote:
In post 5587, Thestatusquo wrote:That said, there was a level of apathy in this game that I don't think I've encountered before in any games I've modded (including multiball) I don't think town tried very hard, and I think that they had a defeatist attitude of "oh, well, theres lots of scum and we don't have agency" which they used as an excuse and honestly I found that extremely disappointing.
It wasn't an excuse for apathy. It was the cause of apathy. In a game where you can execute scum every day and still lose (by a large margin!), correctly identifying town is actively harmful, and town can control about 20% of the total deaths, it's pretty hard to feel like more effort would produce a better result.
I disagree with every single thing you said here
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14367
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #5626 (ISO) » Fri Jul 02, 2021 1:03 pm

Post by Thestatusquo »

Cross killing is part of the balance of the game. Scum factions in multiball should be just as interested in killing scum in the day as town and should be (until they are the strongest/only scum faction) more interested in shooting scum at night.

If you assume that x amount of cross kills happen, the correct play is still to try to eliminate scum during the day and honestly it felt like you werent trying to do that at all and if you had, just tried a LITTLE bit more, town could have won this game.
tout comprendre c'est tout pardonner
User avatar
Dwlee99
Dwlee99
They/them
Survivor
User avatar
User avatar
Dwlee99
They/them
Survivor
Survivor
Posts: 25777
Joined: July 3, 2015
Pronoun: They/them
Location: Northeast USA

Post Post #5627 (ISO) » Fri Jul 02, 2021 1:20 pm

Post by Dwlee99 »

In post 5623, Something_Smart wrote:
In post 5587, Thestatusquo wrote:That said, there was a level of apathy in this game that I don't think I've encountered before in any games I've modded (including multiball) I don't think town tried very hard, and I think that they had a defeatist attitude of "oh, well, theres lots of scum and we don't have agency" which they used as an excuse and honestly I found that extremely disappointing.
It wasn't an excuse for apathy. It was the cause of apathy. In a game where you can execute scum every day and still lose (by a large margin!), correctly identifying town is actively harmful, and town can control about 20% of the total deaths, it's pretty hard to feel like more effort would produce a better result.
Assuming no cross kills and perfect day-play (ie, killing rats, then cats, then dogs in order) town loses by one person. But also there were 5 cross-kills this game.
I prefer they, thanks :)
User avatar
Dwlee99
Dwlee99
They/them
Survivor
User avatar
User avatar
Dwlee99
They/them
Survivor
Survivor
Posts: 25777
Joined: July 3, 2015
Pronoun: They/them
Location: Northeast USA

Post Post #5628 (ISO) » Fri Jul 02, 2021 1:28 pm

Post by Dwlee99 »

I don't say the above because I completely disagree, either. I find multiball frustrating as scum because it meant that me being widely townread was actually a hindrance, while the scum that lived longer seemed to be in everyone's scum pools. It's also frustrating as town to know there is less agency than normal, but I think this game was still reasonably winnable for town and there was a lot of agency there to eliminate the right people.

To expand on the agency point: I find that a lack of agency kind of nails a lot of the frustrations with these kinds of games. Once I was dead I was bothered, for instance, that there were two dog cops and a dog doctor and we were all goons. Dog faction had three forced night kills as a result of that (maybe two if we had picked up on Fark's obvious crumb, but still). I just finished a mini as mafia where there were practically three forced night kills in a row and that also felt awful. (Investigative got bodyguarded, killed investigative, then there was a conf town)

I don't know if there's really a solution to that, or if it's just part of mafia. I mean, there will kind of always be force kills if there is an investigative role. And in multiball, town won't control all of the kills. I don't really have an end to this thought as I'm kind of just rambling, but lack of agency is frustrating, yes, but I also think part of playing mafia is trying to ward off apathy despite that feeling.
I prefer they, thanks :)
User avatar
MURDERCAT
MURDERCAT
he/him
Survivor
User avatar
User avatar
MURDERCAT
he/him
Survivor
Survivor
Posts: 11708
Joined: March 18, 2016
Pronoun: he/him
Location: Chicago

Post Post #5629 (ISO) » Fri Jul 02, 2021 1:31 pm

Post by MURDERCAT »

GGs fun game Shea
GTKAMURDERCAT

Retired from playing, find me on discord
User avatar
Kazyan
Kazyan
Goon
User avatar
User avatar
Kazyan
Goon
Goon
Posts: 878
Joined: December 23, 2020

Post Post #5630 (ISO) » Fri Jul 02, 2021 1:31 pm

Post by Kazyan »

After I replaced out of the game, I continued to watch it daily. Seriously, this one was a wild ride from start to finish.

The reason I replaced was that I didn't want to deal with all of the emotions that came from hammering a miselim after overinvesting myself in the game--it's something that I'll have to work on as a person. That said, I don't think my continued presence would have changed anything. I'm pretty much automatically /in for the next game that TSQ runs (if any), because I loved watching the plot twists, and the bastardry was entertaining.

Also, regarding town putting more effort...all three scumteams were absolutely diabolical in this game. I'll be disappointed if no Scummies awards come out of this; Cats, Dogs, and Rats all had excellent play from start to finish.
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14367
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #5631 (ISO) » Fri Jul 02, 2021 2:17 pm

Post by Thestatusquo »

In post 5630, Kazyan wrote:After I replaced out of the game, I continued to watch it daily. Seriously, this one was a wild ride from start to finish.

The reason I replaced was that I didn't want to deal with all of the emotions that came from hammering a miselim after overinvesting myself in the game--it's something that I'll have to work on as a person. That said, I don't think my continued presence would have changed anything. I'm pretty much automatically /in for the next game that TSQ runs (if any), because I loved watching the plot twists, and the bastardry was entertaining.

Also, regarding town putting more effort...all three scumteams were absolutely diabolical in this game. I'll be disappointed if no Scummies awards come out of this; Cats, Dogs, and Rats all had excellent play from start to finish.
*Points to signature*
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14367
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #5632 (ISO) » Fri Jul 02, 2021 2:27 pm

Post by Thestatusquo »

For anyone interested in the history, this game was heavily influenced by pirates vs ninjas, a game run by Mr stoofer probably before anyone in this game was born.

My inspiration was to take the initial idea of three scum teams and a setup that heavily hints at 2 scum teams, especially to the scum themselves and improve upon it from a balance sense.

I thought the issue with the original game was that scum teams all of the same size gave too much advantage to the hidden team, so i wanted to play around with the sizes of the teams in order to fiddle with the power knobs and create roughly similar power levels among the teams despite the disparate sizes. I think we mostly succeeded with that, although maybe the setup was just a scootch too hustle to dogs in particular. I was really happy with the power level of the rats and the cats and the town.
tout comprendre c'est tout pardonner
User avatar
Momrangal
Momrangal
Mafia Scum
User avatar
User avatar
Momrangal
Mafia Scum
Mafia Scum
Posts: 2536
Joined: February 2, 2018

Post Post #5633 (ISO) » Fri Jul 02, 2021 2:45 pm

Post by Momrangal »

Shea doesn't know kung fu panda what?
User avatar
Momrangal
Momrangal
Mafia Scum
User avatar
User avatar
Momrangal
Mafia Scum
Mafia Scum
Posts: 2536
Joined: February 2, 2018

Post Post #5634 (ISO) » Fri Jul 02, 2021 2:48 pm

Post by Momrangal »

In post 461, Thestatusquo wrote:I think town has basically let BHL get away with doing actual nothing all game.
This seemed to be a major factor in my game I can't really fix.i think i did a decent job early on but saying I didn't ride the wave of apathy would be a lie.
User avatar
Momrangal
Momrangal
Mafia Scum
User avatar
User avatar
Momrangal
Mafia Scum
Mafia Scum
Posts: 2536
Joined: February 2, 2018

Post Post #5635 (ISO) » Fri Jul 02, 2021 2:52 pm

Post by Momrangal »

As far as me "game throwing" it... Had a very weird effect. I definitely did debate its usefulness and it was a high risk high reward.

Didnt bank on being close to conf!town from that though
User avatar
PookyTheMagicalBear
PookyTheMagicalBear
Pooky got your back
User avatar
User avatar
PookyTheMagicalBear
Pooky got your back
Pooky got your back
Posts: 39977
Joined: August 17, 2003

Post Post #5636 (ISO) » Fri Jul 02, 2021 2:53 pm

Post by PookyTheMagicalBear »

In post 5628, Dwlee99 wrote:I don't say the above because I completely disagree, either. I find multiball frustrating as scum because it meant that me being widely townread was actually a hindrance, while the scum that lived longer seemed to be in everyone's scum pools. It's also frustrating as town to know there is less agency than normal, but I think this game was still reasonably winnable for town and there was a lot of agency there to eliminate the right people.
that's part of the challenge of playing multi-ball.

It's more like survivor than it is like mafia.

you have to be able to find the middle where you don't get elimmed and you don't get shot >.>
Show
"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR


"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee
User avatar
PookyTheMagicalBear
PookyTheMagicalBear
Pooky got your back
User avatar
User avatar
PookyTheMagicalBear
Pooky got your back
Pooky got your back
Posts: 39977
Joined: August 17, 2003

Post Post #5637 (ISO) » Fri Jul 02, 2021 2:54 pm

Post by PookyTheMagicalBear »

In post 5632, Thestatusquo wrote:For anyone interested in the history, this game was heavily influenced by pirates vs ninjas, a game run by Mr stoofer probably before anyone in this game was born.
what
Show
"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR


"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee
User avatar
Dwlee99
Dwlee99
They/them
Survivor
User avatar
User avatar
Dwlee99
They/them
Survivor
Survivor
Posts: 25777
Joined: July 3, 2015
Pronoun: They/them
Location: Northeast USA

Post Post #5638 (ISO) » Fri Jul 02, 2021 2:59 pm

Post by Dwlee99 »

In post 5636, PookyTheMagicalBear wrote:that's part of the challenge of playing multi-ball.

It's more like survivor than it is like mafia.

you have to be able to find the middle where you don't get elimmed and you don't get shot >.>
"That's exactly where scum would hide! Night kill them" is how I see this playing out.
I prefer they, thanks :)
User avatar
Momrangal
Momrangal
Mafia Scum
User avatar
User avatar
Momrangal
Mafia Scum
Mafia Scum
Posts: 2536
Joined: February 2, 2018

Post Post #5639 (ISO) » Fri Jul 02, 2021 3:06 pm

Post by Momrangal »

Also, with that in mind.

Nothing is game throwing unless done in the attempt if game throwing
User avatar
PookyTheMagicalBear
PookyTheMagicalBear
Pooky got your back
User avatar
User avatar
PookyTheMagicalBear
Pooky got your back
Pooky got your back
Posts: 39977
Joined: August 17, 2003

Post Post #5640 (ISO) » Fri Jul 02, 2021 3:10 pm

Post by PookyTheMagicalBear »

In post 5638, Dwlee99 wrote:
In post 5636, PookyTheMagicalBear wrote:that's part of the challenge of playing multi-ball.

It's more like survivor than it is like mafia.

you have to be able to find the middle where you don't get elimmed and you don't get shot >.>
"That's exactly where scum would hide! Night kill them" is how I see this playing out.
nope

cuz scum need to nightkill un-elimmables

scum don't prioritize killing other scum usually
Show
"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR


"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14367
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #5641 (ISO) » Fri Jul 02, 2021 3:33 pm

Post by Thestatusquo »

I do when i play multiball. And i think it's correct to do so.
tout comprendre c'est tout pardonner
User avatar
PookyTheMagicalBear
PookyTheMagicalBear
Pooky got your back
User avatar
User avatar
PookyTheMagicalBear
Pooky got your back
Pooky got your back
Posts: 39977
Joined: August 17, 2003

Post Post #5642 (ISO) » Fri Jul 02, 2021 3:37 pm

Post by PookyTheMagicalBear »

it depends on the game state and how big the townblock is

if you shoot the other team too early you just end up getting POE'd out
Show
"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR


"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14367
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #5643 (ISO) » Fri Jul 02, 2021 4:29 pm

Post by Thestatusquo »

In post 5639, Momrangal wrote:Also, with that in mind.

Nothing is game throwing unless done in the attempt if game throwing
I didn't think the play was very good but it's hard to argue with the results. Wasn't counting on the town being so concerned about potential aliens that they counted you as cleared.
tout comprendre c'est tout pardonner
User avatar
Momrangal
Momrangal
Mafia Scum
User avatar
User avatar
Momrangal
Mafia Scum
Mafia Scum
Posts: 2536
Joined: February 2, 2018

Post Post #5644 (ISO) » Fri Jul 02, 2021 5:07 pm

Post by Momrangal »

Most of town was expecting there to be no more than one scum left, and that both dogs and cats were gone by that point

And i mean... So were we.

like I said in chat, WIFOM is a powerful tool and you are a more logical player i think, so it makes sense that you disagree with my overall approach

Not that im exempt from stupid play as town, either
User avatar
Psyche
Psyche
he/they
Survivor
User avatar
User avatar
Psyche
he/they
Survivor
Survivor
Posts: 10574
Joined: April 28, 2011
Pronoun: he/they

Post Post #5645 (ISO) » Fri Jul 02, 2021 5:15 pm

Post by Psyche »

multiball really is almost a different sort of game and i think now that i appreciate that i can enjoy those games a little more
User avatar
Farkran
Farkran
Mafia Scum
User avatar
User avatar
Farkran
Mafia Scum
Mafia Scum
Posts: 4070
Joined: August 16, 2019
Location: Italy

Post Post #5646 (ISO) » Fri Jul 02, 2021 8:27 pm

Post by Farkran »

gg rats

I found this game super fun while i was alive, so thanks for modding and inviting me here!

The cat pt is also the lols :> for future reference, know that my d1 reads are complete, utter, meaningless trash in all games as either alignment, lol.

Final outcome was also amazing because the rats were actually never ever noticed by anyone until they endgamed and won, wow. I think if you run this same setup 100 more times it won't happen again even once.

My 2 cents on the setup: fun, probably close to balanced, maybe a bit too many red herrings (dog miller, alien cop and a hidden un-hinted third scum faction) for a multiball where identifying scum is already hard enough. This is nowhere near an excuse for falling into apathy, that entirely falls on the players and never on the setup, but i do agree with SS that more town effort would probably not lead to significantly better results given the circumstances.

TLDR: Very enjoyable to play and potentially balanced winrate statistics, too little agency for the town
Farkran is back poggers
-Alisae
User avatar
Flea The Magician
Flea The Magician
Fae/Faer
Jack of All Trades
User avatar
User avatar
Flea The Magician
Fae/Faer
Jack of All Trades
Jack of All Trades
Posts: 7095
Joined: September 30, 2020
Pronoun: Fae/Faer

Post Post #5647 (ISO) » Sat Jul 03, 2021 12:01 am

Post by Flea The Magician »

Honestly the pooky kill was based on "nobodies killed them yet." :P
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14367
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #5648 (ISO) » Sat Jul 03, 2021 4:36 am

Post by Thestatusquo »

In post 5646, Farkran wrote:My 2 cents on the setup: fun, probably close to balanced, maybe a bit too many red herrings (dog miller, alien cop and a hidden un-hinted third scum faction) for a multiball where identifying scum is already hard enough.
This seems like a very fair critique to me.
tout comprendre c'est tout pardonner
User avatar
Jingle
Jingle
For Whom the Bell Trolls
User avatar
User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15120
Joined: July 17, 2013
Location: Texas

Post Post #5649 (ISO) » Sat Jul 03, 2021 9:03 am

Post by Jingle »

In post 5640, PookyTheMagicalBear wrote:
In post 5638, Dwlee99 wrote:
In post 5636, PookyTheMagicalBear wrote:that's part of the challenge of playing multi-ball.

It's more like survivor than it is like mafia.

you have to be able to find the middle where you don't get elimmed and you don't get shot >.>
"That's exactly where scum would hide! Night kill them" is how I see this playing out.
nope

cuz scum need to nightkill un-elimmables

scum don't prioritize killing other scum usually
In post 5641, Thestatusquo wrote:I do when i play multiball. And i think it's correct to do so.
I'm firmly of the kill other scum camp. My philosophy is thus: in a normal game of mafia, mafia are functionally masons with a NK. In multiball, for the purposes of the other scumteam they ACTUALLY ARE masons with a NK. you should give exactly as much attention to killing the other scumteam as you do to killing vigs, because they really are vigs.
This is a Parachute.
Locked

Return to “Completed Large Theme Games”