Role Call I: Player signups (full; replacements welcome)

For archiving signup threads after their corresponding games are complete.
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Role Call I: Player signups (full; replacements welcome)

Post Post #0 (isolation #0) » Fri Jun 21, 2019 8:40 am

Post by callforjudgement »

This is the player signup thread for the game Role Call I. (The Large Theme Queue entry for this game is here.)

Moderator:
callforjudgement
Backup moderator:
funkybike1
Reviewed by:
Something_Smart, Irrelephant11
Inspired by:
This Mafia Discussion thread

Players must have completed at least 1 game to sign up. Hydras are allowed, so long as every head has completed at least 1 game (or a head that's completed a game is willing to take responsibility for the hydra account and get the other heads up to speed). Please do not join if you have a large or extensive blacklist – it's hard to respect blacklist requirements when finding replacements.

To sign up, please post "/in" in this thread. (Similar requests, like "/in to replace" or "/out", will also be respected.)




Currently signed-up players:
  1. Hidden Happiness (Shadoweh/MariaR hydra)
  2. Iconeum
  3. popsofctown
  4. Oversoul
  5. apthet
  6. Nero Cain
  7. momo
  8. Vecna
  9. CheekyTeeky
  10. Almost50
  11. Gamma Emerald
  12. Lil Uzi Vert
  13. Saudade
  14. Sothis Stefon Styx (RadiantCowbells/Baezu hydra)



So that you know what you're getting into, the game rules will be as follows:

Rules


First, if you haven't read the yet, please do so. They're important, breaking them often ruins games, and nearly every game here includes all the site rules, including this one.

If you've played here before, you'll have a good idea of how games here normally work, and this one is much the same. If you want a refresher, or want to know the full details of all the rules I use, see for a big long list of all the rules (site rules, Mafia mechanics, and my own rules) with explanations of the reasoning behind them.

And a quick reminder of the four most commonly broken rules, just so that there's no excuse for not being aware of them:
A1.
Players are expected to be active within the game.
A2.
Do not discuss Mafia games outside their game threads until they have finished.
A3.
Do not discuss the spelling, timestamps, etc. of any non-public communication.
A4.
Stay civil to the other players.


Special rules for this game


Factions
: 11 Town versus 3 Scum
Phase Sequence
: Day Start
Deadlines
: Night deadline is 48 hours. Day deadlines are initially 192 hours, but extend by 72 hours whenever a proposal is made.
Prod timers
: 48+36, 48+24, 48+0
Voting method
: Proposal (
special for this game; see below
)
Daytalk
: Enabled for all Private Topics
Action limits
: Unlimited (i.e. all players are Multitasking)
Unusual rules
:

Players start out with alignments, but rather than existing at the start of the game, players gain their roles via voting during the game. Each Day, I will post a list of roles, 1 per player; they can potentially range from very powerful to vanilla to negative utility, but each role must be allocated to one player.

There can be no lynching in the normal sense. However, the role will always be one of the options; giving this to a player causes them to leave the game and be eliminated, and thus is effectively equivalent to lynching them.

The roles are allocated as follows:
  • Each player can unilaterally, once per Day,
    Propose
    an assignment of those roles to players. This must pair up each role with a distinct player, or will be wasted with no effect. (Proposals also extend the deadline.)
  • Once a proposal has been made, no more proposals may be made until voting on that proposal ends (and attempts to do so will be ignored). Players vote VOTE: For and VOTE: Against.
  • If
    For
    gets a majority of vote weight, the Day will end (as soon as the moderator is online to lock the thread). Each player gets the role they were allocated.
  • If a majority for
    For
    becomes impossible without
    Against
    voters unvoting, the proposal will be discarded with no effect. Proposing becomes possible again, but the player who made it cannot propose again that Day.
  • If a player is
    the only player with a proposal left
    , their proposal will pass automatically; it will be treated as though players voted
    For
    it without any actual voting.
  • If the Day deadline passes without a proposal being accepted, the Scum get to unilaterally and anonymously decide who gets which role. Their choice will be publicly posted.
  • Proposing on any given Day does not prevent you proposing on future Days.
I will not be sending players an extra role PM every Day; all roles are publicly explained in-thread, and players are expected to see which roles they've gained from the day's proposal and use them without being prompted. (I will, of course, send you PMs if something non-public happens to you, e.g. you gain inventions, investigation results, or private topic links.) If you have an active role but wish to
not
use it, please let me know explicitly, so that I don't have to try to chase down what happened to you.

Setup Information


The setup initially consists of 11 Multitasking Townies and 3 Multitasking Scum. The Townies are just Vanilla Townies. The Scum have daytalk, and a factional Rolestop ability, but are otherwise identical to a typical Mafia or Werewolf team. The setup will, of course, get more complex over time as players gain additional roles from proposals; everyone gets a new role every day, on top of their existing roles.

Everyone will receive one of the following two role PMs:
Spoiler: Town role PM
Multitasking TownieYou are a
Multitasking Townie
.

Each Day, I will post a list of roles; you, along with the other players, will decide which player gets which role. Once per Day, you may
propose
an assignment of roles to players in thread (as long as no proposal is being voted on); whenever a proposal is made, you may
vote
on whether to use that assignment or not. If only one player has a proposal left, that proposal will be automatically accepted, with no voting.

At the end of each Day, you will permanently gain the role you were assigned in the accepted proposal.
Please check the game thread at the end of each Day for specifics on your new role; I will not repeat it by PM.
You can gain multiple roles via this mechanism.

You are Multitasking; you may use multiple night actions on the same night, as long as they come from different roles.

You win when all the Scum are eliminated, or nothing can prevent this.
Spoiler: Scum role PM
Multitasking ScumYou are
Multitasking Scum
.

The other Scum are
name
and
name
. You may talk to them, day and night, in
this private topic
. Your faction has two active factional abilities, each of which may be used once per Night by one member of your faction:
  • Eliminate
    (
    Night
    ,
    Factional
    ). Choose a player. That player will be eliminated. This action is compulsive; one of your number
    must
    use it every night.
  • Rolestop
    (
    Night
    ,
    Factional
    ). Choose a player. All other actions targeting that player, except for
    Eliminate
    , will fail. Unlike most night actions, you may target this at yourself if you wish.
Each Day, I will post a list of roles; you, along with the other players, will decide which player gets which role. Once per Day, you may
propose
an assignment of roles to players in thread (as long as no proposal is being voted on); whenever a proposal is made, you may
vote
on whether to use that assignment or not. If only one player has a proposal left, that proposal will be automatically accepted, with no voting.

At the end of each Day, you will permanently gain the role you were assigned in the accepted proposal.
Please check the game thread at the end of each Day for specifics on your new role; I will not repeat it by PM.
You can gain multiple roles via this mechanism.

You are Multitasking; you may use multiple night actions on the same night, as long as they come from different roles.

You win when every member of the Town is eliminated, or nothing can prevent this.
Last edited by callforjudgement on Wed Jul 03, 2019 9:22 am, edited 20 times in total.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2 (isolation #1) » Fri Jun 21, 2019 7:33 pm

Post by callforjudgement »

As long as you're willing to take over the account if she flakes, and to get her up to speed on how games work here, OK.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #7 (isolation #2) » Sat Jun 22, 2019 12:35 pm

Post by callforjudgement »

Sure. Please post the /in with your hydra account, but I'll reserve a spot for it.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #12 (isolation #3) » Mon Jun 24, 2019 12:21 pm

Post by callforjudgement »

The link works now. (The action is explained in more detail in the sample scum Role PM.)
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #19 (isolation #4) » Sat Jun 29, 2019 8:35 am

Post by callforjudgement »

Hmm… looks like there's less interest in this than I'd hoped. Getting 14 players together is always difficult.

If signups don't pick up soon, I'll likely put this game on hold for now, and bring it back at some point in the future.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #30 (isolation #5) » Tue Jul 02, 2019 1:32 am

Post by callforjudgement »

I don't think there's a formal limit nowadays?

However, if a game takes too long, people start /outing and then it becomes very unlikely to fill again in the near future, so I would likely postpone the game to a later date in that case.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #54 (isolation #6) » Wed Jul 03, 2019 1:40 am

Post by callforjudgement »

That's 14 slots, I think.

If anyone's still trying to sort out hydras, now would be a good time to do so. Please post here with your hydra account once you've created it.
scum
· scam · seam · team · term · tern · torn ·
town

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