Playerlist
Little Red Fedora (Titus + Alisae)
momo
Hellfire Missile
drealmerz7
Fresh
podoboq
Radical Rat
Lil Uzi Vert
Ircher
Gamma Emerald
Klazam
Untrod Tripod
MaxwellPuckett
Dramonic
WhemeStar
PeregrineV
KidAmn
MariaR
Firebringer
Spoiler: Sample Rules
Game Specifics
A game by T-Bone, reviewed and backed up by Fferyllt.
This game is balanced. Please don't complain about how 'scumsided' or 'townsided' you think it is. You don't know shit, and I don't want to hear about it.
A spell has been cast on all of you! You are suffering from Amnesia! This is not good, why?
Because come tomorrow you won't be able to remember what your role is. During Dawn phase, Amnesiac Roles will be distributed to all players. What does this mean?
Members of the town will get a generic Factional Role PM as shown below during Night 0 in the pre-game phase. At Dawn, members of the town will receive their Amnesiac Role. There are a number of roles in rotation that will be randomly distributed each Dawn Phase. That means that even dead players will be assigned Amnesiac Roles at Dawn. (Though they will not be PMed, since they are dead)
Members of Anti-Town factions will receive their own Factional Role PMs, and will have their own rules regarding Amnesiac Roles.
I have standardized terminology for Role PMs and Actions to make things as easy as possible.
There are three types of Abilities. Active Abilities, Passive Abilities, and Factional Abilities. Role PMs will refer to these abilities as such. Active abilities will require players to target one or more players. Some Active Abilities may have 'self' as a valid target. Passive Abilities are always active and don't require any further action by the player. Factional Abilities are unique to each faction, and may or may not require player targeting.
Night actions will be resolved with Natural Action Resolution. All abilities that fall under NAR are classified into one of the categories. For example, a Serial Killer's killing ability will be called a 'kill' in the text of the ability. A Firefighter's ability to stop fire-based kills will be called a 'protect' in the text of the ability.
As the Mod, I do shit as I please. You've been warned.