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Herodotus
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Post Post #66 (isolation #0) » Sun Dec 05, 2010 8:00 am

Post by Herodotus »

Frenzy Mafia


Every decade, the orcs come out of their caves to wage war against the troll tribes of the forests and mountains. Typically, these wars end within a few months with high casualties but no real threat to the trolls' civilization. This year's war was more devastating, fracturing the troll tribal structures and driving the survivors to flee to the outskirts of the desert.

As the refugees regroup to prepare a counteroffence in the smaller forests, they discover a new threat: goblins have allied with the orcs to exterminate the troll species forever. Disguising themselves as trolls, they have infiltrated and destroyed entire troll camps.

If the troll civilization is to endure, the goblin infiltrators must be exposed and eliminated. This game will follow the conflict in one of the refugee camps.


During night phases, players may post in the game thread and vote to determine who should be lynched. During day phases, trolls typically hide from the sun; here in the desert, however, there is no cover, and many trolls will turn to stone, rendering them unable to see, hear, move, or speak.

Special Lynch Mechanic:


Trolls, goblins, and orcs love blood, and killing. When a player is lynched, the last four voters on the lynch wagon each receive a temporary frenzy bonus as follows:

Last voter (hammer): Lynch Immunity
Second to last voter (L-1): Kill Immunity
Third to last voter (L-2): Immunity to Information Roles
Fourth to last voter (L-3): Immune to Roleblocking Roles

Pre-Rules:


This game is for 12 players. All players should have at least one completed game. This requirement can be met with a newbie game. Some aspects of the game will be complex, but I trust you to decide whether you can handle that.
You must read the rules (once they are posted.) If you don't, you may miss critical details.
If you plan to flake out, please don't join.
There will be deadlines, ranging from 7 to 18 days per night phase, and 3 days per day phase, but I expect the
Special Lynch Mechanic
to encourage a fast pace.
The game has been reviewed by Zorblag.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
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Post Post #67 (isolation #1) » Sun Dec 05, 2010 8:09 am

Post by Herodotus »

Can't edit posts here, unfortunately...
I will accept pre-ins and would also love to have some people available to replace into the game.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
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Post Post #320 (isolation #2) » Sat Apr 28, 2012 5:58 pm

Post by Herodotus »

Saw Mafia

Image

A mini theme game inspired by the Saw series of movies.
(trademarks, copyright, patents, etc. belonging to Lions Gate Entertainment or someone else, I don't know)


Players: 13
Experience: No experience is strictly required, but I don't recommend this as a first mafia game. Players should be prepared for a challenging game and are expected to understand the basic ideas of mafia. By signing up, you agree to respect your fellow players and the mod, and commit to playing the game to the best of your ability.
Deadlines: 2 weeks for day; 3 days for night

Anyone familiar with the movies knows that they can be grusome, and aren't meant for children. This mafia game will
not
feature scenes any more violent than the flavour of a typical mafia game, and it should be appropriate for any age player or reader who is not offended by normal games.

A famous scummer once said
Paraphrase from memory wrote:In mafia games, "hard" usually means "lol, mafia win".
This game is designed as an exception to that rule. It should be difficult for all players regardless of alignment.

Uncommon Mechanics:

Win Conditions and Lose Conditions: Each player in the game may have both Win Conditions and Lose Conditions. All players who are members of a given faction have the same factional win condition; however it is possible that they will also be working toward different goals due to their other win or loss conditions. Neither a player's faction, nor factional Win and Lose Conditions can change, however their other Win and Lose conditions can change.

Limited Death Reveal: When a player dies, their Name, Career, and Faction will be revealed. A player's Career will have a connection to abilities or "other" win or loss conditions, but the connection may not be clear. In other words, you will not always be able to tell based on someone's role reveal what abilities or alternate Win Conditions or Lose Conditions they had. But you will always know their Faction.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
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Post Post #322 (isolation #3) » Sun Apr 29, 2012 3:02 pm

Post by Herodotus »

Yes. :D
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone

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