Open Queue (Players and Mods)

For archiving signup threads after their corresponding games are complete.
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Post Post #100 (isolation #0) » Thu May 27, 2021 10:07 am

Post by Prism »

/in to mod a featured setup

After 11 years, it's time for Prism's first ever modded game! Pre-ins welcome!

Image
Game Name:
Guardians of Ohtori Academy
Current Modding Commitments:
None
Back-Up or Co-Mod:
TBD
First Time Open Mod (Y/N)?
Y
Link to Set-Up:
Guardians of the Fortress
Number of Players:
9
Hydrae:
None
Restrictions:
WOTM, PM me with any concerns about a player signing up after you
Other Comments:
This game will be a Revolutionary Girl Utena-flavored Guardians of the Fortress. Ten day deadlines w/ 48 hour nights, No hydras, WOTM, standard activity rules w/ max of 2 prods before replacement.

Some stylistic changes have been made to fit the flavor. Players will receive a flavor name and a role assignment. Roles will be assigned after flavor, ie. the flavor will be not be indicative of alignment. The roles will be 3x End of the World Goon and 6x Ohtori Student. The areas of the fortress will be renamed, and both terms will be acceptable for submitting actions. Forest=Gate, Dorms=Wall, Garden=Keep.

No flavor knowledge will be required or even helpful, however confirmation will require acknowledgement of the renamed roles/alignments.
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Post Post #122 (isolation #1) » Tue Jun 01, 2021 9:48 am

Post by Prism »

/in Forest Fire
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Post Post #188 (isolation #2) » Thu Jun 10, 2021 5:51 pm

Post by Prism »

I have one pre-in from Ydrasse and catboi will serve as my backup moderator.

As a minor correction to my description: Day 1 will have a 5 day deadline and Day 2 will have a 10 day deadline. Night will last 48 hours.

While the game is flavored, no flavor knowledge is required as it is mechanically irrelevant and flavor will be NAI.
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Post Post #210 (isolation #3) » Thu Jun 17, 2021 12:37 am

Post by Prism »

I'm going to pull Guardians from the queue for now, I might try and run it again another time.
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Post Post #293 (isolation #4) » Wed Jul 21, 2021 5:49 am

Post by Prism »

/in Trust Fall
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Post Post #592 (isolation #5) » Sat Oct 16, 2021 7:05 am

Post by Prism »

/in Trust Fall, slash confirming my pre-in
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Post Post #682 (isolation #6) » Tue Nov 09, 2021 3:37 pm

Post by Prism »

/in Noir
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Post Post #685 (isolation #7) » Fri Nov 12, 2021 7:53 am

Post by Prism »

/out
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Post Post #750 (isolation #8) » Sun Dec 05, 2021 7:42 am

Post by Prism »

/in to mod. Not sure if the rule on featured setup still applies.

Game Name:
Guardians of The Fortress
Current Modding Commitments:
None
Back-Up or Co-Mod:
TBD
First Time Open Mod (Y/N)?
Y
Link to Set-Up:
Guardians of the Fortress
Number of Players:
9
Hydrae:
None
Restrictions:
WOTM, PM me with any concerns about a player signing up after you.
Other Comments:
Day 1 will last 5 days, Night 1 48 hours, and Day 2 10 days. 36 hour prods w/ max of 2 prods before replacement.


Only one player was interested in the Utena flavor, so I'm going with something a bit more straightforward.
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Post Post #753 (isolation #9) » Sun Dec 05, 2021 10:17 am

Post by Prism »

I will allow 48 hours for players who are V/LA.

However, given the short length of the game (~17 days as the maximum), I would strongly encourage players who will be V/LA for multiple days to think carefully before signing up. Being V/LA for the weekends is a small obstacle but no big deal-if you anticipate being gone for multiple 3/4 day stretches, this game is probably not a good fit.
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Post Post #756 (isolation #10) » Tue Dec 07, 2021 8:01 am

Post by Prism »

I will accept that as a pre-in. Anyone else wishing to can also pre-in via PM.
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Post Post #766 (isolation #11) » Fri Dec 10, 2021 11:56 am

Post by Prism »

In post 756, Prism wrote:I will accept that as a pre-in. Anyone else wishing to can also pre-in via PM.
Pre-ins for Guardians are now full.
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Post Post #781 (isolation #12) » Wed Dec 15, 2021 7:26 pm

Post by Prism »

I have 5 pre-ins:

1. numberQ
2. Tanner
3. DArby
4. imaginality
5. Lukewarm

Please note that if a phase's deadline runs through Dec 24th, gauged as midnight EST, I will add 48 hours to the phase. I will add a final 24 hours if the phase runs through Dec 31st.
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Post Post #792 (isolation #13) » Thu Dec 16, 2021 9:53 am

Post by Prism »

Thank you all for filling this so quickly! If anyone missed out, feel free to PM me to sign up reserve a spot in advance as a replacement! I will try to have the thread up tonight after S_S confirms.

catboi will be my backup moderator.
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Post Post #829 (isolation #14) » Tue Jan 04, 2022 6:51 pm

Post by Prism »

Open 840: Guardians of the Fortress has ended in a
victory for the Guardians!
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Post Post #868 (isolation #15) » Wed Jan 12, 2022 3:11 pm

Post by Prism »

/in Divide and Conquer
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Post Post #949 (isolation #16) » Thu Feb 17, 2022 2:42 pm

Post by Prism »

/in to mod

Game Name:
Trust Fall
Back-Up or Co-Mod:
None, can volunteer catboi if S_S would like to play.
First Time Open Mod (Y/N)?
No
Link to Setup:
Trust Fall
Daytalk (Y/N)?
Yes
Number of Players:
10
Hydras:
No
Deadlines:
5 real-life days per gameday. 36 hour prod timer.
Restrictions:
No hydrae, WOTM, PM me for any concerns about a player signing up after you.


I may or may not limit the number of trusts. This will be decided soon, before alignments are rolled at the latest. If implemented, I would likely do so by allowing only one initial trust offer per player per gameday, with no restriction on acceptances. I am open to feedback on this point via PM, and the final ruling will be a confirmation requirement to avoid confusion.
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Post Post #957 (isolation #17) » Tue Feb 22, 2022 12:38 pm

Post by Prism »

In post 949, Prism wrote:I may or may not limit the number of trusts. This will be decided soon, before alignments are rolled at the latest. If implemented, I would likely do so by allowing only one initial trust offer per player per gameday, with no restriction on acceptances. I am open to feedback on this point via PM, and the final ruling will be a confirmation requirement to avoid confusion.
My final decision on this is that trusts will be limited to one initial trust "offer" per gameday that cannot be removed, but there will be no restrictions on "accepting" any trust offered to you.

To understand this concretely: If catboi offers a trust to Prism, catboi will be unable to offer a trust to Something_Smart the same gameday. However, if Something_Smart offers a trust to catboi, catboi is allowed to accept the trust.
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Post Post #999 (isolation #18) » Mon Mar 07, 2022 7:42 am

Post by Prism »

I expect thread and role PMs will go out around 8p EST.
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Post Post #1008 (isolation #19) » Tue Mar 15, 2022 1:43 pm

Post by Prism »

Open 847: Trust Fall has ended in a
victory for the Town!


If anyone is planning on running this setup again, my modification to the trust mechanics got positive reviews.
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Post Post #1044 (isolation #20) » Thu Mar 24, 2022 9:24 am

Post by Prism »

/in Panic Room
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Post Post #1049 (isolation #21) » Sun Mar 27, 2022 5:09 pm

Post by Prism »

/out
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Post Post #1055 (isolation #22) » Wed Mar 30, 2022 1:47 pm

Post by Prism »

/in Panic
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Post Post #1079 (isolation #23) » Thu Apr 21, 2022 11:26 am

Post by Prism »

/in to mod

Game Name:
Trust Fall
Back-Up or Co-Mod:
None, can volunteer catboi if S_S would like to play.
First Time Open Mod (Y/N)?
No
Link to Setup:
Trust Fall
Daytalk (Y/N)?
Yes
Number of Players:
10
Hydras:
No
Deadlines:
5 real-life days per gameday. 36 hour prod timer.
Restrictions:
No hydrae, WOTM, PM me for any concerns about a player signing up after you.


My rule regarding trusts will be the same as last time: Allowing only one initial trust offer per player per gameday, with no restriction on acceptances. Knowledge of this mechanic will be a confirmation requirement.

Pre-ins accepted via PM
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Post Post #1091 (isolation #24) » Sun Apr 24, 2022 7:36 pm

Post by Prism »

One pre-in from Freedom
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Post Post #1105 (isolation #25) » Sun May 01, 2022 4:34 am

Post by Prism »

In post 1090, Malakittens wrote:/in trust fall
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Post Post #1117 (isolation #26) » Sun May 08, 2022 12:36 pm

Post by Prism »

As long as there's no one else queued, I'll leave mine up, but I would gladly pull in favor of something else if someone else wants to queue.

Trust Fall has been run a lot lately, people might be more eager to play something with cults, exploders, or maybe something like Guardians of the Fortress/the Tic Tac Toe variant.
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Post Post #1122 (isolation #27) » Thu May 12, 2022 7:59 am

Post by Prism »

I'd again encourage someone else to put something in sign-ups and kick my game out. Pretty clear there's low interest. If no one actually does it I'll put up Noughts and Crosses but I'd rather give someone else a shot.
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Post Post #1636 (isolation #28) » Mon Dec 12, 2022 10:13 am

Post by Prism »

Confirm

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