BLOODBORNE QUEUE (FULL, REPLACEMENTS WELCOME)

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BLOODBORNE QUEUE (FULL, REPLACEMENTS WELCOME)

Post Post #0 (ISO) » Wed May 18, 2016 10:09 am

Post by Varsoon »

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WHAT IS 'BLOODBORNE'?
Spoiler:
Hunt your Nightmares. Face your fears in this ancient city where danger, death, and madness lurk around every corner, and uncover the city's darkest secrets in order to survive.

Bloodborne is a 2015 action-adventure video game for the Playstation 4 entertainment system. In Bloodborne, the player arrives in Yharnam, home of blood healing, in order to receive treatment. However, the player soon realizes that Yharnam is overrun with beasts and, even worse, they are trapped in a reality called "The Hunter's Dream." So long as the player is trapped in this dream, they do not die, but they also will never be free of the hunt and the beasts of Yharnam. Bloodborne is a spiritual sequel to FROMSoftware's previous titles, Demons' Souls and Dark Souls, and while it takes several thematic and gameplay queues from these games, it stands alone as the company's magnum opus. Bloodborne is a darkly enchanting adventure through the beautifully rendered gothic streets of Yharnam, a city that has fallen to the madness of men and beasts alike.

The goal of this Mafia game is to reproduce the tragic struggle and overwhelming tension of Bloodborne and render its various core elements into Mafia mechanics. I will be incorporating both public and private mechanics that may be very reminiscent of previous games I have modded, which largely served as a testing grounds for those mechanics. Furthermore, this game may be the most mechanically overwhelming of any game I have run so far--a pre-game phase will be featured that will serve the main purpose of helping players become familiar with their roles as well as the various public mechanics. This game will require its players to consider several avenues of play based on both private and public mechanics. Due to the overwhelming 'moving parts' of this setup, it may be hard to ever truly evaluate it for balance, although I believe we have managed to produce a very mechanically sound game. My focus in this game was primarily on creating a set of both private and public mechanics that drove player interest rather than singular, private roles. I hope that you will enjoy playing and reading Bloodborne Mafia. Bloodborne is one of my favorite video games of all time--I love Bloodborne and I love MafiaScum; I hope to share my passion for both through this game.


WHAT IS A 'VARSOON GAME'? WHAT SORT OF GAME SHOULD I EXPECT HERE?
Spoiler:
Bloodborne Mafia will be a 21 player Large Theme with very a large amount of public and private game mechanics, complete with substantial flavor compared to previous games that I have run.

As a moderator with a deep passion for rhetoric, expect a game with mechanics that will always supplement the rhetoric of the game rather than the usual sort of roles that are supplemented by rhetoric. My games are typical Role Madness games--I like to give every player some sort of unique 'something' to play with in tandem with the actual game. I try to include very engaging public mechanics in order to retain player interest, which can be a difficult thing to do in the Large games that I like to run.

'Varsoon Games' are typically characterized by heavy flavor, high quality moderation, and unpredictable yet satisfying mechanics. I am very cognizant of my moderator meta and I constantly keep even seasoned fans on their toes. I have achieved a Master's Degree in writing Fiction; I enjoy writing involved flavor that reflects the sensibilities of players and the game state while not revealing anything that would give a mechanical advantage. I also take Mafia very seriously; I spend over 8 hours a day with access to the site, always with a tab open, refreshing my games, re-reading them, and so on--even when I worked full time and went to college, I accomplished this endeavor. For me, Mafia is a labor of love and a full-time job. I want to deliver the quality experience that I came to love on this site. My games, hopefully, represent that.

As far as moderation goes, I see online Mafia moderation the same way I do moderating a face-to-face game with my friends. I am here to ensure all of my friends and guests have a fun time playing a game we all enjoy. That said, Mafia does get intense. Mafia is psychological. Mafia can feature very aggressive rhetoric. We lynch people here. I love those aspects of the game, and I want them to be in a game, although they will always run risk of ruining the experience for some players. I am far less draconic in my moderation than other moderators. I will always err on the side of the player. That said, I have no patience for players who do break the rules. Do not play my game if you are habitually in trouble with moderators and other players. I'll do everything I can to keep you in-game and having a fun time, but if you cross the line and it's clear you intentionally broke a rule, I will have no mercy in my judgment.

I do not enforce Blacklists, Wisdom of the Crowds, Wisdom of the One, or any similar requests to prohibit players from playing. The only players not welcome in my games are banned players. Do not ask me to prohibit a player from joining for personal reasons; I will never do so unless they currently have a ban or restriction. Everyone is welcome at my table. If you have a personal problem with a player, come to a happy agreement with them before creating drama in my signup thread or in my game. If you absolutely can't play with someone else, do not sign up for a game of mine if they are in the player list. If you do, I will allow you in, but don't think I'm going to shunt the other player because of your personal issues. I want everyone to get together and have fun here. I fully support even bitter rivals playing at the same table and learning to overcome their own differences in order to have fun with something we all enjoy.


CURRENT PLAYERLIST (21/21):



1. Mixed6 (Albert B. Rampage & Zorblag Hydra)
2. Yume
3. Rylai and Lina (Shiro & Frozen Angel Hydra)
4. Hastur and Muriel (SugarJan & HobbesDuncan Hydra)
5. Reasonably Irrational (Cerberusv666 & Elbirn Hydra)
6. Klingoncelt
7. Daenerys and Dragons (SirCakez & lilith2013 Hydra)
8. Nahdia
9. Xkyfu
10. Shadow_Step
11. Randomidget
12. Zulfy
13. PeregrineV
14. Sensei
15. Bogre
16. (Wgeurts & Dwlee Hydra)
17. Toogeloo
18. Ranger
19. Shinobi
20. Fire Assassin
21. Almost50
Last edited by Varsoon on Sun May 29, 2016 7:24 pm, edited 17 times in total.
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Post Post #1 (ISO) » Wed May 18, 2016 10:19 am

Post by Varsoon »

PUBLIC MECHANICS MAKING A DEBUT IN BLOODBORNE MAFIA:



JUST GO OUT AND KILL A FEW BEASTS. IT'S FOR YOUR OWN GOOD.
Spoiler:
Several of the unique mechanics in Bloodborne Mafia will refer to a player being 'Slain'.
Any successfully resolved kill or a lynch will result in a player being 'Slain'--this does not necessarily mean that the player is dead, merely that the kill or lynch was successful. In most cases, Slain players will remain dead.
All players that were on a wagon that led to a player being 'Slain' and all players that submitted a kill against a player the night that the player is killed will be rewarded as if they have 'Slain' a player.

OVER TIME, COUNTLESS HUNTERS HAVE VISITED THIS DREAM.
Spoiler:
This game will feature several Private Topics that will be referred to as 'NIGHTMARE PTs'.
Every Nightmare PT will have a 'Host' player that can always view the PT and will be capable of inviting new players.
The Host of the Nightmare PT will be private information and the Host themselves may not post in their Nightmare PT unless they invite themselves to it.
Nightmare PTs MUST contain the Host as an invited target if they ever exceed 3 members.
Nightmare PTs may have events that are triggered by the Host of those Nightmares.
Nightmare PTs persist after the Host is slain.
Nightmare PTs allow dead members to continue to communicate after death.
Nightmare PTs all allow for NIGHTMARE EVENTS that are flavor-heavy actions that will affect all members of their respective Nightmare PT.
NIGHTMARE EVENTS may only happen once unless specified otherwise.
NIGHTMARE EVENTS must be triggered during the day phase preceding the Night that they will take place--they will often count as the submitted Night Action for that Night as well. In this way, a triggered NIGHTMARE EVENT will always happen even if the appropriate Host is slain on the day that the event is triggered.
Players may only ever be a member of any single Nightmare PT.
If a player is already a member of a Nightmare PT and is invited to another, the invitation will fail.
If a Host is already a member of a Nightmare PT other than their own, then they may still invite themselves to their own Nightmare PT.
If a Host is a member of their own Nightmare PT, invitations to join other Nightmare PTs will fail.

THE MESSENGERS FIND HUNTERS LIKE YOURSELF, WORSHIP, AND SERVE THEM.
Spoiler:
During the Night Phase, every single player has the ability to privately send a single, anonymous message to another target player.
You may indicate your identity in these messages or even lie about your identity--I will be the one delivering the message, though.
This ability may be used in addition to any other abilities used and may not be affected by any other abilities in the game.
There is no dead thread in Bloodborne Mafia.
Even if a player is dead, they may still send these messages, even from the grave.


THE FIRST HUNTER OF THE HEALING CHURCH ONCE RECRUITED YHARNAMITES TO SERVE AS HUNTERS.

Spoiler:
The game will begin with a predetermined 'Master of the Hunt'.
During each day phase, all players in the game may vote for a player to be the next 'Master of the Hunt'.
Any mechanic that affects voting does not affect voting towards electing the next 'Master of the Hunt'.
In order to submit a vote for the next Master of the Hunt, use the bolded tag [HUNTMASTER VOTE: Player Name].
Whenever the day phase ends, whichever player has the most votes will be the next Master of the Hunt.
In the case of a tie, the previous Master of the Hunt will remain Master of the Hunt.
Being Master of the Hunt confers a handful of mechanical benefits:
Unlike the Adventure Mechanic in my previous game, being Master of the Hunt confers absolutely no protective bonuses.
The game is balanced around the Master of the Hunt being a high-priority target.
During the Night that he is elected, the Master of the Hunt may select a Chalice Dungeon to investigate.
During the Night that he is elected, the Master of the Hunt may select up to three other players to join him in investigating the Chalice Dungeon.
The Master of the Hunt may choose no players to join him, but doing so may render him unable to defeat the Chalice Dungeon.
The Master of the Hunt may choose to pursue no Chalice Dungeon at all--he may still rally a party regardless.
The Hunter's Party, the chosen Chalice Ritual, and the Master of the Hunt will always be public information.
The Hunter's Party and the Master of the Hunt will be granted a private topic to chat in during all game phases.
This private topic will be locked if any member of the Hunter's Party changes.
This private topic will be locked if Master of the Hunt dies or changes.


IF THE BEASTS LOOM LARGE, AND THREATEN TO CRUSH YOUR SPIRITS, SEEK THE HOLY CHALICE.
Spoiler:
Chalice Dungeons are ancient tombs that the Master of the Hunt and his Hunting Party may investigate.
Chalice Dungeons all have a depth rating; the higher the Depth Rating, the more dangerous and rewarding the Dungeon.
Chalice Dungeons may only be successfully cleared a single time. A failed Chalice Dungeon may be revisited, however.
During the Night after The Hunter's Party has been selected, the Master of the Hunt and all members of the Hunter's Party will enter the chosen Chalice Dungeon.
The Hunter's Party will be assigned a 'LineUp' with the Master of the Hunt in the 'front' and the other players proceeding in an order chosen by the Master of the Hunt.
Certain events in the Chalice Dungeons will affect different members of the LineUp.
The Chalice Dungeon will feature role-play heavy events, complete with a boss encounter.
The events in the Chalice Dungeons will always happen regardless of the role-play flavor.
The events in the Chalice Dungeons will always be detrimental to the players involved.
The Master of the Hunt may always 'back out' when faced with the detrimental effects of the Events or Bosses.
Every Chalice Dungeon will culminate in a Boss encounter.
If all of the players involved can muster enough votes, they will slay the boss.
Slaying a boss will reward all involved players adequately.
The Master of the Hunt will always receive a more potent reward.
If the boss is not slain, all players are simply given a lesser reward.
If the boss is slain, a new Chalice Dungeon will appear with more difficult challenges and more rewarding payouts.


MAKING CONTACT WITH ELDRITCH WISDOM IS A BLESSING.
Spoiler:
Throughout the game, players may earn a resource called 'Insight'.
Town-aligned players will earn Insight from slaying scum players.
Scum-aligned players will have a different, hidden means of earning Insight.
All players may earn Insight from various events in the game.
Insight may be spent to purchase a large variety of both public and private rewards, ranging from one-shot powers to permanent passive abilities.
Insight is spent privately, during any phase of the game, so long as the player has enough Insight to purchase what they want.
A player may also simply hold onto their Insight, effectively 'banking' it.
Depending on how much Insight is banked, a player will have access to a number of public mechanics.
There will also be several detrimental mechanics designed to punish those who bank their Insight.

THE DISCOVERY OF BLOOD ENTAILED THE DISCOVERY OF UNDESIRABLE BEASTS.
Spoiler:
Some players will not earn Insight.
Instead, these players will earn a resource called 'Beasthood'.
Beasthood is earned by slaying town players.
Beasthood may be spent in several ways, all of which will be unique to the player themselves.
There are several mechanics in the game designed to be a detriment to players who can carry Beasthood.

WE ARE BORN OF THE BLOOD, MADE MEN BY THE BLOOD, UNDONE BY THE BLOOD.
Spoiler:
Every single role in the game has an assigned 'Blood Echoes' value.
Upon being slain, the dead player will reward Blood Echoes to all of the players involved in slaying them.
Blood Echoes are a resource that exists solely to be spent.
There are two ways that Blood Echoes may be spent.
Blood Echoes may be spent on private rewards, tied to a player's role.
Any time a player has enough Blood Echoes to make a purchase privately, they may do so.
Blood Echoes may be spent to purchase various weapons, armor, tools, and consumables from a public Bath Messenger store.
Any time a player has enough Blood Echoes to make a public purchase, they must do so in the game thread, during the Day Phase.
Public Purchases are made on a single line of their own, with the bolded tag
PURCHASE: [ITEM NAME]
.
Whenever a non-consumable item is purchased publicly, it is removed from the Bath Messenger store forever.
Last edited by Varsoon on Wed May 18, 2016 10:24 am, edited 1 time in total.
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Post Post #2 (ISO) » Wed May 18, 2016 10:23 am

Post by Varsoon »

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Last edited by Varsoon on Wed May 18, 2016 10:27 am, edited 1 time in total.
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Post Post #3 (ISO) » Wed May 18, 2016 10:25 am

Post by SirCakez »

First!
/confirm pre-in

Would prefer to hydra this if anyone is up for it.
Brian Skies - "
I just wanna say Cakez is an evil mod and this is an evil setup.
"

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Post Post #4 (ISO) » Wed May 18, 2016 10:25 am

Post by Varsoon »

There! Now it's like no one ever knew the sins I have committed.
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Post Post #5 (ISO) » Wed May 18, 2016 10:33 am

Post by Yume »

/confirm pre-in
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Post Post #6 (ISO) » Wed May 18, 2016 10:36 am

Post by lilith2013 »

THIS LOOKS SO AWESOME
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Post Post #7 (ISO) » Wed May 18, 2016 10:41 am

Post by Titus »

Oh god, ABR is in this...

[PMs ABR]
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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All hail the Scum Empress!
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Post Post #8 (ISO) » Wed May 18, 2016 10:42 am

Post by Nahdia »

/confirm
we're all made of stories | remember to take your b12 | sign up for a GTKAS thread! (request access here)

"I’m going to harness love for epidemiological purposes."
-Zaphkael, 2020
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Post Post #9 (ISO) » Wed May 18, 2016 10:47 am

Post by Varsoon »

In post 6, lilith2013 wrote:THIS LOOKS SO AWESOME
<3
Sign up!
I put a lot of work into it and I'm very excited for it. It should be great!!
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Post Post #10 (ISO) » Wed May 18, 2016 10:55 am

Post by Elbirn »

/confirm pre-in for dat cerb/elbirn hydra
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Post Post #11 (ISO) » Wed May 18, 2016 11:25 am

Post by PeregrineV »

well shit


/in
I will have
Limited Access
on weekends.
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Post Post #12 (ISO) » Wed May 18, 2016 11:33 am

Post by lilith2013 »

In post 9, Varsoon wrote:
In post 6, lilith2013 wrote:THIS LOOKS SO AWESOME
<3
Sign up!
I put a lot of work into it and I'm very excited for it. It should be great!!
I'm going on vacation soon but so tempted..
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Post Post #13 (ISO) » Wed May 18, 2016 11:56 am

Post by pirate mollie »

/spectate

also fuck you varsoona for getting sucked into playing this video game

true life exchange exchange with my son:

son: I don't think this game is for you?
me: why not? I am now an expert at dying.
son: cos you suck at it
me: oh

but he did give me a hug a cple of times when I actually did well. I may never finish it tho :(
whew!
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Post Post #14 (ISO) » Wed May 18, 2016 11:57 am

Post by Varsoon »

<3
It's a fun game! How far along are you?
You just gotta keep at it. Summon allies if you have to. Play aggressive--you have to dodge towards most bosses/enemies and stay in their face.
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Post Post #15 (ISO) » Wed May 18, 2016 12:33 pm

Post by Albert B. Rampage »

If I have to interact with another person that gets offended by everyday words, I will get into trouble.

/confirm pre-in
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #16 (ISO) » Wed May 18, 2016 12:36 pm

Post by Sensei »

/in
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Post Post #17 (ISO) » Wed May 18, 2016 12:46 pm

Post by Cerberus v666 »

Confirming Elbirns confirmation.
In post 12, lilith2013 wrote:
In post 9, Varsoon wrote:
In post 6, lilith2013 wrote:THIS LOOKS SO AWESOME
<3
Sign up!
I put a lot of work into it and I'm very excited for it. It should be great!!
I'm going on vacation soon but so tempted..
Do it! You haven't been in a varsoon gsme in like, at least a long time, cause I've been in all his recent games, therefore you should play!
GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009
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Post Post #18 (ISO) » Wed May 18, 2016 2:17 pm

Post by Bogre »

Rhetoric? Vampires?

Antediluvian echoes - /in
Show
Murder, Corruption, Betrayal.
ArmageddonMUD
www.armageddon.org



Scum do it in the Shadows.
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Post Post #19 (ISO) » Wed May 18, 2016 2:20 pm

Post by SirCakez »

Lilith and I are going to hydra! Name TBD.
Brian Skies - "
I just wanna say Cakez is an evil mod and this is an evil setup.
"

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Post Post #20 (ISO) » Wed May 18, 2016 2:41 pm

Post by Titus »

In post 15, Albert B. Rampage wrote:If I have to interact with another person that gets offended by everyday words, I will get into trouble.

/confirm pre-in
Everyone found you toxic as shit in Cyberpunk ABR. It wasn't just that you insulted Dwlee as a person. The only reason I inned this game is because you said you were quitting the site. I will take that as a misrepresentation then.

That = you quitting ftr.
Last edited by Titus on Wed May 18, 2016 2:42 pm, edited 1 time in total.
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #21 (ISO) » Wed May 18, 2016 2:41 pm

Post by Titus »

/confirm in
Only if ABR is out
Show
The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #22 (ISO) » Wed May 18, 2016 3:27 pm

Post by Klingoncelt »

/Confirming pre-in.





Titus, ABR, you guys should hydra.
Klingoncelt: "The whole scumteam slipped on page 1. It's the new meta. Sheep me because my reads are so accurate that whoever I name gets mod-converted to scum."
-
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Post Post #23 (ISO) » Wed May 18, 2016 3:38 pm

Post by SirCakez »

Speaking of Dwlee, you should get him to join this!
Brian Skies - "
I just wanna say Cakez is an evil mod and this is an evil setup.
"

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Post Post #24 (ISO) » Wed May 18, 2016 3:42 pm

Post by Titus »

In post 22, Klingoncelt wrote:/Confirming pre-in.





Titus, ABR, you guys should hydra.
No. I will not play a game with AB.
Show
The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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