DEFCON MAFIA 4.0 - To War!

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Andrius
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Post Post #0  (ISO)  » Sat Nov 12, 2016 2:59 pm

[DEFCON MAFIA 4.0]

"Again, everybody dies."

Image?


The year is 2048. Thirteen years have passed since The United States of America crushed the European Union of Communist States and nuked the Euroscum until they accepted freedom.

Seven years later, Canada attempted to pass some socialist programs to aid its populace in an economic downturn. America would not stand its neighbor embracing any modicum of communism, so the Canadian government was ousted and America stepped in to help its struggling neighbor.

Elsewhere, the Russian military mobilized in one last attempt to defeat the Americans who policed the world and preserved American Peace. And one general in one small nation plotted in secret to surpass all others...


Signup Information:
  • This is an open game. The full text of the setup can be found below. The setup utilizes both draft and Texas Justice elements.
  • You must have played at least 3 games on mafiascum to completion to /in.
  • Players with a history of flaking, playing against their win conditions, or otherwise disrupting games may be refused entry at my discretion.
  • Hydras are permitted. That being said, please do not hydra Because you don't have time for a solo game. I expect players to use discretion. I don't want to have to place limitations, but will if this gets out of hand.
  • Because this game contains real-time elements and a preference system, replacements are especially disruptive.

Moderator Team:
Moderator: Andrius
Catatrophic Backup: TheButtonmen
Reviewers: TheButtonmen, SpyreX
European Specialist: Gammagooey


Player List:
1. SpyreX
2. Papa Zito
3. RedCoyote
4. MagnaofIllusion
5. Nukebringer (Equinox + Firebringer)
6. Accountant
7. McMenno
8. Lady Lambdadelta
9. Untrod Tripod
10. mastina
11. Cheetory6
12. GuyInFreezer
13. xRECKONERx
14. Errantparabola
15. Toogeloo
-------The /Prein Line-------
16. GreyICE
17. Ser Arthur Dayne
18. Something_Smart
19. hiplop
20. Cephrir
21. Nahdia
22. Fate
23. Spiffeh
24. lrcher

Players above the /prein line need only to confirm here.
Last edited by Andrius on Mon Nov 14, 2016 1:33 pm, edited 23 times in total.
"This is the true face of a man who plays paladin."

Andrius
The Baker
 
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Joined: February 16, 2010
Pronoun: He

Post Post #1  (ISO)  » Sat Nov 12, 2016 2:59 pm

[Rules & Regulations]


[General Rules]

1) All site-wide rules apply.
2) Unless your role PM permits you to do so, do not discuss this game with any player outside the game thread.
3) Do not edit or delete posts.
4) Do not post in the thread when dead. A single "bah" post with no game-related content is permitted.
5) Using smaller-than-normal text, invisible text, external encryption and decryption tools, or any other technological tool to hide information in your posts is prohibited.
6) Do not quote any communication you have with the moderator, including timestamps. Careful paraphrasing is acceptable.
7) Inactivity kills games – please be considerate and play the game you signed up for. If you do not post in the thread every 48 hours, you will be prodded. If you do not post 24 hours after that, you will be replaced. If you receive 3 or more prods, you may be automatically replaced without additional warning at the moderator's discretion. Please notify me if you will be V/LA.
8) Green is the reserved moderator color. Please refrain from using it.
9) To cast a vote, post a bolded Vote: [PLAYERNAME] command in the thread. Unvotes are not required to change your vote.
10) A player will be lynched when they have received a majority of votes. Once a majority has been reached, all players may still converse until the moderator arrives to close the thread, but no game actions may be taken (including nuclear launches).
11) If no player reaches a majority of votes by the deadline, a no-lynch will occur. If you do not wish to lynch before the deadline, you may Vote: No lynch just like a normal vote on a player.
12) This is a full reveal game. Upon death, that player’s alignment and any abilities they had will be flipped.
13) There is zero-tolerance for being deceptive with the moderator commands (posting Nuke: [PLAYERNAME] when you do not possess a missile silo in nuclear launch mode, for example). Violations of this rule may be punishable by modkill on the first offense at the moderator’s discretion.
14) Flavor is written for your enjoyment only and has absolutely no relation to in-game alignment. Analyze it at your own risk.

***All the rules above also apply to any posts made in Private Topics***


[Setup]
There are 18 American players.

Spoiler:
[BEGIN MESSSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYER NAME]]


Welcome to DEFCON Mafia 3.0, [PLAYERNAME]!

You are an American Military Official. You enjoy barbeque, apple pie, freedom, and two-party systems. You dislike Communism. Last century, your great country liberated the Soviet Union and the People's Republic of China from the vile clutches of communism. Thirteen years ago you liberated the European Union from the clutches of communism. The world was finally free from communism.

Or so you thought.

Thirteen years after liberating the European Union from the perils of communism, newly-elected President AlmasterGM put down a small Canadian communist plot, learning that the Russians were behind this uprising. Apparently, communists are a tough bunch to kill. The American military has mobilized in preparation for repercussions after the Canadian Communist Party was stamped out. President AlmasterGM will have no communists in his country. President AlmasterGM will have no communists in the world.

Turning again towards Russia, the American military braces for another fight against the resurgent Soviet Union.

The world needs protecting.

America is counting on you, soldier.

You are aligned with the United States of America. You win if, for 48 hours, all threats to the USA have been neutralized and at least one American remains alive.

Please confirm in the game thread, located here: [GAME THREAD HERE], by choosing whether or not to vote for Total War. Good luck!

[END MESSAGE]



There are 5 Russian players.

Spoiler:
[BEGIN MESSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYERNAME]]


Welcome to DEFCON Mafia 3.0, [PLAYERNAME]!

You are a Russian Military Official. It has been so long since the old days that you forgot what you enjoy, besides vodka and plotting the resurgence of the Soviet Union. Last century, your great country was liberated by the Americans. Elusive and cunning, you managed to avoid capture where the Chinese failed.

Where warfare failed, you turned to politics. The Spetsnaz and KGB were instrumental in the slow conversion of the European Union into the communist conglomerate that posed a great enough threat to America that they liberated their former allies. Unfettered by policy, President AlmasterGM of America crushed the communist movement in the Canadian Protected Territories, and learned of your involvement in the uprising.

Turning against towards America, the Soviet Union braces for another fight against the United States of America.

The world needs liberating.

Mother Russia is counting on you, comrade.

You are aligned with Russia. You win if, for 48 hours, all threats to the EU have been neutralized and at least one European remains alive.

Comrades: You are not alone in the defense of Mother Russia. You may communicate with your comrades here at any time: [INSERT PT LINK HERE]. While this communications channel is secure, it will be compromised at the beginning of DEFCON LEVEL 3.

Your comrades are:
[PLAYERNAME]
[PLAYERNAME]
[PLAYERNAME]
[PLAYERNAME]

Stealth Bomber: Starting at DEFCON 2, you may deploy your Stealth Bomber once per Night Phase to kill a target player. This is a factional ability.

Please confirm in the game thread, located here: [GAME THREAD HERE], by choosing whether or not to vote for Total War. Good luck!

[END MESSAGE]



There is 1 Terrorist.

Spoiler:
[BEGIN MESSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYERNAME]]


Welcome to DEFCON Mafia 3.0, [PLAYERNAME]!

You are a Rogue Military Official. The great generals of this country are dead. The body count during the last great war was tremendous, and the United States lost most of their top leadership in the fight against the European Union. You remained. You are a survivor. You neither bear hatred nor love for any country, party, or creed. You are a survivor, and will live long enough to write your name on the banners of history.

You are a survivor.

When General Katsuki went rogue thirteen years ago you were spellbound at the attention he received. A career of service to protecting the world from all threats, domestic and foreign, means nothing to you if there's no glory to be had. You will not be contained to a desk job. You will not go quietly into death. And you will take both the United States and the Soviet Union down, or die trying.

Contemplating your legacy, you brace for a long conflict ahead in which you will show the world that one man's ambition cannot be confined to a desk job and a few medals.

You don’t plan to rest until everyone and everything is dead. It would be nice if you live to tell the tale, but if not, oh well – at least your name will be eternally remembered in the history books as the one who put the term “Mutually Assured Destruction” to the test.


You are aligned with only yourself. You win if everyone else has been neutralized, even if you are no longer alive.

Limitless Resources: In addition to participating in the standard draft system, you will submit an automatic free troop of your choice.

Terrorism: Starting at DEFCON 3, you may utilize any and all methods available to you to kill another player once per Night Phase. This is a factional ability.

Publicity: They will know your name. The media will kill each other for exclusive rights to your messages. Throughout the game, you will be able to Publically Leak messages to the Game Thread through the Moderator. You may communicate with the Moderator through this [PRIVATE TOPIC] at any time. Messages you post in here are secure from the Eavesdropper. Only messages you choose to leak will be posted in-thread.

Please confirm in the game thread, located here: [GAME THREAD HERE], by choosing whether or not to vote for Total War. Good luck!

[END MESSAGE]



[Game Phases]

This game will be divided into traditional day and night phases as well as a series of levels of military alertness, known as “DEFCON.” The levels and their various characteristics are as follows:

Image


DEFCON 5Normal readiness – 72 hours or until all players have confirmed.
a) Discussion and confirmation only. The Russian PT is secure.
c) Players vote whether to declare Total War. (See below for TOTAL WAR.)

DEFCON 4Increased intelligence watch and strengthened security measures – 72 hours.
a) Discussion only. Regular votes cannot yet be cast. The Russian PT is secure.
b) Players submit their deployment choices (missile silo or troops) via PM.
c) In addition to participating in the standard draft system, the terrorist receives an automatic free troop of his choice.

DEFCON 3Increase in force readiness above that required for normal readiness – Two weeks or until lynch.
a) Players may cast votes.
b) Following a lynch, a 48 hour night phase will occur.
c) All militaries switch to encrypted callsigns. Players with private communication channels may still talk openly at any time, but any messages sent have a chance of being intercepted by the Eavesdropper (if there is one) and having their contents revealed to the Eavesdropper. Unlike past games, there will be no Public Drops. Please see the Eavesdropper Role for more information.
d) The terrorist gains the following activated ability: Terrorist attack: {Each night, you may kill target player.}

DEFCON 2Further increase in force readiness, but less than maximum readiness – Two weeks or until lynch.
a) The Russians gains the following factional ability: Stealth Bomber: In order to defend yourself against the Americans, your military aerospace engineers have outfitted the Russian Air Force with the cutting edge in stealth technology. You are capable of conducting air strikes anywhere in the world with precise and deadly force. {Each night, you may kill target player.}
b) All other characteristics are identical to DEFCON 3.

DEFCON 1Maximum readiness – Two weeks or until lynch, repeating.
a) Nuclear launch becomes available to all players deploying missile silos in nuclear launch mode.
b) The game continues as normal in this DEFCON, cycling through the night and day phases, until a win condition has been achieved.
c) All other characteristics are identical to DEFCON 2.

[DEFCON 5 Specific Procedures]

During DEFCON 5, players confirm by choosing whether to declare “Total War” or fight conventionally. If ALL players vote to go to Total War, DEFCON 3 and 2 will be skipped; the game will proceed immediately to DEFCON 1 following DEFCON 4. Otherwise, the stages will progress as normal.

[DEFCON 4 Specific Procedures]

During DEFCON 4, players choose what forms of military they wish to deploy – a missile silo (which grants the ability to nuclear launch during the day) or troops (which grant the player a normal activated or static ability).

Missile silo

An unlimited number of players may choose to deploy a missile silo. Silos operate in one of two modes – nuclear launch mode and anti-ballistic missile mode. Silos are deployed in nuclear launch mode by default. During the night phase, you may change the mode your silo is deployed in by PMing the mod.

Silo options:

Nuclear launch mode:

As the commander of a nuclear facility, you have the red button. One little push and a wave of destruction like no other will be unleashed upon the world. {Once each day, if the game is in DEFCON 1, you may attempt to kill another player by posting the command Nuke: [PLAYERNAME] in the thread. It will take 48 real-life hours for a nuke to hit its target. You may cancel nuclear launches by posting Abort Launch in the thread up to 24 hours after firing. Nuclear strikes continue regardless of whether the game is in day or night phase or whether the launching player is still alive – note, however, that if the game enters night phase, a launch cannot be recalled as the thread will be locked.}

Anti-Ballistic missile mode:

The ABM missile systems are counter-ICBM rockets designed to shoot down incoming enemy warheads. {The first nuclear launch targeting you each day will fail.}




Death by nuclear strike:

Nuclear missiles are deadly – even if you aren’t killed in the initial blast, a slow death by radiation is sure to follow. If you aren’t tough enough to handle the grueling experience, there is an easier way… {If you are being targeted with a nuclear missile, you may post I do not wish to die a painful radioactive death in the thread. This will cause you to commit suicide and leave the game immediately. ***WARNING***: This command is irrevocable and cannot be reversed or prevented by any means, including the battleship, fallout shelter, or abort launch. If you post it, you instantly die.}


Troops

If you choose to deploy troops, you must participate in a draft system to determine which forces you are placed in command of. Each troop represents a different ability. Some abilities are activated and can be used only during the night phase; others are static and have a constant effect. Unlike missile silos, which can switch between firing modes, armies take significant time to deploy. Your initial choice is permanent for the entire game.

With the exception of the terrorist’s free choice, only one instance of each troop can be drafted. If multiple players desire the same ability, a randomization system will be used to distribute it. The calculations operate as follows:

a) I will attempt to award all players their first choice.
b) If multiple players have selected the same first choice, it will be awarded randomly.
c) I will attempt to award all players who did not receive an ability during the first wave their second choice.
d) If multiple players have the same second choice, it will be awarded randomly.
e) And so on, until all abilities have been distributed.

Thus, it is highly recommended that you send a list of multiple choices ranked by preference in case you do not receive your first choice. If you do not send me a preference by the time DEFCON 3 begins or you only send a single troop choice and you do not win it, a missile silo will automatically be deployed for you.




Troop options:

Fighter: The fast and lightweight fighter is easily able to penetrate enemy territory, making it the perfect craft for reconnaissance. {Each night, you may target a player. I will reveal to you what deployment that player has made. Note: Factional abilities are not revealed.}

Espionage: Knowing is half the battle, and when a nation needs to know, it relies on its clandestine organizations like the CIA or MI6 to get the job done. {Each night, you may target a player and choose a faction you are NOT aligned with. I will reveal to you whether that player is aligned with that faction or not.}

Aircraft Carrier: The monstrous aircraft carrier is capable of parking itself just outside territorial waters, allowing it to shoot down enemy troops or ICBMs before they leave enemy territory and become a threat to the globe. {Each night, you may target a player. All abilities activated by that player that night fail. During the following day, all nuclear launches made by that player fail.}

Battleship: Mobile, hidden in the wide open sea away from population centers, capable of withstanding even the most directed air strikes, and armed with an array of incredibly powerful weapons, a battleship is one of the safest places on the planet. {Each night, you may target a player. Until the next night phase, the first time that player would be eliminated, they survive instead. You cannot target yourself.}

Radar: The night may be dark, but your radar screen is neon green. And it’s hard to miss stuff flashing in neon green. {Each night, you may target a player. I will reveal to you any players that player targets. Note: The Stealth Bomber and terrorist attack are factional abilities and cannot be detected.}

Covert Ops Team: (*NEW*) In order to carry out a successful nuclear strike, it is crucial to ensure the missile will not be deflected and the enemy left unscathed and free to retaliate. Special infiltration teams are secretly positioned in every enemy nation, read to make sure this happens when the brass gives the word. {If target player is currently deploying a missile silo, you sabotage it. If the missile silo uses either function, the missile will launch but not detonate. For nuclear launch mode, the ICBM will not detonate and the target will not die. For Anti-ballistic missile mode, the missile will launch but will not intercept its target.}

Counterintelligence: Labeling documents "TOP SECRET" is useless if the enemy can walk right in and grab them off your desk. There are also other things that one might want to keep secret, like photos of ... stuff ... and ... yeah. Consequentially, it is unsurprising that governments have devoted just as many, if not more, resources to counterintelligence than intelligence gathering itself. {Each night, you may target a player, choose an ability that “reveals” a result, and choose a legal result for that ability. If that player is targeted with the chosen ability, it resolves with the result of your choice instead of its normal result. Example: Player A, Espionage, Yes: Causes Player A to appear to be aligned with the selected faction if targeted with Espionage. One night per game, you may secure all private communications as though it were DEFCON 5 until the end of the next night phase. This does not preclude them from choosing to leak posts.}

Submarine: (*MODIFIED*) Silent and deadly, a submerged nuclear submarines can survive for months without surfacing and can creep incredibly close to enemy shores without being detected. {You may launch nuclear weapons as though you possessed a missile silo in nuclear launch mode without revealing yourself as the aggressor. When you wish to fire, PM the Mod with the name of your target and two other names. Two randomly generated names will be added to the list. The Submarine will fire its payload, though it will reveal the five names as its target. After 24hours, two incorrect names will be removed randomly.

Eavesdrop: A crucial part of the Allies’ success during WWII was its ability to crack into German communications. It worked then. Why wouldn’t it work now? {In DEFCON 3 or below, whenever a member of an opposing faction communicates with another member of its faction privately during the night, there is a 15% chance the message will be intercepted and its contents PM’d to you. During the day, this possibility increases to 30%.}

Air Base: Capable of deploying a wide variety of response aircraft within seconds and fortified to the brink, any infrastructure surrounding the air base becomes incredibly difficult to penetrate. {You are immune to all non-nuclear activated abilities. Note: This includes the Stealth Bomber and terrorist attack.}

Fallout Shelter: Duck and cover is for novices. {You are immune to nuclear strikes.}

Fail Safe: Courtesy of Dr Strangelove or: How I learned to Stop Worrying and Love the Bomb. {If a player targets you with a nuclear launch, you automatically launch a nuclear weapon at that player. If you are killed by the Stealth Bomber, you may make a single post in the thread containing only the words Nuke: [PLAYERNAME] up to 72 hours after your death. Your nukes cannot be recalled or prevented by any means.}

Strategic Missile Defense: (*NEW*) Strategic Missile Defense systems are meant to intercept long-range ICBMs before they reach their target. {Once each day, if the game is in DEFCON 1, you may shoot down another player's nuke by posting the command Intercept: [PLAYERNAME WHO FIRES THE NUKE] in the thread. It will take 24 hours for the rocket to intercept its target. You may cancel rocket launches by posting Abort Launch in the thread up to 12 hours after firing. Interception, like nuclear strikes, continue regardless of whether the game is in day or night phase or whether the launching player is still alive. Note, however, that if the game enters night phase a launch cannot be recalled as the thread will be locked.}


If you have questions, please feel free to ask. I left the NEW and MODIFIED tags in the Troops section for veterans of past games. Other notable changes include shortening nuke travel time, removing Public Drops, and not implementing STA Missiles since we decided they were ultimately too good to have.
Last edited by Andrius on Mon Nov 14, 2016 3:43 am, edited 14 times in total.
"This is the true face of a man who plays paladin."

SpyreX
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Post Post #2  (ISO)  » Sat Nov 12, 2016 3:23 pm

Yessss let it begin
Show

Creeps20
Goon
 
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Post Post #3  (ISO)  » Sat Nov 12, 2016 3:32 pm

/in

McMenno
Mafia Scum
 
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Post Post #4  (ISO)  » Sat Nov 12, 2016 3:32 pm

YE BOII

GuyInFreezer
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Post Post #5  (ISO)  » Sat Nov 12, 2016 3:34 pm

/confirm
Show

Untrod Tripod
Fat and Sassy
 
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Post Post #6  (ISO)  » Sat Nov 12, 2016 3:40 pm

/ur mom
I'm a troop now

Lady Lambdadelta
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Post Post #7  (ISO)  » Sat Nov 12, 2016 3:44 pm

/conform
That which yields is not always weak. Read my new GTKAS here, ask some questions!
SleepyKrew (11:13): cat in a pretty good mood thanks for asking how about you
Three heads are better than one. Just ask us~.

Andrius
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Post Post #8  (ISO)  » Sat Nov 12, 2016 3:45 pm

In post 3, Creeps20 wrote:/in

Unfortunately, you do not meet the experience requirement for DEFCON. I require players to have played three games to completion to /in here since this game does have non-normal mechanics.
"This is the true face of a man who plays paladin."

Firebringer
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Post Post #9  (ISO)  » Sat Nov 12, 2016 3:45 pm

/in as nukebringer with Equinox
Eddie Cane

Andrius
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Post Post #10  (ISO)  » Sat Nov 12, 2016 3:50 pm

In post 9, Firebringer wrote:/in as nukebringer with Equinox

You're in - let me know when NUKEBRINGER is online.
"This is the true face of a man who plays paladin."

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Post Post #11  (ISO)  » Sat Nov 12, 2016 3:56 pm

In post 10, Andrius wrote:
In post 9, Firebringer wrote:/in as nukebringer with Equinox

You're in - let me know when NUKEBRINGER is online.

Will do.
Eddie Cane

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Post Post #12  (ISO)  » Sat Nov 12, 2016 3:57 pm

In post 9, Firebringer wrote:/in as nukebringer with Equinox

This is happening.
revise and resubmit

MagnaofIllusion
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Post Post #13  (ISO)  » Sat Nov 12, 2016 3:58 pm

/Confirm

LET THE NUKES FLY ... FOR FREEDOM!!!!!
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.

Lady Lambdadelta
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Post Post #14  (ISO)  » Sat Nov 12, 2016 4:00 pm

MAGNA

ARE YOU READY TO PLAY WITH ME FOR ALL THE 72 HOURS WE'LL GET TOGETHER BEFORE YOU DIE AND I'M SAD?
That which yields is not always weak. Read my new GTKAS here, ask some questions!
SleepyKrew (11:13): cat in a pretty good mood thanks for asking how about you
Three heads are better than one. Just ask us~.

Lady Lambdadelta
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Location: formerly in a Rage
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Post Post #15  (ISO)  » Sat Nov 12, 2016 4:01 pm

also give me your skype or something so the next time you disappear forever I know where to find you gdi
That which yields is not always weak. Read my new GTKAS here, ask some questions!
SleepyKrew (11:13): cat in a pretty good mood thanks for asking how about you
Three heads are better than one. Just ask us~.

GreyICE
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Post Post #16  (ISO)  » Sat Nov 12, 2016 4:02 pm

/in

MUST DIE FOR CAUSE

MagnaofIllusion
has been killed Night 1
 
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Post Post #17  (ISO)  » Sat Nov 12, 2016 4:10 pm

In post 14, Lady Lambdadelta wrote:MAGNA

ARE YOU READY TO PLAY WITH ME FOR ALL THE 72 HOURS WE'LL GET TOGETHER BEFORE YOU DIE AND I'M SAD?


Lol, yes I am ready!

In post 15, Lady Lambdadelta wrote:also give me your skype or something so the next time you disappear forever I know where to find you gdi


Sadly I do not do the Skype ... let me mull what other options there are ...
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.

MagnaofIllusion
has been killed Night 1
 
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Joined: February 09, 2010
Location: Assimilating the world ...
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Post Post #18  (ISO)  » Sat Nov 12, 2016 4:11 pm

In post 16, GreyICE wrote:/in

MUST DIE FOR CAUSE


Yay!
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.

McMenno
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Post Post #19  (ISO)  » Sat Nov 12, 2016 4:13 pm

In post 9, Firebringer wrote:/in as nukebringer with Equinox

imma nuke your ass

McMenno
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Post Post #20  (ISO)  » Sat Nov 12, 2016 4:13 pm

time to read the rules I guess

SpyreX
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Post Post #21  (ISO)  » Sat Nov 12, 2016 4:14 pm

I need fate to show.up we need to.die. together
Show

Firebringer
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Post Post #22  (ISO)  » Sat Nov 12, 2016 4:18 pm

I estimate the time I live in this game is less than 24 hours
Eddie Cane

Lady Lambdadelta
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Post Post #23  (ISO)  » Sat Nov 12, 2016 4:22 pm

In post 17, MagnaofIllusion wrote:
In post 14, Lady Lambdadelta wrote:MAGNA

ARE YOU READY TO PLAY WITH ME FOR ALL THE 72 HOURS WE'LL GET TOGETHER BEFORE YOU DIE AND I'M SAD?


Lol, yes I am ready!

In post 15, Lady Lambdadelta wrote:also give me your skype or something so the next time you disappear forever I know where to find you gdi


Sadly I do not do the Skype ... let me mull what other options there are ...


Facebook? Discord? Email?
That which yields is not always weak. Read my new GTKAS here, ask some questions!
SleepyKrew (11:13): cat in a pretty good mood thanks for asking how about you
Three heads are better than one. Just ask us~.

Cheetory6
Jack of All Trades
 
Joined: September 21, 2014
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Post Post #24  (ISO)  » Sat Nov 12, 2016 4:25 pm

/confirm

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