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For archiving signup threads after their corresponding games are complete.
19 posts
• Page 1 of 1
FakeGod
FakeGod
Seven-Colored Puppeteer
FakeGod
Seven-Colored Puppeteer
Seven-Colored Puppeteer
Posts: 9654
Joined: March 17, 2010
Location: Bad Player Jail
Post
Post #5 (isolation #0) » Thu Oct 29, 2015 3:01 pm
Postby FakeGod »
Game Name
- Touhou UPick 4
Flavor
- Touhou
Number of Players
- X
Your Experience
- Nightingale's Tale
Current Modding Commitments
- Antihero vs FakeGod
Reviewers
- Serene2
Reviewers Agreed to FINAL version?
(Y/N) - UPick
Backup or Co-Mod
- Serene2
Backup or Co-Mod's Experience
- Uncouth mafia
Backup or Co-Mod's Commitments
- Uncouth Mafia
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game?
Post
Post #55 (isolation #1) » Thu May 12, 2016 5:10 am
Postby FakeGod »
Game name
- kuribo in Wonderland
Flavor
- kuribo, Alice in Wonderland
Number of players
- 21
Are hydras allowed (Yes/No)
- No
Your modding experience
- My wiki lists the 32 games I have modded on this site, 13 of which are Large Theme games.
Current modding commitments
- None
Reviewers
- Faraday
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- None
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- No
Spoiler: Here we go
"Today, I saw a White Rabbit wearing a waistcoat and a watch. I wanted to follow it down the rabbit hole,
but a large, angry man shoved it out of the way and climbed down the hole, muttering something about a pest infestation."
-Alice, recollecting what happened on otherwise a very normal summer afternoon
- My wiki lists the 33 games I have modded on this site, 14 of which are Large Theme games.
Current modding commitments
- None
Reviewers
- GuyInFreezer
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- NY 196
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- My wiki lists the 34 games I have modded on this site, 15 of which are Large Theme games.
Current modding commitments
- None
Reviewers
- GuyInFreezer
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- NY 196
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #269 (isolation #8) » Fri Sep 15, 2017 5:42 pm
Postby FakeGod »
Game name
- 17 Kilos of Cocaine
Flavor
- Original
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- Midsummer Night's Revelry
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- None
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #306 (isolation #9) » Wed Jan 03, 2018 3:06 pm
Postby FakeGod »
Game name
- Night Clan
Flavor
- Night Clan
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- 17 Kilos of Cocaine
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- None
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #314 (isolation #10) » Sat Feb 03, 2018 10:33 am
Postby FakeGod »
Game name
- Valentine's Dance
Flavor
- Valentine's Day
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- Night Clan
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- Large Theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- No
Last edited by FakeGod on Mon Mar 12, 2018 3:10 pm, edited 1 time in total.
Post
Post #384 (isolation #12) » Sat Jun 02, 2018 9:19 am
Postby FakeGod »
Game name
- Minuet's Trio
Flavor
- Self-written, Deemo
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- Touhou UPick 5
Current modding commitments
- None
Reviewers
- GuyInFreezer
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- None
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #392 (isolation #13) » Wed Jul 04, 2018 4:07 pm
Postby FakeGod »
Game name
- Forgotten Hourglass
Flavor
- Deemo
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- Minuet's Trio
Current modding commitments
- None
Reviewers
- GuyInFreezer
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- None
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #410 (isolation #14) » Fri Sep 28, 2018 7:24 am
Postby FakeGod »
Game name
- Boundaries of Reality
Flavor
- Post-Apocalyptic Alice in Wonderland
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- Forgotten Hourglass
Current modding commitments
- None
Reviewers
- GuyInFreezer
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- None
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #415 (isolation #15) » Wed Oct 24, 2018 1:47 am
Postby FakeGod »
Game name
- Witches' Halloween Ball
Flavor
- Halloween
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- Boundaries of Reality
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- Large Theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #425 (isolation #16) » Thu Nov 22, 2018 8:49 am
Postby FakeGod »
Game name
- Excalibur
Flavor
- Arthurian Legends
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- Witches' Halloween Ball
Current modding commitments
- None
Reviewers
- GIF
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- Large Theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #439 (isolation #17) » Fri Jan 25, 2019 7:56 am
Postby FakeGod »
Game name
- Merchant's Daughter
Flavor
- Dance
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- Excalibur
Current modding commitments
- None
Reviewers
- GIF
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- None
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #443 (isolation #18) » Thu Feb 21, 2019 3:47 am
Postby FakeGod »
Game name
- Only You Can Prevent Forest Fires!!!
Flavor
- Smokey the Bear
Number of players
- X
Are hydras allowed (Yes/No)
- No
Your modding experience
- Merchant's Daughter
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- No
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- None
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)