- Starcraft Mafia: Legacy of the Void and other stuff
Backup or co-mod's commitments
- One mini theme game
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- Provisionally yes so that I'm not restricting myself during design, but it is possible the final version will have no bastard elements. I will confirm there are no bastard elements if there are none.
- No, because I have a built in hydra system that requires a partner.
Your modding experience
- a lot
Current modding commitments
- none
Reviewers
- Jingle
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- Jingle
Backup or co-mod's experience
- Yes
Backup or co-mod's commitments
- I think just one game.
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
-
General BooneyToonz applies, HOWEVER, this game will be comprised of THREE separate games, and every player will require a partner, where each player will play in their own game, and then they’re I’ll be given a SECRET HYDRA account for the third game.
- an original narrative about Clashes between Cash-wielding groups. also youtube comments with the VCs
Number of players
- 18
Are hydras allowed (Yes/No)
- yup!
Your modding experience
- basically nothing
Current modding commitments
- micro 871, open 759
Reviewers
- aristophanes. UT looked at it.
Reviewers agreed to FINAL version? (Yes/No)
-
yeah
Backup or co-mod
- backup aristophanes
Backup or co-mod's experience
- tons of stuff
Backup or co-mod's commitments
- his job
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- no
Spoiler: alternate version for errantparabola
Number of players
- 16
Are hydras allowed (Yes/No)
- yup!
Backup or co-mod
- backup aristophanes
Reviewers
- aristophanes. UT looked at it.
Backup or co-mod's commitments
- his job
Your modding experience
- basically nothing
Backup or co-mod's experience
- tons of stuff
Game name
- mystery box of silver 5: clash of cash
Current modding commitments
- micro 871, open 759
Reviewers agreed to FINAL version? (Yes/No)
-
yeah
Flavor
- an original narrative about Clashes between Cash-wielding groups. also youtube comments with the VCs
Is it possible your game has any of the following: [.....................................................................................]
- no
more disclaimers will come in the signup thread (which UT knows about), PLEASE read them before joining my wild game
point number 4 in 3 says to "make a game thread in the Large Theme Queue"
Last edited by schadd_ on Tue May 28, 2019 7:48 pm, edited 1 time in total.
- A setup using normal roles but in a manner that would never be passed for normalcy by the NRG. Flavor scenes will consist of an evil implosion and his shadow council NRG trying to cancel poor innocent Skygazer's normal game (implosion said he's fine w me using his likeness and I'm not going to mention or allude to any specific NRG members, just treat the NRG as a monolithic entity).
- Micro 874, another micro in the queue (holding off on entering signups until it passes review and 874 finishes), and a newbie in the queue
Reviewers
- Jingle and schadd_ (and Ankamius glanced at it)
Reviewers agreed to FINAL version? (Yes/No)
- Yes!
Backup or co-mod
- backup Ankamius
Backup or co-mod's experience
- in the words of Krazy's pagetop, "Starcraft Mafia: Legacy of the Void and other stuff"
Backup or co-mod's commitments
- one mini theme and backup modding Krazy's large theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- This is Grandest Idea Mafia that combines the pick 2, discard 1 mechanic of Greatest Idea Mafia with Grand Idea Mafia role list. Balance is explicitly not guaranteed; I will not reroll unbalanced setups unless there are less than 3 town players. With the exception of roles I deem to be broken, I will use the roles #0 to #6400.
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- Yes
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
- Unflavoured; this is a mechanically weird game, rather than a flavoured one. Every Day, I post a list of one role per player, and players vote on who gets which role.
Number of players
- 14
Are hydras allowed (Yes/No)
- Yes
Your modding experience
- Lots of Micros (and the occasional Mini and Open), most recently Micro 855 and Micro 853; most recent 9p was Micro 801, most recent Mini was Open 463
Current modding commitments
- None right now, although it's possible I'll be a back-up mod for another game while this is running
Reviewers
- Something_Smart (with unofficial help from Irrelephant11)
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- The only factions are Town and Scum, who win if they eliminate the opposing faction; the moderators will not lie except if directed to by a role, and all roles (thus all potential lies) are public; alignments will be generated at random (roles are
not
random, but rather are allocated during the game by the players); the moderators will not intervene during the game, except to recover from mod errors or rule breaches (with listmod help if necessary).
- Large Normal 201, world.createNew(Utopia everHope); among others
Current modding commitments
- none
Reviewers
- Ircher and Skygazer
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- Firebringer
Backup or co-mod's experience
- Plenty, I've heard
Backup or co-mod's commitments
- None, as far as I know
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated, secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game?
- He has a large normal in the queue and is backing up one ongoing (I can't find the link or the game) and Chemist's mini normal (in the queue)
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- No. Aside from the non-randomness in the role generation due to the nature of U-Picks (alignments will be randomized before roles are made), I don't see myself possibly doing any of these.
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- he's backup modding some games but he should be fine tho
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown