Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- Pick a game, any game. (fferyllt - Large Theme Tarot uPick, Cabd - Large Theme Tales of You)
Current modding commitments
- The occasional Newbie game
Reviewers
- Vi, penguin_alien
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- Mod is a hydra
Backup or co-mod's experience
- N/A
Backup or co-mod's commitments
- N/A
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- No.
Additional notes:
-- The game features a unique mechanic dreamed up by Cabd and fferyllt, and tamed into something workable by Vi and penguin_alien
-- The experience requirements may be partially waived via manual approval outside the advertized rules via PM.
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- yes! it could potentially have any or even all of those!
Ever thought that your game moderator was basically a player in the game?
Well now, that's actually true!
And guess what?
She hates your guts.
Number of players
- 18.
Are hydras allowed (Yes/No)
- Yes.
Your modding experience
-
Night
and
Day
Mafia, Mini Normal 1920, Mini Normal 1900, Mini Normal 1873, Gistou, Hilariously Unbalanced Mafia 2, Hilariously Unbalanced Mafia, and so on and so forth.
Current modding commitments
- None.
Reviewers
- Ginngie.
Reviewers agreed to FINAL version? (Yes/No)
- Yes.
Backup or co-mod
- Given the game's premise (active moderator influence--see game mechanics), I'm intentionally running the game without one. However, if necessary, Ginngie has all the information she needs at her disposal to take over. (Basically if it's absolutely 100% required for me to have an on-hand replacement moderator to fulfill all aspects of the game, then she is who I have.)
Backup or co-mod's experience
- See above.
Backup or co-mod's commitments
- See above.
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- Given the premise of the game,
hell
yes. The game will not feature cults or mid-game alignment changes or secret win conditions, but the others I cannot guarantee because the game's entire premise revolves around direct moderator influence during the game. (See below.)
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- This game will probably be bastard, but no cults or alignment changes