Gistou: Signups (Game begins!)

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mastin2
mastin2
The Second Coming
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mastin2
The Second Coming
The Second Coming
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Gistou: Signups (Game begins!)

Post Post #0 (ISO) » Fri Jul 08, 2016 4:18 pm

Post by mastin2 »

Gistou

Fall of Agnigi
Spoiler: Flavor
Agnigi.

A world of one continent.

The great lake in the center of the land divides it into three sections. The great river
Divitias
flows from it to the southeast. The great mountains known as the
Erimos range
run from the seas of the northwest down to the lake. A final gap, the
great ridge
, runs from near the lake to almost touch the southwestern shores.

This land has forever been without change, as far as all known life can remember. Humanity has risen from weaklings to be the apex predator...at least, on the grander scale of things. Their combination of intelligence, tool-making, strength, speed, endurance, ability to domesticate wildlife, and sheer vast
numbers
has allowed them to overcome otherwise-superior foes, such that the great beasts of old are nothing but myth and legend.

Over time, three kingdoms of mankind formed: the nomadic
northern tribes
, the great
eastern kingdom
, and the
western empire
. The tides of time over thousands of years have seen countless countries rise and fall, with those three coalescing their power to dominate their respective domains. For hundreds of years, they have fought off rivals, used political alliances, suppressed populaces, and even committed genocide in order to secure absolute authority, until only they remained.

While all three factions have conflicted in the past, an uneasy stalemate formed where nobody could attack or risk an alliance with another, as the scales could easily tip against them with even the slightest turn in events. The northern tribes, while scattered, became hardened warriors able to mobilize quickly. The few beasts roaming their territories have fallen under their absolute control, allowing them to prosper against almost every threat.

The eastern kingdom was the first of the three to dabble in the supernatural and attempt to harness the great powers within. This, combined with their bountiful, resource-filled land, rendered them an economic power-house, able to suppress their foes by forces otherwise-unknown.

The western empire, though poor in agriculture, was ripe with ores. Investing in industry, they were able to create a great nation that ran like a well-oiled machine, responding to any threat with mechanical precision. With all three equally matched, none could be the victor.

Though tension remained high, ultimately, trade between them opened up. Through this came not only opportunities, but also stories, as the people began to intermingle. It is a well-known fact Agnigi is not without its monsters. Most of the day have long-since been destroyed, but those of the night have remained a nuisance, reappearing over time to horrifically decimate isolated villages, or lay waste to unsuspecting travelers.

It was around this time a race of humans previously-unknown shown up. Calling themselves
hunters
, these pale-skinned, red-eyed travelers, be it man or woman, specialized in fighting off monsters. Primarily employed in the south, it was theorized that these mercenaries may hail from the north, as some lost forgotten tribe, yet when asked about their origins, they refused to divulge unless to a member of their own clan.

Their international service, while starting as individuals, soon began to form a company, unaffiliated with any country and yet carrying political weight equivalent to one. Their protection for a cost became indispensable, as no other humans had any clue how to fight off the beasts of the night.

Irreplaceable, and growing in numbers, their power began to grow, especially after the rise of a dreaded beast known only as
lycans
. These beasts, they warned, were capable of turning humans into more lycans, and were thought the strongest, most ruthless beasts in existence.

The hunters continued the fight, even as the number of lycans grew far beyond the natural level, and it was at the great lake near the border between the tribes and the empire where the reason behind this disturbance brewing was revealed:

Dmitri Damanos
, once a mere bandit who had fled from the eastern kingdom, had formed a cult revering the beasts as gods. This cult, the
Wulden
, had all willingly undergone the process of lycanthropy. Things only got worse. Already an even match for the hunters, Dmitri was able to uncover a dark secret from the eastern kingdom, utilizing a mad science to recreate a long-since forgotten process to turn anything considered living into an unstoppable
undead
killing machine...including lycans.

With this absolute power, the Wulden were able to seize control of a large section primarily of the western empire, spreading across the land like a plague, including the discovery of a secret library that Dmitri was able to uncover, one which the hunters had desperately tried and failed to defend against.

And for good reason. In it contained ancient records detailing humanity's first triumph against the beasts of the night. In times of legend, monsters were all tame. They were kept in check by a force they feared:
vampires
. These pale-skinned, red-eyed creatures of the night were themselves beasts, and yet they had kept control over all the others for one simple reason...

...Vampires were once human. And like lycans, hold the power to transform humans into more vampires. The humanity of old, before the three nations, had collectively risen up and supposedly exterminated them, and it was only then that monsters began to prey upon humanity.

Those vampires were the hunters, hidden in the mist, exterminating their competition, bouncing back from their brush with death to recuperate, multiply, and prosper. Even coming from a monster, this the hunters knew would be taken as true. Exposed, outgunned by the Wulden, and now knowing they would lack the support of the three nations yet were facing the forces of darkness...the vampires, the hunters, became desperate, and in their desperation, stole the secrets of the occult.

Though unable to harness the strength of the undead, for vampires are already considered such, they were able to modify lycanthropy such to allow themselves to be infected with it, willingly hybridizing their whole race in the process, redubbing themselves the
Nosferatu
.

Now on equal fighting terms with the Wulden, the Nosferatu acted quickly and took as much territory as they could, primarily from the northern tribes, as to best offer them the resources needed to fight in the upcoming war. These events happened in less than a month, and humanity immediately, desperately, bonded together, fearing their fate.

If they could be turned against their will into undead, into lycans, into vampires, into some sick hybrid of two, what could they possibly do to survive? None of them had the experience necessary. The only action available: as with their ancestors, put their differences aside and bond together, in a desperate alliance against the supernatural creatures of the unknown.

This alliance was to be focused in the strongest remaining of the three factions, the eastern kingdom, but this triggered one final change: overnight, after the signing of the Humanity Treaty, an uprising of slaves rose up. This, because those slaves were secretly undead, hidden survivors of the experiments long-since discontinued, fearing for their lives thanks to their new bad publicity.

The land now divided between humans, wulden, nosferatu, and undead, a four-way factional war is brewing...

...Yet a
fifth faction
lurks in the shadows...a faction with an entirely foreign motive, one which sparked the war in the first place.

Until recently, the residents of Agnigi had no word for hell. They've invented one:
Welcome to Gistou. Population? everyone here.
Welcome to Gistou! For those who didn't read the brochure, here's what you're in for!
Special Game Mechanics:
  • The first thing you'll need to know is that every player has four game-relevant attributes:
    1. Closest location they hail from; there are
      five possibilities
      :
      1. The Great Lake
      2. Divitias
      3. Erimos Range
      4. Great Ridge
      5. Other
    2. Closest nation they hail from; there are
      four possibilities
      :
      1. Northern Tribes
      2. Western Empire
      3. Eastern Kingdom
      4. Other
    3. Race; there are
      seven
      of them:
      1. Humans
      2. Vampires
      3. Lycans
      4. Undead
      5. Wulden
      6. Nosferatu
      7. Other
    4. Faction
    Your faction is your wincon
    . They are not public information.
  • There are no sample PMs. Any party who is in need of a fakeclaim has the mod-given ability for one.
  • This is a multi-factional game.
    Please pay very close attention to your win condition. Some players who you may not think are allies will be fighting for the same thing you are, and some players who you may think are fighting for the same thing you are may not actually be allies. The ambiguity inherent is meant to reflect the moral ambiguity of Gistou.
  • Loosely speaking,
    there is at least one town faction
    . They win if all threats to them are eliminated.
  • Loosely speaking,
    at least one faction is definitely a scum/mafia faction
    . They win if they control 50% of the living.
  • I offer a guarantee that, on D1, the players considered town outnumber the players considered scum.
  • Factions, loosely speaking, have general trends, sharing race, location, and nation. These traits are not, however, universal.
  • Upon the death of a player, all of their original personal abilities will be revealed, along with any changes to their personal abilities since then. Their original faction, and if applicable any change in faction, will also be revealed. However, no factional abilities will be flipped.
  • This game will use my understanding of Natural Action Resolution (insert obligatory CFJ rant here)...with one major exception:
    recruits resolve
    before
    kills
    , not after.
  • Please do note that, while this is a
    very
    flavor-heavy game, I designed it so that it cannot be broken by flavor-claiming.
  • No player is entirely vanilla!
    This is because
    every player, unless otherwise specified
    , has a
    free action
    they may perform
    in addition to
    any other action they may possess. This action is
    selected during the pregame
    (and once chosen, is locked in for the remainder of the game). Players may choose to
    check a player
    and will learn whichever fact they chose. The options are
    1. Checking what nation a player hails from
    2. Checking what location a player hails from
    This action
    counts for all role purposes
    , as a visit and can be blocked/fail. This is why the game cannot begin until
    every
    player has confirmed, both in-thread and via PM.
    • Some players have variants on this power. They are
      1. Free-checker (can choose either nation or location the entire game)
      2. Full free-checker (can choose nation, location, or race the entire game)
      3. Racial checker (can only check race)
      4. Full checker (gets
        all
        of nation, location, and race)
    • Checks resolve last in action resolution.
  • All topics this game will be open the whole game
    .
  • Each faction, if possessing a non-human race, has a one-shot ability to recruit a human to their faction
    . Emphasis "human". This ability will fail if more than one faction attempts this on the same target. This ability does not work on all humans. Regardless of success or failure, this ability is used up once activated. (The recruiter will be informed if they fail, but not the reason why.) In short, only the unluckiest of humans will get culled. It
    can
    happen, though, so
    be cautious!
  • Oh, and one more thing...
    There is a cult faction this game
    . Be warned. Nothing is known about it.

My Ruleset
(which will be in a larger font size for the game and is listed here in case it's important):
  • Flavor's flavor. Nothing more.
  • Standard site rules are in place; you should REALLY know these by now.
  • Deadlines:
    Days are three weeks (or until lynch); nights are three days (except weekend-nights which're four).
    This game uses plurality lynches.
    Ties are broken by the person most-recently the highest above the other (e.g. 5/4 becoming 4/4, or 4/3 becoming 4/4). No-lynching is possible, with the same threshold as a player. However, unless otherwise specified, failure to submit an action is a no-action. (I do accept them in advance and in PTs.)
  • Voting
    must be bolded or in vote tags to be counted. If I recognize who it's for, it counts.
  • I'll send out
    Prods
    after three days, but will poke players on request before then. They must post within two days and cannot let themselves receive five prods, or they'll be replaced.
  • Have fun, but
    don't be a jerkass
    . Seriously, I'll force-replace you if you prove toxic to the game's atmosphere.

  • MISCELLANEOUS:
    1. I do allow contentless "
      bah
      " posts with no restriction other than lacking game content.
    2. <<< Pure, bolded black within these marks is my modding color. There's no way to accidentally use these; DON'T USE THEM. >>>
    3. Golden rule? ASK! I'll do what I can to answer. Got a complaint? Raise it, and I'll do what I can.
    4. Loophole abuse
      will be treated just as seriously as (if not moreso than) the actual crime. Seriously. Just don't. The game's meant to be FUN, and if you're seeking loopholes, you're not in the right game. (For instance, I take
      very
      poorly to prod-dodges. Just announce V/LA.)

  • Players
    Players
    :
    1. Heartless (Antihero + TellTaleHeart)
    2. KuroiXHF
    3. Klingoncelt
    4. Titus
    5. dramonic
    6. Salt Squad (SirCakez + beeboy + Heat)
    7. Almost50
    8. Nosferatu
    9. Mathblade
    10. Wayward Thinker (LicketyQuickety + Suzune)
    11. Stormblade (Albert B. Rampage + Errantparabola + Nahdia)
    12. davesaz
    13. copper223
    14. Cain + Able (House + Wake88)
    15. Tim (Iecerint + ActionDan)
    16. No Retreat (Nero Cain + Yume)
    17. A Song of Ice and Fire (Frozen Angel + Firebringer)
    18. RAM (Bins + Drixx + Cerberus v666)
    19. Lady Lambdadelta
    20. rb
    21. Cephrir
    22. Luna Fox
    23. Expedience
    24. BBMolla
    25. TheWayItEnds
    26. Skybird
    27. Toogeloo
    28. Franky
    Spoiler: Current Overflow
    1. DrippingGoofball
    2. Bacde
    3. Computer_Cat (RachMarie + Ircher)
    4. Aristophanes
    5. Creature
    Spoiler: Replacement List
    1. Plotinus (highly conditional)
    2. wgeurts (during/after mid-August)
    3. Maxous (during/after mid-August)
    4. pieguyn (highly conditional)
    5. shos
    6. Caston
    7. Ankamius
    8. Peter Elric Pines
    9. pisskop
    10. McMenno
    Spoiler: Current Spectators
    kuribo
    Cheetory6
    Voidedmafia
    Dunnstral
    talah
    inspectorscout
    Heaven and Hell
    pirate mollie
    This is a game that I absolutely guarantee you: if you don't play, you'll wish you had!
    Last edited by mastin2 on Sun Jul 10, 2016 9:44 pm, edited 26 times in total.
    My academy.
    "...You have a blog?!?" (Yes, I do. Click.)
    Agnigi
    , 13p Mini Theme sequel to Gistou, is in design and could use reviewers!