Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
-
Going to say yes to keep options open because people questioned the inclusion of the role that deleted Elli/Beeboy's post history in a non-bastard game but it's not going to feel like a bastard game.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
- the goal of this game will be to find out how good vonflare is at laser tag and shaming me for putting threads in the wrong subforum
Number of players
- 15
Are hydras allowed (Yes/No)
- sure, why not
Your modding experience
- a bunch
Current modding commitments
- about to start moderating a mini theme but both at once should be a non-issue
Reviewers
- open game, discussed in the open setup subforum (Love 15)
Reviewers agreed to FINAL version? (Yes/No)
- folks in that thread liked it!
Backup or co-mod
- Kison probably, I am waiting for him to text Maruchan back, but he's been roped into this
Backup or co-mod's experience
- he's Kison
Backup or co-mod's commitments
- being Kison
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- I would argue the answer is no, but this is a upick where you pick the name of a laser tag suit, and the ones that are scum are predetermined, and some people might argue that that's kind of bastard
- Varsoon (also mhsmith, Mastina & Flavor Leaf had a look at the early stages)
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- None
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- Absolutely
not
.
Note: I reserve the right to reject ins from newbies and/or players known to flake/sub-out frequently. If you're going to sign-up to this game please be responsible and committed.
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? [Yes/No]
Yes (Game is Open, however).
The only major change is that I may adjust the deadlines and the game a little if Thanksgiving happens near the deadline. That will only likely be an issue if the game starts before Mondayish.
- this game won't have any deadlines for day phases unless I decide there should be a deadline (usually a result of mass inactivity -- I probably won't introduce one just because the day phase has been going on for a long time). this used to be common practice on this site, but how will current players handle a game like this? guess we'll just have to see.
- me: "hey you're my backup mod and it says here I need to say what your current modding commitments are. I'm pretty sure you're not currently moderating anything, is that correct?" Alisae: "I'm moderatign my life" Alisae: "poorly"
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- by definition this game has direct moderator influence, because there's nothing stopping me from doing something like setting a very short deadline if I want a particular outcome to happen. as for everything else on this list, I won't rule out the possibility.
- Overkill 2: A Stallone Blood-Thirsty Themed Game
Flavor
- Sylvester Stallone
Number of players
- 26
Are hydras allowed (Yes/No)
- Yes
Your modding experience
- Ran 2 Open-Setup games successfully + Overkill 1: Serenity/Firefly
Current modding commitments
- None
Reviewers
- Jingle
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- ruru
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- Absolutely
not
.
Note: I already have 12 pre-ins (9 of which played in Overkill 1). I reserve the right to reject ins from newbies and/or players known to flake/sub-out frequently. If you're going to sign-up to this game please be responsible and committed.