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Johoohno
Johoohno
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Johoohno
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Posts: 1166
Joined: October 22, 2007
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Location: Sweden

Post Post #143 (isolation #0) » Sat Jun 04, 2011 7:29 am

Post by Johoohno »

I'm going to mod another
Swift speed werewolves
game. Its signum is the short days (only 4 rl days) and that there isn't a separate night phase, but the night choices are sent in before the daydeadline/lynch, whichever comes first. (And the flavor is werewolves.)

Approximate date for sign-up
: June 25
Size
: Mini theme, 13 players
Backstory found
: SSW I, SSW II, SSW III
Required reading
: Rules from earlier game
Pre-ins
: Accepted (5 spots available)


If you want to pre-in to this game you need to send me a PM where you make me certain you've understood the day length and night choice rules, by paraprhasing them back to me.
User avatar
Johoohno
Johoohno
He
16777215 km/h
User avatar
User avatar
Johoohno
He
16777215 km/h
16777215 km/h
Posts: 1166
Joined: October 22, 2007
Pronoun: He
Location: Sweden

Post Post #162 (isolation #1) » Wed Jun 15, 2011 10:19 am

Post by Johoohno »

Image
Swift Speed Werewolves IV: Wolventon revisited


Flavor
:
Wolventon is once again the scene of conflict. Since the first assault werewolves have held a firm grip on the tiny hamlet, protecting it from clerics and bountyhunters as well as a rivaling clan. What threat could be lurking outside the walls this time?


Setup
: Closed mini theme (there will be werewolves though, but they are the good guys in this setup)
The number of players
: 13
Pre-Ins
:4 spots left (SpyreX and Porkens snatched the first two).
Important notice
: This game will have short days (96 real life hours), and night choices has to be sent in before day deadline.
Requirements
: All players are required to read previous rules as well as answer a few questions about those rules before game start. Failing to do so means someone else will be getting your spot (I really need all players to be aware of the short days and the rules on the night choices).
Replacement list
: I would really appreciate getting a short replacement list since this is a swift game. Having a list of up-to-date replacements would keep the pace from faltering.
Approximate date for sign up
: June 25
User avatar
Johoohno
Johoohno
He
16777215 km/h
User avatar
User avatar
Johoohno
He
16777215 km/h
16777215 km/h
Posts: 1166
Joined: October 22, 2007
Pronoun: He
Location: Sweden

Post Post #301 (isolation #2) » Wed Nov 23, 2011 1:56 am

Post by Johoohno »

Grutto's gangsta's


Image

I'm going to mod a blood bowl (mini) themed game. Even though I can't reliably play the computer game I'm still a huge fan of the game itself.

Approximate date for sign-up
: No idea, depends on the pace of the mini theme queue. (There are at least 28 mods before me).
Size
: Mini theme, 10 - 13 players (need to ponder balance issues)
Required reading
: Familiarity with the Blood Bowl is not required, but possibly helpful
Pre-ins
: Accepted (5 spots available)

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