It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Norwe is spontaneous, has a stream-of-consciouness posting style, usually posts on catch-ups by commenting on past pages posts, gets rather fired up in certain moments in games, is relatively as playful as me in games and likes casual shitposting
Open 832: Nightless Exploder Pandemonium has filled for Not_Mafia with the following playerlist:
Pavowski
schadd_
T3
innocentvillager
charlemagne
cowsloveSushirolls
PookyTheMagicalBear
Enchant
numberQ
StrangeMatter
Almost50
Clemency
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
*I won't pull games while the queue is empty. This was recently added to the OP.
Mod queue:
Empty!
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
[spoiler=setup, doesn’t have a wiki page but gets played a lot on
This is a setup for thirteen players, 3 mafia and 10 villagers. Roll a die 6 times and mark down the numbers obtained. The value of the roll corresponds to the type of role used in the game, with more rolls in the same grouping increasing the power of that type of role. Please refer to the test rand below for a worked example.
1-3 rolled = Investigation role
4-5 rolled = Preventative role
6 rolled = Killing role
1 I - Innocent Child
2 I - Role Oracle
3 I - Role Cop
4 I - Tracker
5 I - Parity Cop
6 I - Cop with n0
1 P - Bodyguard
2 P - Doctor
3 P - Roleblocker
4 P - Jailkeeper
5 P - Jailkeeper + Bodyguard
6 P - Roleblocker + Doctor
1 K - 1-Shot Vigilante
2 K - 2-Shot Vigilante
3 K - Vigilante
4 K - Vigilante
5 K - Vigilante + 1-Shot Vigilante
6 K - Vigilante + 2-Shot Vigilante
--
Then, roll for mafia roles.
Roll a die (n-1) times, where n is the number of town power roles. Whatever number it lands on, mafia get that role.
Spoiler: setup, doesn’t have a wiki page but gets played a lot on mu
This is a setup for thirteen players, 3 mafia and 10 villagers. Roll a die 6 times and mark down the numbers obtained. The value of the roll corresponds to the type of role used in the game, with more rolls in the same grouping increasing the power of that type of role. Please refer to the test rand below for a worked example.
1-3 rolled = Investigation role
4-5 rolled = Preventative role
6 rolled = Killing role
1 I - Innocent Child
2 I - Role Oracle
3 I - Role Cop
4 I - Tracker
5 I - Parity Cop
6 I - Cop with n0
1 P - Bodyguard
2 P - Doctor
3 P - Roleblocker
4 P - Jailkeeper
5 P - Jailkeeper + Bodyguard
6 P - Roleblocker + Doctor
1 K - 1-Shot Vigilante
2 K - 2-Shot Vigilante
3 K - Vigilante
4 K - Vigilante
5 K - Vigilante + 1-Shot Vigilante
6 K - Vigilante + 2-Shot Vigilante
--
Then, roll for mafia roles.
Roll a die (n-1) times, where n is the number of town power roles. Whatever number it lands on, mafia get that role.