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Posted: Sun Apr 15, 2018 8:35 am
by Aristophanes
Sorry for the delays!
I got married and nothing here changed really, well, other than the /ins to mod! I'll update the OP now! :P


Newly Filled:





Currently In Signups:



Non-bastard game, no hydrae allowed. WOTC in effect. Player moderated post restriction in effect. See Game Post for setup Info.

Moderator:

Backup/Co-Mod:
N/A

Reviewed By:
N/A

Game Type:
Open Setup

Status:
In Signups (5/9)


Playerlist:
  1. UC Voyager
  2. Fredrick A Campbell
  3. the worst
  4. Ausuka
  5. profii






VERY Bastard game, no hydrae allowed. Extensive game info available in the game post!

Moderator:

Backup/Co-Mod:
N/A
Maybe Ari

Reviewed By:
N/A

Game Type:
Open Setup

Status:
In Signups (1/8)


Playerlist:
  1. NicoRobin









Newly In Signups:





Tiny Signups:

Posted: Sun Apr 15, 2018 8:42 am
by RedFlavor
Congratulations Ari :D

Posted: Sun Apr 15, 2018 8:56 am
by Aristophanes
In post 1301, RedFlavor wrote:Congratulations Ari :D
I should mention...
Just read and enjoy :P

Posted: Mon Apr 16, 2018 9:56 am
by UC Voyager
/in mod 6p tiny game
Total reset

bastard: possible role changes. HIGHLY UNLIKELY
hydrae/hydra: no
requirements: none, but know that the roles and special mechanics will be hard for new players
backup mod: none atm, but would like to have one if anyone wants to. (PM me)

other/special mechanics:
-I will delete every post after each day phase
-NO COPY PASTING posts into separate places. no close matches either. paraphrasing is okay. breaking this rule will result in mod kill! No warning!
-day phases are slightly shorter than normal. about 5 days per day phase. 2 per night. Monday-Friday day phase. Saturday-Sunday night. (this is more easy for me as im often VLA on weekends, so VCs are harder.
-most post a minimum of 10 posts per phase. remember you still have to post every 48 hours to avoid prod. max 70 per phase
-failed night actions result in death
-quote tags are not allowed

setup
-town roleblocker
-3 VT
-2 mafia goons

description: This is an idea i thought was cool. the main idea of it is that all posts are deleted at end of day. Also the idea of do or die. The setup is questionable balance, but have you ever heard of a balanced game of mafia.

Posted: Mon Apr 16, 2018 9:56 am
by UC Voyager
/in korina

Posted: Mon Apr 16, 2018 9:57 am
by Quick
Apparently I suck at making setups...

Posted: Mon Apr 16, 2018 9:57 am
by brassherald
In post 1303, UC Voyager wrote:/in mod 6p tiny game
Total reset

bastard: possible role changes. HIGHLY UNLIKELY
hydrae/hydra: no
requirements: none, but know that the roles and special mechanics will be hard for new players
backup mod: none atm, but would like to have one if anyone wants to. (PM me)

other/special mechanics:
-I will delete every post after each day phase
-NO COPY PASTING posts into separate places. no close matches either. paraphrasing is okay. breaking this rule will result in mod kill! No warning!
-day phases are slightly shorter than normal. about 5 days per day phase. 2 per night. Monday-Friday day phase. Saturday-Sunday night. (this is more easy for me as im often VLA on weekends, so VCs are harder.
-most post a minimum of 10 posts per phase. remember you still have to post every 48 hours to avoid prod. max 70 per phase
-failed night actions result in death
-quote tags are not allowed

setup
-town roleblocker
-3 VT
-2 mafia goons

description: This is an idea i thought was cool. the main idea of it is that all posts are deleted at end of day. Also the idea of do or die. The setup is questionable balance, but have you ever heard of a balanced game of mafia.[/area]
FYI, on Mafia Sepia, this is pretty much unreadable.

Posted: Mon Apr 16, 2018 9:58 am
by UC Voyager
In post 1306, brassherald wrote:
In post 1303, UC Voyager wrote:/in mod 6p tiny game
Total reset

bastard: possible role changes. HIGHLY UNLIKELY
hydrae/hydra: no
requirements: none, but know that the roles and special mechanics will be hard for new players
backup mod: none atm, but would like to have one if anyone wants to. (PM me)

other/special mechanics:
-I will delete every post after each day phase
-NO COPY PASTING posts into separate places. no close matches either. paraphrasing is okay. breaking this rule will result in mod kill! No warning!
-day phases are slightly shorter than normal. about 5 days per day phase. 2 per night. Monday-Friday day phase. Saturday-Sunday night. (this is more easy for me as im often VLA on weekends, so VCs are harder.
-most post a minimum of 10 posts per phase. remember you still have to post every 48 hours to avoid prod. max 70 per phase
-failed night actions result in death
-quote tags are not allowed

setup
-town roleblocker
-3 VT
-2 mafia goons

description: This is an idea i thought was cool. the main idea of it is that all posts are deleted at end of day. Also the idea of do or die. The setup is questionable balance, but have you ever heard of a balanced game of mafia.[/area]
FYI, on Mafia Sepia, this is pretty much unreadable.
Mafblack master race!

Posted: Mon Apr 16, 2018 9:58 am
by Mathdino
UCV are you still modding the 9p
Also do you ever review your setups

Posted: Mon Apr 16, 2018 9:59 am
by Quick
In post 1307, UC Voyager wrote:Mafblack master race!
This person knows.

Posted: Mon Apr 16, 2018 9:59 am
by Mathdino
In post 1305, Quick wrote:Apparently I suck at making setups...
Quick I'm telling you
It's probably more balanced than a lot of open queue multiball setups
But it's also multiball and I think a lot of people are multiballed out

Posted: Mon Apr 16, 2018 10:00 am
by brassherald
I like to look of MafSepia.

Posted: Mon Apr 16, 2018 10:01 am
by Quick
In post 1310, Mathdino wrote:
In post 1305, Quick wrote:Apparently I suck at making setups...
Quick I'm telling you
It's probably more balanced than a lot of open queue multiball setups
But it's also multiball and I think a lot of people are multiballed out
Thanks.

Posted: Mon Apr 16, 2018 10:01 am
by UC Voyager
In post 1308, Mathdino wrote:UCV are you still modding the 9p
Also do you ever review your setups
meh. I look them over myself. understand that my care for balance is zero. I just want the game to be fun and enjoyable. if the context of the game requires that, i will......and of course. im running the 9p

Posted: Mon Apr 16, 2018 10:02 am
by Quick
In post 1313, UC Voyager wrote:understand that my care for balance is zero.
Bro... bro... this is terrible.

Posted: Mon Apr 16, 2018 10:03 am
by UC Voyager
oh crap. wait. the tiny would go into singups first......nah

/out mod tiny 6p total reset for the moment.

Posted: Mon Apr 16, 2018 10:04 am
by UC Voyager
In post 1314, Quick wrote:
In post 1313, UC Voyager wrote:understand that my care for balance is zero.
Bro... bro... this is terrible.
that isnt entirely true. it is more like 6/10, but i dont know how to describe my attempts to balance. I think the tiny wasn't terribly unbalanced. The 9p will be.......bastard.....soooooo......not balanced.

Posted: Mon Apr 16, 2018 10:08 am
by Quick
In post 1316, UC Voyager wrote:
In post 1314, Quick wrote:
In post 1313, UC Voyager wrote:understand that my care for balance is zero.
Bro... bro... this is terrible.
that isnt entirely true. it is more like 6/10, but i dont know how to describe my attempts to balance. I think the tiny wasn't terribly unbalanced. The 9p will be.......bastard.....soooooo......not balanced.
Do what I did... Talk to people about it and comod a game with someone. Spend time in the Open Setups subforum. I def do NOT consider myself an expert at setup creation. I usually need to work with someone else who can make my creative ideas not suck and that is fine by me. I don't get HOW to balance setups. I just think of dope ideas and work with someone who knows how to make my ideas work in a workable way. IF you want to learn, there are def people who can help you do that.

Posted: Mon Apr 16, 2018 10:13 am
by Mathdino
There's a 50% chance the tiny ends with a mafia win on N1.

Your mechanic won't be tested if the game just immediately ends.

Posted: Mon Apr 16, 2018 7:21 pm
by TheBrie
/in follow the leader

Posted: Thu Apr 19, 2018 1:42 pm
by Maruchan
Wait. I can modify a micro and a mini sized open in the open queue simultaneously if i am reading wiki right https://wiki.mafiascum.net/index.php?title=Queue

Ari can you confirm? If so I'll re in my earlier in

Posted: Thu Apr 19, 2018 2:09 pm
by Aristophanes
In post 1320, Maruchan wrote:Wait. I can mod a micro and a mini sized open in the open queue simultaneously if i am reading wiki right https://wiki.mafiascum.net/index.php?title=Queue

Ari can you confirm? If so I'll re in my earlier in
It is typically Mini Themed and normal games which preclude each other. You may mofd in both my queue and the Open queue at once :)

Posted: Thu Apr 19, 2018 2:46 pm
by callforjudgement
The rule is that you can't run (or be queued to run) two Minis (all games in the Open queue count as Mini for this purpose, as does any game of 10-13 players) at the same time. Other than that, you can run two games at a time as long as they're in different queues (or two Micros even though they're in the same queue).

A Micro doesn't run up against the "you can't run two Minis" rule because it isn't a Mini.

Posted: Thu Apr 19, 2018 5:07 pm
by Maruchan
In post 1321, Aristophanes wrote:
In post 1320, Maruchan wrote:Wait. I can mod a micro and a mini sized open in the open queue simultaneously if i am reading wiki right https://wiki.mafiascum.net/index.php?title=Queue

Ari can you confirm? If so I'll re in my earlier in
It is typically Mini Themed and normal games which preclude each other. You may mofd in both my queue and the Open queue at once :)
Then re-/in with my earlier in. I have one pre-in for it too

Posted: Fri Apr 20, 2018 7:55 am
by UC Voyager
/out mod congratulations ari and korina