Frenzy Mafia
Every decade, the orcs come out of their caves to wage war against the troll tribes of the forests and mountains. Typically, these wars end within a few months with high casualties but no real threat to the trolls' civilization. This year's war was more devastating, fracturing the troll tribal structures and driving the survivors to flee to the outskirts of the desert.
As the refugees regroup to prepare a counteroffence in the smaller forests, they discover a new threat: goblins have allied with the orcs to exterminate the troll species forever. Disguising themselves as trolls, they have infiltrated and destroyed entire troll camps.
If the troll civilization is to endure, the goblin infiltrators must be exposed and eliminated. This game will follow the conflict in one of the refugee camps.
As the refugees regroup to prepare a counteroffence in the smaller forests, they discover a new threat: goblins have allied with the orcs to exterminate the troll species forever. Disguising themselves as trolls, they have infiltrated and destroyed entire troll camps.
If the troll civilization is to endure, the goblin infiltrators must be exposed and eliminated. This game will follow the conflict in one of the refugee camps.
During night phases, players may post in the game thread and vote to determine who should be lynched. During day phases, trolls typically hide from the sun; here in the desert, however, there is no cover, and many trolls will turn to stone, rendering them unable to see, hear, move, or speak.
Special Lynch Mechanic:
Trolls, goblins, and orcs love blood, and killing. When a player is lynched, the last four voters on the lynch wagon each receive a temporary frenzy bonus as follows:
Last voter (hammer): Lynch Immunity
Second to last voter (L-1): Kill Immunity
Third to last voter (L-2): Immunity to Information Roles
Fourth to last voter (L-3): Immune to Roleblocking Roles
Pre-Rules:
This game is for 12 players. All players should have at least one completed game. This requirement can be met with a newbie game. Some aspects of the game will be complex, but I trust you to decide whether you can handle that.
You must read the rules (once they are posted.) If you don't, you may miss critical details.
If you plan to flake out, please don't join.
There will be deadlines, ranging from 7 to 18 days per night phase, and 3 days per day phase, but I expect the
Special Lynch Mechanic
to encourage a fast pace.The game has been reviewed by Zorblag.