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Post Post #50 (ISO) » Tue Jan 30, 2018 4:05 pm

Post by Nancy Drew 39 »


Sorry, I meant to say, "confirm". :oops:
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Post Post #51 (ISO) » Tue Jan 30, 2018 4:13 pm

Post by drealmerz7 »

makes no real difference :þ

ok, it looks like the other 2 pre-/ins aren't going to be able to play

so we're at 22/24!
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Post Post #52 (ISO) » Tue Jan 30, 2018 4:21 pm

Post by Chickadee »

/in!
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Post Post #53 (ISO) » Tue Jan 30, 2018 4:38 pm

Post by drealmerz7 »

*shivers with antici-*
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Post Post #54 (ISO) » Tue Jan 30, 2018 6:15 pm

Post by Ms Columbo »

In post 53, drealmerz7 wrote:*shivers with antici-*
pation :]
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Post Post #55 (ISO) » Tue Jan 30, 2018 8:48 pm

Post by drealmerz7 »

*starts dancing around in fishnets trying to attract a final player*

think this will work?

*strutstrut backandforth*'

(ohcrap now we'll never get a 24th)

really though this has filled super-fast I figure a 24th will be along in the next day or so

*starts handing out party hats and noise makers*
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Post Post #56 (ISO) » Wed Jan 31, 2018 6:43 am

Post by Cerberus v666 »

@drealmerz: Is the cult immunity for the rest of the game? What happens if you make a current cultist(or even the cult leader) recruit immune?
GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009
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Post Post #57 (ISO) » Wed Jan 31, 2018 7:17 am

Post by drealmerz7 »

do note that during the game I won't answer questions posed to me in the thread

Yes, the immunity is permanent and becomes in-effect the moment the majority vote is placed - any player voted to majority, even if they are unable to be given immunity due to any reason (which includes the cult leader and players already recruited), will cause the game to switch to the Pause state, triggering the queue of actions submitted during Play to resolve in order.

This means if playerA is a cult leader and submits the action to recruit playerX on 12:00pm Oct.1, 2020 and the majority vote for immunity is placed on playerX 12:01pm Oct.1, 2020, the vote will cause the game to go into the Pause state, but (assume nothing in the queue prior to 12:00 interferes with playerA) the recruitment will happen before the immunization and therefor the immunization will be void.

This means nothing happens to a cult leader or cultist if they are voted to immunity, but there is no indication of if the vote is effective or not.

There is a limited # of times players may be voted to immunity, but that # is hidden due to the fact that the information could be used to track. This means that, likely, at a certain point the vote for immunity mechanic will no longer be ieffective but I will not take it out of the game so there is no indication of the pace of effective immunization.
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Post Post #58 (ISO) » Wed Jan 31, 2018 7:29 am

Post by Cerberus v666 »

In post 57, drealmerz7 wrote:do note that during the game I won't answer questions posed to me in the thread

Yes, the immunity is permanent and becomes in-effect the moment the majority vote is placed - any player voted to majority, even if they are unable to be given immunity due to any reason (which includes the cult leader and players already recruited), will cause the game to switch to the Pause state, triggering the queue of actions submitted during Play to resolve in order.

This means if playerA is a cult leader and submits the action to recruit playerX on 12:00pm Oct.1, 2020 and the majority vote for immunity is placed on playerX 12:01pm Oct.1, 2020, the vote will cause the game to go into the Pause state, but (assume nothing in the queue prior to 12:00 interferes with playerA) the recruitment will happen before the immunization and therefor the immunization will be void.

This means nothing happens to a cult leader or cultist if they are voted to immunity, but there is no indication of if the vote is effective or not.

There is a limited # of times players may be voted to immunity, but that # is hidden due to the fact that the information could be used to track. This means that, likely, at a certain point the vote for immunity mechanic will no longer be ieffective but I will not take it out of the game so there is no indication of the pace of effective immunization.
Cool. If someone who can't be granted immunity, such as a cultist, is voted for, will that count towards the number of immunities which can be granted via the voting mechanic?
GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009
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Post Post #59 (ISO) » Wed Jan 31, 2018 8:09 am

Post by James Brafin »

/out
Too busy. Sorry, dudes.
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Post Post #60 (ISO) » Wed Jan 31, 2018 8:11 am

Post by Boonskiies »

/in. Might even post a picture of when I was performing in a Rocky Horrow Show, (non shadow casting, all theatre)
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Post Post #61 (ISO) » Wed Jan 31, 2018 8:31 am

Post by drealmerz7 »

In post 58, Cerberus v666 wrote:If someone who can't be granted immunity, such as a cultist, is voted for, will that count towards the number of immunities which can be granted via the voting mechanic?
nope, it's a hard value of "x# immunized players permitted" (do note that this value changes based on the # of players at the start of the game)
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Post Post #62 (ISO) » Wed Jan 31, 2018 8:35 am

Post by drealmerz7 »

In post 60, Boonskiies wrote:/in. Might even post a picture of when I was performing in a Rocky Horrow Show, (non shadow casting, all theatre)
awesome!
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Post Post #63 (ISO) » Wed Jan 31, 2018 9:04 am

Post by Inferno390 »

In post 57, drealmerz7 wrote:Yes, the immunity is permanent and becomes in-effect the moment the majority vote is placed - any player voted to majority, even if they are unable to be given immunity due to any reason (which includes the cult leader and players already recruited), will cause the game to switch to the Pause state, triggering the queue of actions submitted during Play to resolve in order.
So if you become immune, it lasts the rest of the game? And you submit actions during the "day phase," so to speak?
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Post Post #64 (ISO) » Wed Jan 31, 2018 9:10 am

Post by drealmerz7 »

In post 63, Inferno390 wrote: 1.) So if you become immune, it lasts the rest of the game? 2.) And you submit actions during the "day phase," so to speak?
1.) yes

2.) during the "Play" state - the state will be clearly denoted in the topic title - be sure the check the game-specific mechanics in the OP and keep asking questions if needed to make sure you have it clear
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Post Post #65 (ISO) » Wed Jan 31, 2018 9:43 am

Post by CheekyTeeky »

Is there still 1 more slot?
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Post Post #66 (ISO) » Wed Jan 31, 2018 9:44 am

Post by drealmerz7 »

yup!
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Post Post #67 (ISO) » Wed Jan 31, 2018 9:45 am

Post by CheekyTeeky »

/in
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Post Post #68 (ISO) » Wed Jan 31, 2018 9:45 am

Post by Inferno390 »

So the Play state is sort of like the day phase, where we all vote for the immunized, while the Pause phase is like the night phase, where actions resolve in the order they were submitted in the Play phase.

So, uh, what are the cult/town victory conditions?
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Post Post #69 (ISO) » Wed Jan 31, 2018 9:51 am

Post by drealmerz7 »

In post 68, Inferno390 wrote:So the Play state is sort of like the day phase, where we all vote for the immunized, while the Pause phase is like the night phase, where actions resolve in the order they were submitted in the Play phase.

So, uh, what are the cult/town victory conditions?
I think you've got it!

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Post Post #70 (ISO) » Wed Jan 31, 2018 9:53 am

Post by drealmerz7 »



shall we?
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Post Post #71 (ISO) » Thu Feb 22, 2018 6:35 am

Post by Inferno390 »

And so it begins...


Last bumped by drealmerz7 on Thu Feb 22, 2018 6:35 am.
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