Players must have completed at least 1 game to sign up. Hydras are allowed, so long as every head has completed at least 1 game (or a head that's completed a game is willing to take responsibility for the hydra account and get the other heads up to speed). Please do not join if you have a large or extensive blacklist – it's hard to respect blacklist requirements when finding replacements.
To sign up, please post "/in" in this thread. (Similar requests, like "/in to replace" or "/out", will also be respected.)
Currently signed-up players:
- Hidden Happiness (Shadoweh/MariaR hydra)
- Iconeum
- popsofctown
- Oversoul
- apthet
- Nero Cain
- momo
- Vecna
- CheekyTeeky
- Almost50
- Gamma Emerald
- Lil Uzi Vert
- Saudade
- Sothis Stefon Styx (RadiantCowbells/Baezu hydra)
So that you know what you're getting into, the game rules will be as follows:
First, if you haven't read the yet, please do so. They're important, breaking them often ruins games, and nearly every game here includes all the site rules, including this one.
If you've played here before, you'll have a good idea of how games here normally work, and this one is much the same. If you want a refresher, or want to know the full details of all the rules I use, see for a big long list of all the rules (site rules, Mafia mechanics, and my own rules) with explanations of the reasoning behind them.
And a quick reminder of the four most commonly broken rules, just so that there's no excuse for not being aware of them:
Players start out with alignments, but rather than existing at the start of the game, players gain their roles via voting during the game. Each Day, I will post a list of roles, 1 per player; they can potentially range from very powerful to vanilla to negative utility, but each role must be allocated to one player.
There can be no lynching in the normal sense. However, the role will always be one of the options; giving this to a player causes them to leave the game and be eliminated, and thus is effectively equivalent to lynching them.
The roles are allocated as follows:
- Each player can unilaterally, once per Day, Proposean assignment of those roles to players. This must pair up each role with a distinct player, or will be wasted with no effect. (Proposals also extend the deadline.)
- Once a proposal has been made, no more proposals may be made until voting on that proposal ends (and attempts to do so will be ignored). Players vote VOTE: For and VOTE: Against.
- If Forgets a majority of vote weight, the Day will end (as soon as the moderator is online to lock the thread). Each player gets the role they were allocated.
- If a majority for Forbecomes impossible withoutAgainstvoters unvoting, the proposal will be discarded with no effect. Proposing becomes possible again, but the player who made it cannot propose again that Day.
- If a player is the only player with a proposal left, their proposal will pass automatically; it will be treated as though players votedForit without any actual voting.
- If the Day deadline passes without a proposal being accepted, the Scum get to unilaterally and anonymously decide who gets which role. Their choice will be publicly posted.
- Proposing on any given Day does not prevent you proposing on future Days.
The setup initially consists of 11 Multitasking Townies and 3 Multitasking Scum. The Townies are just Vanilla Townies. The Scum have daytalk, and a factional Rolestop ability, but are otherwise identical to a typical Mafia or Werewolf team. The setup will, of course, get more complex over time as players gain additional roles from proposals; everyone gets a new role every day, on top of their existing roles.
Everyone will receive one of the following two role PMs: